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renderdoc/renderdoc/driver/gl/cgl_dispatch_table.h
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baldurk b99aeee640 Merge OpenGL framework headers into cgl.h. Closes #1106
* The latest OpenGL.h headers from apple have deprecation warnings-as-errors.
  Rather than disabling them, bring the headers into the source tree since a
  future mac release might delete the headers entirely.
2018-10-02 19:25:30 +01:00

59 lines
2.5 KiB
C

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "official/cgl.h"
#include "gl_common.h"
// cgl functions
typedef CGLError (*PFN_CGLCreateContext)(CGLPixelFormatObj pix, CGLContextObj share,
CGLContextObj *ctx);
typedef CGLError (*PFN_CGLSetCurrentContext)(CGLContextObj ctx);
typedef CGLError (*PFN_CGLFlushDrawable)(CGLContextObj ctx);
typedef CGLError (*PFN_CGLDestroyContext)(CGLContextObj ctx);
#define CGL_HOOKED_SYMBOLS(FUNC) \
FUNC(CGLCreateContext); \
FUNC(CGLSetCurrentContext); \
FUNC(CGLFlushDrawable);
#define CGL_NONHOOKED_SYMBOLS(FUNC) FUNC(CGLDestroyContext);
struct CGLDispatchTable
{
// Although not needed on macOS, for consistency we follow the same pattern as EGLDispatchTable
// and GLXDispatchTable.
bool PopulateForReplay();
// Generate the CGL function pointers. We need to consider hooked and non-hooked symbols separately
// - non-hooked symbols don't have a function hook to register, or if they do it's a dummy
// pass-through hook that will risk calling itself via trampoline.
#define CGL_PTR_GEN(func) CONCAT(PFN_, func) func;
CGL_HOOKED_SYMBOLS(CGL_PTR_GEN)
CGL_NONHOOKED_SYMBOLS(CGL_PTR_GEN)
#undef CGL_PTR_GEN
};
extern CGLDispatchTable CGL;