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renderdoc/qrenderdoc/Windows/TextureViewer.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#ifndef TEXTUREVIEWER_H
#define TEXTUREVIEWER_H
#include <QFrame>
#include <QMouseEvent>
#include "Code/CaptureContext.h"
namespace Ui
{
class TextureViewer;
}
class ResourcePreview;
class ThumbnailStrip;
enum struct FollowType
{
OutputColour,
OutputDepth,
ReadWrite,
ReadOnly
};
struct Following
{
FollowType Type;
ShaderStageType Stage;
int index;
int arrayEl;
static const Following Default;
Following();
Following(FollowType t, ShaderStageType s, int i, int a);
bool operator==(const Following &o);
bool operator!=(const Following &o);
static void GetDrawContext(CaptureContext *ctx, bool &copy, bool &compute);
int GetHighestMip(CaptureContext *ctx);
int GetFirstArraySlice(CaptureContext *ctx);
FormatComponentType GetTypeHint(CaptureContext *ctx);
ResourceId GetResourceId(CaptureContext *ctx);
BoundResource GetBoundResource(CaptureContext *ctx, int arrayIdx);
static QVector<BoundResource> GetOutputTargets(CaptureContext *ctx);
static BoundResource GetDepthTarget(CaptureContext *ctx);
QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(CaptureContext *ctx);
static QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(CaptureContext *ctx,
ShaderStageType stage);
QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(CaptureContext *ctx);
static QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(CaptureContext *ctx,
ShaderStageType stage);
ShaderReflection *GetReflection(CaptureContext *ctx);
static ShaderReflection *GetReflection(CaptureContext *ctx, ShaderStageType stage);
ShaderBindpointMapping GetMapping(CaptureContext *ctx);
static ShaderBindpointMapping GetMapping(CaptureContext *ctx, ShaderStageType stage);
};
struct TexSettings
{
TexSettings()
{
r = g = b = true;
a = false;
mip = 0;
slice = 0;
minrange = 0.0f;
maxrange = 1.0f;
typeHint = eCompType_None;
}
int displayType; // RGBA, RGBM, Custom
QString customShader;
bool r, g, b, a;
bool depth, stencil;
int mip, slice;
float minrange, maxrange;
FormatComponentType typeHint;
};
class TextureViewer : public QFrame, public ILogViewerForm
{
private:
Q_OBJECT
public:
explicit TextureViewer(CaptureContext *ctx, QWidget *parent = 0);
~TextureViewer();
void OnLogfileLoaded();
void OnLogfileClosed();
void OnEventSelected(uint32_t eventID);
private slots:
void render_mouseClick(QMouseEvent *e);
void render_mouseMove(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_resize(QResizeEvent *e);
void on_thumb_clicked(QMouseEvent *);
void on_renderHScroll_valueChanged(int position);
void on_renderVScroll_valueChanged(int position);
void on_fitToWindow_toggled(bool checked);
void on_zoomExactSize_clicked();
void on_zoomOption_currentIndexChanged(int index);
void on_zoomOption_returnPressed();
void on_mipLevel_currentIndexChanged(int index);
void on_sliceFace_currentIndexChanged(int index);
void on_overlay_currentIndexChanged(int index);
void on_zoomRange_clicked();
void on_autoFit_clicked();
void on_reset01_clicked();
void on_visualiseRange_clicked();
void on_channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
void on_channelsWidget_selected(int index) { UI_UpdateChannels(); }
void on_backcolorPick_clicked();
void on_checkerBack_clicked();
private:
void RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue);
void RT_PickPixelsAndUpdate();
void RT_PickHoverAndUpdate();
void RT_UpdateAndDisplay();
void UI_UpdateStatusText();
void UI_UpdateTextureDetails();
void UI_OnTextureSelectionChanged(bool newdraw);
void UI_UpdateChannels();
ResourcePreview *UI_CreateThumbnail(ThumbnailStrip *strip);
void UI_CreateThumbnails();
void InitResourcePreview(ResourcePreview *prev, ResourceId id, FormatComponentType typeHint,
bool force, Following &follow, const QString &bindName,
const QString &slotName);
void InitStageResourcePreviews(ShaderStageType stage,
const rdctype::array<ShaderResource> &resourceDetails,
const rdctype::array<BindpointMap> &mapping,
QMap<BindpointMap, QVector<BoundResource>> &ResList,
ThumbnailStrip *prevs, int &prevIndex, bool copy, bool rw);
bool currentTextureIsLocked() { return false; }
void setFitToWindow(bool checked);
void setCurrentZoomValue(float zoom);
float getCurrentZoomValue();
bool ScrollUpdateScrollbars = true;
float CurMaxScrollX();
float CurMaxScrollY();
float GetFitScale();
QPoint getScrollPosition();
void setScrollPosition(const QPoint &pos);
void UI_UpdateFittedScale();
void UI_SetScale(float s);
void UI_SetScale(float s, int x, int y);
void UI_CalcScrollbars();
QPoint m_DragStartScroll;
QPoint m_DragStartPos;
QPoint m_CurHoverPixel;
QPoint m_PickedPoint;
QSizeF m_PrevSize;
PixelValue m_CurRealValue;
PixelValue m_CurPixelValue;
PixelValue m_CurHoverValue;
int m_HighWaterStatusLength = 0;
int m_PrevFirstArraySlice = -1;
int m_PrevHighestMip = -1;
Ui::TextureViewer *ui;
CaptureContext *m_Ctx = NULL;
IReplayOutput *m_Output = NULL;
Following m_Following = Following::Default;
QMap<ResourceId, TexSettings> m_TextureSettings;
TextureDisplay m_TexDisplay;
};
#endif // TEXTUREVIEWER_H