mirror of
https://github.com/baldurk/renderdoc.git
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237 lines
7.6 KiB
C++
237 lines
7.6 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2024 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "gl_manager.h"
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#include <algorithm>
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#include "gl_driver.h"
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GLResourceManager::GLResourceManager(CaptureState &state, WrappedOpenGL *driver)
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: ResourceManager(state), m_Driver(driver), m_SyncName(1)
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{
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}
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bool GLResourceManager::IsResourceTrackedForPersistency(const GLResource &res)
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{
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return res.Namespace == eResTexture || res.Namespace == eResBuffer;
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}
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void GLResourceManager::MarkVAOReferenced(GLResource res, FrameRefType ref, bool allowFake0)
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{
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if(res.name || allowFake0)
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{
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ContextPair &ctx = m_Driver->GetCtx();
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MarkResourceFrameReferenced(res, ref);
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GLint numVBufferBindings = GetNumVertexBuffers();
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for(GLuint i = 0; i < (GLuint)numVBufferBindings; i++)
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{
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GLuint buffer = GetBoundVertexBuffer(i);
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MarkResourceFrameReferenced(BufferRes(ctx, buffer),
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ref == eFrameRef_None ? eFrameRef_None : eFrameRef_Read);
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}
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GLuint ibuffer = 0;
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GL.glGetIntegerv(eGL_ELEMENT_ARRAY_BUFFER_BINDING, (GLint *)&ibuffer);
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MarkResourceFrameReferenced(BufferRes(ctx, ibuffer),
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ref == eFrameRef_None ? eFrameRef_None : eFrameRef_Read);
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}
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}
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void GLResourceManager::MarkFBOReferenced(GLResource res, FrameRefType ref)
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{
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if(res.name == 0)
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return;
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rdcpair<ResourceId, GLResourceRecord *> &it = m_CurrentResources[res];
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MarkResourceFrameReferenced(it.first, ref);
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MarkFBOAttachmentsReferenced(it.first, it.second, ref, false);
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}
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void GLResourceManager::MarkFBODirtyWithWriteReference(GLResourceRecord *record)
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{
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MarkFBOAttachmentsReferenced(record->GetResourceID(), record, eFrameRef_ReadBeforeWrite, true);
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}
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void GLResourceManager::MarkFBOAttachmentsReferenced(ResourceId fboid, GLResourceRecord *record,
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FrameRefType ref, bool markDirty)
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{
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FBOCache *cache = m_FBOAttachmentsCache[fboid];
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if(!cache)
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{
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cache = m_FBOAttachmentsCache[fboid] = new FBOCache;
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// ensure the starting age is wrong, for whatever age we have
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cache->age = (record->age ^ 1);
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}
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if(cache->age != record->age)
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{
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cache->age = record->age;
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cache->attachments.clear();
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GLuint fbo = record->Resource.name;
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ContextPair &ctx = m_Driver->GetCtx();
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GLint numCols = 8;
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GL.glGetIntegerv(eGL_MAX_COLOR_ATTACHMENTS, &numCols);
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GLenum type = eGL_TEXTURE;
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GLuint name = 0;
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ResourceId id;
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for(int c = 0; c < numCols; c++)
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{
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GL.glGetNamedFramebufferAttachmentParameterivEXT(fbo, GLenum(eGL_COLOR_ATTACHMENT0 + c),
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eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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(GLint *)&name);
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if(name)
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{
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GL.glGetNamedFramebufferAttachmentParameterivEXT(fbo, GLenum(eGL_COLOR_ATTACHMENT0 + c),
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eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
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(GLint *)&type);
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if(type == eGL_RENDERBUFFER)
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id = GetResID(RenderbufferRes(ctx, name));
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else
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id = GetResID(TextureRes(ctx, name));
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cache->attachments.push_back(id);
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GLResourceRecord *r = GetResourceRecord(id);
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if(r && r->viewSource != ResourceId())
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cache->attachments.push_back(r->viewSource);
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}
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}
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GL.glGetNamedFramebufferAttachmentParameterivEXT(
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fbo, eGL_DEPTH_ATTACHMENT, eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, (GLint *)&name);
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if(name)
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{
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GL.glGetNamedFramebufferAttachmentParameterivEXT(
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fbo, eGL_DEPTH_ATTACHMENT, eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint *)&type);
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if(type == eGL_RENDERBUFFER)
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id = GetResID(RenderbufferRes(ctx, name));
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else
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id = GetResID(TextureRes(ctx, name));
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cache->attachments.push_back(id);
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GLResourceRecord *r = GetResourceRecord(id);
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if(r && r->viewSource != ResourceId())
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cache->attachments.push_back(r->viewSource);
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}
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GLuint stencilName = 0;
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GL.glGetNamedFramebufferAttachmentParameterivEXT(
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fbo, eGL_STENCIL_ATTACHMENT, eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, (GLint *)&stencilName);
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if(stencilName && stencilName != name)
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{
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GL.glGetNamedFramebufferAttachmentParameterivEXT(
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fbo, eGL_STENCIL_ATTACHMENT, eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint *)&type);
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if(type == eGL_RENDERBUFFER)
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id = GetResID(RenderbufferRes(ctx, stencilName));
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else
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id = GetResID(TextureRes(ctx, stencilName));
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cache->attachments.push_back(id);
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GLResourceRecord *r = GetResourceRecord(id);
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if(r && r->viewSource != ResourceId())
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cache->attachments.push_back(r->viewSource);
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}
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}
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// we took care of viewSource above so we can directly call the real thing
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for(ResourceId id : cache->attachments)
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{
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ResourceManager::MarkResourceFrameReferenced(id, ref);
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if(markDirty)
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ResourceManager::MarkDirtyResource(id);
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}
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}
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void GLResourceManager::SetInternalResource(GLResource res)
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{
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if(!RenderDoc::Inst().IsReplayApp())
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{
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GLResourceRecord *record = GetResourceRecord(res);
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if(record)
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record->InternalResource = true;
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}
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}
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bool GLResourceManager::ResourceTypeRelease(GLResource res)
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{
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if(HasCurrentResource(res))
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UnregisterResource(res);
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if(res.name)
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{
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ContextPair &ctx = m_Driver->GetCtx();
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if(res.ContextShareGroup == ctx.ctx || res.ContextShareGroup == ctx.shareGroup)
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{
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m_Driver->ReleaseResource(res);
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}
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else if(IsResourceTrackedForPersistency(res))
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{
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ContextShareGroup *contextShareGroup = (ContextShareGroup *)res.ContextShareGroup;
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GLWindowingData oldContextData = m_Driver->m_ActiveContexts[Threading::GetCurrentID()];
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GLWindowingData savedContext;
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if(m_Driver->m_Platform.PushChildContext(oldContextData, contextShareGroup->m_BackDoor,
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&savedContext))
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{
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m_Driver->ReleaseResource(res);
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// restore the context
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m_Driver->m_Platform.PopChildContext(oldContextData, contextShareGroup->m_BackDoor,
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savedContext);
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}
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else
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{
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m_Driver->QueueResourceRelease(res);
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}
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}
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else
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{
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// queue if we can't use the backdoor
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m_Driver->QueueResourceRelease(res);
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}
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}
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return true;
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}
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