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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-27 20:31:02 +00:00
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renderdoc/renderdocui/Interop
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baldurk 8b7a025853 Refactor BGRA formats to not be special (so allow any BGRA format)
* Also add ASTC and D16S8 types while in the neighbourhood
2015-11-29 22:05:26 +01:00
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Camera.cs
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CaptureOptions.cs
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CustomMarshaling.cs
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D3D11PipelineState.cs
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Enums.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
FetchInfo.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
Formatter.cs
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GLPipelineState.cs
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ReplayRenderer.cs
If displaying via a custom shader when saving texture, save that output
2015-11-18 22:30:47 +01:00
Shader.cs
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StaticExports.cs
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