Files
renderdoc/renderdoc/maths
baldurk c7c9d79ceb Add indirect patching of shader records for indirect ray dispatch
* We use a worst-case estimate of how much scratch buffer space will be needed
  as there's no way to know beforehand on the CPU.
2024-06-13 13:33:06 +01:00
..
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00