Files
renderdoc/qrenderdoc/Code/ReplayManager.cpp
T
baldurk 33ff48811b Normalise terminology in UI code - don't call captures 'logs'
* Log is an overloaded term since it can also mean the debug log. We now
  consistently refer to capture files as capture files or just captures
  for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
  public interfaces exposed to python needed to be renamed, and it made
  more sense just to make everything consistent.
2017-11-17 16:30:57 +00:00

487 lines
11 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ReplayManager.h"
#include <QApplication>
#include <QMutexLocker>
#include <QProgressDialog>
#include "CaptureContext.h"
#include "QRDUtils.h"
ReplayManager::ReplayManager()
{
m_Running = false;
m_Thread = NULL;
}
ReplayManager::~ReplayManager()
{
}
void ReplayManager::OpenCapture(const QString &capturefile, float *progress)
{
if(m_Running)
return;
m_ProxyRenderer = -1;
m_ReplayHost = QString();
m_CaptureFilename = capturefile;
m_Progress = progress;
*progress = 0.0f;
m_Thread = new LambdaThread([this]() { run(); });
m_Thread->start(QThread::HighestPriority);
while(m_Thread->isRunning() && !m_Running)
{
}
}
void ReplayManager::DeleteCapture(const QString &capture, bool local)
{
if(IsRunning())
{
AsyncInvoke([this, capture, local](IReplayController *) { DeleteCapture(capture, local); });
return;
}
if(local)
{
QFile::remove(capture);
}
else
{
// this will be cleaned up automatically when the remote connection
// is closed.
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->TakeOwnershipCapture(capture.toUtf8().data());
}
}
}
QStringList ReplayManager::GetRemoteSupport()
{
QStringList ret;
if(m_Remote && !IsRunning())
{
QMutexLocker autolock(&m_RemoteLock);
rdcarray<rdcstr> supported = m_Remote->RemoteSupportedReplays();
for(rdcstr &s : supported)
ret << s;
}
return ret;
}
void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, this](IReplayController *r) {
cb(m_Remote->GetHomeFolder().c_str(), rdcarray<PathEntry>());
};
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcstr home;
{
QMutexLocker autolock(&m_RemoteLock);
home = m_Remote->GetHomeFolder();
}
cb(home.c_str(), rdcarray<PathEntry>());
}
void ReplayManager::ListFolder(QString path, bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
QByteArray pathUTF8 = path.toUtf8();
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, pathUTF8, this](IReplayController *r) {
cb(pathUTF8.data(), m_Remote->ListFolder(pathUTF8.data()));
};
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcarray<PathEntry> contents;
// prevent pings while fetching remote FS data
{
QMutexLocker autolock(&m_RemoteLock);
contents = m_Remote->ListFolder(pathUTF8.data());
}
cb(pathUTF8.data(), contents);
return;
}
QString ReplayManager::CopyCaptureToRemote(const QString &localpath, QWidget *window)
{
if(!m_Remote)
return QString();
QString remotepath;
bool copied = false;
float progress = 0.0f;
auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
remotepath = m_Remote->CopyCaptureToRemote(localpath.toUtf8().data(), &progress);
copied = true;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied; },
[&progress]() { return progress; });
return remotepath;
}
void ReplayManager::CopyCaptureFromRemote(const QString &remotepath, const QString &localpath,
QWidget *window)
{
if(!m_Remote)
return;
bool copied = false;
float progress = 0.0f;
auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
m_Remote->CopyCaptureFromRemote(remotepath.toUtf8().data(), localpath.toUtf8().data(), &progress);
copied = true;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied; },
[&progress]() { return progress; });
}
bool ReplayManager::IsRunning()
{
return m_Thread && m_Thread->isRunning() && m_Running;
}
void ReplayManager::AsyncInvoke(const QString &tag, ReplayManager::InvokeCallback m)
{
{
QMutexLocker autolock(&m_RenderLock);
for(int i = 0; i < m_RenderQueue.count();)
{
if(m_RenderQueue[i]->tag == tag)
{
InvokeHandle *cmd = m_RenderQueue.takeAt(i);
if(cmd->selfdelete)
delete cmd;
}
else
{
i++;
}
}
}
InvokeHandle *cmd = new InvokeHandle(m, tag);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::AsyncInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::BlockInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
cmd->processed.acquire();
delete cmd;
}
void ReplayManager::CancelReplayLoop()
{
m_Renderer->CancelReplayLoop();
}
void ReplayManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
if(m_Thread == NULL)
return;
// wait for the thread to close and clean up
while(m_Thread->isRunning())
{
}
m_Thread->deleteLater();
m_Thread = NULL;
}
ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost *host)
{
ReplayStatus status =
RENDERDOC_CreateRemoteServerConnection(host->Hostname.toUtf8().data(), 0, &m_Remote);
m_RemoteHost = host;
if(status == ReplayStatus::Succeeded)
{
m_RemoteHost->Connected = true;
return status;
}
return status;
}
void ReplayManager::DisconnectFromRemoteServer()
{
if(m_RemoteHost)
m_RemoteHost->Connected = false;
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->ShutdownConnection();
}
m_RemoteHost = NULL;
m_Remote = NULL;
}
void ReplayManager::ShutdownServer()
{
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->ShutdownServerAndConnection();
}
m_Remote = NULL;
}
void ReplayManager::PingRemote()
{
if(!m_Remote)
return;
if(m_RemoteLock.tryLock(0))
{
if(!IsRunning() || m_Thread->isCurrentThread())
{
if(!m_Remote->Ping())
m_RemoteHost->ServerRunning = false;
}
m_RemoteLock.unlock();
}
}
uint32_t ReplayManager::ExecuteAndInject(const QString &exe, const QString &workingDir,
const QString &cmdLine,
const QList<EnvironmentModification> &env,
const QString &capturefile, CaptureOptions opts)
{
rdcarray<EnvironmentModification> envList = env.toVector().toStdVector();
uint32_t ret = 0;
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
ret = m_Remote->ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(),
cmdLine.toUtf8().data(), envList, opts);
}
else
{
ret = RENDERDOC_ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(),
cmdLine.toUtf8().data(), envList, capturefile.toUtf8().data(),
opts, false);
}
return ret;
}
void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
return;
}
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.enqueue(cmd);
m_RenderCondition.wakeAll();
}
void ReplayManager::run()
{
m_Renderer = NULL;
if(m_Remote)
{
std::tie(m_CreateStatus, m_Renderer) =
m_Remote->OpenCapture(~0U, m_CaptureFilename.toUtf8().data(), m_Progress);
}
else
{
m_CaptureFile = RENDERDOC_OpenCaptureFile();
m_CreateStatus = m_CaptureFile->OpenFile(m_CaptureFilename.toUtf8().data(), "rdc");
if(m_CreateStatus == ReplayStatus::Succeeded)
std::tie(m_CreateStatus, m_Renderer) = m_CaptureFile->OpenCapture(m_Progress);
}
if(m_Renderer == NULL)
return;
qInfo() << "QRenderDoc - renderer created for" << m_CaptureFilename;
m_Running = true;
// main render command loop
while(m_Running)
{
InvokeHandle *cmd = NULL;
// wait for the condition to be woken, grab top of current queue,
// unlock again.
{
QMutexLocker autolock(&m_RenderLock);
if(m_RenderQueue.isEmpty())
m_RenderCondition.wait(&m_RenderLock, 10);
if(!m_RenderQueue.isEmpty())
cmd = m_RenderQueue.dequeue();
}
if(cmd == NULL)
continue;
if(cmd->method != NULL)
cmd->method(m_Renderer);
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
{
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.swap(queue);
}
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
}
// close the core renderer
if(m_Remote)
m_Remote->CloseCapture(m_Renderer);
else
m_Renderer->Shutdown();
m_Renderer = NULL;
if(m_CaptureFile)
m_CaptureFile->Shutdown();
m_CaptureFile = NULL;
}