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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 17:40:39 +00:00
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31c29c31496ae17487535e7181ea278431b1a553
renderdoc/renderdocui/Interop
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baldurk 31c29c3149 Give Vulkan shader stage structs in pipeline state consistent names
2017-01-24 12:12:33 +00:00
..
Camera.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
CaptureOptions.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
CustomMarshaling.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
D3D11PipelineState.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
D3D12PipelineState.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
Enums.cs
Add an option to hide any markers with only "API Calls" but no draws.
2017-01-09 18:15:45 +00:00
FetchInfo.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
Formatter.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
GLPipelineState.cs
Pass through texture swizzles on FBO attachments and display
2017-01-17 11:02:41 +00:00
ReplayRenderer.cs
Implement multi-instance mesh picking
2017-01-20 16:12:48 +00:00
Shader.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
StaticExports.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
VulkanPipelineState.cs
Give Vulkan shader stage structs in pipeline state consistent names
2017-01-24 12:12:33 +00:00
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