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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 01:20:42 +00:00
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2454863b80b360e41ea48b10444904c0bad28d2d
renderdoc/renderdocui/Interop
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baldurk 5986f209e1 Use Formatter::Format for formatting hex numbers
2017-05-15 10:11:55 +01:00
..
Camera.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
CaptureOptions.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
CustomMarshaling.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
D3D11PipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
D3D12PipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
Enums.cs
Remove InvocationIndex enum from C# enum, which was forgotten before
2017-04-25 15:59:58 +01:00
FetchInfo.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
Formatter.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
GLPipelineState.cs
Use Formatter::Format for formatting hex numbers
2017-05-15 10:11:55 +01:00
ReplayRenderer.cs
Expose a function to fetch the debug overlay's texture ID
2017-04-27 15:16:34 +01:00
Shader.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
StaticExports.cs
Remove 'magic constant' use of ~0U as invalid/skip/no result.
2017-04-18 14:57:47 +01:00
VulkanPipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
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