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renderdoc/qrenderdoc/Windows/DebugMessageView.h
T
baldurk 33ff48811b Normalise terminology in UI code - don't call captures 'logs'
* Log is an overloaded term since it can also mean the debug log. We now
  consistently refer to capture files as capture files or just captures
  for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
  public interfaces exposed to python needed to be renamed, and it made
  more sense just to make everything consistent.
2017-11-17 16:30:57 +00:00

82 lines
2.6 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/CaptureContext.h"
namespace Ui
{
class DebugMessageView;
}
class QAction;
class QMenu;
class DebugMessageItemModel;
class DebugMessageFilterModel;
class DebugMessageView : public QFrame, public IDebugMessageView, public ICaptureViewer
{
Q_OBJECT
public:
explicit DebugMessageView(ICaptureContext &ctx, QWidget *parent = 0);
~DebugMessageView();
// IDebugMessageView
QWidget *Widget() override { return this; }
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventID) override {}
void OnEventChanged(uint32_t eventID) override {}
void RefreshMessageList();
private slots:
// automatic slots
void on_messages_doubleClicked(const QModelIndex &index);
// manual slots
void messages_contextMenu(const QPoint &pos);
void messages_toggled();
private:
void paintEvent(QPaintEvent *e) override;
Ui::DebugMessageView *ui;
ICaptureContext &m_Ctx;
QVector<DebugMessage> m_Messages;
DebugMessageItemModel *m_ItemModel;
DebugMessageFilterModel *m_FilterModel;
DebugMessage m_ContextMessage;
QMenu *m_ContextMenu;
QAction *m_ShowHidden;
QAction *m_ToggleSource;
QAction *m_ToggleSeverity;
QAction *m_ToggleCategory;
QAction *m_ToggleMessageType;
};