Files
renderdoc/qrenderdoc/Code/ReplayManager.h
T
baldurk 33ff48811b Normalise terminology in UI code - don't call captures 'logs'
* Log is an overloaded term since it can also mean the debug log. We now
  consistently refer to capture files as capture files or just captures
  for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
  public interfaces exposed to python needed to be renamed, and it made
  more sense just to make everything consistent.
2017-11-17 16:30:57 +00:00

137 lines
4.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QMutex>
#include <QQueue>
#include <QSemaphore>
#include <QString>
#include <QThread>
#include <QVariantMap>
#include <QWaitCondition>
#include <functional>
#include "Interface/QRDInterface.h"
#include "QRDUtils.h"
struct IReplayController;
class LambdaThread;
class RemoteHost;
// simple helper for the common case of 'we just need to run this on the render thread
#define INVOKE_MEMFN(function) \
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) { function(r); });
class ReplayManager : public IReplayManager
{
Q_DECLARE_TR_FUNCTIONS(ReplayManager);
public:
ReplayManager();
~ReplayManager();
void OpenCapture(const QString &capturefile, float *progress);
void DeleteCapture(const QString &capturefile, bool local);
bool IsRunning();
ReplayStatus GetCreateStatus() { return m_CreateStatus; }
// this tagged version is for cases when we might send a request - e.g. to pick a vertex or pixel
// - and want to pre-empt it with a new request before the first has returned. Either because some
// other work is taking a while or because we're sending requests faster than they can be
// processed.
// the manager processes only the request on the top of the queue, so when a new tagged invoke
// comes in, we remove any other requests in the queue before it that have the same tag
void AsyncInvoke(const QString &tag, InvokeCallback m);
void AsyncInvoke(InvokeCallback m);
void BlockInvoke(InvokeCallback m);
void CancelReplayLoop();
void CloseThread();
ReplayStatus ConnectToRemoteServer(RemoteHost *host);
void DisconnectFromRemoteServer();
void ShutdownServer();
void PingRemote();
IStackResolver *GetResolver()
{
if(m_CaptureFile)
return m_CaptureFile;
if(m_Remote)
return m_Remote;
return NULL;
}
const RemoteHost *CurrentRemote() { return m_RemoteHost; }
uint32_t ExecuteAndInject(const QString &exe, const QString &workingDir, const QString &cmdLine,
const QList<EnvironmentModification> &env, const QString &capturefile,
CaptureOptions opts);
QStringList GetRemoteSupport();
void GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb);
void ListFolder(QString path, bool synchronous, DirectoryBrowseCallback cb);
QString CopyCaptureToRemote(const QString &localpath, QWidget *window);
void CopyCaptureFromRemote(const QString &remotepath, const QString &localpath, QWidget *window);
private:
struct InvokeHandle
{
InvokeHandle(InvokeCallback m, const QString &t = QString())
{
tag = t;
method = m;
selfdelete = false;
}
QString tag;
InvokeCallback method;
QSemaphore processed;
bool selfdelete;
};
void run();
QMutex m_RenderLock;
QQueue<InvokeHandle *> m_RenderQueue;
QWaitCondition m_RenderCondition;
ICaptureFile *m_CaptureFile = NULL;
IReplayController *m_Renderer = NULL;
void PushInvoke(InvokeHandle *cmd);
int m_ProxyRenderer;
QString m_ReplayHost;
QString m_CaptureFilename;
float *m_Progress;
QMutex m_RemoteLock;
RemoteHost *m_RemoteHost = NULL;
IRemoteServer *m_Remote = NULL;
volatile bool m_Running;
LambdaThread *m_Thread;
ReplayStatus m_CreateStatus;
};