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85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2021-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include <QStyledItemDelegate>
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#include "Code/Interface/QRDInterface.h"
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class ButtonDelegate;
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namespace Ui
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{
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class ShaderMessageViewer;
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}
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class ShaderMessageViewer : public QFrame, public IShaderMessageViewer, public ICaptureViewer
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{
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Q_OBJECT
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public:
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explicit ShaderMessageViewer(ICaptureContext &ctx, ShaderStageMask stages, QWidget *parent = 0);
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~ShaderMessageViewer();
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// IShaderMessageViewer
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QWidget *Widget() override { return this; }
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uint32_t GetEvent() override { return m_EID; };
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rdcarray<ShaderMessage> GetShaderMessages() override { return m_Messages; };
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bool IsOutOfDate() override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventId) override {}
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void OnEventChanged(uint32_t eventId) override;
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private slots:
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void exportText();
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void exportCSV();
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private:
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void refreshMessages();
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void exportData(bool csv);
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Ui::ShaderMessageViewer *ui;
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ICaptureContext &m_Ctx;
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ButtonDelegate *m_debugDelegate = NULL;
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ButtonDelegate *m_gotoDelegate = NULL;
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bool m_Multiview = false, m_Multisampled = false;
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int m_ResourceCacheID = -1;
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GraphicsAPI m_API;
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uint32_t m_EID;
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const ActionDescription *m_Action;
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rdcarray<ShaderMessage> m_Messages;
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ShaderStage m_LayoutStage;
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ResourceId m_OrigShaders[NumShaderStages];
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ResourceId m_ReplacedShaders[NumShaderStages];
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};
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