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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-21 06:51:35 +00:00
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30ecf66cca03148be95f782dd2b269d382feaef9
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk aac929af8f Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
* This is still accurate, what we're missing is "read data as int, then cast to
  float" which is represented by setting 'floatCast' to true. A normalized cast
  or interpret is accurately represented by saying the input is snorm/unorm
  typed.
2020-08-13 10:22:56 +01:00
..
D3D11PipelineStateViewer.cpp
Add a per-shader debuggable flag to allow finer grained status
2020-06-18 17:22:45 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Fix size clamp being backwards for D3D12 index buffers
2020-07-21 19:57:09 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
2020-08-13 10:22:56 +01:00
GLPipelineStateViewer.h
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Don't remove replacement when capture is closing
2020-07-16 20:39:25 +01:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Show view in vulkan pipeline state view when significant
2020-07-06 13:27:10 +01:00
VulkanPipelineStateViewer.h
Don't treat binds with 0 stageMask as completely empty
2020-07-06 13:26:49 +01:00
VulkanPipelineStateViewer.ui
…
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