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renderdoc/renderdoc/driver/d3d11/d3d11_device1_wrap.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_device.h"
#include "d3d11_context.h"
#include "d3d11_renderstate.h"
#include "d3d11_resources.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////
// ID3D11Device1 interface
void WrappedID3D11Device::GetImmediateContext1(ID3D11DeviceContext1 **ppImmediateContext)
{
if(m_pDevice1 == NULL)
return;
if(ppImmediateContext)
{
m_pImmediateContext->AddRef();
*ppImmediateContext = (ID3D11DeviceContext1 *)m_pImmediateContext;
}
}
HRESULT WrappedID3D11Device::CreateDeferredContext1(UINT ContextFlags,
ID3D11DeviceContext1 **ppDeferredContext)
{
if(m_pDevice1 == NULL)
return E_NOINTERFACE;
if(ppDeferredContext == NULL)
return m_pDevice1->CreateDeferredContext1(ContextFlags, NULL);
ID3D11DeviceContext *defCtx = NULL;
HRESULT ret = CreateDeferredContext(ContextFlags, &defCtx);
if(SUCCEEDED(ret))
{
WrappedID3D11DeviceContext *wrapped = (WrappedID3D11DeviceContext *)defCtx;
*ppDeferredContext = (ID3D11DeviceContext1 *)wrapped;
}
else
{
SAFE_RELEASE(defCtx);
}
return ret;
}
template <typename SerialiserType>
bool WrappedID3D11Device::Serialise_CreateBlendState1(SerialiserType &ser,
const D3D11_BLEND_DESC1 *pBlendStateDesc,
ID3D11BlendState1 **ppBlendState)
{
SERIALISE_ELEMENT_LOCAL(Descriptor, *pBlendStateDesc).Important();
SERIALISE_ELEMENT_LOCAL(pState, GetIDForDeviceChild(*ppBlendState))
.TypedAs("ID3D11BlendState1 *"_lit);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
ID3D11BlendState1 *ret = NULL;
HRESULT hr = E_NOINTERFACE;
if(m_pDevice1)
{
hr = m_pDevice1->CreateBlendState1(&Descriptor, &ret);
}
else
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Replaying a D3D11.1 capture without D3D11.1 available");
return false;
}
if(FAILED(hr))
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
"Failed creating D3D11.1 blend state, HRESULT: %s", ToStr(hr).c_str());
return false;
}
else
{
if(GetResourceManager()->HasWrapper(ret))
{
ret->Release();
ret = (ID3D11BlendState1 *)GetResourceManager()->GetWrapper(ret);
ret->AddRef();
GetResourceManager()->AddLiveResource(pState, ret);
}
else
{
ret = new WrappedID3D11BlendState1(ret, this);
GetResourceManager()->AddLiveResource(pState, ret);
}
}
AddResource(pState, ResourceType::StateObject, "Blend State");
}
return true;
}
HRESULT WrappedID3D11Device::CreateBlendState1(const D3D11_BLEND_DESC1 *pBlendStateDesc,
ID3D11BlendState1 **ppBlendState)
{
if(m_pDevice1 == NULL)
return E_NOINTERFACE;
if(ppBlendState == NULL)
return m_pDevice1->CreateBlendState1(pBlendStateDesc, NULL);
CachedObjectsGarbageCollect();
ID3D11BlendState1 *real = NULL;
HRESULT ret = m_pDevice1->CreateBlendState1(pBlendStateDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
// need to flush pending dead now so we don't find a 'dead' wrapper below
FlushPendingDead();
// duplicate states can be returned, if Create is called with a previous descriptor
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
*ppBlendState = (ID3D11BlendState1 *)GetResourceManager()->GetWrapper(real);
Resurrect(*ppBlendState);
(*ppBlendState)->AddRef();
return ret;
}
ID3D11BlendState1 *wrapped = new WrappedID3D11BlendState1(real, this);
{
RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
IntAddRef(wrapped);
m_CachedStateObjects.insert(wrapped);
}
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D11Chunk::CreateBlendState1);
Serialise_CreateBlendState1(GET_SERIALISER, pBlendStateDesc, &wrapped);
WrappedID3D11BlendState1 *st = (WrappedID3D11BlendState1 *)wrapped;
ResourceId id = st->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
*ppBlendState = wrapped;
}
return ret;
}
template <typename SerialiserType>
bool WrappedID3D11Device::Serialise_CreateRasterizerState1(
SerialiserType &ser, const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
ID3D11RasterizerState1 **ppRasterizerState)
{
SERIALISE_ELEMENT_LOCAL(Descriptor, *pRasterizerDesc).Important();
SERIALISE_ELEMENT_LOCAL(pState, GetIDForDeviceChild(*ppRasterizerState))
.TypedAs("ID3D11RasterizerState1 *"_lit);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
ID3D11RasterizerState1 *ret = NULL;
HRESULT hr = E_NOINTERFACE;
if(m_pDevice1)
{
hr = m_pDevice1->CreateRasterizerState1(&Descriptor, &ret);
}
else
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Replaying a D3D11.1 capture without D3D11.1 available");
return false;
}
if(FAILED(hr))
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
"Failed creating D3D11.1 rasterizer state, HRESULT: %s", ToStr(hr).c_str());
return false;
}
else
{
if(GetResourceManager()->HasWrapper(ret))
{
ret->Release();
ret = (ID3D11RasterizerState1 *)GetResourceManager()->GetWrapper(ret);
ret->AddRef();
GetResourceManager()->AddLiveResource(pState, ret);
}
else
{
ret = new WrappedID3D11RasterizerState2(ret, this);
GetResourceManager()->AddLiveResource(pState, ret);
}
}
AddResource(pState, ResourceType::StateObject, "Rasterizer State");
}
return true;
}
HRESULT WrappedID3D11Device::CreateRasterizerState1(const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
ID3D11RasterizerState1 **ppRasterizerState)
{
if(m_pDevice1 == NULL)
return E_NOINTERFACE;
if(ppRasterizerState == NULL)
return m_pDevice1->CreateRasterizerState1(pRasterizerDesc, NULL);
CachedObjectsGarbageCollect();
ID3D11RasterizerState1 *real = NULL;
HRESULT ret = m_pDevice1->CreateRasterizerState1(pRasterizerDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
// need to flush pending dead now so we don't find a 'dead' wrapper below
FlushPendingDead();
// duplicate states can be returned, if Create is called with a previous descriptor
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
*ppRasterizerState = (ID3D11RasterizerState1 *)GetResourceManager()->GetWrapper(real);
Resurrect(*ppRasterizerState);
(*ppRasterizerState)->AddRef();
return ret;
}
ID3D11RasterizerState1 *wrapped = new WrappedID3D11RasterizerState2(real, this);
{
RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
IntAddRef(wrapped);
m_CachedStateObjects.insert(wrapped);
}
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D11Chunk::CreateRasterizerState1);
Serialise_CreateRasterizerState1(GET_SERIALISER, pRasterizerDesc, &wrapped);
WrappedID3D11RasterizerState2 *st = (WrappedID3D11RasterizerState2 *)wrapped;
ResourceId id = st->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
*ppRasterizerState = wrapped;
}
return ret;
}
HRESULT WrappedID3D11Device::CreateDeviceContextState(UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels, UINT SDKVersion,
REFIID EmulatedInterface,
D3D_FEATURE_LEVEL *pChosenFeatureLevel,
ID3DDeviceContextState **ppContextState)
{
if(m_pDevice1 == NULL)
return E_NOINTERFACE;
if(ppContextState == NULL)
return m_pDevice1->CreateDeviceContextState(Flags, pFeatureLevels, FeatureLevels, SDKVersion,
EmulatedInterface, pChosenFeatureLevel, NULL);
ID3DDeviceContextState *real = NULL;
HRESULT ret = m_pDevice1->CreateDeviceContextState(Flags, pFeatureLevels, FeatureLevels, SDKVersion,
EmulatedInterface, pChosenFeatureLevel, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
WrappedID3DDeviceContextState *wrapped = new WrappedID3DDeviceContextState(real, this);
wrapped->state->CopyState(*m_pImmediateContext->GetCurrentPipelineState());
*ppContextState = wrapped;
}
return ret;
}
HRESULT WrappedID3D11Device::OpenSharedResource1(HANDLE hResource, REFIID returnedInterface,
void **ppResource)
{
if(m_pDevice1 == NULL)
return E_NOINTERFACE;
if(ppResource == NULL)
return E_INVALIDARG;
HRESULT hr;
SERIALISE_TIME_CALL(hr = m_pDevice1->OpenSharedResource1(hResource, returnedInterface, ppResource));
if(FAILED(hr))
{
IUnknown *unk = (IUnknown *)*ppResource;
SAFE_RELEASE(unk);
return hr;
}
return OpenSharedResourceInternal(D3D11Chunk::OpenSharedResource1, returnedInterface, ppResource);
}
HRESULT WrappedID3D11Device::OpenSharedResourceByName(LPCWSTR lpName, DWORD dwDesiredAccess,
REFIID returnedInterface, void **ppResource)
{
if(m_pDevice1 == NULL)
return E_NOINTERFACE;
if(ppResource == NULL)
return E_INVALIDARG;
HRESULT hr;
SERIALISE_TIME_CALL(hr = m_pDevice1->OpenSharedResourceByName(lpName, dwDesiredAccess,
returnedInterface, ppResource));
if(FAILED(hr))
{
IUnknown *unk = (IUnknown *)*ppResource;
SAFE_RELEASE(unk);
return hr;
}
return OpenSharedResourceInternal(D3D11Chunk::OpenSharedResourceByName, returnedInterface,
ppResource);
}
#undef IMPLEMENT_FUNCTION_SERIALISED
#define IMPLEMENT_FUNCTION_SERIALISED(ret, func, ...) \
template bool WrappedID3D11Device::CONCAT(Serialise_, func(ReadSerialiser &ser, __VA_ARGS__)); \
template bool WrappedID3D11Device::CONCAT(Serialise_, func(WriteSerialiser &ser, __VA_ARGS__));
SERIALISED_ID3D11DEVICE1_FUNCTIONS();