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33ff48811b
* Log is an overloaded term since it can also mean the debug log. We now consistently refer to capture files as capture files or just captures for short. The log is just for log messages and diagnostics. * The user-facing UI was mostly already consistent, but many of the public interfaces exposed to python needed to be renamed, and it made more sense just to make everything consistent.
383 lines
11 KiB
C++
383 lines
11 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "ConstantBufferPreviewer.h"
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#include <QFontDatabase>
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#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
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#include "ui_ConstantBufferPreviewer.h"
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QList<ConstantBufferPreviewer *> ConstantBufferPreviewer::m_Previews;
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ConstantBufferPreviewer::ConstantBufferPreviewer(ICaptureContext &ctx, const ShaderStage stage,
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uint32_t slot, uint32_t idx, QWidget *parent)
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: QFrame(parent), ui(new Ui::ConstantBufferPreviewer), m_Ctx(ctx)
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{
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ui->setupUi(this);
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m_stage = stage;
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m_slot = slot;
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m_arrayIdx = idx;
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QObject::connect(ui->formatSpecifier, &BufferFormatSpecifier::processFormat, this,
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&ConstantBufferPreviewer::processFormat);
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ui->formatSpecifier->showHelp(false);
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ui->splitter->setCollapsible(1, true);
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ui->splitter->setSizes({1, 0});
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ui->splitter->handle(1)->setEnabled(false);
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{
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ui->variables->setColumns({tr("Name"), tr("Value"), tr("Type")});
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ui->variables->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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ui->variables->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->variables->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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}
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ui->variables->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
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m_Previews.push_back(this);
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m_Ctx.AddCaptureViewer(this);
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}
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ConstantBufferPreviewer::~ConstantBufferPreviewer()
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{
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m_Ctx.RemoveCaptureViewer(this);
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m_Previews.removeOne(this);
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delete ui;
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}
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ConstantBufferPreviewer *ConstantBufferPreviewer::has(ShaderStage stage, uint32_t slot, uint32_t idx)
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{
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for(ConstantBufferPreviewer *c : m_Previews)
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{
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if(c->m_stage == stage && c->m_slot == slot && c->m_arrayIdx == idx)
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return c;
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}
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return NULL;
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}
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ConstantBufferPreviewer *ConstantBufferPreviewer::getOne()
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{
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for(ConstantBufferPreviewer *c : m_Previews)
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{
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if(ToolWindowManager::managerOf(c))
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return c;
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}
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return NULL;
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}
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void ConstantBufferPreviewer::OnCaptureLoaded()
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{
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OnCaptureClosed();
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}
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void ConstantBufferPreviewer::OnCaptureClosed()
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{
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ui->variables->clear();
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ui->saveCSV->setEnabled(false);
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ToolWindowManager::closeToolWindow(this);
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}
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void ConstantBufferPreviewer::OnEventChanged(uint32_t eventID)
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{
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BoundCBuffer cb = m_Ctx.CurPipelineState().GetConstantBuffer(m_stage, m_slot, m_arrayIdx);
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m_cbuffer = cb.Buffer;
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uint64_t offs = cb.ByteOffset;
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uint64_t size = cb.ByteSize;
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m_shader = m_Ctx.CurPipelineState().GetShader(m_stage);
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QString entryPoint = m_Ctx.CurPipelineState().GetShaderEntryPoint(m_stage);
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const ShaderReflection *reflection = m_Ctx.CurPipelineState().GetShaderReflection(m_stage);
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updateLabels();
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if(reflection == NULL || m_slot >= reflection->ConstantBlocks.size())
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{
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setVariables({});
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return;
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}
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if(!m_formatOverride.empty())
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{
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m_Ctx.Replay().AsyncInvoke([this, offs, size](IReplayController *r) {
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bytebuf data = r->GetBufferData(m_cbuffer, offs, size);
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rdcarray<ShaderVariable> vars = applyFormatOverride(data);
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GUIInvoke::call([this, vars] { setVariables(vars); });
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});
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}
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else
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{
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m_Ctx.Replay().AsyncInvoke([this, entryPoint, offs](IReplayController *r) {
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rdcarray<ShaderVariable> vars = r->GetCBufferVariableContents(
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m_shader, entryPoint.toUtf8().data(), m_slot, m_cbuffer, offs);
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GUIInvoke::call([this, vars] { setVariables(vars); });
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});
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}
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}
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void ConstantBufferPreviewer::on_setFormat_toggled(bool checked)
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{
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if(!checked)
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{
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ui->splitter->setCollapsible(1, true);
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ui->splitter->setSizes({1, 0});
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ui->splitter->handle(1)->setEnabled(false);
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processFormat(QString());
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return;
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}
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ui->splitter->setCollapsible(1, false);
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ui->splitter->setSizes({1, 1});
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ui->splitter->handle(1)->setEnabled(true);
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}
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void ConstantBufferPreviewer::on_resourceDetails_clicked()
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{
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if(!m_Ctx.HasResourceInspector())
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m_Ctx.ShowResourceInspector();
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m_Ctx.GetResourceInspector()->Inspect(m_cbuffer);
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ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
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}
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void ConstantBufferPreviewer::on_saveCSV_clicked()
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{
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QString filename = RDDialog::getSaveFileName(this, tr("Export buffer data as CSV"), QString(),
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tr("CSV Files (*.csv)"));
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if(!filename.isEmpty())
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{
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QDir dirinfo = QFileInfo(filename).dir();
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if(dirinfo.exists())
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{
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QFile f(filename, this);
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if(f.open(QIODevice::WriteOnly | QIODevice::Truncate))
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{
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QTextStream ts(&f);
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ts << tr("Name,Value,Type\n");
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for(int i = 0; i < ui->variables->topLevelItemCount(); i++)
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exportCSV(ts, QString(), ui->variables->topLevelItem(i));
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return;
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}
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RDDialog::critical(
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this, tr("Error exporting buffer data"),
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tr("Couldn't open path %1 for write.\n%2").arg(filename).arg(f.errorString()));
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}
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else
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{
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RDDialog::critical(this, tr("Invalid directory"),
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tr("Cannot find target directory to save to"));
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}
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}
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}
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void ConstantBufferPreviewer::exportCSV(QTextStream &ts, const QString &prefix, RDTreeWidgetItem *item)
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{
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if(item->childCount() == 0)
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{
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ts << QFormatStr("%1,\"%2\",%3\n").arg(item->text(0)).arg(item->text(1)).arg(item->text(2));
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}
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else
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{
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ts << QFormatStr("%1,,%2\n").arg(item->text(0)).arg(item->text(2));
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for(int i = 0; i < item->childCount(); i++)
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exportCSV(ts, item->text(0) + lit("."), item->child(i));
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}
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}
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void ConstantBufferPreviewer::processFormat(const QString &format)
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{
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if(format.isEmpty())
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{
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m_formatOverride.clear();
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ui->formatSpecifier->setErrors(QString());
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}
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else
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{
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QString errors;
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m_formatOverride = FormatElement::ParseFormatString(format, 0, false, errors);
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ui->formatSpecifier->setErrors(errors);
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}
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OnEventChanged(m_Ctx.CurEvent());
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}
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void ConstantBufferPreviewer::addVariables(RDTreeWidgetItem *root,
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const rdcarray<ShaderVariable> &vars)
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{
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for(const ShaderVariable &v : vars)
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{
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RDTreeWidgetItem *n = new RDTreeWidgetItem({v.name, VarString(v), TypeString(v)});
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root->addChild(n);
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if(v.rows > 1)
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{
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for(uint32_t i = 0; i < v.rows; i++)
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n->addChild(new RDTreeWidgetItem(
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{QFormatStr("%1.row%2").arg(v.name).arg(i), RowString(v, i), RowTypeString(v)}));
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}
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if(!v.members.isEmpty())
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addVariables(n, v.members);
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}
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}
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bool ConstantBufferPreviewer::updateVariables(RDTreeWidgetItem *root,
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const rdcarray<ShaderVariable> &prevVars,
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const rdcarray<ShaderVariable> &newVars)
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{
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// mismatched child count? can't update
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if(prevVars.size() != newVars.size())
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return false;
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for(int i = 0; i < prevVars.count(); i++)
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{
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const ShaderVariable &a = prevVars[i];
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const ShaderVariable &b = newVars[i];
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// different names? can't update
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if(strcmp(a.name.c_str(), b.name.c_str()))
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return false;
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// different size or type? can't update
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if(a.rows != b.rows || a.columns != b.columns || a.displayAsHex != b.displayAsHex ||
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a.isStruct != b.isStruct || a.type != b.type)
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return false;
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// update this node's value column
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RDTreeWidgetItem *node = root->child(i);
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node->setText(1, VarString(b));
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if(a.rows > 1)
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{
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for(uint32_t r = 0; r < a.rows; r++)
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node->child(r)->setText(1, RowString(b, r));
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}
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if(!a.members.isEmpty())
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{
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// recurse to update child members. This handles a and b having different number of variables
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bool updated = updateVariables(node, a.members, b.members);
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if(!updated)
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return false;
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}
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}
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// got this far without bailing? we updated!
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return true;
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}
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void ConstantBufferPreviewer::setVariables(const rdcarray<ShaderVariable> &vars)
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{
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ui->variables->beginUpdate();
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// try to update the variables in-place by only changing their values, if the set of variables
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// matches *exactly* to what we had before.
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//
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// This keeps things like expanded structs and matrices when moving between drawcalls
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bool updated = updateVariables(ui->variables->invisibleRootItem(), m_Vars, vars);
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// update the variables either way
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m_Vars = vars;
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if(updated)
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{
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ui->variables->endUpdate();
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return;
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}
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ui->variables->clear();
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ui->saveCSV->setEnabled(false);
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if(!vars.isEmpty())
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{
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addVariables(ui->variables->invisibleRootItem(), vars);
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ui->saveCSV->setEnabled(true);
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}
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ui->variables->endUpdate();
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}
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void ConstantBufferPreviewer::updateLabels()
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{
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QString bufName = m_Ctx.GetResourceName(m_cbuffer);
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const ShaderReflection *reflection = m_Ctx.CurPipelineState().GetShaderReflection(m_stage);
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if(reflection != NULL)
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{
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if(m_Ctx.IsAutogeneratedName(m_cbuffer) && m_slot < reflection->ConstantBlocks.size() &&
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!reflection->ConstantBlocks[m_slot].name.isEmpty())
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bufName = QFormatStr("<%1>").arg(reflection->ConstantBlocks[m_slot].name);
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}
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ui->nameLabel->setText(bufName);
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GraphicsAPI pipeType = m_Ctx.APIProps().pipelineType;
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QString title = QFormatStr("%1 %2 %3")
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.arg(ToQStr(m_stage, pipeType))
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.arg(IsD3D(pipeType) ? lit("CB") : lit("UBO"))
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.arg(m_slot);
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if(m_Ctx.CurPipelineState().SupportsResourceArrays())
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title += QFormatStr(" [%1]").arg(m_arrayIdx);
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ui->slotLabel->setText(title);
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setWindowTitle(title);
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}
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rdcarray<ShaderVariable> ConstantBufferPreviewer::applyFormatOverride(const bytebuf &bytes)
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{
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QVector<ShaderVariable> variables;
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variables.resize(m_formatOverride.length());
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for(int i = 0; i < m_formatOverride.length(); i++)
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{
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const byte *b = bytes.begin() + m_formatOverride[i].offset;
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variables[i] = m_formatOverride[i].GetShaderVar(b, bytes.end());
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}
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rdcarray<ShaderVariable> ret;
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ret = variables.toStdVector();
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return ret;
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}
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