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mirror of https://github.com/baldurk/renderdoc.git synced 2026-11-13 17:30:12 +00:00
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35f9c53486b505ada0916d95fa01b86b3abb2c7e
renderdoc/renderdocui/Interop
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baldurk 43eb5072b4 Remove 'magic constant' use of ~0U as invalid/skip/no result.
* In python it's not as quick to get ~0U since ints aren't unsigned or
  fixed size. Adding named constants makes it easier for people to use
  the right values, and C++ users can still pass ~0U.
2017-04-18 14:57:47 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
D3D12PipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
Enums.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
FetchInfo.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
Formatter.cs
…
GLPipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
ReplayRenderer.cs
Refactor public interface to be less strict C and more python friendly
2017-04-18 14:57:46 +01:00
Shader.cs
…
StaticExports.cs
Remove 'magic constant' use of ~0U as invalid/skip/no result.
2017-04-18 14:57:47 +01:00
VulkanPipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
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