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renderdoc/renderdoc/driver/d3d11/d3d11_device_wrap.cpp
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2016-02-07 18:50:45 +01:00

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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "driver/d3d11/d3d11_device.h"
#include "driver/d3d11/d3d11_context.h"
#include "driver/d3d11/d3d11_resources.h"
bool WrappedID3D11Device::Serialise_CreateBuffer(
const D3D11_BUFFER_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Buffer **ppBuffer)
{
D3D11_SUBRESOURCE_DATA fakeData;
RDCEraseEl(fakeData);
SERIALISE_ELEMENT_PTR(D3D11_BUFFER_DESC, Descriptor, pDesc);
if(pInitialData == NULL && m_State >= WRITING)
{
fakeData.pSysMem = new char[Descriptor.ByteWidth];
fakeData.SysMemPitch = fakeData.SysMemSlicePitch = Descriptor.ByteWidth;
memset((void *)fakeData.pSysMem, 0xfe, Descriptor.ByteWidth);
pInitialData = &fakeData;
}
// this is a bit of a hack, but to maintain backwards compatibility we have a
// separate function here that aligns the next serialised buffer to a 32-byte
// boundary in memory while writing (just skips the padding on read).
if(m_State >= WRITING || GetLogVersion() >= 0x000007)
m_pSerialiser->AlignNextBuffer(32);
SERIALISE_ELEMENT_BUF(byte *, InitialData, pInitialData->pSysMem, Descriptor.ByteWidth);
uint64_t offs = m_pSerialiser->GetOffset()-Descriptor.ByteWidth;
RDCASSERT((offs%16)==0);
SERIALISE_ELEMENT(uint32_t, MemPitch, pInitialData->SysMemPitch);
SERIALISE_ELEMENT(uint32_t, MemSlicePitch, pInitialData->SysMemSlicePitch);
SERIALISE_ELEMENT(ResourceId, pBuffer, GetIDForResource(*ppBuffer));
if(m_State >= WRITING)
{
RDCASSERT(GetResourceManager()->GetResourceRecord(pBuffer) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(pBuffer);
record->SetDataOffset(offs);
record->DataInSerialiser = true;
record->Length = Descriptor.ByteWidth;
}
if(m_State == READING)
{
ID3D11Buffer *ret;
HRESULT hr = S_OK;
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = InitialData;
data.SysMemPitch = MemPitch;
data.SysMemSlicePitch = MemSlicePitch;
hr = m_pDevice->CreateBuffer(&Descriptor, &data, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Buffer(ret, Descriptor.ByteWidth, this);
GetResourceManager()->AddLiveResource(pBuffer, ret);
}
if(Descriptor.Usage != D3D11_USAGE_IMMUTABLE)
{
ID3D11Buffer *stage = NULL;
D3D11_BUFFER_DESC desc;
desc.ByteWidth = Descriptor.ByteWidth;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
data.SysMemPitch = Descriptor.ByteWidth;
data.SysMemSlicePitch = Descriptor.ByteWidth;
hr = m_pDevice->CreateBuffer(&desc, &data, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging buffer for buffer initial contents %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(pBuffer, D3D11ResourceManager::InitialContentData(stage, eInitialContents_Copy, NULL));
}
}
SAFE_DELETE_ARRAY(InitialData);
}
char *arr = (char *)fakeData.pSysMem;
SAFE_DELETE_ARRAY(arr);
return true;
}
HRESULT WrappedID3D11Device::CreateBuffer(
const D3D11_BUFFER_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Buffer **ppBuffer)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppBuffer == NULL) return m_pDevice->CreateBuffer(pDesc, pInitialData, NULL);
ID3D11Buffer *real = NULL;
ID3D11Buffer *wrapped = NULL;
HRESULT ret = m_pDevice->CreateBuffer(pDesc, pInitialData, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Buffer(real, pDesc ? pDesc->ByteWidth : 0, this);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(CREATE_BUFFER);
Serialise_CreateBuffer(pDesc, pInitialData, &wrapped);
chunk = scope.Get();
}
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(GetIDForResource(wrapped));
RDCASSERT(record);
record->AddChunk(chunk);
record->SetDataPtr(chunk->GetData());
}
else
{
WrappedID3D11Buffer *w = (WrappedID3D11Buffer *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppBuffer = wrapped;
}
return ret;
}
vector<D3D11_SUBRESOURCE_DATA> WrappedID3D11Device::Serialise_CreateTextureData(ID3D11Resource *tex, ResourceId id, const D3D11_SUBRESOURCE_DATA *data,
UINT w, UINT h, UINT d, DXGI_FORMAT fmt,
UINT mips, UINT arr, bool HasData)
{
UINT numSubresources = mips;
UINT numMips = mips;
if(mips == 0)
numSubresources = numMips = CalcNumMips(w, h, d);
numSubresources *= arr;
vector<D3D11_SUBRESOURCE_DATA> descs;
if(m_State == READING && HasData)
{
descs.resize(numSubresources);
}
byte *scratch = NULL;
for(UINT i=0; i < numSubresources; i++)
{
int mip = i%numMips;
UINT subresourceSize = GetByteSize(w, h, d, fmt, mip);
RDCASSERT(subresourceSize > 0);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(id);
if(m_State >= WRITING)
{
if(i == 0)
{
RDCASSERT(record == NULL);
record = GetResourceManager()->AddResourceRecord(id);
record->Length = 1;
if(HasData)
record->DataInSerialiser = true;
record->NumSubResources = numSubresources;
record->SubResources = new ResourceRecord*[record->NumSubResources];
for(UINT s=0; s < numSubresources; s++)
{
record->SubResources[s] = new D3D11ResourceRecord(ResourceId());
record->SubResources[s]->DataInSerialiser = HasData;
}
}
RDCASSERT(record != NULL);
record->SubResources[i]->Length = subresourceSize;
}
if(!HasData)
continue;
if(scratch == NULL && m_State >= WRITING)
scratch = new byte[subresourceSize];
if(m_State >= WRITING)
{
MapIntercept intercept;
intercept.SetD3D(data[i]);
D3D11_RESOURCE_DIMENSION dim;
tex->GetType(&dim);
if(dim == D3D11_RESOURCE_DIMENSION_TEXTURE1D)
intercept.Init((ID3D11Texture1D *)tex, i, scratch);
else if(dim == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
intercept.Init((ID3D11Texture2D *)tex, i, scratch);
else if(dim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
intercept.Init((ID3D11Texture3D *)tex, i, scratch);
else
RDCERR("Unexpected resource type!");
intercept.CopyFromD3D();
}
// this is a bit of a hack, but to maintain backwards compatibility we have a
// separate function here that aligns the next serialised buffer to a 32-byte
// boundary in memory while writing (just skips the padding on read).
if(m_State >= WRITING || GetLogVersion() >= 0x000007)
m_pSerialiser->AlignNextBuffer(32);
SERIALISE_ELEMENT_BUF(byte *, buf, scratch, subresourceSize);
if(m_State >= WRITING)
{
RDCASSERT(record);
record->SubResources[i]->SetDataOffset(m_pSerialiser->GetOffset()-subresourceSize);
}
if(m_State == READING)
{
descs[i].pSysMem = buf;
descs[i].SysMemPitch = GetByteSize(w, 1, 1, fmt, mip);
descs[i].SysMemSlicePitch = GetByteSize(w, h, 1, fmt, mip);
}
}
if(scratch)
SAFE_DELETE_ARRAY(scratch);
return descs;
}
template<typename TexDesc>
TextureDisplayType WrappedID3D11Device::DispTypeForTexture(TexDesc &Descriptor)
{
TextureDisplayType dispType = TEXDISPLAY_SRV_COMPATIBLE;
if(Descriptor.Usage == D3D11_USAGE_STAGING)
{
dispType = TEXDISPLAY_INDIRECT_VIEW;
}
else if(IsDepthFormat(Descriptor.Format) || (Descriptor.BindFlags & D3D11_BIND_DEPTH_STENCIL))
{
dispType = TEXDISPLAY_DEPTH_TARGET;
}
else
{
// diverging from perfect reproduction here
Descriptor.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
return dispType;
}
bool WrappedID3D11Device::Serialise_CreateTexture1D(
const D3D11_TEXTURE1D_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Texture1D **ppTexture1D)
{
SERIALISE_ELEMENT_PTR(D3D11_TEXTURE1D_DESC, Descriptor, pDesc);
SERIALISE_ELEMENT(ResourceId, pTexture, GetIDForResource(*ppTexture1D));
SERIALISE_ELEMENT(bool, HasInitialData, pInitialData != NULL);
vector<D3D11_SUBRESOURCE_DATA> descs = Serialise_CreateTextureData(ppTexture1D ? *ppTexture1D : NULL, pTexture, pInitialData,
Descriptor.Width, 1, 1, Descriptor.Format,
Descriptor.MipLevels, Descriptor.ArraySize, HasInitialData);
if(m_State == READING)
{
ID3D11Texture1D *ret;
HRESULT hr = S_OK;
TextureDisplayType dispType = DispTypeForTexture(Descriptor);
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
if(HasInitialData)
hr = m_pDevice->CreateTexture1D(&Descriptor, &descs[0], &ret);
else
hr = m_pDevice->CreateTexture1D(&Descriptor, NULL, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Texture1D(ret, this, dispType);
GetResourceManager()->AddLiveResource(pTexture, ret);
}
}
for(size_t i=0; i < descs.size(); i++)
SAFE_DELETE_ARRAY(descs[i].pSysMem);
return true;
}
HRESULT WrappedID3D11Device::CreateTexture1D(
const D3D11_TEXTURE1D_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Texture1D **ppTexture1D)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppTexture1D == NULL) return m_pDevice->CreateTexture1D(pDesc, pInitialData, NULL);
ID3D11Texture1D *real = NULL;
ID3D11Texture1D *wrapped = NULL;
HRESULT ret = m_pDevice->CreateTexture1D(pDesc, pInitialData, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Texture1D(real, this);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(CREATE_TEXTURE_1D);
Serialise_CreateTexture1D(pDesc, pInitialData, &wrapped);
chunk = scope.Get();
}
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(GetIDForResource(wrapped));
RDCASSERT(record);
record->AddChunk(chunk);
record->SetDataPtr(chunk->GetData());
}
else
{
WrappedID3D11Texture1D *w = (WrappedID3D11Texture1D *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppTexture1D = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateTexture2D(
const D3D11_TEXTURE2D_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Texture2D **ppTexture2D)
{
SERIALISE_ELEMENT_PTR(D3D11_TEXTURE2D_DESC, Descriptor, pDesc);
SERIALISE_ELEMENT(ResourceId, pTexture, GetIDForResource(*ppTexture2D));
SERIALISE_ELEMENT(bool, HasInitialData, pInitialData != NULL);
vector<D3D11_SUBRESOURCE_DATA> descs = Serialise_CreateTextureData(ppTexture2D ? *ppTexture2D : NULL, pTexture, pInitialData,
Descriptor.Width, Descriptor.Height, 1, Descriptor.Format,
Descriptor.MipLevels, Descriptor.ArraySize, HasInitialData);
if(m_State == READING)
{
ID3D11Texture2D *ret;
HRESULT hr = S_OK;
TextureDisplayType dispType = DispTypeForTexture(Descriptor);
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
if(HasInitialData)
hr = m_pDevice->CreateTexture2D(&Descriptor, &descs[0], &ret);
else
hr = m_pDevice->CreateTexture2D(&Descriptor, NULL, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Texture2D(ret, this, dispType);
GetResourceManager()->AddLiveResource(pTexture, ret);
}
}
for(size_t i=0; i < descs.size(); i++)
SAFE_DELETE_ARRAY(descs[i].pSysMem);
return true;
}
HRESULT WrappedID3D11Device::CreateTexture2D(
const D3D11_TEXTURE2D_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Texture2D **ppTexture2D)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppTexture2D == NULL) return m_pDevice->CreateTexture2D(pDesc, pInitialData, NULL);
ID3D11Texture2D *real = NULL;
ID3D11Texture2D *wrapped = NULL;
HRESULT ret = m_pDevice->CreateTexture2D(pDesc, pInitialData, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Texture2D(real, this);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(CREATE_TEXTURE_2D);
Serialise_CreateTexture2D(pDesc, pInitialData, &wrapped);
chunk = scope.Get();
}
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(GetIDForResource(wrapped));
RDCASSERT(record);
record->AddChunk(chunk);
record->SetDataPtr(chunk->GetData());
}
else
{
WrappedID3D11Texture2D *w = (WrappedID3D11Texture2D *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppTexture2D = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateTexture3D(
const D3D11_TEXTURE3D_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Texture3D **ppTexture3D)
{
SERIALISE_ELEMENT_PTR(D3D11_TEXTURE3D_DESC, Descriptor, pDesc);
SERIALISE_ELEMENT(ResourceId, pTexture, GetIDForResource(*ppTexture3D));
SERIALISE_ELEMENT(bool, HasInitialData, pInitialData != NULL);
vector<D3D11_SUBRESOURCE_DATA> descs = Serialise_CreateTextureData(ppTexture3D ? *ppTexture3D : NULL, pTexture, pInitialData,
Descriptor.Width, Descriptor.Height, Descriptor.Depth, Descriptor.Format,
Descriptor.MipLevels, 1, HasInitialData);
if(m_State == READING)
{
ID3D11Texture3D *ret;
HRESULT hr = S_OK;
TextureDisplayType dispType = DispTypeForTexture(Descriptor);
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
if(HasInitialData)
hr = m_pDevice->CreateTexture3D(&Descriptor, &descs[0], &ret);
else
hr = m_pDevice->CreateTexture3D(&Descriptor, NULL, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Texture3D(ret, this, dispType);
GetResourceManager()->AddLiveResource(pTexture, ret);
}
}
for(size_t i=0; i < descs.size(); i++)
SAFE_DELETE_ARRAY(descs[i].pSysMem);
return true;
}
HRESULT WrappedID3D11Device::CreateTexture3D(
const D3D11_TEXTURE3D_DESC *pDesc,
const D3D11_SUBRESOURCE_DATA *pInitialData,
ID3D11Texture3D **ppTexture3D)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppTexture3D == NULL) return m_pDevice->CreateTexture3D(pDesc, pInitialData, NULL);
ID3D11Texture3D *real = NULL;
ID3D11Texture3D *wrapped = NULL;
HRESULT ret = m_pDevice->CreateTexture3D(pDesc, pInitialData, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Texture3D(real, this);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(CREATE_TEXTURE_3D);
Serialise_CreateTexture3D(pDesc, pInitialData, &wrapped);
chunk = scope.Get();
}
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(GetIDForResource(wrapped));
RDCASSERT(record);
record->AddChunk(chunk);
record->SetDataPtr(chunk->GetData());
}
else
{
WrappedID3D11Texture3D *w = (WrappedID3D11Texture3D *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppTexture3D = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateShaderResourceView(
ID3D11Resource *pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
ID3D11ShaderResourceView **ppSRView)
{
SERIALISE_ELEMENT(ResourceId, Resource, GetIDForResource(pResource));
SERIALISE_ELEMENT(bool, HasDesc, pDesc != NULL);
SERIALISE_ELEMENT_PTR_OPT(D3D11_SHADER_RESOURCE_VIEW_DESC, Descriptor, pDesc, HasDesc);
SERIALISE_ELEMENT(ResourceId, pView, GetIDForResource(*ppSRView));
if(m_State == READING && GetResourceManager()->HasLiveResource(Resource))
{
ID3D11ShaderResourceView *ret;
D3D11_SHADER_RESOURCE_VIEW_DESC *pSRVDesc = NULL;
if(HasDesc)
pSRVDesc = &Descriptor;
ID3D11Resource *live = (ID3D11Resource*)GetResourceManager()->GetLiveResource(Resource);
WrappedID3D11Texture2D *tex2d = (WrappedID3D11Texture2D *)live;
D3D11_SHADER_RESOURCE_VIEW_DESC backbufferTypedDesc;
// need to fixup typeless backbuffer fudging, if a descriptor isn't specified then
// we need to make one to give the correct type
if(!HasDesc && WrappedID3D11Texture2D::IsAlloc(live) && tex2d->m_RealDescriptor)
{
backbufferTypedDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
if(tex2d->m_RealDescriptor->SampleDesc.Quality > 0 ||
tex2d->m_RealDescriptor->SampleDesc.Count > 1)
backbufferTypedDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
backbufferTypedDesc.Format = tex2d->m_RealDescriptor->Format;
backbufferTypedDesc.Texture2D.MipLevels = 1;
backbufferTypedDesc.Texture2D.MostDetailedMip = 0;
pSRVDesc = &backbufferTypedDesc;
}
// if we have a descriptor but it specifies DXGI_FORMAT_UNKNOWN format, that means use
// the texture's format. But as above, we fudge around the typeless backbuffer so we
// have to set the correct typed format
//
// This behaviour is documented only for render targets, but seems to be used & work for
// SRVs, so apply it here too.
if(pSRVDesc && pSRVDesc->Format == DXGI_FORMAT_UNKNOWN && WrappedID3D11Texture2D::IsAlloc(live) && tex2d->m_RealDescriptor)
{
pSRVDesc->Format = tex2d->m_RealDescriptor->Format;
}
HRESULT hr = m_pDevice->CreateShaderResourceView(GetResourceManager()->UnwrapResource(live), pSRVDesc, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11ShaderResourceView(ret, live, this);
GetResourceManager()->AddLiveResource(pView, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateShaderResourceView(
ID3D11Resource *pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
ID3D11ShaderResourceView **ppSRView)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppSRView == NULL) return m_pDevice->CreateShaderResourceView(GetResourceManager()->UnwrapResource(pResource), pDesc, NULL);
ID3D11ShaderResourceView *real = NULL;
ID3D11ShaderResourceView *wrapped = NULL;
HRESULT ret = m_pDevice->CreateShaderResourceView(GetResourceManager()->UnwrapResource(pResource), pDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11ShaderResourceView(real, pResource, this);
Chunk *chunk = NULL;
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_SRV);
Serialise_CreateShaderResourceView(pResource, pDesc, &wrapped);
chunk = scope.Get();
if(WrappedID3D11Texture1D::IsAlloc(pResource) ||
WrappedID3D11Texture2D::IsAlloc(pResource) ||
WrappedID3D11Texture3D::IsAlloc(pResource) ||
WrappedID3D11Buffer::IsAlloc(pResource))
{
D3D11ResourceRecord *parent = GetResourceManager()->GetResourceRecord(GetIDForResource(pResource));
RDCASSERT(parent);
WrappedID3D11ShaderResourceView *view = (WrappedID3D11ShaderResourceView *)wrapped;
ResourceId id = view->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddParent(parent);
record->AddChunk(chunk);
}
else
{
RDCERR("Unexpected resource type in SRV creation");
m_DeviceRecord->AddChunk(chunk);
}
}
*ppSRView = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateUnorderedAccessView(
ID3D11Resource *pResource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
ID3D11UnorderedAccessView **ppUAView)
{
SERIALISE_ELEMENT(ResourceId, Resource, GetIDForResource(pResource));
SERIALISE_ELEMENT(bool, HasDesc, pDesc != NULL);
SERIALISE_ELEMENT_PTR_OPT(D3D11_UNORDERED_ACCESS_VIEW_DESC, Descriptor, pDesc, HasDesc);
SERIALISE_ELEMENT(ResourceId, pView, GetIDForResource(*ppUAView));
if(m_State == READING && GetResourceManager()->HasLiveResource(Resource))
{
ID3D11UnorderedAccessView *ret;
D3D11_UNORDERED_ACCESS_VIEW_DESC *pUAVDesc = NULL;
if(HasDesc)
pUAVDesc = &Descriptor;
ID3D11Resource *live = (ID3D11Resource*)GetResourceManager()->GetLiveResource(Resource);
HRESULT hr = m_pDevice->CreateUnorderedAccessView(GetResourceManager()->UnwrapResource(live), pUAVDesc, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11UnorderedAccessView(ret, live, this);
GetResourceManager()->AddLiveResource(pView, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateUnorderedAccessView(
ID3D11Resource *pResource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
ID3D11UnorderedAccessView **ppUAView)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppUAView == NULL) return m_pDevice->CreateUnorderedAccessView(GetResourceManager()->UnwrapResource(pResource), pDesc, NULL);
ID3D11UnorderedAccessView *real = NULL;
ID3D11UnorderedAccessView *wrapped = NULL;
HRESULT ret = m_pDevice->CreateUnorderedAccessView(GetResourceManager()->UnwrapResource(pResource), pDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11UnorderedAccessView(real, pResource, this);
Chunk *chunk = NULL;
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_UAV);
Serialise_CreateUnorderedAccessView(pResource, pDesc, &wrapped);
chunk = scope.Get();
if(WrappedID3D11Texture1D::IsAlloc(pResource) ||
WrappedID3D11Texture2D::IsAlloc(pResource) ||
WrappedID3D11Texture3D::IsAlloc(pResource) ||
WrappedID3D11Buffer::IsAlloc(pResource))
{
D3D11ResourceRecord *parent = GetResourceManager()->GetResourceRecord(GetIDForResource(pResource));
RDCASSERT(parent);
WrappedID3D11UnorderedAccessView *view = (WrappedID3D11UnorderedAccessView *)wrapped;
ResourceId id = view->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddParent(parent);
record->AddChunk(chunk);
}
else
{
RDCERR("Unexpected resource type in UAV creation");
m_DeviceRecord->AddChunk(chunk);
}
}
*ppUAView = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateRenderTargetView(
ID3D11Resource *pResource,
const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
ID3D11RenderTargetView **ppRTView)
{
SERIALISE_ELEMENT(ResourceId, Resource, GetIDForResource(pResource));
SERIALISE_ELEMENT(bool, HasDesc, pDesc != NULL);
SERIALISE_ELEMENT_PTR_OPT(D3D11_RENDER_TARGET_VIEW_DESC, Descriptor, pDesc, HasDesc);
SERIALISE_ELEMENT(ResourceId, pView, GetIDForResource(*ppRTView));
if(m_State == READING && GetResourceManager()->HasLiveResource(Resource))
{
ID3D11RenderTargetView *ret;
D3D11_RENDER_TARGET_VIEW_DESC *pRTVDesc = NULL;
if(HasDesc)
pRTVDesc = &Descriptor;
ID3D11Resource *live = (ID3D11Resource *)GetResourceManager()->GetLiveResource(Resource);
WrappedID3D11Texture2D *tex2d = (WrappedID3D11Texture2D *)live;
D3D11_RENDER_TARGET_VIEW_DESC backbufferTypedDesc;
// need to fixup typeless backbuffer fudging, if a descriptor isn't specified then
// we need to make one to give the correct type
if(!HasDesc && WrappedID3D11Texture2D::IsAlloc(live) && tex2d->m_RealDescriptor)
{
backbufferTypedDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
if(tex2d->m_RealDescriptor->SampleDesc.Quality > 0 ||
tex2d->m_RealDescriptor->SampleDesc.Count > 1)
backbufferTypedDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
backbufferTypedDesc.Format = tex2d->m_RealDescriptor->Format;
backbufferTypedDesc.Texture2D.MipSlice = 0;
pRTVDesc = &backbufferTypedDesc;
}
// if we have a descriptor but it specifies DXGI_FORMAT_UNKNOWN format, that means use
// the texture's format. But as above, we fudge around the typeless backbuffer so we
// have to set the correct typed format
if(pRTVDesc && pRTVDesc->Format == DXGI_FORMAT_UNKNOWN && WrappedID3D11Texture2D::IsAlloc(live) && tex2d->m_RealDescriptor)
{
pRTVDesc->Format = tex2d->m_RealDescriptor->Format;
}
HRESULT hr = m_pDevice->CreateRenderTargetView(GetResourceManager()->UnwrapResource(live), pRTVDesc, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11RenderTargetView(ret, live, this);
GetResourceManager()->AddLiveResource(pView, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateRenderTargetView(
ID3D11Resource *pResource,
const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
ID3D11RenderTargetView **ppRTView)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppRTView == NULL) return m_pDevice->CreateRenderTargetView(GetResourceManager()->UnwrapResource(pResource), pDesc, NULL);
ID3D11RenderTargetView *real = NULL;
ID3D11RenderTargetView *wrapped = NULL;
HRESULT ret = m_pDevice->CreateRenderTargetView(GetResourceManager()->UnwrapResource(pResource), pDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11RenderTargetView(real, pResource, this);
Chunk *chunk = NULL;
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_RTV);
Serialise_CreateRenderTargetView(pResource, pDesc, &wrapped);
chunk = scope.Get();
if(WrappedID3D11Texture1D::IsAlloc(pResource) ||
WrappedID3D11Texture2D::IsAlloc(pResource) ||
WrappedID3D11Texture3D::IsAlloc(pResource) ||
WrappedID3D11Buffer::IsAlloc(pResource))
{
D3D11ResourceRecord *parent = GetResourceManager()->GetResourceRecord(GetIDForResource(pResource));
RDCASSERT(parent);
WrappedID3D11RenderTargetView *view = (WrappedID3D11RenderTargetView *)wrapped;
ResourceId id = view->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddParent(parent);
record->AddChunk(chunk);
}
else
{
RDCERR("Unexpected resource type in RTV creation");
m_DeviceRecord->AddChunk(chunk);
}
}
*ppRTView = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateDepthStencilView(
ID3D11Resource *pResource,
const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
ID3D11DepthStencilView **ppDepthStencilView)
{
SERIALISE_ELEMENT(ResourceId, Resource, GetIDForResource(pResource));
SERIALISE_ELEMENT(bool, HasDesc, pDesc != NULL);
SERIALISE_ELEMENT_PTR_OPT(D3D11_DEPTH_STENCIL_VIEW_DESC, Descriptor, pDesc, HasDesc);
SERIALISE_ELEMENT(ResourceId, pView, GetIDForResource(*ppDepthStencilView));
if(m_State == READING && GetResourceManager()->HasLiveResource(Resource))
{
ID3D11DepthStencilView *ret;
ID3D11Resource *live = (ID3D11Resource*)GetResourceManager()->GetLiveResource(Resource);
pDesc = NULL;
if(HasDesc) pDesc = &Descriptor;
HRESULT hr = m_pDevice->CreateDepthStencilView(GetResourceManager()->UnwrapResource(live), pDesc, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11DepthStencilView(ret, live, this);
GetResourceManager()->AddLiveResource(pView, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateDepthStencilView(
ID3D11Resource *pResource,
const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
ID3D11DepthStencilView **ppDepthStencilView)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppDepthStencilView == NULL) return m_pDevice->CreateDepthStencilView(GetResourceManager()->UnwrapResource(pResource), pDesc, NULL);
ID3D11DepthStencilView *real = NULL;
ID3D11DepthStencilView *wrapped = NULL;
HRESULT ret = m_pDevice->CreateDepthStencilView(GetResourceManager()->UnwrapResource(pResource), pDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11DepthStencilView(real, pResource, this);
Chunk *chunk = NULL;
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_DSV);
Serialise_CreateDepthStencilView(pResource, pDesc, &wrapped);
chunk = scope.Get();
if(WrappedID3D11Texture1D::IsAlloc(pResource) ||
WrappedID3D11Texture2D::IsAlloc(pResource) ||
WrappedID3D11Texture3D::IsAlloc(pResource) ||
WrappedID3D11Buffer::IsAlloc(pResource))
{
D3D11ResourceRecord *parent = GetResourceManager()->GetResourceRecord(GetIDForResource(pResource));
RDCASSERT(parent);
WrappedID3D11DepthStencilView *view = (WrappedID3D11DepthStencilView *)wrapped;
ResourceId id = view->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddParent(parent);
record->AddChunk(chunk);
}
else
{
RDCERR("Unexpected resource type in DSV creation");
m_DeviceRecord->AddChunk(chunk);
}
}
*ppDepthStencilView = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateInputLayout(
const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
UINT NumElements,
const void *pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D11InputLayout **ppInputLayout)
{
SERIALISE_ELEMENT(uint32_t, NumElems, NumElements);
D3D11_INPUT_ELEMENT_DESC *layouts = new D3D11_INPUT_ELEMENT_DESC[NumElems];
for(UINT i=0; i < NumElems; i++)
{
SERIALISE_ELEMENT(D3D11_INPUT_ELEMENT_DESC, layout, pInputElementDescs[i]);
layouts[i] = layout;
}
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, pShaderBytecodeWithInputSignature, BytecodeLength);
SERIALISE_ELEMENT(ResourceId, pLayout, GetIDForResource(*ppInputLayout));
ID3D11InputLayout *ret = NULL;
if(m_State >= WRITING)
{
ret = *ppInputLayout;
}
else if(m_State == READING)
{
HRESULT hr = m_pDevice->CreateInputLayout(layouts, NumElems, ShaderBytecode, (size_t)BytecodeLen, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11InputLayout(ret, this);
GetResourceManager()->AddLiveResource(pLayout, ret);
}
vector<D3D11_INPUT_ELEMENT_DESC> descvec(layouts, layouts+NumElems);
m_LayoutDescs[ret] = descvec;
if(BytecodeLen > 0 && ShaderBytecode)
m_LayoutShaders[ret] = new WrappedShader(GetIDForResource(ret), ShaderBytecode, BytecodeLen);
SAFE_DELETE_ARRAY(ShaderBytecode);
}
SAFE_DELETE_ARRAY(layouts);
return true;
}
HRESULT WrappedID3D11Device::CreateInputLayout(
const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
UINT NumElements,
const void *pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D11InputLayout **ppInputLayout)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppInputLayout == NULL) return m_pDevice->CreateInputLayout(pInputElementDescs, NumElements, pShaderBytecodeWithInputSignature, BytecodeLength, NULL);
ID3D11InputLayout *real = NULL;
ID3D11InputLayout *wrapped = NULL;
HRESULT ret = m_pDevice->CreateInputLayout(pInputElementDescs, NumElements, pShaderBytecodeWithInputSignature, BytecodeLength, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11InputLayout(real, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_INPUT_LAYOUT);
Serialise_CreateInputLayout(pInputElementDescs, NumElements, pShaderBytecodeWithInputSignature, BytecodeLength, &wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
}
*ppInputLayout = wrapped;
return ret;
}
bool WrappedID3D11Device::Serialise_CreateVertexShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11VertexShader **ppVertexShader)
{
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, (void *&)pShaderBytecode, BytecodeLength);
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(pClassLinkage));
SERIALISE_ELEMENT(ResourceId, pShader, GetIDForResource(*ppVertexShader));
if(m_State == READING)
{
ID3D11ClassLinkage *linkage = NULL;
if(GetResourceManager()->HasLiveResource(pLinkage))
linkage = UNWRAP(WrappedID3D11ClassLinkage, (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage));
ID3D11VertexShader *ret;
HRESULT hr = m_pDevice->CreateVertexShader(ShaderBytecode, (size_t)BytecodeLen, linkage, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Shader<ID3D11VertexShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
GetResourceManager()->AddLiveResource(pShader, ret);
}
SAFE_DELETE_ARRAY(ShaderBytecode);
}
return true;
}
HRESULT WrappedID3D11Device::CreateVertexShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11VertexShader **ppVertexShader)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppVertexShader == NULL) return m_pDevice->CreateVertexShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), NULL);
ID3D11VertexShader *real = NULL;
ID3D11VertexShader *wrapped = NULL;
HRESULT ret = m_pDevice->CreateVertexShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Shader<ID3D11VertexShader>(real, (const byte *)pShaderBytecode, BytecodeLength, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_VERTEX_SHADER);
Serialise_CreateVertexShader(pShaderBytecode, BytecodeLength, pClassLinkage, &wrapped);
WrappedID3D11Shader<ID3D11VertexShader> *sh = (WrappedID3D11Shader<ID3D11VertexShader> *)wrapped;
ResourceId id = sh->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
else
{
WrappedID3D11Shader<ID3D11VertexShader> *w = (WrappedID3D11Shader<ID3D11VertexShader> *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppVertexShader = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateGeometryShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11GeometryShader **ppGeometryShader)
{
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, pShaderBytecode, BytecodeLength);
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(pClassLinkage));
SERIALISE_ELEMENT(ResourceId, pShader, GetIDForResource(*ppGeometryShader));
if(m_State == READING)
{
ID3D11ClassLinkage *linkage = NULL;
if(GetResourceManager()->HasLiveResource(pLinkage))
linkage = UNWRAP(WrappedID3D11ClassLinkage, (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage));
ID3D11GeometryShader *ret;
HRESULT hr = m_pDevice->CreateGeometryShader(ShaderBytecode, (size_t)BytecodeLen, linkage, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Shader<ID3D11GeometryShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
GetResourceManager()->AddLiveResource(pShader, ret);
}
SAFE_DELETE_ARRAY(ShaderBytecode);
}
return true;
}
HRESULT WrappedID3D11Device::CreateGeometryShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11GeometryShader **ppGeometryShader)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppGeometryShader == NULL) return m_pDevice->CreateGeometryShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), NULL);
ID3D11GeometryShader *real = NULL;
ID3D11GeometryShader *wrapped = NULL;
HRESULT ret = m_pDevice->CreateGeometryShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Shader<ID3D11GeometryShader>(real, (const byte *)pShaderBytecode, BytecodeLength, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_GEOMETRY_SHADER);
Serialise_CreateGeometryShader(pShaderBytecode, BytecodeLength, pClassLinkage, &wrapped);
WrappedID3D11Shader<ID3D11GeometryShader> *sh = (WrappedID3D11Shader<ID3D11GeometryShader> *)wrapped;
ResourceId id = sh->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
else
{
WrappedID3D11Shader<ID3D11GeometryShader> *w = (WrappedID3D11Shader<ID3D11GeometryShader> *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppGeometryShader = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateGeometryShaderWithStreamOutput(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
UINT NumEntries,
const UINT *pBufferStrides,
UINT NumStrides,
UINT RasterizedStream,
ID3D11ClassLinkage *pClassLinkage,
ID3D11GeometryShader **ppGeometryShader)
{
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, pShaderBytecode, BytecodeLength);
SERIALISE_ELEMENT(uint32_t, numEntries, NumEntries);
SERIALISE_ELEMENT_ARR(D3D11_SO_DECLARATION_ENTRY, SODecl, pSODeclaration, numEntries);
SERIALISE_ELEMENT(uint32_t, numStrides, NumStrides);
SERIALISE_ELEMENT_ARR(uint32_t, BufStrides, pBufferStrides, numStrides);
SERIALISE_ELEMENT(uint32_t, RastStream, RasterizedStream);
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(pClassLinkage));
SERIALISE_ELEMENT(ResourceId, pShader, GetIDForResource(*ppGeometryShader));
if(m_State == READING)
{
ID3D11ClassLinkage *linkage = NULL;
if(GetResourceManager()->HasLiveResource(pLinkage))
linkage = UNWRAP(WrappedID3D11ClassLinkage, (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage));
ID3D11GeometryShader *ret;
HRESULT hr = m_pDevice->CreateGeometryShaderWithStreamOutput(ShaderBytecode, (size_t)BytecodeLen,
SODecl, numEntries, numStrides == 0 ? NULL : BufStrides, numStrides, RastStream, linkage, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Shader<ID3D11GeometryShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
GetResourceManager()->AddLiveResource(pShader, ret);
}
SAFE_DELETE_ARRAY(ShaderBytecode);
}
SAFE_DELETE_ARRAY(SODecl);
SAFE_DELETE_ARRAY(BufStrides);
return true;
}
HRESULT WrappedID3D11Device::CreateGeometryShaderWithStreamOutput(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
UINT NumEntries,
const UINT *pBufferStrides,
UINT NumStrides,
UINT RasterizedStream,
ID3D11ClassLinkage *pClassLinkage,
ID3D11GeometryShader **ppGeometryShader)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppGeometryShader == NULL) return m_pDevice->CreateGeometryShaderWithStreamOutput(pShaderBytecode, BytecodeLength, pSODeclaration,
NumEntries, pBufferStrides, NumStrides, RasterizedStream,
UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), NULL);
ID3D11GeometryShader *real = NULL;
ID3D11GeometryShader *wrapped = NULL;
HRESULT ret = m_pDevice->CreateGeometryShaderWithStreamOutput(pShaderBytecode, BytecodeLength, pSODeclaration,
NumEntries, pBufferStrides, NumStrides, RasterizedStream,
UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Shader<ID3D11GeometryShader>(real, (const byte *)pShaderBytecode, BytecodeLength, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_GEOMETRY_SHADER_WITH_SO);
Serialise_CreateGeometryShaderWithStreamOutput(pShaderBytecode, BytecodeLength, pSODeclaration, NumEntries,
pBufferStrides, NumStrides, RasterizedStream, pClassLinkage, &wrapped);
WrappedID3D11Shader<ID3D11GeometryShader> *sh = (WrappedID3D11Shader<ID3D11GeometryShader> *)wrapped;
ResourceId id = sh->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
else
{
WrappedID3D11Shader<ID3D11GeometryShader> *w = (WrappedID3D11Shader<ID3D11GeometryShader> *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppGeometryShader = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreatePixelShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11PixelShader **ppPixelShader)
{
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, pShaderBytecode, BytecodeLength);
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(pClassLinkage));
SERIALISE_ELEMENT(ResourceId, pShader, GetIDForResource(*ppPixelShader));
if(m_State == READING)
{
ID3D11ClassLinkage *linkage = NULL;
if(GetResourceManager()->HasLiveResource(pLinkage))
linkage = UNWRAP(WrappedID3D11ClassLinkage, (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage));
ID3D11PixelShader *ret;
HRESULT hr = m_pDevice->CreatePixelShader(ShaderBytecode, (size_t)BytecodeLen, linkage, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Shader<ID3D11PixelShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
GetResourceManager()->AddLiveResource(pShader, ret);
}
SAFE_DELETE_ARRAY(ShaderBytecode);
}
return true;
}
HRESULT WrappedID3D11Device::CreatePixelShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11PixelShader **ppPixelShader)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppPixelShader == NULL) return m_pDevice->CreatePixelShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), NULL);
ID3D11PixelShader *real = NULL;
ID3D11PixelShader *wrapped = NULL;
HRESULT ret = m_pDevice->CreatePixelShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Shader<ID3D11PixelShader>(real, (const byte *)pShaderBytecode, BytecodeLength, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_PIXEL_SHADER);
Serialise_CreatePixelShader(pShaderBytecode, BytecodeLength, pClassLinkage, &wrapped);
WrappedID3D11Shader<ID3D11PixelShader> *sh = (WrappedID3D11Shader<ID3D11PixelShader> *)wrapped;
ResourceId id = sh->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
else
{
WrappedID3D11Shader<ID3D11PixelShader> *w = (WrappedID3D11Shader<ID3D11PixelShader> *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppPixelShader = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateHullShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11HullShader **ppHullShader)
{
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, pShaderBytecode, BytecodeLength);
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(pClassLinkage));
SERIALISE_ELEMENT(ResourceId, pShader, GetIDForResource(*ppHullShader));
if(m_State == READING)
{
ID3D11ClassLinkage *linkage = NULL;
if(GetResourceManager()->HasLiveResource(pLinkage))
linkage = UNWRAP(WrappedID3D11ClassLinkage, (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage));
ID3D11HullShader *ret;
HRESULT hr = m_pDevice->CreateHullShader(ShaderBytecode, (size_t)BytecodeLen, linkage, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Shader<ID3D11HullShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
GetResourceManager()->AddLiveResource(pShader, ret);
}
SAFE_DELETE_ARRAY(ShaderBytecode);
}
return true;
}
HRESULT WrappedID3D11Device::CreateHullShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11HullShader **ppHullShader)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppHullShader == NULL) return m_pDevice->CreateHullShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), NULL);
ID3D11HullShader *real = NULL;
ID3D11HullShader *wrapped = NULL;
HRESULT ret = m_pDevice->CreateHullShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Shader<ID3D11HullShader>(real, (const byte *)pShaderBytecode, BytecodeLength, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_HULL_SHADER);
Serialise_CreateHullShader(pShaderBytecode, BytecodeLength, pClassLinkage, &wrapped);
WrappedID3D11Shader<ID3D11HullShader> *sh = (WrappedID3D11Shader<ID3D11HullShader> *)wrapped;
ResourceId id = sh->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
else
{
WrappedID3D11Shader<ID3D11HullShader> *w = (WrappedID3D11Shader<ID3D11HullShader> *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppHullShader = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateDomainShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11DomainShader **ppDomainShader)
{
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, pShaderBytecode, BytecodeLength);
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(pClassLinkage));
SERIALISE_ELEMENT(ResourceId, pShader, GetIDForResource(*ppDomainShader));
if(m_State == READING)
{
ID3D11ClassLinkage *linkage = NULL;
if(GetResourceManager()->HasLiveResource(pLinkage))
linkage = UNWRAP(WrappedID3D11ClassLinkage, (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage));
ID3D11DomainShader *ret;
HRESULT hr = m_pDevice->CreateDomainShader(ShaderBytecode, (size_t)BytecodeLen, linkage, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Shader<ID3D11DomainShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
GetResourceManager()->AddLiveResource(pShader, ret);
}
SAFE_DELETE_ARRAY(ShaderBytecode);
}
return true;
}
HRESULT WrappedID3D11Device::CreateDomainShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11DomainShader **ppDomainShader)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppDomainShader == NULL) return m_pDevice->CreateDomainShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), NULL);
ID3D11DomainShader *real = NULL;
ID3D11DomainShader *wrapped = NULL;
HRESULT ret = m_pDevice->CreateDomainShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Shader<ID3D11DomainShader>(real, (const byte *)pShaderBytecode, BytecodeLength, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_DOMAIN_SHADER);
Serialise_CreateDomainShader(pShaderBytecode, BytecodeLength, pClassLinkage, &wrapped);
WrappedID3D11Shader<ID3D11DomainShader> *sh = (WrappedID3D11Shader<ID3D11DomainShader> *)wrapped;
ResourceId id = sh->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
else
{
WrappedID3D11Shader<ID3D11DomainShader> *w = (WrappedID3D11Shader<ID3D11DomainShader> *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppDomainShader = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateComputeShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11ComputeShader **ppComputeShader)
{
SERIALISE_ELEMENT(uint32_t, BytecodeLen, (uint32_t)BytecodeLength);
SERIALISE_ELEMENT_BUF(byte *, ShaderBytecode, pShaderBytecode, BytecodeLength);
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(pClassLinkage));
SERIALISE_ELEMENT(ResourceId, pShader, GetIDForResource(*ppComputeShader));
if(m_State == READING)
{
ID3D11ClassLinkage *linkage = NULL;
if(GetResourceManager()->HasLiveResource(pLinkage))
linkage = UNWRAP(WrappedID3D11ClassLinkage, (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage));
ID3D11ComputeShader *ret;
HRESULT hr = m_pDevice->CreateComputeShader(ShaderBytecode, (size_t)BytecodeLen, linkage, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Shader<ID3D11ComputeShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
GetResourceManager()->AddLiveResource(pShader, ret);
}
SAFE_DELETE_ARRAY(ShaderBytecode);
}
return true;
}
HRESULT WrappedID3D11Device::CreateComputeShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11ComputeShader **ppComputeShader)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppComputeShader == NULL) return m_pDevice->CreateComputeShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), NULL);
ID3D11ComputeShader *real = NULL;
ID3D11ComputeShader *wrapped = NULL;
HRESULT ret = m_pDevice->CreateComputeShader(pShaderBytecode, BytecodeLength, UNWRAP(WrappedID3D11ClassLinkage, pClassLinkage), &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Shader<ID3D11ComputeShader>(real, (const byte *)pShaderBytecode, BytecodeLength, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_COMPUTE_SHADER);
Serialise_CreateComputeShader(pShaderBytecode, BytecodeLength, pClassLinkage, &wrapped);
WrappedID3D11Shader<ID3D11ComputeShader> *sh = (WrappedID3D11Shader<ID3D11ComputeShader> *)wrapped;
ResourceId id = sh->GetResourceID();
RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->Length = 0;
record->AddChunk(scope.Get());
}
else
{
WrappedID3D11Shader<ID3D11ComputeShader> *w = (WrappedID3D11Shader<ID3D11ComputeShader> *)wrapped;
GetResourceManager()->AddLiveResource(w->GetResourceID(), wrapped);
}
*ppComputeShader = wrapped;
}
return ret;
}
// Class Linkage 'fake' interfaces
bool WrappedID3D11Device::Serialise_CreateClassInstance(LPCSTR pClassTypeName,
UINT ConstantBufferOffset, UINT ConstantVectorOffset,
UINT TextureOffset, UINT SamplerOffset,
WrappedID3D11ClassLinkage *linkage, ID3D11ClassInstance *inst)
{
string name = pClassTypeName ? pClassTypeName : "";
m_pSerialiser->Serialise("name", name);
SERIALISE_ELEMENT(UINT, cbOffset, ConstantBufferOffset);
SERIALISE_ELEMENT(UINT, cvOffset, ConstantVectorOffset);
SERIALISE_ELEMENT(UINT, texOffset, TextureOffset);
SERIALISE_ELEMENT(UINT, sampOffset, SamplerOffset);
SERIALISE_ELEMENT(ResourceId, pLinkage, linkage->GetResourceID());
SERIALISE_ELEMENT(ResourceId, instance, GetIDForResource(inst));
if(m_State == READING && GetResourceManager()->HasLiveResource(pLinkage))
{
ID3D11ClassLinkage *wrappedLink = (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage);
ID3D11ClassLinkage *realLink = UNWRAP(WrappedID3D11ClassLinkage, wrappedLink);
ID3D11ClassInstance *real = NULL;
ID3D11ClassInstance *wrapped = NULL;
HRESULT hr = realLink->CreateClassInstance(name.c_str(), cbOffset, cvOffset, texOffset, sampOffset, &real);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
wrapped = new WrappedID3D11ClassInstance(real, wrappedLink, this);
GetResourceManager()->AddLiveResource(instance, wrapped);
}
}
return true;
}
ID3D11ClassInstance *WrappedID3D11Device::CreateClassInstance(LPCSTR pClassTypeName,
UINT ConstantBufferOffset, UINT ConstantVectorOffset,
UINT TextureOffset, UINT SamplerOffset,
WrappedID3D11ClassLinkage *linkage, ID3D11ClassInstance *inst)
{
ID3D11ClassInstance *wrapped = NULL;
if(m_State >= WRITING)
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11ClassInstance(inst, linkage, this);
{
SCOPED_SERIALISE_CONTEXT(CREATE_CLASS_INSTANCE);
Serialise_CreateClassInstance(pClassTypeName, ConstantBufferOffset, ConstantVectorOffset, TextureOffset, SamplerOffset, linkage, wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
return wrapped;
}
return inst;
}
bool WrappedID3D11Device::Serialise_GetClassInstance(LPCSTR pClassInstanceName, UINT InstanceIndex,
WrappedID3D11ClassLinkage *linkage, ID3D11ClassInstance *inst)
{
string name = pClassInstanceName ? pClassInstanceName : "";
m_pSerialiser->Serialise("name", name);
SERIALISE_ELEMENT(UINT, idx, InstanceIndex);
SERIALISE_ELEMENT(ResourceId, pLinkage, linkage->GetResourceID());
SERIALISE_ELEMENT(ResourceId, instance, GetIDForResource(inst));
if(m_State == READING && GetResourceManager()->HasLiveResource(pLinkage))
{
ID3D11ClassLinkage *wrappedLink = (ID3D11ClassLinkage *)GetResourceManager()->GetLiveResource(pLinkage);
ID3D11ClassLinkage *realLink = UNWRAP(WrappedID3D11ClassLinkage, wrappedLink);
ID3D11ClassInstance *real = NULL;
ID3D11ClassInstance *wrapped = NULL;
HRESULT hr = realLink->GetClassInstance(name.c_str(), idx, &real);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
wrapped = new WrappedID3D11ClassInstance(real, wrappedLink, this);
GetResourceManager()->AddLiveResource(instance, wrapped);
}
}
return true;
}
ID3D11ClassInstance *WrappedID3D11Device::GetClassInstance(LPCSTR pClassInstanceName, UINT InstanceIndex,
WrappedID3D11ClassLinkage *linkage, ID3D11ClassInstance *inst)
{
ID3D11ClassInstance *wrapped = NULL;
if(m_State >= WRITING)
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11ClassInstance(inst, linkage, this);
{
SCOPED_SERIALISE_CONTEXT(GET_CLASS_INSTANCE);
Serialise_GetClassInstance(pClassInstanceName, InstanceIndex, linkage, wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
return wrapped;
}
return inst;
}
bool WrappedID3D11Device::Serialise_CreateClassLinkage(
ID3D11ClassLinkage **ppLinkage)
{
SERIALISE_ELEMENT(ResourceId, pLinkage, GetIDForResource(*ppLinkage));
if(m_State == READING)
{
ID3D11ClassLinkage *ret;
HRESULT hr = m_pDevice->CreateClassLinkage(&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11ClassLinkage(ret, this);
GetResourceManager()->AddLiveResource(pLinkage, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateClassLinkage(
ID3D11ClassLinkage **ppLinkage)
{
// get 'real' return value for NULL parameter
if(ppLinkage == NULL) return m_pDevice->CreateClassLinkage(NULL);
ID3D11ClassLinkage *real = NULL;
ID3D11ClassLinkage *wrapped = NULL;
HRESULT ret = m_pDevice->CreateClassLinkage(&real);
if(SUCCEEDED(ret) && m_State >= WRITING)
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11ClassLinkage(real, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_CLASS_LINKAGE);
Serialise_CreateClassLinkage(&wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
*ppLinkage = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateBlendState(
const D3D11_BLEND_DESC *pBlendStateDesc,
ID3D11BlendState **ppBlendState)
{
SERIALISE_ELEMENT_PTR(D3D11_BLEND_DESC, Descriptor, pBlendStateDesc);
SERIALISE_ELEMENT(ResourceId, State, GetIDForResource(*ppBlendState));
if(m_State == READING)
{
ID3D11BlendState *ret;
HRESULT hr = m_pDevice->CreateBlendState(&Descriptor, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
if(GetResourceManager()->HasWrapper(ret))
{
ret = (ID3D11BlendState *)GetResourceManager()->GetWrapper(ret);
ret->AddRef();
GetResourceManager()->AddLiveResource(State, ret);
}
else
{
ret = new WrappedID3D11BlendState(ret, this);
GetResourceManager()->AddLiveResource(State, ret);
}
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateBlendState(
const D3D11_BLEND_DESC *pBlendStateDesc,
ID3D11BlendState **ppBlendState)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppBlendState == NULL) return m_pDevice->CreateBlendState(pBlendStateDesc, NULL);
ID3D11BlendState *real = NULL;
HRESULT ret = m_pDevice->CreateBlendState(pBlendStateDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
// duplicate states can be returned, if Create is called with a previous descriptor
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
*ppBlendState = (ID3D11BlendState *)GetResourceManager()->GetWrapper(real);
(*ppBlendState)->AddRef();
return ret;
}
ID3D11BlendState *wrapped = new WrappedID3D11BlendState(real, this);
CachedObjectsGarbageCollect();
{
RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
wrapped->AddRef();
InternalRef();
m_CachedStateObjects.insert(wrapped);
}
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_BLEND_STATE);
Serialise_CreateBlendState(pBlendStateDesc, &wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
*ppBlendState = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateDepthStencilState(
const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
ID3D11DepthStencilState **ppDepthStencilState)
{
SERIALISE_ELEMENT_PTR(D3D11_DEPTH_STENCIL_DESC, Descriptor, pDepthStencilDesc);
SERIALISE_ELEMENT(ResourceId, State, GetIDForResource(*ppDepthStencilState));
if(m_State == READING)
{
ID3D11DepthStencilState *ret;
HRESULT hr = m_pDevice->CreateDepthStencilState(&Descriptor, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11DepthStencilState(ret, this);
GetResourceManager()->AddLiveResource(State, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateDepthStencilState(
const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
ID3D11DepthStencilState **ppDepthStencilState)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppDepthStencilState == NULL) return m_pDevice->CreateDepthStencilState(pDepthStencilDesc, NULL);
ID3D11DepthStencilState *real = NULL;
HRESULT ret = m_pDevice->CreateDepthStencilState(pDepthStencilDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
// duplicate states can be returned, if Create is called with a previous descriptor
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
*ppDepthStencilState = (ID3D11DepthStencilState *)GetResourceManager()->GetWrapper(real);
(*ppDepthStencilState)->AddRef();
return ret;
}
ID3D11DepthStencilState *wrapped = new WrappedID3D11DepthStencilState(real, this);
CachedObjectsGarbageCollect();
{
RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
wrapped->AddRef();
InternalRef();
m_CachedStateObjects.insert(wrapped);
}
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_DEPTHSTENCIL_STATE);
Serialise_CreateDepthStencilState(pDepthStencilDesc, &wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
*ppDepthStencilState = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateRasterizerState(
const D3D11_RASTERIZER_DESC *pRasterizerDesc,
ID3D11RasterizerState **ppRasterizerState)
{
SERIALISE_ELEMENT_PTR(D3D11_RASTERIZER_DESC, Descriptor, pRasterizerDesc);
SERIALISE_ELEMENT(ResourceId, State, GetIDForResource(*ppRasterizerState));
if(m_State == READING)
{
ID3D11RasterizerState *ret;
HRESULT hr = m_pDevice->CreateRasterizerState(&Descriptor, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11RasterizerState(ret, this);
GetResourceManager()->AddLiveResource(State, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateRasterizerState(
const D3D11_RASTERIZER_DESC *pRasterizerDesc,
ID3D11RasterizerState **ppRasterizerState)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppRasterizerState == NULL) return m_pDevice->CreateRasterizerState(pRasterizerDesc, NULL);
ID3D11RasterizerState *real = NULL;
HRESULT ret = m_pDevice->CreateRasterizerState(pRasterizerDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
// duplicate states can be returned, if Create is called with a previous descriptor
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
*ppRasterizerState = (ID3D11RasterizerState *)GetResourceManager()->GetWrapper(real);
(*ppRasterizerState)->AddRef();
return ret;
}
ID3D11RasterizerState *wrapped = new WrappedID3D11RasterizerState(real, this);
CachedObjectsGarbageCollect();
{
RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
wrapped->AddRef();
InternalRef();
m_CachedStateObjects.insert(wrapped);
}
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_RASTER_STATE);
Serialise_CreateRasterizerState(pRasterizerDesc, &wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
*ppRasterizerState = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateSamplerState(
const D3D11_SAMPLER_DESC *pSamplerDesc,
ID3D11SamplerState **ppSamplerState)
{
SERIALISE_ELEMENT_PTR(D3D11_SAMPLER_DESC, Descriptor, pSamplerDesc);
SERIALISE_ELEMENT(ResourceId, State, GetIDForResource(*ppSamplerState));
if(m_State == READING)
{
ID3D11SamplerState *ret;
HRESULT hr = m_pDevice->CreateSamplerState(&Descriptor, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11SamplerState(ret, this);
GetResourceManager()->AddLiveResource(State, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateSamplerState(
const D3D11_SAMPLER_DESC *pSamplerDesc,
ID3D11SamplerState **ppSamplerState)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppSamplerState == NULL) return m_pDevice->CreateSamplerState(pSamplerDesc, NULL);
ID3D11SamplerState *real = NULL;
HRESULT ret = m_pDevice->CreateSamplerState(pSamplerDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
// duplicate states can be returned, if Create is called with a previous descriptor
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
*ppSamplerState = (ID3D11SamplerState *)GetResourceManager()->GetWrapper(real);
(*ppSamplerState)->AddRef();
return ret;
}
ID3D11SamplerState *wrapped = new WrappedID3D11SamplerState(real, this);
CachedObjectsGarbageCollect();
{
RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
wrapped->AddRef();
InternalRef();
m_CachedStateObjects.insert(wrapped);
}
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_SAMPLER_STATE);
Serialise_CreateSamplerState(pSamplerDesc, &wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
*ppSamplerState = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateQuery(
const D3D11_QUERY_DESC *pQueryDesc,
ID3D11Query **ppQuery)
{
SERIALISE_ELEMENT_PTR(D3D11_QUERY_DESC, Descriptor, pQueryDesc);
SERIALISE_ELEMENT(ResourceId, Query, GetIDForResource(*ppQuery));
if(m_State == READING)
{
ID3D11Query *ret;
HRESULT hr = m_pDevice->CreateQuery(&Descriptor, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Query(ret, this);
GetResourceManager()->AddLiveResource(Query, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateQuery(
const D3D11_QUERY_DESC *pQueryDesc,
ID3D11Query **ppQuery)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppQuery == NULL) return m_pDevice->CreateQuery(pQueryDesc, NULL);
ID3D11Query *real = NULL;
HRESULT ret = m_pDevice->CreateQuery(pQueryDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
*ppQuery = new WrappedID3D11Query(real, this);
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreatePredicate(
const D3D11_QUERY_DESC *pPredicateDesc,
ID3D11Predicate **ppPredicate)
{
SERIALISE_ELEMENT_PTR(D3D11_QUERY_DESC, Descriptor, pPredicateDesc);
SERIALISE_ELEMENT(ResourceId, Predicate, GetIDForResource(*ppPredicate));
if(m_State == READING)
{
ID3D11Predicate *ret;
HRESULT hr = m_pDevice->CreatePredicate(&Descriptor, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Predicate(ret, this);
GetResourceManager()->AddLiveResource(Predicate, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreatePredicate(
const D3D11_QUERY_DESC *pPredicateDesc,
ID3D11Predicate **ppPredicate)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppPredicate == NULL) return m_pDevice->CreatePredicate(pPredicateDesc, NULL);
ID3D11Predicate *real = NULL;
ID3D11Predicate *wrapped = NULL;
HRESULT ret = m_pDevice->CreatePredicate(pPredicateDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
wrapped = new WrappedID3D11Predicate(real, this);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(CREATE_PREDICATE);
Serialise_CreatePredicate(pPredicateDesc, &wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
*ppPredicate = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateCounter(
const D3D11_COUNTER_DESC *pCounterDesc,
ID3D11Counter **ppCounter)
{
SERIALISE_ELEMENT_PTR(D3D11_COUNTER_DESC, Descriptor, pCounterDesc);
SERIALISE_ELEMENT(ResourceId, Counter, GetIDForResource(*ppCounter));
if(m_State == READING)
{
ID3D11Counter *ret;
HRESULT hr = m_pDevice->CreateCounter(&Descriptor, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Counter(ret, this);
GetResourceManager()->AddLiveResource(Counter, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateCounter(
const D3D11_COUNTER_DESC *pCounterDesc,
ID3D11Counter **ppCounter)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppCounter == NULL) return m_pDevice->CreateCounter(pCounterDesc, NULL);
ID3D11Counter *real = NULL;
HRESULT ret = m_pDevice->CreateCounter(pCounterDesc, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
*ppCounter = new WrappedID3D11Counter(real, this);
}
return ret;
}
bool WrappedID3D11Device::Serialise_CreateDeferredContext(
const UINT ContextFlags,
ID3D11DeviceContext **ppDeferredContext)
{
SERIALISE_ELEMENT(uint32_t, Flags, ContextFlags);
SERIALISE_ELEMENT(ResourceId, Context, GetIDForResource(*ppDeferredContext));
if(m_State == READING)
{
ID3D11DeviceContext *ret;
HRESULT hr = m_pDevice->CreateDeferredContext(Flags, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11DeviceContext(this, ret, m_pSerialiser);
AddDeferredContext((WrappedID3D11DeviceContext *)ret);
GetResourceManager()->AddLiveResource(Context, ret);
}
}
return true;
}
HRESULT WrappedID3D11Device::CreateDeferredContext(
UINT ContextFlags,
ID3D11DeviceContext **ppDeferredContext)
{
// validation, returns S_FALSE for valid params, or an error code
if(ppDeferredContext == NULL) return m_pDevice->CreateDeferredContext(ContextFlags, NULL);
ID3D11DeviceContext *real = NULL;
ID3D11DeviceContext *wrapped = NULL;
HRESULT ret = m_pDevice->CreateDeferredContext(ContextFlags, &real);
if(SUCCEEDED(ret))
{
SCOPED_LOCK(m_D3DLock);
WrappedID3D11DeviceContext *w = new WrappedID3D11DeviceContext(this, real, m_pSerialiser);
wrapped = w;
if(m_State >= WRITING)
{
AddDeferredContext(w);
SCOPED_SERIALISE_CONTEXT(CREATE_DEFERRED_CONTEXT);
Serialise_CreateDeferredContext(ContextFlags, &wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
*ppDeferredContext = wrapped;
}
return ret;
}
bool WrappedID3D11Device::Serialise_OpenSharedResource(
HANDLE hResource,
REFIID ReturnedInterface,
void **ppResource)
{
SERIALISE_ELEMENT(ResourceType, type, IdentifyTypeByPtr((IUnknown *)*ppResource));
SERIALISE_ELEMENT(ResourceId, pResource, GetIDForResource((ID3D11DeviceChild*)*ppResource));
if(type == Resource_Buffer)
{
D3D11_BUFFER_DESC desc;
RDCEraseEl(desc);
if(m_State >= WRITING)
{
ID3D11Buffer *buf = (ID3D11Buffer *)*ppResource;
buf->GetDesc(&desc);
}
SERIALISE_ELEMENT(D3D11_BUFFER_DESC, Descriptor, desc);
char *dummy = new char[Descriptor.ByteWidth];
SERIALISE_ELEMENT_BUF(byte *, InitialData, dummy, Descriptor.ByteWidth);
delete[] dummy;
uint64_t offs = m_pSerialiser->GetOffset()-Descriptor.ByteWidth;
RDCASSERT((offs%16)==0);
if(m_State >= WRITING)
{
RDCASSERT(GetResourceManager()->GetResourceRecord(pResource) == NULL);
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(pResource);
record->SetDataOffset(offs);
record->DataInSerialiser = true;
record->Length = Descriptor.ByteWidth;
}
if(m_State == READING)
{
ID3D11Buffer *ret;
HRESULT hr = S_OK;
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = InitialData;
data.SysMemPitch = Descriptor.ByteWidth;
data.SysMemSlicePitch = Descriptor.ByteWidth;
hr = m_pDevice->CreateBuffer(&Descriptor, &data, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Buffer(ret, Descriptor.ByteWidth, this);
GetResourceManager()->AddLiveResource(pResource, ret);
}
if(Descriptor.Usage != D3D11_USAGE_IMMUTABLE)
{
ID3D11Buffer *stage = NULL;
RDCEraseEl(desc);
desc.ByteWidth = Descriptor.ByteWidth;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
hr = m_pDevice->CreateBuffer(&desc, &data, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging buffer for buffer initial contents %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(pResource, D3D11ResourceManager::InitialContentData(stage, eInitialContents_Copy, NULL));
}
}
SAFE_DELETE_ARRAY(InitialData);
}
}
else if(type == Resource_Texture1D)
{
D3D11_TEXTURE1D_DESC desc;
RDCEraseEl(desc);
if(m_State >= WRITING)
{
ID3D11Texture1D *tex = (ID3D11Texture1D *)*ppResource;
tex->GetDesc(&desc);
}
SERIALISE_ELEMENT(D3D11_TEXTURE1D_DESC, Descriptor, desc);
Serialise_CreateTextureData(ppResource ? (ID3D11Texture1D *)*ppResource : NULL, pResource, NULL,
Descriptor.Width, 1, 1, Descriptor.Format,
Descriptor.MipLevels, Descriptor.ArraySize, false);
if(m_State == READING)
{
ID3D11Texture1D *ret;
HRESULT hr = S_OK;
TextureDisplayType dispType = DispTypeForTexture(Descriptor);
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
hr = m_pDevice->CreateTexture1D(&Descriptor, NULL, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Texture1D(ret, this, dispType);
GetResourceManager()->AddLiveResource(pResource, ret);
}
}
}
else if(type == Resource_Texture2D)
{
D3D11_TEXTURE2D_DESC desc;
RDCEraseEl(desc);
if(m_State >= WRITING)
{
ID3D11Texture2D *tex = (ID3D11Texture2D *)*ppResource;
tex->GetDesc(&desc);
}
SERIALISE_ELEMENT(D3D11_TEXTURE2D_DESC, Descriptor, desc);
Serialise_CreateTextureData(ppResource ? (ID3D11Texture2D *)*ppResource : NULL, pResource, NULL,
Descriptor.Width, Descriptor.Height, 1, Descriptor.Format,
Descriptor.MipLevels, Descriptor.ArraySize, false);
if(m_State == READING)
{
ID3D11Texture2D *ret;
HRESULT hr = S_OK;
TextureDisplayType dispType = DispTypeForTexture(Descriptor);
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
hr = m_pDevice->CreateTexture2D(&Descriptor, NULL, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Texture2D(ret, this, dispType);
GetResourceManager()->AddLiveResource(pResource, ret);
}
}
}
else if(type == Resource_Texture3D)
{
D3D11_TEXTURE3D_DESC desc;
RDCEraseEl(desc);
if(m_State >= WRITING)
{
ID3D11Texture3D *tex = (ID3D11Texture3D *)*ppResource;
tex->GetDesc(&desc);
}
SERIALISE_ELEMENT(D3D11_TEXTURE3D_DESC, Descriptor, desc);
Serialise_CreateTextureData(ppResource ? (ID3D11Texture3D *)*ppResource : NULL, pResource, NULL,
Descriptor.Width, Descriptor.Height, Descriptor.Depth, Descriptor.Format,
Descriptor.MipLevels, 1, false);
if(m_State == READING)
{
ID3D11Texture3D *ret;
HRESULT hr = S_OK;
TextureDisplayType dispType = DispTypeForTexture(Descriptor);
// unset flags that are unimportant/problematic in replay
Descriptor.MiscFlags &= ~(D3D11_RESOURCE_MISC_SHARED
|D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
|D3D11_RESOURCE_MISC_GDI_COMPATIBLE
#if defined(INCLUDE_D3D_11_1)
|D3D11_RESOURCE_MISC_SHARED_NTHANDLE
#endif
);
hr = m_pDevice->CreateTexture3D(&Descriptor, NULL, &ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D11Texture3D(ret, this, dispType);
GetResourceManager()->AddLiveResource(pResource, ret);
}
}
}
return true;
}
HRESULT WrappedID3D11Device::OpenSharedResource(
HANDLE hResource,
REFIID ReturnedInterface,
void **ppResource)
{
if(m_State < WRITING || ppResource == NULL) return E_INVALIDARG;
bool isRes = (ReturnedInterface == __uuidof(ID3D11Resource) ? true : false);
bool isBuf = (ReturnedInterface == __uuidof(ID3D11Buffer) ? true : false);
bool isTex1D = (ReturnedInterface == __uuidof(ID3D11Texture1D) ? true : false);
bool isTex2D = (ReturnedInterface == __uuidof(ID3D11Texture2D) ? true : false);
bool isTex3D = (ReturnedInterface == __uuidof(ID3D11Texture3D) ? true : false);
if(isRes || isBuf || isTex1D || isTex2D || isTex3D)
{
void *res = NULL;
HRESULT hr = m_pDevice->OpenSharedResource(hResource, ReturnedInterface, &res);
if(FAILED(hr))
{
IUnknown *unk = (IUnknown *)res;
SAFE_RELEASE(unk);
return hr;
}
else
{
SCOPED_LOCK(m_D3DLock);
ResourceId wrappedID;
if(isRes)
{
ID3D11Resource *resource = (ID3D11Resource *)res;
D3D11_RESOURCE_DIMENSION dim;
resource->GetType(&dim);
if(dim == D3D11_RESOURCE_DIMENSION_BUFFER)
{
res = (ID3D11Buffer *)(ID3D11Resource *)res;
isBuf = true;
}
else if(dim == D3D11_RESOURCE_DIMENSION_TEXTURE1D)
{
res = (ID3D11Texture1D *)(ID3D11Resource *)res;
isTex1D = true;
}
else if(dim == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
{
res = (ID3D11Texture2D *)(ID3D11Resource *)res;
isTex2D = true;
}
else if(dim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
{
res = (ID3D11Texture3D *)(ID3D11Resource *)res;
isTex3D = true;
}
}
ID3D11Resource *realRes = NULL;
if(isBuf)
{
WrappedID3D11Buffer *w = new WrappedID3D11Buffer((ID3D11Buffer *)res, 0, this);
wrappedID = w->GetResourceID();
realRes = w->GetReal();
*ppResource = (ID3D11Buffer *)w;
}
else if(isTex1D)
{
WrappedID3D11Texture1D *w = new WrappedID3D11Texture1D((ID3D11Texture1D *)res, this);
wrappedID = w->GetResourceID();
realRes = w->GetReal();
*ppResource = (ID3D11Texture1D *)w;
}
else if(isTex2D)
{
WrappedID3D11Texture2D *w = new WrappedID3D11Texture2D((ID3D11Texture2D *)res, this);
wrappedID = w->GetResourceID();
realRes = w->GetReal();
*ppResource = (ID3D11Texture2D *)w;
}
else if(isTex3D)
{
WrappedID3D11Texture3D *w = new WrappedID3D11Texture3D((ID3D11Texture3D *)res, this);
wrappedID = w->GetResourceID();
realRes = w->GetReal();
*ppResource = (ID3D11Texture3D *)w;
}
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(OPEN_SHARED_RESOURCE);
Serialise_OpenSharedResource(hResource, ReturnedInterface, ppResource);
chunk = scope.Get();
}
// don't know where this came from or who might modify it at any point.
GetResourceManager()->MarkDirtyResource(wrappedID);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(wrappedID);
RDCASSERT(record);
record->AddChunk(chunk);
record->SetDataPtr(chunk->GetData());
}
return S_OK;
}
return E_NOINTERFACE;
}
HRESULT WrappedID3D11Device::CheckFormatSupport(
DXGI_FORMAT Format,
UINT *pFormatSupport)
{
return m_pDevice->CheckFormatSupport(Format, pFormatSupport);
}
HRESULT WrappedID3D11Device::CheckMultisampleQualityLevels(
DXGI_FORMAT Format,
UINT SampleCount,
UINT *pNumQualityLevels)
{
return m_pDevice->CheckMultisampleQualityLevels(Format, SampleCount, pNumQualityLevels);
}
void WrappedID3D11Device::CheckCounterInfo(
D3D11_COUNTER_INFO *pCounterInfo)
{
m_pDevice->CheckCounterInfo(pCounterInfo);
}
HRESULT WrappedID3D11Device::CheckCounter(
const D3D11_COUNTER_DESC *pDesc,
D3D11_COUNTER_TYPE *pType,
UINT *pActiveCounters,
LPSTR szName,
UINT *pNameLength,
LPSTR szUnits,
UINT *pUnitsLength,
LPSTR szDescription,
UINT *pDescriptionLength)
{
return m_pDevice->CheckCounter(pDesc, pType, pActiveCounters, szName, pNameLength, szUnits, pUnitsLength, szDescription, pDescriptionLength);
}
HRESULT WrappedID3D11Device::CheckFeatureSupport(
D3D11_FEATURE Feature,
void *pFeatureSupportData,
UINT FeatureSupportDataSize)
{
return m_pDevice->CheckFeatureSupport(Feature, pFeatureSupportData, FeatureSupportDataSize);
}
HRESULT WrappedID3D11Device::GetPrivateData(
REFGUID guid,
UINT *pDataSize,
void *pData)
{
return m_pDevice->GetPrivateData(guid, pDataSize, pData);
}
HRESULT WrappedID3D11Device::SetPrivateData(
REFGUID guid,
UINT DataSize,
const void *pData)
{
return m_pDevice->SetPrivateData(guid, DataSize, pData);
}
HRESULT WrappedID3D11Device::SetPrivateDataInterface(
REFGUID guid,
const IUnknown *pData)
{
return m_pDevice->SetPrivateDataInterface(guid, pData);
}
D3D_FEATURE_LEVEL WrappedID3D11Device::GetFeatureLevel()
{
return m_pDevice->GetFeatureLevel();
}
UINT WrappedID3D11Device::GetCreationFlags()
{
return m_pDevice->GetCreationFlags();
}
HRESULT WrappedID3D11Device::GetDeviceRemovedReason()
{
return m_pDevice->GetDeviceRemovedReason();
}
void WrappedID3D11Device::GetImmediateContext(
ID3D11DeviceContext **ppImmediateContext)
{
if(ppImmediateContext)
{
*ppImmediateContext = (ID3D11DeviceContext *)m_pImmediateContext;
m_pImmediateContext->AddRef();
}
}
bool WrappedID3D11Device::Serialise_SetExceptionMode(UINT RaiseFlags)
{
SERIALISE_ELEMENT(uint32_t, Flags, RaiseFlags);
if(m_State == READING)
{
m_pDevice->SetExceptionMode(Flags);
}
return true;
}
HRESULT WrappedID3D11Device::SetExceptionMode(UINT RaiseFlags)
{
HRESULT ret = m_pDevice->SetExceptionMode(RaiseFlags);
if(SUCCEEDED(ret) && m_State >= WRITING)
{
SCOPED_LOCK(m_D3DLock);
SCOPED_SERIALISE_CONTEXT(SET_EXCEPTION_MODE);
Serialise_SetExceptionMode(RaiseFlags);
m_DeviceRecord->AddChunk(scope.Get());
}
return ret;
}
UINT WrappedID3D11Device::GetExceptionMode()
{
return m_pDevice->GetExceptionMode();
}