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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-17 03:05:44 +00:00
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renderdoc/util/test/tests/D3D11
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baldurk 02a54be6ad When replaying resource discards fill with explicit pattern. Closes #284
* This helps catches cases where a discarded image is accidentally used and in
  many cases may still have valid data. Particularly on Vulkan this is relevant
  for DONT_CARE renderpass load and store ops.
2020-07-13 17:29:11 +01:00
..
__init__.py
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D3D11_Buffer_Truncation.py
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D3D11_CBuffer_Zoo.py
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D3D11_Deferred_Map.py
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D3D11_Discard_Zoo.py
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D3D11_Draw_Zoo.py
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D3D11_Empty_Capture.py
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D3D11_Large_Buffer.py
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D3D11_Mesh_Zoo.py
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D3D11_Overlay_Test.py
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D3D11_Pixel_History_Zoo.py
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D3D11_Primitive_Restart.py
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D3D11_PrimitiveID.py
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D3D11_Resource_Lifetimes.py
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D3D11_Shader_Debug_Zoo.py
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D3D11_Shader_Editing.py
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D3D11_Shader_ISA.py
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D3D11_Shader_Linkage_Zoo.py
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D3D11_Simple_Triangle.py
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D3D11_Stream_Out.py
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D3D11_Texture_Zoo.py
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D3D11_Untyped_Backbuffer_Descriptor.py
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D3D11_Vertex_Attr_Zoo.py
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