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renderdoc/util/test/demos/d3d12
baldurk c610f14a0c Use uint64 for internal co-ordinates in sparse tracker
* Without this then buffers over 32-bit range which are treated as a 1D resource
  could fail. Note that most APIs don't actually behave well with >=4GB buffers.
2026-04-15 22:12:33 +01:00
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2026-02-04 22:33:57 +00:00
2026-03-25 00:31:43 +09:00