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2a4d2451ff41b4b7d5660d98c685162f04c4e2ac
renderdoc/renderdocui/Interop
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baldurk 2f14e2ac70 make displayAsHex a real member of ShaderVariable, for use in qrenderdoc
2016-11-25 14:15:56 +01:00
..
Camera.cs
…
CaptureOptions.cs
Allow C# side manual construction of ResourceIds from integers
2016-09-08 14:53:23 +02:00
CustomMarshaling.cs
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00
D3D11PipelineState.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D12PipelineState.cs
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
Enums.cs
Fix typo in type names
2016-11-24 19:46:59 +01:00
FetchInfo.cs
Don't try to access file on local disk in statistics. Refs #400
2016-10-19 19:12:41 +02:00
Formatter.cs
Allow using hex formatting strings for custom constant buffer layouts
2016-11-02 23:39:35 +01:00
GLPipelineState.cs
…
ReplayRenderer.cs
Make minmax/histogram aware of custom shaders. Refs #385
2016-10-04 19:54:30 +02:00
Shader.cs
make displayAsHex a real member of ShaderVariable, for use in qrenderdoc
2016-11-25 14:15:56 +01:00
StaticExports.cs
Add processing to different formats and max size while fetching thumb
2016-11-02 23:39:35 +01:00
VulkanPipelineState.cs
…
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