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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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2b1ef6efd34f63dd6cb91dec79cbd09714c63686
renderdoc
/
util
/
test
/
demos
T
History
baldurk
69a9c09ecd
Use correct clear colour for UINT discard texture
2026-08-26 09:23:58 +01:00
..
3rdparty
…
android
…
apple
…
d3d11
…
d3d12
Add test to D3D12_Parameter_Zoo for DXIL CST_CODE_CE_GEP (12)
2026-08-10 07:22:36 +01:00
dx
Update D3D12 headers to 1.619.4 and implement trivial interfaces
2026-07-17 15:41:34 +01:00
gl
Ensure we have a depth buffer for GL depth bounds test
2026-08-24 17:04:14 +01:00
linux
…
vk
Use correct clear colour for UINT discard texture
2026-08-26 09:23:58 +01:00
win32
…
build_standalone_release.sh
…
CMakeLists.txt
Fetch inputs and allow debugging for VRS.
Closes
#3705
2026-07-27 17:10:14 +01:00
demos.vcxproj
Fetch inputs and allow debugging for VRS.
Closes
#3705
2026-07-27 17:10:14 +01:00
demos.vcxproj.filters
Fetch inputs and allow debugging for VRS.
Closes
#3705
2026-07-27 17:10:14 +01:00
main.cpp
…
renderdoc_app.h
…
test_common.cpp
Use 0.5 for depth-equal test so it works on various precisions
2026-08-24 17:46:21 +01:00
test_common.h
…
texture_zoo.cpp
…