mirror of
https://github.com/baldurk/renderdoc.git
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1030 lines
30 KiB
C++
1030 lines
30 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "ShaderViewer.h"
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#include <QHBoxLayout>
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#include <QListWidget>
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#include <QShortcut>
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#include "3rdparty/scintilla/include/SciLexer.h"
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#include "3rdparty/scintilla/include/qt/ScintillaEdit.h"
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#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
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#include "Code/ScintillaSyntax.h"
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#include "Windows/PipelineState/PipelineStateViewer.h"
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#include "ui_ShaderViewer.h"
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struct CBufferTag
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{
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CBufferTag() {}
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CBufferTag(uint32_t c, uint32_t r) : cb(c), reg(r) {}
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uint32_t cb = 0;
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uint32_t reg = 0;
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};
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struct ResourceTag
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{
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ResourceTag() {}
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ResourceTag(uint32_t r) : reg(r) {}
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uint32_t reg = 0;
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};
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Q_DECLARE_METATYPE(CBufferTag);
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Q_DECLARE_METATYPE(ResourceTag);
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Q_DECLARE_METATYPE(ShaderVariable);
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ShaderViewer::ShaderViewer(CaptureContext &ctx, QWidget *parent)
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: QFrame(parent), ui(new Ui::ShaderViewer), m_Ctx(ctx)
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{
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ui->setupUi(this);
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{
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m_DisassemblyView =
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MakeEditor("scintillaDisassem", "", m_Ctx.APIProps().pipelineType == eGraphicsAPI_Vulkan);
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m_DisassemblyView->setReadOnly(true);
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m_DisassemblyView->setWindowTitle(tr("Disassembly"));
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m_DisassemblyView->usePopUp(SC_POPUP_NEVER);
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QObject::connect(m_DisassemblyView, &ScintillaEdit::keyPressed, this,
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&ShaderViewer::readonly_keyPressed);
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// C# LightCoral
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m_DisassemblyView->markerSetBack(CURRENT_MARKER, SCINTILLA_COLOUR(240, 128, 128));
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m_DisassemblyView->markerSetBack(CURRENT_MARKER + 1, SCINTILLA_COLOUR(240, 128, 128));
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m_DisassemblyView->markerDefine(CURRENT_MARKER, SC_MARK_SHORTARROW);
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m_DisassemblyView->markerDefine(CURRENT_MARKER + 1, SC_MARK_BACKGROUND);
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// C# LightSlateGray
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m_DisassemblyView->markerSetBack(FINISHED_MARKER, SCINTILLA_COLOUR(119, 136, 153));
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m_DisassemblyView->markerSetBack(FINISHED_MARKER + 1, SCINTILLA_COLOUR(119, 136, 153));
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m_DisassemblyView->markerDefine(FINISHED_MARKER, SC_MARK_ROUNDRECT);
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m_DisassemblyView->markerDefine(FINISHED_MARKER + 1, SC_MARK_BACKGROUND);
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// C# Red
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m_DisassemblyView->markerSetBack(BREAKPOINT_MARKER, SCINTILLA_COLOUR(255, 0, 0));
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m_DisassemblyView->markerSetBack(BREAKPOINT_MARKER + 1, SCINTILLA_COLOUR(255, 0, 0));
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m_DisassemblyView->markerDefine(BREAKPOINT_MARKER, SC_MARK_CIRCLE);
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m_DisassemblyView->markerDefine(BREAKPOINT_MARKER + 1, SC_MARK_BACKGROUND);
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m_Scintillas.push_back(m_DisassemblyView);
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ui->docking->addToolWindow(m_DisassemblyView, ToolWindowManager::EmptySpace);
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ui->docking->setToolWindowProperties(m_DisassemblyView, ToolWindowManager::HideCloseButton);
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}
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ui->docking->setAllowFloatingWindow(false);
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ui->docking->setRubberBandLineWidth(50);
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QVBoxLayout *layout = new QVBoxLayout(this);
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layout->setSpacing(0);
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layout->setMargin(0);
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layout->addWidget(ui->toolbar);
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layout->addWidget(ui->docking);
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m_Ctx.AddLogViewer(this);
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}
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void ShaderViewer::editShader(bool customShader, const QString &entryPoint, const QStringMap &files)
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{
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m_Scintillas.removeOne(m_DisassemblyView);
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ui->docking->removeToolWindow(m_DisassemblyView);
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// hide watch, constants, variables
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ui->watch->hide();
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ui->variables->hide();
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ui->constants->hide();
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// hide debugging toolbar buttons
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ui->stepBack->hide();
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ui->stepNext->hide();
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ui->runToCursor->hide();
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ui->runToSample->hide();
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ui->runToNaNOrInf->hide();
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ui->regFormatSep->hide();
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ui->intView->hide();
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ui->floatView->hide();
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// hide signatures
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ui->inputSig->hide();
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ui->outputSig->hide();
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QString title;
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QWidget *sel = NULL;
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for(const QString &f : files.keys())
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{
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QString name = QFileInfo(f).fileName();
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QString text = files[f];
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ScintillaEdit *scintilla = AddFileScintilla(name, text);
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scintilla->setReadOnly(false);
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QObject::connect(m_DisassemblyView, &ScintillaEdit::keyPressed, this,
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&ShaderViewer::editable_keyPressed);
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// TODO - shortcuts
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QObject::connect(new QShortcut(QKeySequence(Qt::Key_S | Qt::ControlModifier), scintilla),
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&QShortcut::activated, this, &ShaderViewer::on_save_clicked);
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QWidget *w = (QWidget *)scintilla;
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w->setProperty("filename", f);
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if(text.contains(entryPoint))
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sel = scintilla;
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if(sel == scintilla || title.isEmpty())
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title = tr("%1 - Edit (%2)").arg(entryPoint).arg(name);
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}
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if(sel != NULL)
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ToolWindowManager::raiseToolWindow(sel);
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setWindowTitle(title);
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if(files.count() > 2)
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addFileList();
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m_Errors = MakeEditor("errors", "", false);
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m_Errors->setReadOnly(true);
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m_Errors->setWindowTitle("Errors");
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// remove margins
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m_Errors->setMarginWidthN(0, 0);
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m_Errors->setMarginWidthN(1, 0);
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m_Errors->setMarginWidthN(2, 0);
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QObject::connect(m_Errors, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
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ui->docking->addToolWindow(
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m_Errors, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
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ui->docking->areaOf(m_Scintillas.front()), 0.2f));
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ui->docking->setToolWindowProperties(m_Errors, ToolWindowManager::HideCloseButton);
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}
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void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader,
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ShaderStageType stage, ShaderDebugTrace *trace,
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const QString &debugContext)
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{
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m_Mapping = bind;
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m_ShaderDetails = shader;
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m_Trace = trace;
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m_Stage = stage;
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if(!shader || !bind)
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m_Trace = NULL;
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if(trace)
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setWindowTitle(
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QString("Debugging %1 - %2").arg(m_Ctx.CurPipelineState.GetShaderName(stage)).arg(debugContext));
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else
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setWindowTitle(m_Ctx.CurPipelineState.GetShaderName(stage));
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if(shader)
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{
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// read-only applies to us too!
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m_DisassemblyView->setReadOnly(false);
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m_DisassemblyView->setText(shader->Disassembly.c_str());
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m_DisassemblyView->setReadOnly(true);
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}
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if(trace)
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QObject::connect(m_DisassemblyView, &ScintillaEdit::buttonReleased, this,
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&ShaderViewer::disassembly_buttonReleased);
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if(shader && shader->DebugInfo.entryFunc.count > 0 && shader->DebugInfo.files.count > 0)
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{
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if(trace)
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setWindowTitle(
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QString("Debug %1() - %2").arg(ToQStr(shader->DebugInfo.entryFunc)).arg(debugContext));
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else
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setWindowTitle(ToQStr(shader->DebugInfo.entryFunc));
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int fileIdx = 0;
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QWidget *sel = m_DisassemblyView;
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for(auto &f : shader->DebugInfo.files)
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{
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QString name = QFileInfo(ToQStr(f.first)).fileName();
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QString text = ToQStr(f.second);
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ScintillaEdit *scintilla = AddFileScintilla(name, text);
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if(shader->DebugInfo.entryFile >= 0 &&
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shader->DebugInfo.entryFile < shader->DebugInfo.files.count)
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{
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if(fileIdx == shader->DebugInfo.entryFile)
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sel = scintilla;
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}
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else if(text.contains(ToQStr(shader->DebugInfo.entryFunc)))
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{
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sel = scintilla;
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}
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fileIdx++;
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}
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if(trace)
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sel = m_DisassemblyView;
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if(shader->DebugInfo.files.count > 2)
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addFileList();
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ToolWindowManager::raiseToolWindow(sel);
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}
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ui->snippets->hide();
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if(trace)
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{
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// hide signatures
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ui->inputSig->hide();
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ui->outputSig->hide();
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ui->variables->header()->setSectionResizeMode(0, QHeaderView::Stretch);
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ui->variables->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->variables->header()->setSectionResizeMode(2, QHeaderView::Stretch);
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ui->constants->header()->setSectionResizeMode(0, QHeaderView::Stretch);
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ui->constants->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->constants->header()->setSectionResizeMode(2, QHeaderView::Stretch);
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ui->watch->setWindowTitle(tr("Watch"));
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ui->docking->addToolWindow(
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ui->watch, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
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ui->docking->areaOf(m_DisassemblyView), 0.25f));
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ui->docking->setToolWindowProperties(ui->watch, ToolWindowManager::HideCloseButton);
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ui->variables->setWindowTitle(tr("Variables"));
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ui->docking->addToolWindow(
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ui->variables,
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ToolWindowManager::AreaReference(ToolWindowManager::AddTo, ui->docking->areaOf(ui->watch)));
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ui->docking->setToolWindowProperties(ui->variables, ToolWindowManager::HideCloseButton);
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ui->constants->setWindowTitle(tr("Constants && Resources"));
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ui->docking->addToolWindow(
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ui->constants, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
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ui->docking->areaOf(ui->variables), 0.5f));
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ui->docking->setToolWindowProperties(ui->constants, ToolWindowManager::HideCloseButton);
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m_DisassemblyView->setMarginWidthN(1, 20);
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// display current line in margin 2, distinct from breakpoint in margin 1
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sptr_t markMask = (1 << CURRENT_MARKER) | (1 << FINISHED_MARKER);
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m_DisassemblyView->setMarginMaskN(1, m_DisassemblyView->marginMaskN(1) & ~markMask);
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m_DisassemblyView->setMarginMaskN(2, m_DisassemblyView->marginMaskN(2) | markMask);
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QObject::connect(ui->stepBack, &QToolButton::clicked, this, &ShaderViewer::stepBack);
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QObject::connect(ui->stepNext, &QToolButton::clicked, this, &ShaderViewer::stepNext);
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QObject::connect(ui->runToCursor, &QToolButton::clicked, this, &ShaderViewer::runToCursor);
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QObject::connect(ui->runToSample, &QToolButton::clicked, this, &ShaderViewer::runToSample);
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QObject::connect(ui->runToNaNOrInf, &QToolButton::clicked, this, &ShaderViewer::runToNanOrInf);
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QObject::connect(new QShortcut(QKeySequence(Qt::Key_F10), m_DisassemblyView),
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&QShortcut::activated, this, &ShaderViewer::stepNext);
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QObject::connect(new QShortcut(QKeySequence(Qt::Key_F10 | Qt::ShiftModifier), m_DisassemblyView),
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&QShortcut::activated, this, &ShaderViewer::stepBack);
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QObject::connect(
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new QShortcut(QKeySequence(Qt::Key_F10 | Qt::ControlModifier), m_DisassemblyView),
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&QShortcut::activated, this, &ShaderViewer::runToCursor);
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QObject::connect(new QShortcut(QKeySequence(Qt::Key_F5), m_DisassemblyView),
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&QShortcut::activated, this, &ShaderViewer::run);
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QObject::connect(new QShortcut(QKeySequence(Qt::Key_F5 | Qt::ShiftModifier), m_DisassemblyView),
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&QShortcut::activated, this, &ShaderViewer::runBack);
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QObject::connect(new QShortcut(QKeySequence(Qt::Key_F9), m_DisassemblyView),
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&QShortcut::activated, [this]() { toggleBreakpoint(); });
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setCurrentStep(0);
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}
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else
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{
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// hide watch, constants, variables
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ui->watch->hide();
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ui->variables->hide();
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ui->constants->hide();
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// hide debugging toolbar buttons
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ui->stepBack->hide();
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ui->stepNext->hide();
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ui->runToCursor->hide();
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ui->runToSample->hide();
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ui->runToNaNOrInf->hide();
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ui->regFormatSep->hide();
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ui->intView->hide();
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ui->floatView->hide();
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// show input and output signatures
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for(int i = 0; i < ui->inputSig->header()->count(); i++)
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ui->inputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
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for(int i = 0; i < ui->outputSig->header()->count(); i++)
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ui->outputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
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if(shader)
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{
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for(const SigParameter &s : shader->InputSig)
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{
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QString name = s.varName.count == 0
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? ToQStr(s.semanticName)
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: QString("%1 (%2)").arg(ToQStr(s.varName)).arg(ToQStr(s.semanticName));
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if(s.semanticName.count == 0)
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name = s.varName;
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QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : "";
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ui->inputSig->addTopLevelItem(makeTreeNode(
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{name, semIdx, s.regIndex, TypeString(s), ToQStr(s.systemValue),
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GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
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}
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bool multipleStreams = false;
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for(const SigParameter &s : shader->OutputSig)
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{
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if(s.stream > 0)
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{
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multipleStreams = true;
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break;
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}
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}
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for(const SigParameter &s : shader->OutputSig)
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{
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QString name = s.varName.count == 0
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? ToQStr(s.semanticName)
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: QString("%1 (%2)").arg(ToQStr(s.varName)).arg(ToQStr(s.semanticName));
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if(s.semanticName.count == 0)
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name = s.varName;
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if(multipleStreams)
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name = QString("Stream %1 : %2").arg(s.stream).arg(name);
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QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : "";
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ui->outputSig->addTopLevelItem(makeTreeNode(
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{name, semIdx, s.regIndex, TypeString(s), ToQStr(s.systemValue),
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GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
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}
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}
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ui->inputSig->setWindowTitle(tr("Input Signature"));
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ui->docking->addToolWindow(ui->inputSig, ToolWindowManager::AreaReference(
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ToolWindowManager::BottomOf,
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ui->docking->areaOf(m_DisassemblyView), 0.2f));
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ui->docking->setToolWindowProperties(ui->inputSig, ToolWindowManager::HideCloseButton);
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ui->outputSig->setWindowTitle(tr("Output Signature"));
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ui->docking->addToolWindow(
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ui->outputSig, ToolWindowManager::AreaReference(ToolWindowManager::RightOf,
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ui->docking->areaOf(ui->inputSig), 0.5f));
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ui->docking->setToolWindowProperties(ui->outputSig, ToolWindowManager::HideCloseButton);
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}
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}
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ShaderViewer::~ShaderViewer()
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{
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delete m_Trace;
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if(m_CloseCallback)
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m_CloseCallback(&m_Ctx);
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m_Ctx.RemoveLogViewer(this);
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delete ui;
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}
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void ShaderViewer::OnLogfileLoaded()
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{
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}
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void ShaderViewer::OnLogfileClosed()
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{
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ToolWindowManager::closeToolWindow(this);
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}
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void ShaderViewer::OnEventChanged(uint32_t eventID)
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{
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}
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ScintillaEdit *ShaderViewer::AddFileScintilla(const QString &name, const QString &text)
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{
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ScintillaEdit *scintilla = MakeEditor("scintilla" + name, text, true);
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scintilla->setReadOnly(true);
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scintilla->setWindowTitle(name);
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((QWidget *)scintilla)->setProperty("name", name);
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QObject::connect(scintilla, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
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ToolWindowManager::AreaReference ref(ToolWindowManager::EmptySpace);
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if(!m_Scintillas.empty())
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ref = ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
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ui->docking->areaOf(m_Scintillas[0]));
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ui->docking->addToolWindow(scintilla, ref);
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ui->docking->setToolWindowProperties(scintilla, ToolWindowManager::HideCloseButton);
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m_Scintillas.push_back(scintilla);
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return scintilla;
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}
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ScintillaEdit *ShaderViewer::MakeEditor(const QString &name, const QString &text, bool src)
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{
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ScintillaEdit *ret = new ScintillaEdit(this);
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ret->setText(text.toUtf8().data());
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sptr_t numlines = ret->lineCount();
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int margin0width = 30;
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if(numlines > 1000)
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margin0width += 6;
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if(numlines > 10000)
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margin0width += 6;
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ret->setMarginLeft(4);
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ret->setMarginWidthN(0, margin0width);
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ret->setMarginWidthN(1, 0);
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ret->setMarginWidthN(2, 16);
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ret->setObjectName(name);
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// C# DarkGreen
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ret->indicSetFore(4, SCINTILLA_COLOUR(0, 100, 0));
|
|
ret->indicSetStyle(4, INDIC_ROUNDBOX);
|
|
|
|
ConfigureSyntax(ret,
|
|
m_Ctx.APIProps().localRenderer == eGraphicsAPI_OpenGL ? SCLEX_GLSL : SCLEX_HLSL);
|
|
|
|
ret->setTabWidth(4);
|
|
|
|
ret->setScrollWidth(1);
|
|
ret->setScrollWidthTracking(true);
|
|
|
|
ret->colourise(0, -1);
|
|
|
|
ret->emptyUndoBuffer();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ShaderViewer::readonly_keyPressed(QKeyEvent *event)
|
|
{
|
|
// TODO find
|
|
}
|
|
|
|
void ShaderViewer::editable_keyPressed(QKeyEvent *event)
|
|
{
|
|
// TODO replace
|
|
}
|
|
|
|
void ShaderViewer::disassembly_buttonReleased(QMouseEvent *event)
|
|
{
|
|
// TODO context menu
|
|
}
|
|
|
|
bool ShaderViewer::stepBack()
|
|
{
|
|
if(!m_Trace)
|
|
return false;
|
|
|
|
if(currentStep() == 0)
|
|
return false;
|
|
|
|
setCurrentStep(currentStep() - 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ShaderViewer::stepNext()
|
|
{
|
|
if(!m_Trace)
|
|
return false;
|
|
|
|
if(currentStep() + 1 >= m_Trace->states.count)
|
|
return false;
|
|
|
|
setCurrentStep(currentStep() + 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ShaderViewer::runToCursor()
|
|
{
|
|
if(!m_Trace)
|
|
return;
|
|
|
|
sptr_t i = m_DisassemblyView->lineFromPosition(m_DisassemblyView->currentPos());
|
|
|
|
for(; i < m_DisassemblyView->lineCount(); i++)
|
|
{
|
|
int line = instructionForLine(i);
|
|
if(line >= 0)
|
|
{
|
|
runTo(line, true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int ShaderViewer::instructionForLine(sptr_t line)
|
|
{
|
|
QString trimmed = m_DisassemblyView->getLine(line).trimmed();
|
|
|
|
int colon = trimmed.indexOf(QChar(':'));
|
|
|
|
if(colon > 0)
|
|
{
|
|
trimmed.truncate(colon);
|
|
|
|
bool ok = false;
|
|
int instruction = trimmed.toInt(&ok);
|
|
|
|
if(ok && instruction >= 0)
|
|
return instruction;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void ShaderViewer::runToSample()
|
|
{
|
|
runTo(-1, true, eShaderDbg_SampleLoadGather);
|
|
}
|
|
|
|
void ShaderViewer::runToNanOrInf()
|
|
{
|
|
runTo(-1, true, eShaderDbg_GeneratedNanOrInf);
|
|
}
|
|
|
|
void ShaderViewer::runBack()
|
|
{
|
|
runTo(-1, false);
|
|
}
|
|
|
|
void ShaderViewer::run()
|
|
{
|
|
runTo(-1, true);
|
|
}
|
|
|
|
void ShaderViewer::runTo(int runToInstruction, bool forward, ShaderDebugStateFlags condition)
|
|
{
|
|
if(!m_Trace)
|
|
return;
|
|
|
|
int step = currentStep();
|
|
|
|
int inc = forward ? 1 : -1;
|
|
|
|
bool firstStep = true;
|
|
|
|
while(step < m_Trace->states.count)
|
|
{
|
|
if(runToInstruction >= 0 && m_Trace->states[step].nextInstruction == (uint32_t)runToInstruction)
|
|
break;
|
|
|
|
if(!firstStep && (m_Trace->states[step + inc].flags & condition))
|
|
break;
|
|
|
|
if(!firstStep && m_Breakpoints.contains((int)m_Trace->states[step].nextInstruction))
|
|
break;
|
|
|
|
firstStep = false;
|
|
|
|
if(step + inc < 0 || step + inc >= m_Trace->states.count)
|
|
break;
|
|
|
|
step += inc;
|
|
}
|
|
|
|
setCurrentStep(step);
|
|
}
|
|
|
|
QString ShaderViewer::stringRep(const ShaderVariable &var, bool useType)
|
|
{
|
|
if(ui->intView->isChecked() || (useType && var.type == eVar_Int))
|
|
return RowString(var, 0, eVar_Int);
|
|
|
|
if(useType && var.type == eVar_UInt)
|
|
return RowString(var, 0, eVar_UInt);
|
|
|
|
return RowString(var, 0, eVar_Float);
|
|
}
|
|
|
|
QTreeWidgetItem *ShaderViewer::makeResourceRegister(const BindpointMap &bind, uint32_t idx,
|
|
const BoundResource &bound,
|
|
const ShaderResource &res)
|
|
{
|
|
QString name = QString(" (%1)").arg(ToQStr(res.name));
|
|
|
|
const FetchTexture *tex = m_Ctx.GetTexture(bound.Id);
|
|
const FetchBuffer *buf = m_Ctx.GetBuffer(bound.Id);
|
|
|
|
if(res.IsSampler)
|
|
return NULL;
|
|
|
|
QChar regChar('u');
|
|
|
|
if(res.IsSRV)
|
|
regChar = QChar('t');
|
|
|
|
// %1 = reg prefix (t or u for D3D11)
|
|
// %2 = bind slot
|
|
// %3 = bind set
|
|
// %4 = array index
|
|
|
|
const char *fmt = "%1%2";
|
|
|
|
if(m_Ctx.APIProps().pipelineType == eGraphicsAPI_D3D12)
|
|
fmt = bind.arraySize == 1 ? "t%3:%2" : "t%3:%2[%4]";
|
|
|
|
QString regname = QString(fmt).arg(regChar).arg(bind.bind).arg(bind.bindset).arg(idx);
|
|
|
|
if(tex)
|
|
{
|
|
QString type = QString("%1x%2x%3[%4] @ %5 - %6")
|
|
.arg(tex->width)
|
|
.arg(tex->height)
|
|
.arg(tex->depth > 1 ? tex->depth : tex->arraysize)
|
|
.arg(tex->mips)
|
|
.arg(ToQStr(tex->format.strname))
|
|
.arg(ToQStr(tex->name));
|
|
|
|
return makeTreeNode({regname + name, "Texture", type});
|
|
}
|
|
else if(buf)
|
|
{
|
|
QString type = QString("%1 - %2").arg(buf->length).arg(ToQStr(buf->name));
|
|
|
|
return makeTreeNode({regname + name, "Buffer", type});
|
|
}
|
|
else
|
|
{
|
|
return makeTreeNode({regname + name, "Resource", "unknown"});
|
|
}
|
|
}
|
|
|
|
void ShaderViewer::addFileList()
|
|
{
|
|
QListWidget *list = new QListWidget(this);
|
|
list->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
|
|
list->setSelectionMode(QAbstractItemView::SingleSelection);
|
|
QObject::connect(list, &QListWidget::currentRowChanged,
|
|
[this](int idx) { ToolWindowManager::raiseToolWindow(m_Scintillas[idx]); });
|
|
list->setWindowTitle(tr("File List"));
|
|
|
|
for(ScintillaEdit *s : m_Scintillas)
|
|
list->addItem(s->windowTitle());
|
|
|
|
ui->docking->addToolWindow(
|
|
list, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
|
|
ui->docking->areaOf(m_Scintillas.front()), 0.2f));
|
|
ui->docking->setToolWindowProperties(list, ToolWindowManager::HideCloseButton);
|
|
}
|
|
|
|
void ShaderViewer::updateDebugging()
|
|
{
|
|
if(!m_Trace || m_CurrentStep < 0 || m_CurrentStep >= m_Trace->states.count)
|
|
return;
|
|
|
|
const ShaderDebugState &state = m_Trace->states[m_CurrentStep];
|
|
|
|
uint32_t nextInst = state.nextInstruction;
|
|
bool done = false;
|
|
|
|
if(m_CurrentStep == m_Trace->states.count - 1)
|
|
{
|
|
nextInst--;
|
|
done = true;
|
|
}
|
|
|
|
// add current instruction marker
|
|
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER);
|
|
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER + 1);
|
|
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER);
|
|
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER + 1);
|
|
|
|
for(sptr_t i = 0; i < m_DisassemblyView->lineCount(); i++)
|
|
{
|
|
if(QString::fromUtf8(m_DisassemblyView->getLine(i).trimmed())
|
|
.startsWith(QString("%1:").arg(nextInst)))
|
|
{
|
|
m_DisassemblyView->markerAdd(i, done ? FINISHED_MARKER : CURRENT_MARKER);
|
|
m_DisassemblyView->markerAdd(i, done ? FINISHED_MARKER + 1 : CURRENT_MARKER + 1);
|
|
|
|
int pos = m_DisassemblyView->positionFromLine(i);
|
|
m_DisassemblyView->setSelection(pos, pos);
|
|
|
|
int firstLine = m_DisassemblyView->firstVisibleLine();
|
|
int linesVisible = m_DisassemblyView->linesOnScreen();
|
|
|
|
if(m_DisassemblyView->isVisible() && (i < firstLine || i > (firstLine + linesVisible)))
|
|
m_DisassemblyView->scrollCaret();
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// TODO tooltips
|
|
// hoverTimer_Tick(hoverTimer, new EventArgs());
|
|
|
|
if(ui->constants->topLevelItemCount() == 0)
|
|
{
|
|
for(int i = 0; i < m_Trace->cbuffers.count; i++)
|
|
{
|
|
for(int j = 0; j < m_Trace->cbuffers[i].count; j++)
|
|
{
|
|
if(m_Trace->cbuffers[i][j].rows > 0 || m_Trace->cbuffers[i][j].columns > 0)
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode({ToQStr(m_Trace->cbuffers[i][j].name), "cbuffer",
|
|
stringRep(m_Trace->cbuffers[i][j], false)});
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(CBufferTag(i, j)));
|
|
|
|
ui->constants->addTopLevelItem(node);
|
|
}
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < m_Trace->inputs.count; i++)
|
|
{
|
|
const ShaderVariable &input = m_Trace->inputs[i];
|
|
|
|
if(input.rows > 0 || input.columns > 0)
|
|
{
|
|
QTreeWidgetItem *node =
|
|
makeTreeNode({ToQStr(input.name), ToQStr(input.type) + " input", stringRep(input, true)});
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(ResourceTag(i)));
|
|
|
|
ui->constants->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
QMap<BindpointMap, QVector<BoundResource>> rw =
|
|
m_Ctx.CurPipelineState.GetReadWriteResources(m_Stage);
|
|
QMap<BindpointMap, QVector<BoundResource>> ro =
|
|
m_Ctx.CurPipelineState.GetReadOnlyResources(m_Stage);
|
|
|
|
bool tree = false;
|
|
|
|
for(int i = 0;
|
|
i < m_Mapping->ReadWriteResources.count && m_ShaderDetails->ReadWriteResources.count; i++)
|
|
{
|
|
BindpointMap bind = m_Mapping->ReadWriteResources[i];
|
|
|
|
if(!bind.used)
|
|
continue;
|
|
|
|
if(bind.arraySize == 1)
|
|
{
|
|
QTreeWidgetItem *node =
|
|
makeResourceRegister(bind, 0, rw[bind][0], m_ShaderDetails->ReadWriteResources[i]);
|
|
if(node)
|
|
ui->constants->addTopLevelItem(node);
|
|
}
|
|
else
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode({ToQStr(m_ShaderDetails->ReadWriteResources[i].name),
|
|
QString("[%1]").arg(bind.arraySize), ""});
|
|
|
|
for(uint32_t a = 0; a < bind.arraySize; a++)
|
|
node->addChild(
|
|
makeResourceRegister(bind, a, rw[bind][a], m_ShaderDetails->ReadWriteResources[i]));
|
|
|
|
tree = true;
|
|
|
|
ui->constants->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
for(int i = 0;
|
|
i < m_Mapping->ReadOnlyResources.count && m_ShaderDetails->ReadOnlyResources.count; i++)
|
|
{
|
|
BindpointMap bind = m_Mapping->ReadOnlyResources[i];
|
|
|
|
if(!bind.used)
|
|
continue;
|
|
|
|
if(bind.arraySize == 1)
|
|
{
|
|
QTreeWidgetItem *node =
|
|
makeResourceRegister(bind, 0, ro[bind][0], m_ShaderDetails->ReadOnlyResources[i]);
|
|
if(node)
|
|
ui->constants->addTopLevelItem(node);
|
|
}
|
|
else
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode({ToQStr(m_ShaderDetails->ReadOnlyResources[i].name),
|
|
QString("[%1]").arg(bind.arraySize), ""});
|
|
|
|
for(uint32_t a = 0; a < bind.arraySize; a++)
|
|
node->addChild(
|
|
makeResourceRegister(bind, a, ro[bind][a], m_ShaderDetails->ReadOnlyResources[i]));
|
|
|
|
tree = true;
|
|
|
|
ui->constants->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
if(tree)
|
|
{
|
|
ui->constants->setIndentation(20);
|
|
ui->constants->setRootIsDecorated(true);
|
|
}
|
|
}
|
|
|
|
if(ui->variables->topLevelItemCount() == 0)
|
|
{
|
|
for(int i = 0; i < state.registers.count; i++)
|
|
ui->variables->addTopLevelItem(
|
|
makeTreeNode({ToQStr(state.registers[i].name), "temporary", ""}));
|
|
|
|
for(int i = 0; i < state.indexableTemps.count; i++)
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode({QString("x%1").arg(i), "indexable", ""});
|
|
for(int t = 0; t < state.indexableTemps[i].count; t++)
|
|
node->addChild(makeTreeNode({ToQStr(state.indexableTemps[i][t].name), "indexable", ""}));
|
|
ui->variables->addTopLevelItem(node);
|
|
}
|
|
|
|
for(int i = 0; i < state.outputs.count; i++)
|
|
ui->variables->addTopLevelItem(makeTreeNode({ToQStr(state.outputs[i].name), "output", ""}));
|
|
}
|
|
|
|
ui->variables->setUpdatesEnabled(false);
|
|
|
|
int v = 0;
|
|
|
|
for(int i = 0; i < state.registers.count; i++)
|
|
{
|
|
QTreeWidgetItem *node = ui->variables->topLevelItem(v++);
|
|
|
|
node->setText(2, stringRep(state.registers[i], false));
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(state.registers[i]));
|
|
}
|
|
|
|
for(int i = 0; i < state.indexableTemps.count; i++)
|
|
{
|
|
QTreeWidgetItem *node = ui->variables->topLevelItem(v++);
|
|
|
|
for(int t = 0; t < state.indexableTemps[i].count; t++)
|
|
{
|
|
QTreeWidgetItem *child = node->child(t);
|
|
|
|
child->setText(2, stringRep(state.indexableTemps[i][t], false));
|
|
child->setData(0, Qt::UserRole, QVariant::fromValue(state.indexableTemps[i][t]));
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < state.outputs.count; i++)
|
|
{
|
|
QTreeWidgetItem *node = ui->variables->topLevelItem(v++);
|
|
|
|
node->setText(2, stringRep(state.outputs[i], false));
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(state.outputs[i]));
|
|
}
|
|
|
|
ui->variables->setUpdatesEnabled(true);
|
|
|
|
// TODO watch registers
|
|
}
|
|
|
|
int ShaderViewer::currentStep()
|
|
{
|
|
return m_CurrentStep;
|
|
}
|
|
|
|
void ShaderViewer::setCurrentStep(int step)
|
|
{
|
|
if(m_Trace && !m_Trace->states.empty())
|
|
m_CurrentStep = qBound(0, step, m_Trace->states.count - 1);
|
|
else
|
|
m_CurrentStep = 0;
|
|
|
|
updateDebugging();
|
|
}
|
|
|
|
void ShaderViewer::toggleBreakpoint(int instruction)
|
|
{
|
|
sptr_t instLine = -1;
|
|
|
|
if(instruction == -1)
|
|
{
|
|
// search forward for an instruction
|
|
instLine = m_DisassemblyView->lineFromPosition(m_DisassemblyView->currentPos());
|
|
|
|
for(; instLine < m_DisassemblyView->lineCount(); instLine++)
|
|
{
|
|
instruction = instructionForLine(instLine);
|
|
|
|
if(instruction >= 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(instruction < 0 || instruction >= m_DisassemblyView->lineCount())
|
|
return;
|
|
|
|
if(instLine == -1)
|
|
{
|
|
// find line for this instruction
|
|
for(instLine = 0; instLine < m_DisassemblyView->lineCount(); instLine++)
|
|
{
|
|
int inst = instructionForLine(instLine);
|
|
|
|
if(instruction == inst)
|
|
break;
|
|
}
|
|
|
|
if(instLine >= m_DisassemblyView->lineCount())
|
|
instLine = -1;
|
|
}
|
|
|
|
if(m_Breakpoints.contains(instruction))
|
|
{
|
|
if(instLine >= 0)
|
|
{
|
|
m_DisassemblyView->markerDelete(instLine, BREAKPOINT_MARKER);
|
|
m_DisassemblyView->markerDelete(instLine, BREAKPOINT_MARKER + 1);
|
|
}
|
|
m_Breakpoints.removeOne(instruction);
|
|
}
|
|
else
|
|
{
|
|
if(instLine >= 0)
|
|
{
|
|
m_DisassemblyView->markerAdd(instLine, BREAKPOINT_MARKER);
|
|
m_DisassemblyView->markerAdd(instLine, BREAKPOINT_MARKER + 1);
|
|
}
|
|
m_Breakpoints.push_back(instruction);
|
|
}
|
|
}
|
|
|
|
void ShaderViewer::showErrors(const QString &errors)
|
|
{
|
|
if(m_Errors)
|
|
{
|
|
m_Errors->setReadOnly(false);
|
|
m_Errors->setText(errors.toUtf8().data());
|
|
m_Errors->setReadOnly(true);
|
|
}
|
|
}
|
|
|
|
void ShaderViewer::on_findReplace_clicked()
|
|
{
|
|
}
|
|
|
|
void ShaderViewer::on_save_clicked()
|
|
{
|
|
if(m_Trace)
|
|
{
|
|
m_Ctx.pipelineViewer()->SaveShaderFile(m_ShaderDetails);
|
|
return;
|
|
}
|
|
|
|
if(m_SaveCallback)
|
|
{
|
|
QMap<QString, QString> files;
|
|
for(ScintillaEdit *s : m_Scintillas)
|
|
{
|
|
QWidget *w = (QWidget *)s;
|
|
files[w->property("filename").toString()] = QString::fromUtf8(s->getText(s->textLength() + 1));
|
|
}
|
|
m_SaveCallback(&m_Ctx, this, files);
|
|
}
|
|
}
|
|
|
|
void ShaderViewer::on_intView_clicked()
|
|
{
|
|
ui->intView->setChecked(true);
|
|
ui->floatView->setChecked(false);
|
|
|
|
updateDebugging();
|
|
}
|
|
|
|
void ShaderViewer::on_floatView_clicked()
|
|
{
|
|
ui->floatView->setChecked(true);
|
|
ui->intView->setChecked(false);
|
|
|
|
updateDebugging();
|
|
}
|