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renderdoc/renderdoc
Cam Mannett 26ce7ec7bc Vulkan acceleration structure manager
Manages the capturing, serialising, and replay of acceleration structures for Vulkan.  It works in a similar way to how device memory is handled:
* A temporary host-accessible buffer is created for each AS
* The AS is serialised (in the Vulkan AS sense of the word) into it
* The buffer handle is stored in the initial contents and downloaded when
  appropriate
* Replay is handled similarly but in reverse
* Workaround added for broken Mali AS serialising
Note this is missing the descriptor and SPIR-V handling, that work will follow in a later PR.

The serialiser version has been bumped for backwards compatibility with 'RenderDoc for Arm GPUs 2024.0'.
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