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32eadbcade5f3bd843899071eb7673928e13c1a0
renderdoc
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renderdocui
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baldurk
deffa8c68e
Add displayable string representation for primitive topology
2014-10-07 23:20:19 +01:00
..
Camera.cs
[Refs
#87
: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
[Refs
#87
: Static Analysis] Remove unused variables
2014-10-05 19:01:27 +01:00
D3D11PipelineState.cs
Remove MipSlice parameter to make things a little simpler
2014-10-07 23:19:57 +01:00
Enums.cs
Add displayable string representation for primitive topology
2014-10-07 23:20:19 +01:00
FetchInfo.cs
…
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Pass through child processes via remote access to UI. Refs
#78
2014-09-28 13:58:18 +01:00
Shader.cs
…
StaticExports.cs
Add feature to globally hook processes to inject indirectly.
2014-10-05 13:57:11 +01:00