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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-12 09:41:03 +00:00
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2a3fde6e51a35358f2fe9e0bb0678b5e0b094b7f
renderdoc/renderdocui/Interop
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baldurk 52476118de Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Enums.cs
Add support for texture rectangles. See gl-330-texture-rect
2014-12-01 22:55:35 +00:00
FetchInfo.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Shader.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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