Files
renderdoc/renderdoc/driver/vulkan/imagestate_tests.cpp
T
baldurk 2bfc3c2264 For storage resources be pessimistic about their usage in the frame
* If a storage resource is only referenced in a copy as a destination and gets
  CompleteWrite state, this may be inaccurate because we no longer track
  descriptor set access to images or buffers. That means there could be an
  earlier use of the resource in a read/write fashion but on replay we would
  clear it for initial states.
* For images this is easy as we can fix this up at the end of the frame, for
  memory we need to iterate over all storage buffers and update the memrefs on
  their bindings.
2021-08-02 11:15:24 +01:00

736 lines
27 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "common/globalconfig.h"
#if ENABLED(ENABLE_UNIT_TESTS)
#include "catch/catch.hpp"
#include "vk_resources.h"
#include <stdint.h>
#include <vector>
void CheckSubresourceRanges(const ImageState &state, bool expectAspectsSplit,
bool expectLevelsSplit, bool expectLayersSplit, bool expectDepthSplit)
{
std::vector<VkImageAspectFlags> splitAspects;
if(expectAspectsSplit)
{
for(auto it = ImageAspectFlagIter::begin(state.GetImageInfo().Aspects());
it != ImageAspectFlagIter::end(); ++it)
{
splitAspects.push_back(*it);
}
}
else
{
splitAspects.push_back(state.GetImageInfo().Aspects());
}
uint32_t splitLevelCount = expectLevelsSplit ? state.GetImageInfo().levelCount : 1;
uint32_t splitLayerCount = expectLayersSplit ? state.GetImageInfo().layerCount : 1;
uint32_t splitSliceCount = expectDepthSplit ? state.GetImageInfo().extent.depth : 1;
size_t splitSize = splitAspects.size() * (size_t)splitLevelCount * (size_t)splitLayerCount *
(size_t)splitSliceCount;
CHECK(state.subresourceStates.size() == splitSize);
auto substateIt = state.subresourceStates.begin();
auto aspectIt = splitAspects.begin();
uint32_t level = 0;
uint32_t layer = 0;
uint32_t slice = 0;
uint32_t index = 0;
for(; aspectIt != splitAspects.end() && substateIt != state.subresourceStates.end();
++substateIt, ++index)
{
const ImageSubresourceRange &range = substateIt->range();
CHECK(range.aspectMask == *aspectIt);
if(expectLevelsSplit)
{
CHECK(range.baseMipLevel == level);
CHECK(range.levelCount == 1);
}
else
{
CHECK(range.baseMipLevel == 0);
CHECK(range.levelCount == (uint32_t)state.GetImageInfo().levelCount);
}
if(expectLayersSplit)
{
CHECK(range.baseArrayLayer == layer);
CHECK(range.layerCount == 1);
}
else
{
CHECK(range.baseArrayLayer == 0);
CHECK(range.layerCount == (uint32_t)state.GetImageInfo().layerCount);
}
if(expectDepthSplit)
{
CHECK(range.baseDepthSlice == slice);
CHECK(range.sliceCount == 1);
}
else
{
CHECK(range.baseDepthSlice == 0);
CHECK(range.sliceCount == (uint32_t)state.GetImageInfo().extent.depth);
}
++slice;
if(slice < splitSliceCount)
continue;
slice = 0;
++layer;
if(layer < splitLayerCount)
continue;
layer = 0;
++level;
if(level < splitLevelCount)
continue;
level = 0;
++aspectIt;
}
CHECK(index == splitSize);
}
void CheckSubresourceState(const ImageSubresourceState &substate,
const ImageSubresourceState &expected)
{
CHECK(substate.oldQueueFamilyIndex == expected.oldQueueFamilyIndex);
CHECK(substate.newQueueFamilyIndex == expected.newQueueFamilyIndex);
CHECK(substate.oldLayout == expected.oldLayout);
CHECK(substate.newLayout == expected.newLayout);
CHECK(substate.refType == expected.refType);
}
TEST_CASE("Test ImageState type", "[imagestate]")
{
ImageTransitionInfo transitionInfo(CaptureState::ActiveCapturing, 0, true);
VkImage image = (VkImage)123;
VkFormat format = VK_FORMAT_D16_UNORM_S8_UINT;
VkExtent3D extent = {100, 100, 13};
uint16_t levelCount = 11;
uint32_t layerCount = 17;
uint16_t sampleCount = 1;
ImageInfo imageInfo(format, extent, levelCount, layerCount, sampleCount,
VK_IMAGE_LAYOUT_UNDEFINED, VK_SHARING_MODE_EXCLUSIVE);
ImageSubresourceState initSubstate(VK_QUEUE_FAMILY_IGNORED, UNKNOWN_PREV_IMG_LAYOUT,
eFrameRef_None);
ImageSubresourceState readSubstate(initSubstate);
readSubstate.oldQueueFamilyIndex = readSubstate.newQueueFamilyIndex = 0;
readSubstate.refType = eFrameRef_Read;
SECTION("Initial state")
{
ImageState state(image, imageInfo, eFrameRef_None);
CheckSubresourceRanges(state, false, false, false, false);
CheckSubresourceState(state.subresourceStates.begin()->state(), initSubstate);
};
SECTION("Split aspects")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range = imageInfo.FullRange();
range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
state.RecordUse(range, eFrameRef_Read, 0);
CheckSubresourceRanges(state, true, false, false, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Split mip levels")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range = imageInfo.FullRange();
range.baseMipLevel = 1;
range.levelCount = 3;
state.RecordUse(range, eFrameRef_Read, 0);
CheckSubresourceRanges(state, false, true, false, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().baseMipLevel >= range.baseMipLevel &&
it->range().baseMipLevel - range.baseMipLevel < range.levelCount)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Split array layers")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range = imageInfo.FullRange();
range.baseArrayLayer = 3;
range.layerCount = 5;
state.RecordUse(range, eFrameRef_Read, 0);
CheckSubresourceRanges(state, false, false, true, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().baseArrayLayer >= range.baseArrayLayer &&
it->range().baseArrayLayer - range.baseArrayLayer < range.layerCount)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Split depth slices")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range = imageInfo.FullRange();
range.baseDepthSlice = 1;
range.sliceCount = 1;
state.RecordUse(range, eFrameRef_Read, 0);
CheckSubresourceRanges(state, false, false, false, true);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().baseDepthSlice >= range.baseDepthSlice &&
it->range().baseDepthSlice - range.baseDepthSlice < range.sliceCount)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Split aspect to depth")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange aspectRange(imageInfo.FullRange());
aspectRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
state.RecordUse(aspectRange, eFrameRef_Read, 0);
CheckSubresourceRanges(state, true, false, false, false);
ImageSubresourceRange levelRange(imageInfo.FullRange());
levelRange.baseMipLevel = 0;
levelRange.levelCount = 1;
state.RecordUse(levelRange, eFrameRef_PartialWrite, 1);
CheckSubresourceRanges(state, true, true, false, false);
ImageSubresourceRange layerRange(imageInfo.FullRange());
layerRange.baseArrayLayer = 0;
layerRange.layerCount = 1;
state.RecordUse(layerRange, eFrameRef_Read, 2);
CheckSubresourceRanges(state, true, true, true, false);
ImageSubresourceRange sliceRange(imageInfo.FullRange());
sliceRange.baseDepthSlice = 0;
sliceRange.sliceCount = 1;
state.RecordUse(sliceRange, eFrameRef_CompleteWrite, 3);
CheckSubresourceRanges(state, true, true, true, true);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
ImageSubresourceState substate(initSubstate);
if(it->range().aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_Read);
substate.newQueueFamilyIndex = 0;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
if(levelRange.baseMipLevel <= it->range().baseMipLevel &&
it->range().baseMipLevel - levelRange.baseMipLevel < levelRange.levelCount)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_PartialWrite);
substate.newQueueFamilyIndex = 1;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
if(layerRange.baseArrayLayer <= it->range().baseArrayLayer &&
it->range().baseArrayLayer - layerRange.baseArrayLayer < layerRange.layerCount)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_Read);
substate.newQueueFamilyIndex = 2;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
if(sliceRange.baseDepthSlice <= it->range().baseDepthSlice &&
it->range().baseDepthSlice - sliceRange.baseDepthSlice < sliceRange.sliceCount)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_CompleteWrite);
substate.newQueueFamilyIndex = 3;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
CheckSubresourceState(it->state(), substate);
}
};
SECTION("Split depth to aspect")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange sliceRange(imageInfo.FullRange());
sliceRange.baseDepthSlice = 0;
sliceRange.sliceCount = 1;
state.RecordUse(sliceRange, eFrameRef_CompleteWrite, 3);
CheckSubresourceRanges(state, false, false, false, true);
ImageSubresourceRange layerRange(imageInfo.FullRange());
layerRange.baseArrayLayer = 0;
layerRange.layerCount = 1;
state.RecordUse(layerRange, eFrameRef_Read, 2);
CheckSubresourceRanges(state, false, false, true, true);
ImageSubresourceRange levelRange(imageInfo.FullRange());
levelRange.baseMipLevel = 0;
levelRange.levelCount = 1;
state.RecordUse(levelRange, eFrameRef_PartialWrite, 1);
CheckSubresourceRanges(state, false, true, true, true);
ImageSubresourceRange aspectRange(imageInfo.FullRange());
aspectRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
state.RecordUse(aspectRange, eFrameRef_Read, 0);
CheckSubresourceRanges(state, true, true, true, true);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
ImageSubresourceState substate(initSubstate);
if(sliceRange.baseDepthSlice <= it->range().baseDepthSlice &&
it->range().baseDepthSlice - sliceRange.baseDepthSlice < sliceRange.sliceCount)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_CompleteWrite);
substate.newQueueFamilyIndex = 3;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
if(layerRange.baseArrayLayer <= it->range().baseArrayLayer &&
it->range().baseArrayLayer - layerRange.baseArrayLayer < layerRange.layerCount)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_Read);
substate.newQueueFamilyIndex = 2;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
if(levelRange.baseMipLevel <= it->range().baseMipLevel &&
it->range().baseMipLevel - levelRange.baseMipLevel < levelRange.levelCount)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_PartialWrite);
substate.newQueueFamilyIndex = 1;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
if(it->range().aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT)
{
substate.refType = ComposeFrameRefs(substate.refType, eFrameRef_Read);
substate.newQueueFamilyIndex = 0;
if(substate.oldQueueFamilyIndex == VK_QUEUE_FAMILY_IGNORED)
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex;
}
CheckSubresourceState(it->state(), substate);
}
};
SECTION("Single barrier")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range(imageInfo.FullRange());
range.baseArrayLayer = 1;
range.layerCount = 1;
VkImageMemoryBarrier barrier = {
/* sType = */ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
/* pNext = */ NULL,
/* srcAccessMask = */ 0,
/* dstAccessMask = */ 0,
/* oldLayout = */ VK_IMAGE_LAYOUT_UNDEFINED,
/* newLayout = */ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
/* srcQueueFamilyIndex = */ 0,
/* dstQueueFamilyIndex = */ 0,
/* image = */ image,
/* subresourceRange = */ range,
};
state.RecordBarrier(barrier, 0, transitionInfo);
CheckSubresourceRanges(state, false, false, true, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
ImageSubresourceState substate(initSubstate);
if(range.baseArrayLayer <= it->range().baseArrayLayer &&
it->range().baseArrayLayer - range.baseArrayLayer < range.layerCount)
{
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex = 0;
substate.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
substate.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
CheckSubresourceState(it->state(), substate);
}
};
SECTION("Layout barriers")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range(imageInfo.FullRange());
range.baseArrayLayer = 0;
range.layerCount = 1;
VkImageMemoryBarrier barrier = {
/* sType = */ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
/* pNext = */ NULL,
/* srcAccessMask = */ 0,
/* dstAccessMask = */ 0,
/* oldLayout = */ VK_IMAGE_LAYOUT_UNDEFINED,
/* newLayout = */ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
/* srcQueueFamilyIndex = */ 0,
/* dstQueueFamilyIndex = */ 0,
/* image = */ image,
/* subresourceRange = */ range,
};
state.RecordBarrier(barrier, 0, transitionInfo);
CheckSubresourceRanges(state, false, false, true, false);
barrier.subresourceRange.baseArrayLayer = 1;
state.RecordBarrier(barrier, 0, transitionInfo);
CheckSubresourceRanges(state, false, false, true, false);
barrier.subresourceRange.baseArrayLayer = range.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = range.layerCount = 2;
barrier.oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
state.RecordBarrier(barrier, 0, transitionInfo);
CheckSubresourceRanges(state, false, false, true, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
ImageSubresourceState substate(initSubstate);
if(range.baseArrayLayer <= it->range().baseArrayLayer &&
it->range().baseArrayLayer - range.baseArrayLayer < range.layerCount)
{
substate.oldQueueFamilyIndex = substate.newQueueFamilyIndex = 0;
substate.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
substate.newLayout = VK_IMAGE_LAYOUT_GENERAL;
}
CheckSubresourceState(it->state(), substate);
}
};
SECTION("Unmatched queue family acquire")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range(imageInfo.FullRange());
range.baseArrayLayer = 1;
range.layerCount = 2;
VkImageMemoryBarrier barrier = {
/* sType = */ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
/* pNext = */ NULL,
/* srcAccessMask = */ 0,
/* dstAccessMask = */ 0,
/* oldLayout = */ VK_IMAGE_LAYOUT_GENERAL,
/* newLayout = */ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
/* srcQueueFamilyIndex = */ 0,
/* dstQueueFamilyIndex = */ 1,
/* image = */ image,
/* subresourceRange = */ range,
};
state.RecordBarrier(barrier, 1, transitionInfo);
CheckSubresourceRanges(state, false, false, true, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
ImageSubresourceState substate(initSubstate);
if(range.baseArrayLayer <= it->range().baseArrayLayer &&
it->range().baseArrayLayer - range.baseArrayLayer < range.layerCount)
{
substate.oldQueueFamilyIndex = 0;
substate.newQueueFamilyIndex = 1;
substate.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
substate.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
CheckSubresourceState(it->state(), substate);
}
REQUIRE(state.oldQueueFamilyTransfers.size() == 1);
CHECK(state.oldQueueFamilyTransfers[0].oldLayout == VK_IMAGE_LAYOUT_GENERAL);
CHECK(state.oldQueueFamilyTransfers[0].newLayout ==
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
CHECK(state.oldQueueFamilyTransfers[0].srcQueueFamilyIndex == 0);
CHECK(state.oldQueueFamilyTransfers[0].dstQueueFamilyIndex == 1);
CHECK(state.newQueueFamilyTransfers.size() == 0);
};
SECTION("Unmatched queue family release")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range(imageInfo.FullRange());
range.baseArrayLayer = 1;
range.layerCount = 2;
VkImageMemoryBarrier barrier = {
/* sType = */ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
/* pNext = */ NULL,
/* srcAccessMask = */ 0,
/* dstAccessMask = */ 0,
/* oldLayout = */ VK_IMAGE_LAYOUT_GENERAL,
/* newLayout = */ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
/* srcQueueFamilyIndex = */ 0,
/* dstQueueFamilyIndex = */ 1,
/* image = */ image,
/* subresourceRange = */ range,
};
state.RecordBarrier(barrier, 0, transitionInfo);
CheckSubresourceRanges(state, false, false, false, false);
CheckSubresourceState(state.subresourceStates.begin()->state(), initSubstate);
REQUIRE(state.newQueueFamilyTransfers.size() == 1);
CHECK(state.newQueueFamilyTransfers[0].oldLayout == VK_IMAGE_LAYOUT_GENERAL);
CHECK(state.newQueueFamilyTransfers[0].newLayout ==
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
CHECK(state.newQueueFamilyTransfers[0].srcQueueFamilyIndex == 0);
CHECK(state.newQueueFamilyTransfers[0].dstQueueFamilyIndex == 1);
CHECK(state.oldQueueFamilyTransfers.size() == 0);
};
SECTION("Matched queue family transfer")
{
ImageState state(image, imageInfo, eFrameRef_None);
ImageSubresourceRange range(imageInfo.FullRange());
range.baseArrayLayer = 1;
range.layerCount = 2;
VkImageMemoryBarrier barrier = {
/* sType = */ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
/* pNext = */ NULL,
/* srcAccessMask = */ 0,
/* dstAccessMask = */ 0,
/* oldLayout = */ VK_IMAGE_LAYOUT_GENERAL,
/* newLayout = */ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
/* srcQueueFamilyIndex = */ 0,
/* dstQueueFamilyIndex = */ 1,
/* image = */ image,
/* subresourceRange = */ range,
};
state.RecordBarrier(barrier, 0, transitionInfo);
CheckSubresourceRanges(state, false, false, false, false);
state.RecordBarrier(barrier, 1, transitionInfo);
CheckSubresourceRanges(state, false, false, true, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
ImageSubresourceState substate(initSubstate);
if(range.baseArrayLayer <= it->range().baseArrayLayer &&
it->range().baseArrayLayer - range.baseArrayLayer < range.layerCount)
{
substate.oldQueueFamilyIndex = 0;
substate.newQueueFamilyIndex = 1;
substate.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
substate.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
CheckSubresourceState(it->state(), substate);
}
CHECK(state.oldQueueFamilyTransfers.size() == 0);
CHECK(state.newQueueFamilyTransfers.size() == 0);
};
SECTION("Unsplit aspects")
{
ImageState state(image, imageInfo, eFrameRef_None);
// read subresource, triggering a split in every dimension except depth
ImageSubresourceRange range0 = imageInfo.FullRange();
range0.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
range0.baseMipLevel = 1;
range0.levelCount = imageInfo.levelCount - 1;
range0.baseArrayLayer = 1;
range0.layerCount = imageInfo.layerCount - 1;
range0.baseDepthSlice = 0;
range0.sliceCount = imageInfo.extent.depth;
state.RecordUse(range0, eFrameRef_Read, 0);
// read all aspects
ImageSubresourceRange range1 = range0;
range1.aspectMask = imageInfo.Aspects();
state.RecordUse(range1, eFrameRef_Read, 0);
state.subresourceStates.Unsplit();
CheckSubresourceRanges(state, false, true, true, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().baseMipLevel > 0 && it->range().baseArrayLayer > 0)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Unsplit mip levels")
{
ImageState state(image, imageInfo, eFrameRef_None);
// read subresource, triggering a split in every dimension except aspect
ImageSubresourceRange range0 = imageInfo.FullRange();
range0.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
range0.baseMipLevel = 1;
range0.levelCount = imageInfo.levelCount - 1;
range0.baseArrayLayer = 1;
range0.layerCount = imageInfo.layerCount - 1;
range0.baseDepthSlice = 1;
range0.sliceCount = imageInfo.extent.depth - 1;
state.RecordUse(range0, eFrameRef_Read, 0);
// read all mip levels
ImageSubresourceRange range1 = range0;
range1.baseMipLevel = 0;
range1.levelCount = imageInfo.levelCount;
state.RecordUse(range1, eFrameRef_Read, 0);
state.subresourceStates.Unsplit();
CheckSubresourceRanges(state, false, false, true, true);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().baseArrayLayer > 0 && it->range().baseDepthSlice > 0)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Unsplit array layers")
{
ImageState state(image, imageInfo, eFrameRef_None);
// read subresource, triggering a split in every dimension except mip levels
ImageSubresourceRange range0 = imageInfo.FullRange();
range0.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
range0.baseMipLevel = 0;
range0.levelCount = imageInfo.levelCount;
range0.baseArrayLayer = 1;
range0.layerCount = imageInfo.layerCount - 1;
range0.baseDepthSlice = 1;
range0.sliceCount = imageInfo.extent.depth - 1;
state.RecordUse(range0, eFrameRef_Read, 0);
// read all array layers
ImageSubresourceRange range1 = range0;
range1.baseArrayLayer = 0;
range1.layerCount = imageInfo.layerCount;
state.RecordUse(range1, eFrameRef_Read, 0);
state.subresourceStates.Unsplit();
CheckSubresourceRanges(state, true, false, false, true);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT && it->range().baseDepthSlice > 0)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Unsplit depth slices")
{
ImageState state(image, imageInfo, eFrameRef_None);
// read subresource, triggering a split in every dimension except array layers
ImageSubresourceRange range0 = imageInfo.FullRange();
range0.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
range0.baseMipLevel = 1;
range0.levelCount = imageInfo.levelCount - 1;
range0.baseArrayLayer = 0;
range0.layerCount = imageInfo.layerCount;
range0.baseDepthSlice = 1;
range0.sliceCount = imageInfo.extent.depth - 1;
state.RecordUse(range0, eFrameRef_Read, 0);
// read all depth slices
ImageSubresourceRange range1 = range0;
range1.baseDepthSlice = 0;
range1.sliceCount = imageInfo.extent.depth;
state.RecordUse(range1, eFrameRef_Read, 0);
state.subresourceStates.Unsplit();
CheckSubresourceRanges(state, true, true, false, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
if(it->range().aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT && it->range().baseMipLevel > 0)
CheckSubresourceState(it->state(), readSubstate);
else
CheckSubresourceState(it->state(), initSubstate);
}
};
SECTION("Unsplit all")
{
ImageState state(image, imageInfo, eFrameRef_None);
// read subresource, triggering a split in every dimension
ImageSubresourceRange range0 = imageInfo.FullRange();
range0.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
range0.baseMipLevel = 1;
range0.levelCount = imageInfo.levelCount - 1;
range0.baseArrayLayer = 1;
range0.layerCount = imageInfo.layerCount - 1;
range0.baseDepthSlice = 1;
range0.sliceCount = imageInfo.extent.depth - 1;
state.RecordUse(range0, eFrameRef_Read, 0);
// read all subresources
ImageSubresourceRange range1 = imageInfo.FullRange();
state.RecordUse(range1, eFrameRef_Read, 0);
state.subresourceStates.Unsplit();
CheckSubresourceRanges(state, false, false, false, false);
for(auto it = state.subresourceStates.begin(); it != state.subresourceStates.end(); ++it)
{
CheckSubresourceState(it->state(), readSubstate);
}
};
};
#endif // ENABLED(ENABLE_UNIT_TESTS)