mirror of
https://github.com/baldurk/renderdoc.git
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d1f4a47cd5
* Even though we don't care about the windows SDK version at all, we actively need to avoid the default which actively sabotages us.
92 lines
3.8 KiB
XML
92 lines
3.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Development|Win32">
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<Configuration>Development</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development|x64">
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<Configuration>Development</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{37955C79-D91D-423F-8C6C-8F5BCF4F28D4}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>renderdocui_stub</RootNamespace>
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<ProjectName>renderdocui_stub</ProjectName>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\util\WindowsSDKTarget.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<OutputDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</OutputDirectory>
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<SolutionRelativeIntDir>$(Platform)\$(Configuration)\obj\$(ProjectName)\</SolutionRelativeIntDir>
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<CharacterSet>Unicode</CharacterSet>
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<PrimaryOutput>renderdocui</PrimaryOutput>
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<TargetName>renderdocui</TargetName>
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</PropertyGroup>
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<PropertyGroup>
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<IntDir>$(SolutionDir)$(SolutionRelativeIntDir)</IntDir>
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<IntermediateDirectory>$(IntDir)</IntermediateDirectory>
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<OutDir>$(OutputDirectory)\</OutDir>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup>
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ResourceCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)renderdoc\api\replay</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="renderdocui_stub.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\renderdoccmd\renderdoccmd.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |