mirror of
https://github.com/baldurk/renderdoc.git
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768e812e45
* On windows it's strongly desired to be able to compile straight out of a clean checkout or source download. This means anyone can download the source and investigate something quickly, without having to worry about the hassle of figuring out how the project downloads 3rd party dependencies, fetching them, getting them registered in the right place. * This can't be put in a submodule as git submodules don't get downloaded by default so people new to git will get confusing compilation messages, and someone downloading the source from github directly without cloning via git won't get submodules included. * It does add some extra size to a fresh download/checkout which is unfortunate, but absolutely worth the cost. Shallow checkouts still aren't unfeasibly large, and it's only a one-off cost at clone time.
166 lines
5.8 KiB
C++
166 lines
5.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QTEXTCODEC_H
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#define QTEXTCODEC_H
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#include <QtCore/qstring.h>
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#include <QtCore/qlist.h>
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QT_BEGIN_NAMESPACE
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#ifndef QT_NO_TEXTCODEC
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class QTextCodec;
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class QIODevice;
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class QTextDecoder;
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class QTextEncoder;
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class Q_CORE_EXPORT QTextCodec
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{
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Q_DISABLE_COPY(QTextCodec)
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public:
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static QTextCodec* codecForName(const QByteArray &name);
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static QTextCodec* codecForName(const char *name) { return codecForName(QByteArray(name)); }
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static QTextCodec* codecForMib(int mib);
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static QList<QByteArray> availableCodecs();
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static QList<int> availableMibs();
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static QTextCodec* codecForLocale();
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static void setCodecForLocale(QTextCodec *c);
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#if QT_DEPRECATED_SINCE(5, 0)
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QT_DEPRECATED static QTextCodec *codecForTr() { return codecForMib(106); /* Utf8 */ }
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#endif
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static QTextCodec *codecForHtml(const QByteArray &ba);
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static QTextCodec *codecForHtml(const QByteArray &ba, QTextCodec *defaultCodec);
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static QTextCodec *codecForUtfText(const QByteArray &ba);
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static QTextCodec *codecForUtfText(const QByteArray &ba, QTextCodec *defaultCodec);
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bool canEncode(QChar) const;
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bool canEncode(const QString&) const;
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QString toUnicode(const QByteArray&) const;
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QString toUnicode(const char* chars) const;
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QByteArray fromUnicode(const QString& uc) const;
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enum ConversionFlag {
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DefaultConversion,
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ConvertInvalidToNull = 0x80000000,
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IgnoreHeader = 0x1,
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FreeFunction = 0x2
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};
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Q_DECLARE_FLAGS(ConversionFlags, ConversionFlag)
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struct Q_CORE_EXPORT ConverterState {
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ConverterState(ConversionFlags f = DefaultConversion)
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: flags(f), remainingChars(0), invalidChars(0), d(Q_NULLPTR) { state_data[0] = state_data[1] = state_data[2] = 0; }
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~ConverterState();
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ConversionFlags flags;
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int remainingChars;
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int invalidChars;
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uint state_data[3];
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void *d;
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private:
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Q_DISABLE_COPY(ConverterState)
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};
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QString toUnicode(const char *in, int length, ConverterState *state = Q_NULLPTR) const
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{ return convertToUnicode(in, length, state); }
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QByteArray fromUnicode(const QChar *in, int length, ConverterState *state = Q_NULLPTR) const
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{ return convertFromUnicode(in, length, state); }
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QTextDecoder* makeDecoder(ConversionFlags flags = DefaultConversion) const;
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QTextEncoder* makeEncoder(ConversionFlags flags = DefaultConversion) const;
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virtual QByteArray name() const = 0;
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virtual QList<QByteArray> aliases() const;
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virtual int mibEnum() const = 0;
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protected:
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virtual QString convertToUnicode(const char *in, int length, ConverterState *state) const = 0;
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virtual QByteArray convertFromUnicode(const QChar *in, int length, ConverterState *state) const = 0;
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QTextCodec();
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virtual ~QTextCodec();
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private:
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friend struct QCoreGlobalData;
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(QTextCodec::ConversionFlags)
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class Q_CORE_EXPORT QTextEncoder {
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Q_DISABLE_COPY(QTextEncoder)
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public:
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explicit QTextEncoder(const QTextCodec *codec) : c(codec), state() {}
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QTextEncoder(const QTextCodec *codec, QTextCodec::ConversionFlags flags);
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~QTextEncoder();
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QByteArray fromUnicode(const QString& str);
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QByteArray fromUnicode(const QChar *uc, int len);
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bool hasFailure() const;
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private:
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const QTextCodec *c;
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QTextCodec::ConverterState state;
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};
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class Q_CORE_EXPORT QTextDecoder {
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Q_DISABLE_COPY(QTextDecoder)
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public:
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explicit QTextDecoder(const QTextCodec *codec) : c(codec), state() {}
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QTextDecoder(const QTextCodec *codec, QTextCodec::ConversionFlags flags);
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~QTextDecoder();
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QString toUnicode(const char* chars, int len);
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QString toUnicode(const QByteArray &ba);
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void toUnicode(QString *target, const char *chars, int len);
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bool hasFailure() const;
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private:
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const QTextCodec *c;
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QTextCodec::ConverterState state;
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};
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#endif // QT_NO_TEXTCODEC
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QT_END_NAMESPACE
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#endif // QTEXTCODEC_H
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