Files
renderdoc/renderdoc/driver/d3d12/d3d12_command_list5_wrap.cpp
T

219 lines
7.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_command_list.h"
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_RSSetShadingRate(
SerialiserType &ser, D3D12_SHADING_RATE baseShadingRate,
const D3D12_SHADING_RATE_COMBINER *combiners)
{
ID3D12GraphicsCommandList5 *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(baseShadingRate).Important();
SERIALISE_ELEMENT_ARRAY(combiners, 2).Important();
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
if(GetWrapped(pCommandList)->GetReal5() == NULL)
{
SET_ERROR_RESULT(m_Cmd->m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires ID3D12GraphicsCommandList5 which isn't available");
return false;
}
if(m_pDevice->GetOpts6().VariableShadingRateTier == D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED)
{
// if the shading rate is 1x1 and the combiners are NULL (implicitly passthrough) or
// explicitly passthrough, we can skip this call
if(baseShadingRate == D3D12_SHADING_RATE_1X1 &&
(combiners == NULL ||
(combiners[0] == combiners[1] && combiners[0] == D3D12_SHADING_RATE_COMBINER_PASSTHROUGH)))
{
RDCWARN(
"VRS is not supported, but skipping no-op "
"RSSetShadingRate(baseShadingRate=%s, passthrough combiners)",
ToStr(baseShadingRate).c_str());
return true;
}
SET_ERROR_RESULT(m_Cmd->m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires variable rate shading support which isn't available");
return false;
}
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
bool stateUpdate = false;
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap5(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->RSSetShadingRate(baseShadingRate, combiners);
stateUpdate = true;
}
else if(!m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
stateUpdate = true;
}
}
else
{
Unwrap5(pCommandList)->RSSetShadingRate(baseShadingRate, combiners);
stateUpdate = true;
}
if(stateUpdate)
{
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
state.shadingRate = baseShadingRate;
if(combiners)
{
state.shadingRateCombiners[0] = combiners[0];
state.shadingRateCombiners[1] = combiners[1];
}
else
{
state.shadingRateCombiners[0] = D3D12_SHADING_RATE_COMBINER_PASSTHROUGH;
state.shadingRateCombiners[1] = D3D12_SHADING_RATE_COMBINER_PASSTHROUGH;
}
}
}
return true;
}
void STDMETHODCALLTYPE WrappedID3D12GraphicsCommandList::RSSetShadingRate(
D3D12_SHADING_RATE baseShadingRate, const D3D12_SHADING_RATE_COMBINER *combiners)
{
SERIALISE_TIME_CALL(m_pList5->RSSetShadingRate(baseShadingRate, combiners));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_RSSetShadingRate);
Serialise_RSSetShadingRate(ser, baseShadingRate, combiners);
m_ListRecord->AddChunk(scope.Get(m_ListRecord->cmdInfo->alloc));
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_RSSetShadingRateImage(SerialiserType &ser,
ID3D12Resource *shadingRateImage)
{
ID3D12GraphicsCommandList5 *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(shadingRateImage).Important();
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
if(GetWrapped(pCommandList)->GetReal5() == NULL)
{
SET_ERROR_RESULT(m_Cmd->m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires ID3D12GraphicsCommandList5 which isn't available");
return false;
}
if(m_pDevice->GetOpts6().VariableShadingRateTier == D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED)
{
// if the shading rate image is NULL, we can skip this call
if(shadingRateImage == NULL)
{
RDCWARN("VRS is not supported, but skipping no-op RSSetShadingRateImage(NULL)");
return true;
}
SET_ERROR_RESULT(m_Cmd->m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires variable rate shading support which isn't available");
return false;
}
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
bool stateUpdate = false;
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap5(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->RSSetShadingRateImage(Unwrap(shadingRateImage));
stateUpdate = true;
}
else if(!m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
stateUpdate = true;
}
}
else
{
Unwrap5(pCommandList)->RSSetShadingRateImage(Unwrap(shadingRateImage));
stateUpdate = true;
}
if(stateUpdate)
{
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
state.shadingRateImage = GetResID(shadingRateImage);
}
}
return true;
}
void STDMETHODCALLTYPE
WrappedID3D12GraphicsCommandList::RSSetShadingRateImage(ID3D12Resource *shadingRateImage)
{
SERIALISE_TIME_CALL(m_pList5->RSSetShadingRateImage(Unwrap(shadingRateImage)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_RSSetShadingRateImage);
Serialise_RSSetShadingRateImage(ser, shadingRateImage);
m_ListRecord->AddChunk(scope.Get(m_ListRecord->cmdInfo->alloc));
m_ListRecord->MarkResourceFrameReferenced(GetResID(shadingRateImage), eFrameRef_Read);
}
}
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, RSSetShadingRate,
D3D12_SHADING_RATE baseShadingRate,
const D3D12_SHADING_RATE_COMBINER *combiners);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, RSSetShadingRateImage,
ID3D12Resource *shadingRateImage);