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renderdoc/qrenderdoc/Windows
baldurk 311dcb989b Default to D3D11 pipeline state at the last minute
* If we default to D3D11 at construction time, if we have persist data (very
  likely) and it's for another API then we'll have to destroy the D3D11 viewer
  and recreate the other API's viewer.
2020-09-04 15:02:04 +01:00
..
2020-09-03 17:45:41 +01:00
2020-08-20 16:11:05 +01:00