Files
renderdoc/util/test/demos
baldurk 5a6feec9c1 Speculative fix for intermittent failure in GL_Multithread_Rendering
* It seems like on nv windows we need to explicitly rebind the main context to
  the main thread and give each worker thread its own window, to prevent the
  worker thread from being unable to bind its context sometimes.
2020-09-04 12:39:04 +01:00
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2020-09-04 11:39:10 +01:00
2020-01-06 16:20:45 +00:00