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04936f08a9
Notes ====== - Added statistics recording for shader sets, blend state sets, depth/stencil state sets, rasterization state sets, and output merger/UAV sets. - Some muddling of things like UAVs into the outputs set... additional "null" sets will be recorded and things, will clean that up in a future change. - Added missing CS SRV set to the resources statistics. - Added GetFrameStats() helper to simplify some prolog boilerplate. - Hoist some of the histogram code out into a helper method, also hoist out the API summary to try to clean that messiness up. - Change how the API call numbers are calculated--it's now just the API calls as distinct from draw/dispatches. Additionally the ratio is gainst the "pure" API call number, not with draws/dispatches included. TODO ====== - Figure out where the missing ~4k API calls are in my game captures vs the numbers I'm seeing.