Files
renderdoc/util/test/demos/vk/vk_resource_usage.cpp
T
Jake Turner 2287790c41 Extend VK_Resource_Usage test: multiple usages, desc buffer copying
- Bind the same resource as the Indirect Buffer and the Index Buffer
  - Defines the resource usage when an indirect command binds the same resource for multiple usags i.e. Indirect + Index Buffer
- Descriptor buffer contents set by earlier command buffer than usage in a single submit
  - Verifies the resource usage submit replay is correct (one command buffer at a time)
2026-04-23 16:14:13 +01:00

1387 lines
56 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
std::string pixel = R"EOSHADER(
#version 460 core
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
layout(binding = 2) uniform sampler2D inTex;
void main()
{
Color = vertIn.col;
Color += texture(inTex, vertIn.uv.xy);
}
)EOSHADER";
const std::string compute = R"EOSHADER(
#version 450 core
#extension GL_ARB_compute_shader : require
layout(binding = 0) uniform inbuftype {
uvec4 data[];
} inbuf;
layout(binding = 1, std430) buffer outbuftype {
uvec4 data[];
} outbuf;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
outbuf.data[0] += inbuf.data[0];
}
)EOSHADER";
const std::string computeWriteData = R"EOSHADER(
#version 430 core
#extension GL_ARB_compute_shader : require
layout(push_constant) uniform PushConstants {
uint mode;
} push;
layout(binding = 0, std140) buffer general_buffer
{
uvec4 data[];
} indirectData;
layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in;
void main()
{
if(push.mode == 0)
{
// see below, here we write the indirect dispatch parameters
indirectData.data[0] = uvec4(3, 4, 5, 999999);
}
else if(push.mode == 1)
{
// see below, in the indirect dispatch we write data in for each thread
uint idx = gl_GlobalInvocationID.z * (3 * 2) * (4 * 2) +
gl_GlobalInvocationID.y * (3 * 2) +
gl_GlobalInvocationID.x;
indirectData.data[100+idx] = uvec4(gl_GlobalInvocationID, 12345);
// we also write the draw parameters for non-indexed and indexed draws.
// The indices point just after the vertices, so we have all unique draws
// vkCmdDrawIndirect() (4 draws)
indirectData.data[1] = uvec4(3, 1, 3, 0); // draw verts 3..5
indirectData.data[2] = uvec4(3, 1, 6, 0); // draw verts 6..8
indirectData.data[3] = uvec4(3, 1, 9, 0); // draw verts 9..11
indirectData.data[4] = uvec4(3, 1, 12, 0); // draw verts 12..14
// vkCmdDrawIndexedIndirect() (3 draws)
indirectData.data[5] = uvec4(3, 1, 3, 0); // draw indices 3..5
indirectData.data[6].x = 0;
indirectData.data[7] = uvec4(3, 1, 6, 0); // draw indices 6..8
indirectData.data[8].x = 0;
indirectData.data[9] = uvec4(3, 1, 9, 0); // draw indices 9..11
indirectData.data[10].x = 0;
// Counts
indirectData.data[10].x = 3;
indirectData.data[10].y = 2;
indirectData.data[10].z = 0;
indirectData.data[10].w = 0;
}
}
)EOSHADER";
RD_TEST(VK_Resource_Usage, VulkanGraphicsTest)
{
static constexpr const char *Description = "Test resource usage in a variety of scenarios.";
VkPhysicalDeviceNestedCommandBufferFeaturesEXT nestedFeats = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NESTED_COMMAND_BUFFER_FEATURES_EXT,
};
VkPhysicalDeviceNestedCommandBufferPropertiesEXT nestedProps = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NESTED_COMMAND_BUFFER_PROPERTIES_EXT,
};
VkPhysicalDeviceDescriptorBufferFeaturesEXT descBufFeats = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_FEATURES_EXT,
};
VkPhysicalDeviceDescriptorBufferPropertiesEXT descBufProps = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_PROPERTIES_EXT,
};
float sqSize;
VkViewport viewPort;
void NextTest()
{
viewPort.x += sqSize;
if(viewPort.x + sqSize >= (float)screenWidth)
{
viewPort.x = 0.0f;
viewPort.y += sqSize;
}
}
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
features.multiDrawIndirect = VK_TRUE;
optDevExts.push_back(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME);
optDevExts.push_back(VK_EXT_NESTED_COMMAND_BUFFER_EXTENSION_NAME);
optDevExts.push_back(VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
if(devVersion >= VK_MAKE_VERSION(1, 2, 0))
{
static VkPhysicalDeviceVulkan12Features feats = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
};
VkPhysicalDeviceVulkan12Features vk12avail = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
};
getPhysFeatures2(&vk12avail);
if(vk12avail.drawIndirectCount)
feats.drawIndirectCount = VK_TRUE;
if(vk12avail.bufferDeviceAddress)
feats.bufferDeviceAddress = VK_TRUE;
feats.pNext = (void *)devInfoNext;
devInfoNext = &feats;
if(!vk12avail.bufferDeviceAddress)
Avail = "feature 'bufferDeviceAddress' not available";
}
else
{
static VkPhysicalDeviceBufferDeviceAddressFeaturesKHR bufaddrFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR,
};
getPhysFeatures2(&bufaddrFeatures);
if(!bufaddrFeatures.bufferDeviceAddress)
Avail = "feature 'bufferDeviceAddress' not available";
bufaddrFeatures.pNext = (void *)devInfoNext;
devInfoNext = &bufaddrFeatures;
}
if(hasExt(VK_EXT_NESTED_COMMAND_BUFFER_EXTENSION_NAME))
{
getPhysFeatures2(&nestedFeats);
if((nestedFeats.nestedCommandBuffer) && (nestedFeats.nestedCommandBufferRendering))
{
nestedFeats.pNext = (void *)devInfoNext;
devInfoNext = &nestedFeats;
}
}
if(hasExt(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME))
{
getPhysFeatures2(&descBufFeats);
if(descBufFeats.descriptorBuffer && descBufFeats.descriptorBufferCaptureReplay)
{
descBufFeats.pNext = (void *)devInfoNext;
devInfoNext = &descBufFeats;
}
}
}
size_t DescSize(VkDescriptorType type)
{
if(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
return descBufProps.uniformBufferDescriptorSize;
else if(type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
return descBufProps.storageBufferDescriptorSize;
else if(type == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
return descBufProps.storageImageDescriptorSize;
else if(type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
return descBufProps.combinedImageSamplerDescriptorSize;
return 0;
}
void FillDescriptor(VkDescriptorSetLayout layout, uint32_t bind, VkDescriptorType type,
VkDeviceSize range, VkDeviceAddress dataAddress, byte *const descMem)
{
VkDescriptorAddressInfoEXT buf = {VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT};
buf.address = dataAddress;
buf.range = range;
buf.format = VK_FORMAT_UNDEFINED;
VkDescriptorGetInfoEXT get = {VK_STRUCTURE_TYPE_DESCRIPTOR_GET_INFO_EXT};
get.type = type;
get.data.pStorageBuffer = &buf;
VkDeviceSize bindOffset;
vkGetDescriptorSetLayoutBindingOffsetEXT(device, layout, bind, &bindOffset);
void *dst = descMem + bindOffset;
vkGetDescriptorEXT(device, &get, DescSize(type), dst);
}
void FillDescriptor(VkDescriptorSetLayout layout, uint32_t bind, VkDescriptorType type,
VkSampler sampler, VkImageView view, byte *const descMem)
{
VkDescriptorImageInfo im;
im.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
im.imageView = view;
im.sampler = sampler;
VkDescriptorGetInfoEXT get = {VK_STRUCTURE_TYPE_DESCRIPTOR_GET_INFO_EXT};
get.type = type;
get.data.pCombinedImageSampler = &im;
VkDeviceSize bindOffset;
vkGetDescriptorSetLayoutBindingOffsetEXT(device, layout, bind, &bindOffset);
void *dst = descMem + bindOffset;
vkGetDescriptorEXT(device, &get, DescSize(type), dst);
}
void BufferUpload(AllocatedBuffer & buffer, void *data, size_t countBytes, size_t offset = 0)
{
VmaAllocationInfo alloc_info;
vmaGetAllocationInfo(buffer.allocator, buffer.alloc, &alloc_info);
uint16_t *dst = NULL;
vkMapMemory(device, alloc_info.deviceMemory, alloc_info.offset, VK_WHOLE_SIZE, 0, (void **)&dst);
memcpy(dst + offset, data, countBytes);
vkUnmapMemory(device, alloc_info.deviceMemory);
}
void BufferFill(AllocatedBuffer & buffer, byte data, size_t countBytes)
{
VmaAllocationInfo alloc_info;
vmaGetAllocationInfo(buffer.allocator, buffer.alloc, &alloc_info);
uint16_t *dst = NULL;
vkMapMemory(device, alloc_info.deviceMemory, alloc_info.offset, VK_WHOLE_SIZE, 0, (void **)&dst);
memset(dst, data, countBytes);
vkUnmapMemory(device, alloc_info.deviceMemory);
}
int main()
{
vmaBDA = true;
// initialise, create window, create context, etc
if(!Init())
return 3;
bool nestedSecondaries = hasExt(VK_EXT_NESTED_COMMAND_BUFFER_EXTENSION_NAME);
if(nestedSecondaries)
{
getPhysFeatures2(&nestedFeats);
if(!nestedFeats.nestedCommandBuffer)
nestedSecondaries = false;
if(!nestedFeats.nestedCommandBufferRendering)
nestedSecondaries = false;
getPhysProperties2(&nestedProps);
if(nestedProps.maxCommandBufferNestingLevel < 5)
nestedSecondaries = false;
}
bool descBuffer = hasExt(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME);
if(descBuffer)
{
getPhysFeatures2(&descBufFeats);
if(!descBufFeats.descriptorBuffer)
descBuffer = false;
if(!descBufFeats.descriptorBufferCaptureReplay)
descBuffer = false;
getPhysProperties2(&descBufProps);
}
bool draw_indirect_count = false;
if(devVersion >= VK_MAKE_VERSION(1, 2, 0))
{
draw_indirect_count = true;
}
else
{
draw_indirect_count = hasExt(VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
}
if(draw_indirect_count)
TEST_LOG("Running tests with draw indirect count");
if(nestedSecondaries)
TEST_LOG("Running tests with nested secondaries");
if(descBuffer)
TEST_LOG("Running tests with descriptor buffer");
vkh::RenderPassCreator renderPassCreateInfo;
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_SAMPLE_COUNT_1_BIT));
renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})},
VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED);
VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
setName(renderPass, "Main Render Pass");
VkPipelineLayout noDescSetPipeLayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
setName(noDescSetPipeLayout, "No Descriptor Set Pipeline Layout");
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = noDescSetPipeLayout;
pipeCreateInfo.renderPass = renderPass;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline noDescSetPipe = createGraphicsPipeline(pipeCreateInfo);
setName(noDescSetPipe, "No Descriptor Set Pipeline");
VkDescriptorSetLayout descSetLayout =
createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}));
setName(descSetLayout, "Descriptor Set Layout");
VkPipelineLayout descSetPipeLayout =
createPipelineLayout(vkh::PipelineLayoutCreateInfo({descSetLayout}));
setName(descSetPipeLayout, "Descriptor Set Pipeline Layout");
pipeCreateInfo.layout = descSetPipeLayout;
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline descSetPipe = createGraphicsPipeline(pipeCreateInfo);
setName(descSetPipe, "Descriptor Set Pipeline");
VkDescriptorSetLayout descBuffLayout = VK_NULL_HANDLE;
VkPipelineLayout descBuffPipeLayout = VK_NULL_HANDLE;
VkPipeline descBuffPipe = VK_NULL_HANDLE;
if(descBuffer)
{
descBuffLayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo(
{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
},
VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT));
setName(descBuffLayout, "Descriptor Buffer Layout");
descBuffPipeLayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({descBuffLayout}));
setName(descBuffPipeLayout, "Descriptor Buffer Pipeline Layout");
pipeCreateInfo.layout = descBuffPipeLayout;
pipeCreateInfo.flags |= VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT;
descBuffPipe = createGraphicsPipeline(pipeCreateInfo);
setName(descBuffPipe, "Descriptor Buffer Pipeline");
}
VkDescriptorSetLayout compDescSetLayout =
createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
}));
setName(compDescSetLayout, "Compute Descriptor Set Layout");
VkPipelineLayout compDescSetPipeLayout =
createPipelineLayout(vkh::PipelineLayoutCreateInfo({compDescSetLayout}));
setName(compDescSetPipeLayout, "Compute Pipeline Layout");
VkPipeline compDescSetPipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
compDescSetPipeLayout,
CompileShaderModule(compute, ShaderLang::glsl, ShaderStage::comp, "main")));
setName(compDescSetPipe, "Compute Descriptor Set Pipeline");
VkDescriptorSetLayout compWriteDataSetLayout =
createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
}));
setName(compWriteDataSetLayout, "Compute WriteData Descriptor Set Layout");
VkPipelineLayout compWriteDataPipeLayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{compWriteDataSetLayout}, {vkh::PushConstantRange(VK_SHADER_STAGE_COMPUTE_BIT, 0, 4)}));
setName(compWriteDataPipeLayout, "Compute WriteData Pipeline Layout");
VkPipeline compWriteDataPipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
compWriteDataPipeLayout,
CompileShaderModule(computeWriteData, ShaderLang::glsl, ShaderStage::comp, "main")));
setName(compWriteDataPipe, "Compute WriteData Pipeline");
VkPipelineLayout compDescBuffPipeLayout = VK_NULL_HANDLE;
VkPipeline compDescBuffPipe = VK_NULL_HANDLE;
if(descBuffer)
{
compDescBuffPipeLayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({descBuffLayout}));
setName(compDescSetPipeLayout, "Compute Descriptor Buffer Pipeline Layout");
compDescBuffPipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
compDescBuffPipeLayout,
CompileShaderModule(compute, ShaderLang::glsl, ShaderStage::comp, "main"),
VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT));
setName(compDescBuffPipe, "Compute Descriptor Buffer Pipeline");
}
const DefaultA2V vbData[15] = {
// Direct Draw Triangle
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// InDirect Draw Triangle draw 1
// InDirect Draw Indexed draw 1
{Vec3f(-0.25, -0.25, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.25f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.25f, -0.25f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// InDirect Draw Triangle draw 2
// InDirect Draw Indexed draw 2
{Vec3f(0.25, -0.25f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.5f, 0.25f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.75, -0.25f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// InDirect Draw Triangle draw 3
// InDirect Draw Indexed draw 3
{Vec3f(-0.25, 0.25, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.75f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.25f, 0.25f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// InDirect Draw Triangle draw 4
{Vec3f(0.25, 0.25f, 0.0f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.5f, 0.75f, 0.0f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.75, 0.25f, 0.0f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb(this,
vkh::BufferCreateInfo(sizeof(vbData), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(vb.buffer, "Vertex Buffer");
BufferUpload(vb, (void *)vbData, sizeof(vbData));
uint32_t indices[12] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
AllocatedBuffer ib(this,
vkh::BufferCreateInfo(sizeof(indices), VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(ib.buffer, "Index Buffer");
BufferUpload(ib, (void *)indices, sizeof(indices));
VkDescriptorSet descSet = allocateDescriptorSet(descSetLayout);
setName(descSet, "Descriptor Set");
VkDescriptorSet compDescSet = allocateDescriptorSet(compDescSetLayout);
setName(compDescSet, "Compute Descriptor Set");
VkDescriptorSet compWriteDataDescSet = allocateDescriptorSet(compWriteDataSetLayout);
setName(compWriteDataDescSet, "Compute WriteData Descriptor Set");
AllocatedImage offimg(
this,
vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo(
{VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(offimg.image, "Offscreen Image");
VkImageView offimgRTV = createImageView(vkh::ImageViewCreateInfo(
offimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
setName(offimgRTV, "Offscreen Image RTV");
AllocatedImage offimgMS(
this,
vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT, 1, 1, VK_SAMPLE_COUNT_4_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(offimgMS.image, "Offscreen MSAA Image");
VkSampler linearSampler = createSampler(vkh::SamplerCreateInfo(VK_FILTER_LINEAR));
setName(linearSampler, "Linear Sampler");
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(descSet, 2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{vkh::DescriptorImageInfo(
offimgRTV, VK_IMAGE_LAYOUT_GENERAL, linearSampler)}),
});
AllocatedBuffer compBufIn(
this,
vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(compBufIn.buffer, "Compute Buffer In");
BufferFill(compBufIn, 0xDE, 1024);
AllocatedBuffer compBufOut(
this,
vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(compBufOut.buffer, "Compute Buffer Out");
VkDeviceSize indirectDataSize = 16 * 1024;
AllocatedBuffer indirectData(
this,
vkh::BufferCreateInfo(indirectDataSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT |
VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(indirectData.buffer, "Indirect Data");
BufferUpload(indirectData, (void *)indices, sizeof(indices), 1024);
AllocatedBuffer barrierBuffer(this,
vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(barrierBuffer.buffer, "Barrier Buffer");
AllocatedBuffer barrier2Buffer(this,
vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(barrier2Buffer.buffer, "Barrier2 Buffer");
vkh::updateDescriptorSets(
device,
{
vkh::WriteDescriptorSet(compWriteDataDescSet, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(indirectData.buffer)}),
vkh::WriteDescriptorSet(compWriteDataDescSet, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(barrierBuffer.buffer)}),
vkh::WriteDescriptorSet(compWriteDataDescSet, 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(barrier2Buffer.buffer)}),
});
VkDescriptorBufferBindingInfoEXT descBuffBind = {};
AllocatedBuffer descBuf;
AllocatedBuffer descBackupBuf;
if(descBuffer)
{
descBuf = AllocatedBuffer(
this,
vkh::BufferCreateInfo(0x1000, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR |
VK_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT |
VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(descBuf.buffer, "Descriptor Buffer");
descBackupBuf =
AllocatedBuffer(this,
vkh::BufferCreateInfo(0x1000, VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(descBackupBuf.buffer, "Descriptor Backup Buffer");
VmaAllocationInfo alloc_info;
vmaGetAllocationInfo(descBuf.allocator, descBuf.alloc, &alloc_info);
byte *descBufMem = NULL;
vkMapMemory(device, alloc_info.deviceMemory, alloc_info.offset, VK_WHOLE_SIZE, 0,
(void **)&descBufMem);
memset(descBufMem, 0xCC, 0x1000);
VkDeviceAddress compBufInBDA = compBufIn.address;
FillDescriptor(descBuffLayout, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024, compBufInBDA,
descBufMem);
VkDeviceAddress compBufOutBDA = compBufOut.address;
FillDescriptor(descBuffLayout, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1024, compBufOutBDA,
descBufMem);
FillDescriptor(descBuffLayout, 2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, linearSampler,
offimgRTV, descBufMem);
vkUnmapMemory(device, alloc_info.deviceMemory);
descBuffBind = {
VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT,
NULL,
descBuf.address,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR |
VK_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT |
VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT,
};
}
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(compDescSet, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(compBufIn.buffer)}),
vkh::WriteDescriptorSet(compDescSet, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(compBufOut.buffer)}),
});
sqSize = float(screenHeight) / 5.0f;
using uvec4 = uint32_t[4];
VkCommandPool barrierCmdPool;
CHECK_VKR(vkCreateCommandPool(
device,
vkh::CommandPoolCreateInfo(VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex),
NULL, &barrierCmdPool));
setName(barrierCmdPool, "BarrierCommand Pool");
VkCommandBuffer barrierCmd = VK_NULL_HANDLE;
CHECK_VKR(vkAllocateCommandBuffers(device, vkh::CommandBufferAllocateInfo(barrierCmdPool, 1),
&barrierCmd));
setName(barrierCmd, "Barrier Command Buffer");
vkBeginCommandBuffer(barrierCmd,
vkh::CommandBufferBeginInfo(VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT));
setMarker(barrierCmd, "Multiple Command Buffer Submits");
vkh::cmdPipelineBarrier(
barrierCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_NONE, VK_ACCESS_NONE, barrierBuffer.buffer)});
vkEndCommandBuffer(barrierCmd);
VkFence barrerCmdSubmitFence;
CHECK_VKR(vkCreateFence(device, vkh::FenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT), NULL,
&barrerCmdSubmitFence));
setName(barrerCmdSubmitFence, "Barrier Command Submit Fence");
while(Running())
{
viewPort = {0.0f, 0.0f, sqSize, sqSize, 0.0f, 1.0f};
VkCommandBuffer barrierSecCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
vkBeginCommandBuffer(barrierSecCmd, vkh::CommandBufferBeginInfo(
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
vkh::CommandBufferInheritanceInfo(VK_NULL_HANDLE, 0)));
vkh::cmdPipelineBarrier(
barrierSecCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_NONE, VK_ACCESS_NONE, barrier2Buffer.buffer)});
vkEndCommandBuffer(barrierSecCmd);
VkCommandBuffer secCmdBuffers[2];
for(size_t i = 0; i < 2; i++)
{
VkCommandBuffer secCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
vkBeginCommandBuffer(
secCmd, vkh::CommandBufferBeginInfo(VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT |
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
vkh::CommandBufferInheritanceInfo(renderPass, 0)));
pushMarker(secCmd, "No Descriptor Set");
{
vkCmdSetScissor(secCmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(secCmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(secCmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(secCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, noDescSetPipe);
// Vertex draw
setMarker(secCmd, "Vertex Draw");
vkCmdSetViewport(secCmd, 0, 1, &viewPort);
vkCmdDraw(secCmd, 3, 1, 0, 0);
NextTest();
// Indexed draw
setMarker(secCmd, "Indexed Draw");
vkCmdSetViewport(secCmd, 0, 1, &viewPort);
vkCmdDrawIndexed(secCmd, 3, 1, 0, 0, 0);
NextTest();
}
popMarker(secCmd);
vkEndCommandBuffer(secCmd);
secCmdBuffers[i] = secCmd;
}
VkCommandBuffer nestedCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
if(nestedSecondaries)
{
VkCommandBuffer nestedSecCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
vkBeginCommandBuffer(nestedSecCmd, vkh::CommandBufferBeginInfo(
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT |
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
vkh::CommandBufferInheritanceInfo(renderPass, 0)));
vkCmdSetScissor(nestedSecCmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(nestedSecCmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(nestedSecCmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(nestedSecCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, noDescSetPipe);
// Vertex draw
setMarker(nestedSecCmd, "Vertex Draw");
vkCmdSetViewport(nestedSecCmd, 0, 1, &viewPort);
vkCmdDraw(nestedSecCmd, 3, 1, 0, 0);
NextTest();
// Indexed draw
setMarker(nestedSecCmd, "Indexed Draw");
vkCmdSetViewport(nestedSecCmd, 0, 1, &viewPort);
vkCmdDrawIndexed(nestedSecCmd, 3, 1, 0, 0, 0);
NextTest();
vkEndCommandBuffer(nestedSecCmd);
vkBeginCommandBuffer(nestedCmd, vkh::CommandBufferBeginInfo(
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
vkh::CommandBufferInheritanceInfo(renderPass, 0)));
vkCmdExecuteCommands(nestedCmd, 1, &nestedSecCmd);
vkEndCommandBuffer(nestedCmd);
}
VkCommandBuffer compSecCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
vkBeginCommandBuffer(compSecCmd, vkh::CommandBufferBeginInfo(
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
vkh::CommandBufferInheritanceInfo(VK_NULL_HANDLE, 0)));
vkh::cmdBindDescriptorSets(compSecCmd, VK_PIPELINE_BIND_POINT_COMPUTE, compDescSetPipeLayout,
0, {compDescSet}, {});
vkCmdBindPipeline(compSecCmd, VK_PIPELINE_BIND_POINT_COMPUTE, compDescSetPipe);
vkCmdDispatch(compSecCmd, 1, 1, 1);
vkh::cmdPipelineBarrier(
compSecCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT,
indirectData.buffer)});
vkEndCommandBuffer(compSecCmd);
VkCommandBuffer compNestedSecCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
if(nestedSecondaries)
{
vkBeginCommandBuffer(
compNestedSecCmd,
vkh::CommandBufferBeginInfo(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
vkh::CommandBufferInheritanceInfo(VK_NULL_HANDLE, 0)));
vkCmdExecuteCommands(compNestedSecCmd, 1, &compSecCmd);
vkEndCommandBuffer(compNestedSecCmd);
}
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, swapimg),
});
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, offimg.image),
});
vkCmdClearColorImage(cmd, offimg.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, offimgMS.image),
});
vkCmdClearColorImage(cmd, offimgMS.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
pushMarker(cmd, "Indirect Write IndirectDispatch Data");
{
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
indirectData.buffer)});
vkCmdFillBuffer(cmd, indirectData.buffer, 0, indirectDataSize, 0);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
indirectData.buffer)});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compWriteDataPipe);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compWriteDataPipeLayout, 0,
{compWriteDataDescSet}, {});
uint32_t mode = 0;
vkCmdPushConstants(cmd, compWriteDataPipeLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// Fill in draw and indirect dispatch parameters
vkCmdDispatch(cmd, 1, 1, 1);
vkh::cmdPipelineBarrier(cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT,
indirectData.buffer)});
}
popMarker(cmd);
// Graphics
pushMarker(cmd, "Graphics");
{
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
// No Descriptor Set Usage
pushMarker(cmd, "No Descriptor Set");
{
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, noDescSetPipe);
// Vertex draw
setMarker(cmd, "Vertex Draw");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDraw(cmd, 3, 1, 0, 0);
NextTest();
// Indexed draw
setMarker(cmd, "Indexed Draw");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndexed(cmd, 3, 1, 0, 0, 0);
NextTest();
}
popMarker(cmd);
// Descriptor Set Usage
pushMarker(cmd, "Descriptor Set");
{
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descSetPipeLayout, 0,
{descSet}, {});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descSetPipe);
// Vertex draw
setMarker(cmd, "Vertex Draw");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDraw(cmd, 3, 1, 0, 0);
NextTest();
// Indexed draw
setMarker(cmd, "Indexed Draw");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndexed(cmd, 3, 1, 0, 0, 0);
NextTest();
}
popMarker(cmd);
vkCmdEndRenderPass(cmd);
// Secondary Command Buffer
pushMarker(cmd, "Secondary Command Buffer");
{
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
vkCmdExecuteCommands(cmd, 2, secCmdBuffers);
vkCmdEndRenderPass(cmd);
}
popMarker(cmd);
}
popMarker(cmd);
// Compute
pushMarker(cmd, "Compute");
{
// Descriptor Set Usage
pushMarker(cmd, "Descriptor Set");
{
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compDescSetPipeLayout, 0,
{compDescSet}, {});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compDescSetPipe);
vkCmdDispatch(cmd, 1, 1, 1);
}
popMarker(cmd);
// Secondary Command Buffer
pushMarker(cmd, "Secondary Command Buffer");
{
vkCmdExecuteCommands(cmd, 1, &compSecCmd);
}
popMarker(cmd);
}
popMarker(cmd);
pushMarker(cmd, "Indirect");
{
pushMarker(cmd, "Indirect Dispatch Write IndirectDraw Data");
{
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compWriteDataPipe);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compWriteDataPipeLayout,
0, {compWriteDataDescSet}, {});
uint32_t mode = 1;
vkCmdPushConstants(cmd, compWriteDataPipeLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
setMarker(cmd, "DispatchIndirect");
vkCmdDispatchIndirect(cmd, indirectData.buffer, 0);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, indirectData.buffer)});
}
popMarker(cmd);
pushMarker(cmd, "Indirect Draws");
{
size_t offset = sizeof(uvec4);
uint32_t countDraws = 4;
uint32_t strideDraw = sizeof(uvec4);
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descSetPipeLayout, 0,
{descSet}, {});
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descSetPipe);
setMarker(cmd, "DrawIndirect: Single");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndirect(cmd, indirectData.buffer, offset, 1, strideDraw);
NextTest();
setMarker(cmd, "DrawIndirect: Multiple");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndirect(cmd, indirectData.buffer, offset, countDraws, strideDraw);
NextTest();
offset += countDraws * strideDraw;
uint32_t countDrawIndexed = 3;
uint32_t strideDrawIndexed = 2 * sizeof(uvec4);
setMarker(cmd, "DrawIndexedIndirect");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndexedIndirect(cmd, indirectData.buffer, offset, countDrawIndexed,
strideDrawIndexed);
NextTest();
vkCmdEndRenderPass(cmd);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, indirectData.buffer)});
}
popMarker(cmd);
// Secondary Command Buffer
pushMarker(cmd, "Secondary Command Buffer");
{
VkCommandBuffer indirectCompSecCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
{
vkBeginCommandBuffer(indirectCompSecCmd,
vkh::CommandBufferBeginInfo(
0, vkh::CommandBufferInheritanceInfo(VK_NULL_HANDLE, 0)));
vkh::cmdPipelineBarrier(
indirectCompSecCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, indirectData.buffer)});
vkCmdFillBuffer(indirectCompSecCmd, indirectData.buffer, 0, indirectDataSize, 0);
vkh::cmdPipelineBarrier(
indirectCompSecCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, indirectData.buffer)});
vkCmdBindPipeline(indirectCompSecCmd, VK_PIPELINE_BIND_POINT_COMPUTE, compWriteDataPipe);
vkh::cmdBindDescriptorSets(indirectCompSecCmd, VK_PIPELINE_BIND_POINT_COMPUTE,
compWriteDataPipeLayout, 0, {compWriteDataDescSet}, {});
uint32_t mode = 0;
vkCmdPushConstants(indirectCompSecCmd, compWriteDataPipeLayout,
VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// Fill in draw and indirect dispatch parameters
vkCmdDispatch(indirectCompSecCmd, 1, 1, 1);
mode = 1;
vkCmdPushConstants(indirectCompSecCmd, compWriteDataPipeLayout,
VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
vkh::cmdPipelineBarrier(
indirectCompSecCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, indirectData.buffer)});
setMarker(indirectCompSecCmd, "DispatchIndirect");
vkCmdDispatchIndirect(indirectCompSecCmd, indirectData.buffer, 0);
vkCmdDispatchIndirect(indirectCompSecCmd, indirectData.buffer, 0);
vkh::cmdPipelineBarrier(
indirectCompSecCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, indirectData.buffer)});
vkCmdDispatchIndirect(indirectCompSecCmd, indirectData.buffer, 0);
vkh::cmdPipelineBarrier(indirectCompSecCmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
indirectData.buffer)});
vkEndCommandBuffer(indirectCompSecCmd);
}
vkCmdExecuteCommands(cmd, 1, &indirectCompSecCmd);
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
VkCommandBuffer indirectDrawSecCmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
{
vkBeginCommandBuffer(
indirectDrawSecCmd,
vkh::CommandBufferBeginInfo(VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
vkh::CommandBufferInheritanceInfo(mainWindow->rp, 0)));
size_t offset = sizeof(uvec4);
uint32_t countDraws = 4;
uint32_t strideDraw = sizeof(uvec4);
vkCmdSetScissor(indirectDrawSecCmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindDescriptorSets(indirectDrawSecCmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
descSetPipeLayout, 0, {descSet}, {});
vkh::cmdBindVertexBuffers(indirectDrawSecCmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(indirectDrawSecCmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(indirectDrawSecCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descSetPipe);
setMarker(indirectDrawSecCmd, "DrawIndirect: Single");
vkCmdSetViewport(indirectDrawSecCmd, 0, 1, &viewPort);
vkCmdDrawIndirect(indirectDrawSecCmd, indirectData.buffer, offset, 1, strideDraw);
NextTest();
setMarker(indirectDrawSecCmd, "DrawIndirect: Multiple");
vkCmdSetViewport(indirectDrawSecCmd, 0, 1, &viewPort);
vkCmdDrawIndirect(indirectDrawSecCmd, indirectData.buffer, offset, countDraws,
strideDraw);
NextTest();
offset += countDraws * strideDraw;
uint32_t countDrawIndexed = 3;
uint32_t strideDrawIndexed = 2 * sizeof(uvec4);
setMarker(indirectDrawSecCmd, "DrawIndexedIndirect");
vkCmdSetViewport(indirectDrawSecCmd, 0, 1, &viewPort);
vkCmdDrawIndexedIndirect(indirectDrawSecCmd, indirectData.buffer, offset,
countDrawIndexed, strideDrawIndexed);
NextTest();
vkEndCommandBuffer(indirectDrawSecCmd);
}
vkCmdExecuteCommands(cmd, 1, &indirectDrawSecCmd);
vkCmdEndRenderPass(cmd);
}
popMarker(cmd);
}
popMarker(cmd);
pushMarker(cmd, "Loose Events After Indirect Draws");
{
size_t offset = sizeof(uvec4);
uint32_t countDraw = 4;
uint32_t strideDraw = sizeof(uvec4);
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descSetPipeLayout, 0,
{descSet}, {});
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descSetPipe);
setMarker(cmd, "DrawIndirect: Single");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
size_t drawIndirectOffset = offset;
vkCmdDrawIndirect(cmd, indirectData.buffer, drawIndirectOffset, 1, strideDraw);
NextTest();
setMarker(cmd, "DrawIndirect: Multiple");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
size_t drawIndexedIndirectOffset = offset;
vkCmdDrawIndirect(cmd, indirectData.buffer, drawIndexedIndirectOffset, countDraw, strideDraw);
NextTest();
offset += countDraw * strideDraw;
uint32_t countDrawIndexed = 3;
uint32_t strideDrawIndexed = 2 * sizeof(uvec4);
setMarker(cmd, "DrawIndexedIndirect");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndexedIndirect(cmd, indirectData.buffer, offset, countDrawIndexed,
strideDrawIndexed);
NextTest();
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdBindIndexBuffer(cmd, indirectData.buffer, 1024, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexedIndirect(cmd, indirectData.buffer, offset, 1, strideDrawIndexed);
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
NextTest();
offset += countDrawIndexed * strideDrawIndexed;
if(draw_indirect_count)
{
pushMarker(cmd, "Draw Indirect Count");
setMarker(cmd, "DrawIndirectCount(0:0)");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
size_t countOffset = 10 * sizeof(uvec4);
vkCmdDrawIndirectCountKHR(cmd, indirectData.buffer, drawIndirectOffset,
indirectData.buffer, countOffset, 0, strideDraw);
NextTest();
setMarker(cmd, "DrawIndexedIndirectCount(0:0)");
size_t indexedCountOffset = countOffset + sizeof(uint32_t);
vkCmdDrawIndexedIndirectCountKHR(cmd, indirectData.buffer, drawIndexedIndirectOffset,
indirectData.buffer, countOffset, 0, strideDrawIndexed);
NextTest();
size_t countZeroOffset = indexedCountOffset + sizeof(uint32_t);
setMarker(cmd, "DrawIndirectCount(10:0)");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndirectCountKHR(cmd, indirectData.buffer, drawIndirectOffset,
indirectData.buffer, countZeroOffset, 10, strideDraw);
NextTest();
setMarker(cmd, "DrawIndexedIndirectCount(10:0)");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndexedIndirectCountKHR(cmd, indirectData.buffer, drawIndexedIndirectOffset,
indirectData.buffer, countZeroOffset, 10,
strideDrawIndexed);
NextTest();
setMarker(cmd, "DrawIndirectCount(10:N)");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndirectCountKHR(cmd, indirectData.buffer, drawIndirectOffset,
indirectData.buffer, countOffset, 10, strideDraw);
NextTest();
setMarker(cmd, "DrawIndexedIndirectCount(10:N)");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndexedIndirectCountKHR(cmd, indirectData.buffer, drawIndexedIndirectOffset,
indirectData.buffer, indexedCountOffset, 10,
strideDrawIndexed);
NextTest();
popMarker(cmd);
}
vkCmdEndRenderPass(cmd);
}
popMarker(cmd);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, indirectData.buffer)});
vkEndCommandBuffer(cmd);
Submit(0, 3, {cmd});
cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
// Nested Secondary Command Buffer
if(nestedSecondaries)
{
pushMarker(cmd, "Nested Secondary Command Buffer");
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
setMarker(cmd, "Draw");
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
vkCmdExecuteCommands(cmd, 1, &nestedCmd);
vkCmdEndRenderPass(cmd);
setMarker(cmd, "Dispatch");
vkCmdExecuteCommands(cmd, 1, &compNestedSecCmd);
popMarker(cmd);
}
VkCommandBuffer backupDescBufCmd = VK_NULL_HANDLE;
VkCommandBuffer restoreDescBufCmd = VK_NULL_HANDLE;
std::vector<VkCommandBuffer> cmds;
// Descriptor Buffer
if(descBuffer)
{
VkBufferCopy copyRegion;
copyRegion.srcOffset = 0;
copyRegion.dstOffset = 0;
copyRegion.size = 0x1000;
backupDescBufCmd = GetCommandBuffer();
vkBeginCommandBuffer(backupDescBufCmd, vkh::CommandBufferBeginInfo());
vkh::cmdPipelineBarrier(
backupDescBufCmd, {},
{
vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT,
descBuf.buffer),
vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
descBackupBuf.buffer),
});
vkCmdCopyBuffer(backupDescBufCmd, descBuf.buffer, descBackupBuf.buffer, 1, &copyRegion);
vkh::cmdPipelineBarrier(
backupDescBufCmd, {},
{
vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
descBuf.buffer),
});
vkCmdFillBuffer(backupDescBufCmd, descBuf.buffer, 0, 0x1000, 0);
vkEndCommandBuffer(backupDescBufCmd);
restoreDescBufCmd = GetCommandBuffer();
vkBeginCommandBuffer(restoreDescBufCmd, vkh::CommandBufferBeginInfo());
vkh::cmdPipelineBarrier(
restoreDescBufCmd, {},
{
vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT,
descBackupBuf.buffer),
vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
descBuf.buffer),
});
vkCmdCopyBuffer(restoreDescBufCmd, descBackupBuf.buffer, descBuf.buffer, 1, &copyRegion);
vkEndCommandBuffer(restoreDescBufCmd);
pushMarker(cmd, "Descriptor Buffer");
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindDescriptorBuffersEXT(cmd, 1, &descBuffBind);
uint32_t descBuffSetIndex = 0;
VkDeviceSize descBuffSetOffset = 0;
setMarker(cmd, "Draw");
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetDescriptorBufferOffsetsEXT(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descBuffPipeLayout,
0, 1, &descBuffSetIndex, &descBuffSetOffset);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, descBuffPipe);
// Vertex draw
setMarker(cmd, "Vertex Draw");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDraw(cmd, 3, 1, 0, 0);
NextTest();
// Indexed draw
setMarker(cmd, "Indexed Draw");
vkCmdSetViewport(cmd, 0, 1, &viewPort);
vkCmdDrawIndexed(cmd, 3, 1, 0, 0, 0);
NextTest();
vkCmdEndRenderPass(cmd);
setMarker(cmd, "Dispatch");
vkCmdSetDescriptorBufferOffsetsEXT(cmd, VK_PIPELINE_BIND_POINT_COMPUTE,
compDescBuffPipeLayout, 0, 1, &descBuffSetIndex,
&descBuffSetOffset);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compDescBuffPipe);
vkCmdDispatch(cmd, 1, 1, 1);
popMarker(cmd);
cmds.push_back(backupDescBufCmd);
cmds.push_back(restoreDescBufCmd);
}
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
cmds.push_back(cmd);
Submit(1, 3, cmds);
std::vector<VkCommandBuffer> cmds2;
cmds2.push_back(barrierCmd);
VkSubmitInfo submit = vkh::SubmitInfo(cmds2);
for(uint32_t i = 0; i < 10; ++i)
{
vkWaitForFences(device, 1, &barrerCmdSubmitFence, VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &barrerCmdSubmitFence);
CHECK_VKR(vkQueueSubmit(queue, 1, &submit, barrerCmdSubmitFence));
vkWaitForFences(device, 1, &barrerCmdSubmitFence, VK_TRUE, UINT64_MAX);
}
cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
pushMarker(cmd, "Multiple Secondary Command Buffer Executes");
{
vkCmdExecuteCommands(cmd, 1, &barrierSecCmd);
vkCmdExecuteCommands(cmd, 1, &barrierSecCmd);
vkCmdExecuteCommands(cmd, 1, &barrierSecCmd);
vkCmdExecuteCommands(cmd, 1, &barrierSecCmd);
popMarker(cmd);
}
vkEndCommandBuffer(cmd);
Submit(2, 3, {cmd});
Present();
}
vkDestroyFence(device, barrerCmdSubmitFence, NULL);
vkDestroyCommandPool(device, barrierCmdPool, NULL);
return 0;
}
};
REGISTER_TEST();