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* The latest OpenGL.h headers from apple have deprecation warnings-as-errors. Rather than disabling them, bring the headers into the source tree since a future mac release might delete the headers entirely.
59 lines
2.5 KiB
C
59 lines
2.5 KiB
C
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "official/cgl.h"
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#include "gl_common.h"
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// cgl functions
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typedef CGLError (*PFN_CGLCreateContext)(CGLPixelFormatObj pix, CGLContextObj share,
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CGLContextObj *ctx);
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typedef CGLError (*PFN_CGLSetCurrentContext)(CGLContextObj ctx);
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typedef CGLError (*PFN_CGLFlushDrawable)(CGLContextObj ctx);
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typedef CGLError (*PFN_CGLDestroyContext)(CGLContextObj ctx);
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#define CGL_HOOKED_SYMBOLS(FUNC) \
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FUNC(CGLCreateContext); \
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FUNC(CGLSetCurrentContext); \
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FUNC(CGLFlushDrawable);
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#define CGL_NONHOOKED_SYMBOLS(FUNC) FUNC(CGLDestroyContext);
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struct CGLDispatchTable
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{
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// Although not needed on macOS, for consistency we follow the same pattern as EGLDispatchTable
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// and GLXDispatchTable.
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bool PopulateForReplay();
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// Generate the CGL function pointers. We need to consider hooked and non-hooked symbols separately
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// - non-hooked symbols don't have a function hook to register, or if they do it's a dummy
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// pass-through hook that will risk calling itself via trampoline.
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#define CGL_PTR_GEN(func) CONCAT(PFN_, func) func;
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CGL_HOOKED_SYMBOLS(CGL_PTR_GEN)
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CGL_NONHOOKED_SYMBOLS(CGL_PTR_GEN)
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#undef CGL_PTR_GEN
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};
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extern CGLDispatchTable CGL; |