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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-07 23:31:13 +00:00
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26aa7fbb1efac9b3d91f903c5f602d3a62f76c92
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 2eaeb96799 Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
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D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Fix handling of ResourceMinLODClamp for cubemap textures on D3D12
2020-04-20 11:05:40 +01:00
D3D12PipelineStateViewer.h
Make D3D12Pipe root element centric instead of shader centric
2020-04-08 18:38:38 +01:00
D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
Add wrapper struct TextureSwizzle4 to be more swig-friendly
2020-04-17 16:53:54 +01:00
GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
…
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
VulkanPipelineStateViewer.h
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
VulkanPipelineStateViewer.ui
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
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