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renderdoc/util/test/tests/GL
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Tony TandOrson B df7ed64ad0 Create separate shader for sint, uint and floats
Co-authored-by: Orson B <obraines@gmail.com>
Signed-off-by: Tony T <tony@tonytascioglu.com>
2023-03-13 10:20:07 +00:00
..
__init__.py
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GL_Buffer_Resizing.py
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GL_Buffer_Spam.py
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GL_Buffer_Truncation.py
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GL_Buffer_Updates.py
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GL_Callstacks.py
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GL_CBuffer_Zoo.py
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GL_Counters.py
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GL_Depth_Bounds.py
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GL_Discard_Zoo.py
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GL_Draw_Zoo.py
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GL_DX_Interop.py
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GL_Empty_Capture.py
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GL_Entry_Points.py
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GL_Frame0.py
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GL_Large_Buffer.py
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GL_Leak_Check.py
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GL_Marker_Test.py
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GL_Mesh_Zoo.py
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GL_Multithread_Rendering.py
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GL_Overlay_Test.py
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GL_Parameter_Zoo.py
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GL_Per_Type_Tex_Units.py
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GL_Pixel_History.py
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GL_Queries_In_Use.py
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GL_Renderbuffer_Zoo.py
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GL_Resource_Lifetimes.py
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GL_Separable_Geometry_Shaders.py
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GL_Shader_Editing.py
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GL_Shader_ISA.py
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GL_Simple_Triangle.py
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GL_State_Trashing.py
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GL_Texture_Zoo.py
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GL_Unshared_Context.py
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GL_VAO_0.py
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GL_Vertex_Attr_Zoo.py
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