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renderdoc/qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.h
T
baldurk ebaefc82a9 Normalise and make python/public interface more consistent
* We enforce a naming scheme more strongly - types, member functions,
  and enum values must be UpperCaseCamel, and member variables must be
  lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
  for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
  different APIs are pulled out into common structs. Where something
  doesn't make sense (e.g. viewport enable for vulkan) it will just be
  set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
  left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
  func.
2017-12-22 13:02:36 +00:00

135 lines
5.2 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class VulkanPipelineStateViewer;
}
class QXmlStreamWriter;
class RDLabel;
class RDTreeWidget;
class RDTreeWidgetItem;
class PipelineStateViewer;
struct SamplerData
{
SamplerData() : node(NULL) {}
QList<RDTreeWidgetItem *> images;
RDTreeWidgetItem *node;
};
class VulkanPipelineStateViewer : public QFrame, public ICaptureViewer
{
Q_OBJECT
public:
explicit VulkanPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent = 0);
~VulkanPipelineStateViewer();
void OnCaptureLoaded();
void OnCaptureClosed();
void OnSelectedEventChanged(uint32_t eventId) {}
void OnEventChanged(uint32_t eventId);
private slots:
// automatic slots
void on_showDisabled_toggled(bool checked);
void on_showEmpty_toggled(bool checked);
void on_exportHTML_clicked();
void on_meshView_clicked();
void on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column);
void on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column);
void on_viAttrs_mouseMove(QMouseEvent *event);
void on_viBuffers_mouseMove(QMouseEvent *event);
void on_pipeFlow_stageSelected(int index);
// manual slots
void shaderView_clicked();
void shaderEdit_clicked();
void shaderSave_clicked();
void resource_itemActivated(RDTreeWidgetItem *item, int column);
void ubo_itemActivated(RDTreeWidgetItem *item, int column);
void vertex_leave(QEvent *e);
private:
Ui::VulkanPipelineStateViewer *ui;
ICaptureContext &m_Ctx;
PipelineStateViewer &m_Common;
QVariantList makeSampler(const QString &bindset, const QString &slotname,
const VKPipe::BindingElement &descriptor);
void addResourceRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage, int bindset,
int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *resources,
QMap<ResourceId, SamplerData> &samplers);
void addConstantBlockRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage,
int bindset, int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *ubos);
void setShaderState(const VKPipe::Shader &stage, const VKPipe::Pipeline &pipe, RDLabel *shader,
RDTreeWidget *res, RDTreeWidget *ubo);
void clearShaderState(RDLabel *shader, RDTreeWidget *res, RDTreeWidget *ubo);
void setState();
void clearState();
void setInactiveRow(RDTreeWidgetItem *node);
void setEmptyRow(RDTreeWidgetItem *node);
void highlightIABind(int slot);
QString formatMembers(int indent, const QString &nameprefix, const rdcarray<ShaderConstant> &vars);
const VKPipe::Shader *stageForSender(QWidget *widget);
QString disassembleSPIRV(const ShaderReflection *shaderDetails);
template <typename viewType>
void setViewDetails(RDTreeWidgetItem *node, const viewType &view, TextureDescription *tex);
template <typename viewType>
void setViewDetails(RDTreeWidgetItem *node, const viewType &view, BufferDescription *buf);
bool showNode(bool usedSlot, bool filledSlot);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::VertexInput &vi);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::InputAssembly &ia);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::Shader &sh);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::Rasterizer &rs);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::ColorBlendState &cb);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::DepthStencil &ds);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::CurrentPass &pass);
// keep track of the VB nodes (we want to be able to highlight them easily on hover)
QList<RDTreeWidgetItem *> m_VBNodes;
QList<RDTreeWidgetItem *> m_BindNodes;
// from an combined image to its sampler (since we de-duplicate)
QMap<RDTreeWidgetItem *, RDTreeWidgetItem *> m_CombinedImageSamplers;
};