Files
renderdoc/renderdoccmd/renderdoccmd_linux.cpp
T
baldurk 2484bc8bc7 Use UTF-8 everywhere possible and only use wchar_t where required.
* This means that all APIs pass byte string types. ALL strings everywhere
  in the entire codebase must be assumed to be and treated as UTF-8 content
  not ASCII.
* Gets rid of all the horrible %hs specifiers that caused warnings on
  linux! Hooray.
* We convert to wide strings, or use wide characters, only when necessary
  to use the Win32 API. Some windows specific code will stay in wide chars
  just for convenience.
* Files are already serialised as UTF-8 strings for linux/windows binary
  compatibility, so this change doesn't break backwards compatibility.
2014-11-23 14:45:16 +00:00

141 lines
3.9 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <string>
#include <string.h>
#include <locale.h>
#include <iconv.h>
#include <X11/X.h>
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <unistd.h>
#include <replay/renderdoc_replay.h>
using std::string;
string GetUsername()
{
char buf[256] = {0};
getlogin_r(buf, 255);
return string(buf, buf+strlen(buf));
}
void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay displayCfg)
{
Display *dpy = XOpenDisplay(NULL);
if(dpy == NULL) return;
static int visAttribs[] = {
GLX_X_RENDERABLE, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DOUBLEBUFFER, True,
0
};
int numCfgs = 0;
GLXFBConfig *fbcfg = glXChooseFBConfig(dpy, DefaultScreen(dpy), visAttribs, &numCfgs);
if(fbcfg == NULL)
{
XCloseDisplay(dpy);
return;
}
XVisualInfo *vInfo = glXGetVisualFromFBConfig(dpy, fbcfg[0]);
XSetWindowAttributes swa = {0};
swa.event_mask = StructureNotifyMask;
swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vInfo->screen), vInfo->visual, AllocNone);
Window win = XCreateWindow(dpy, RootWindow(dpy, vInfo->screen), 200, 200, 1280, 720,
0, vInfo->depth, InputOutput, vInfo->visual,
CWBorderPixel | CWColormap | CWEventMask, &swa);
XStoreName(dpy, win, "renderdoccmd");
XMapWindow(dpy, win);
GLXWindow glwnd = glXCreateWindow(dpy, fbcfg[0], win, NULL);
void *displayAndDrawable[] = { (void *)dpy, (void *)glwnd };
ReplayOutput *out = ReplayRenderer_CreateOutput(renderer, displayAndDrawable);
OutputConfig c = { eOutputType_TexDisplay };
ReplayOutput_SetOutputConfig(out, c);
ReplayOutput_SetTextureDisplay(out, displayCfg);
bool done = false;
while(!done)
{
while(XPending(dpy) > 0)
{
XEvent event = {0};
XNextEvent(dpy, &event);
switch(event.type)
{
case ButtonPress: done = true;
default: break;
}
}
ReplayRenderer_SetFrameEvent(renderer, 0, 10000000+rand()%1000);
ReplayOutput_Display(out);
usleep(40000);
}
}
// symbol defined in libGL but not librenderdoc.
// Forces link of libGL after renderdoc (otherwise all symbols would
// be resolved and libGL wouldn't link, meaning dlsym(RTLD_NEXT) would fai
extern "C" void glXWaitGL();
int renderdoccmd(int argc, char **argv);
int main(int argc, char *argv[])
{
std::setlocale(LC_CTYPE, "");
volatile bool never_run = false; if(never_run) glXWaitGL();
// do any linux-specific setup here
// process any linux-specific arguments here
return renderdoccmd(argc, argv);
}