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2556614eb5bcd5868022018944402febc33bbc9b
renderdoc
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qrenderdoc
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cperthuisoc
0df63aa8d0
Added system packages as hidden folders in the Executable Path dialog
...
android-only change
2020-04-16 18:18:52 +01:00
..
Dialogs
Added system packages as hidden folders in the Executable Path dialog
2020-04-16 18:18:52 +01:00
PipelineState
Make D3D12Pipe root element centric instead of shader centric
2020-04-08 18:38:38 +01:00
APIInspector.cpp
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APIInspector.h
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APIInspector.ui
…
BufferViewer.cpp
Clamp buffer offset for mesh view input
2020-04-15 20:33:57 +01:00
BufferViewer.h
When opening a texture in raw buffer viewer, scroll to selected point
2020-03-13 18:00:34 +00:00
BufferViewer.ui
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CommentView.cpp
Remove use of 3rdparty/ prefix from includes
2020-03-11 18:00:53 +00:00
CommentView.h
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CommentView.ui
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ConstantBufferPreviewer.cpp
Remove use of 3rdparty/ prefix from includes
2020-03-11 18:00:53 +00:00
ConstantBufferPreviewer.h
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ConstantBufferPreviewer.ui
…
DebugMessageView.cpp
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DebugMessageView.h
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DebugMessageView.ui
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EventBrowser.cpp
Remove use of 3rdparty/ prefix from includes
2020-03-11 18:00:53 +00:00
EventBrowser.h
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EventBrowser.ui
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LogView.cpp
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LogView.h
…
LogView.ui
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MainWindow.cpp
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MainWindow.h
Remove use of 3rdparty/ prefix from includes
2020-03-11 18:00:53 +00:00
MainWindow.ui
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PerformanceCounterViewer.cpp
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PerformanceCounterViewer.h
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PerformanceCounterViewer.ui
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PixelHistoryView.cpp
Remove use of 3rdparty/ prefix from includes
2020-03-11 18:00:53 +00:00
PixelHistoryView.h
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PixelHistoryView.ui
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PythonShell.cpp
Add function to connect to a remote host from python
2020-04-13 13:19:09 +01:00
PythonShell.h
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PythonShell.ui
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ResourceInspector.cpp
Mark edited resources with an (Edited) suffix on their names
2020-04-03 15:19:28 +01:00
ResourceInspector.h
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ResourceInspector.ui
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ShaderViewer.cpp
Preserve order when combining structures in shader viewer
2020-04-14 18:25:18 +01:00
ShaderViewer.h
Add global samplers array to shader debug trace
2020-04-09 18:36:12 +01:00
ShaderViewer.ui
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StatisticsViewer.cpp
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StatisticsViewer.h
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StatisticsViewer.ui
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TextureViewer.cpp
Make D3D12Pipe root element centric instead of shader centric
2020-04-08 18:38:38 +01:00
TextureViewer.h
…
TextureViewer.ui
…
TimelineBar.cpp
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TimelineBar.h
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