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renderdoc/renderdoc
baldurk 319d144891 Remove fixed limit on stream-out size for D3D11/D3D12. Refs #585
* For VS output we can statically determine how much space is needed and
  allocate more if we need to.
* For tessellation/geometry shader output, we need to run a query to see
  if there was enough output space, then reallocate and run it again.
* On GL there isn't a built-in xfb query, only as an extension with poor
  support, so we just resize to allow the maximum expansion.
2017-04-25 15:59:57 +01:00
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