Files
renderdoc/renderdoc
Jake Turner a3f3f1a510 Support for DXIL SM6.6 Derivatives in Compute Shaders
linear layout (4x1x1) : for 1D workgroup (Nx1x1) otherwise quad layout (2x2x1)

HLSL
ddx()
ddx_coarse()
ddy()
ddy_coarse()
ddx_fine()
ddy_fine()

CalculateLevelOfDetail()
CalculateLevelOfDetailUnclamped()
Sample()
SampleBias()
SampleCmp()

DXIL
DXOp::DerivCoarseX
DXOp::DerivCoarseY
DXOp::DerivFineX
DXOp::DerivFineY
DXOp::CalculateLOD
DXOp::Sample
DXOp::SampleBias
2025-12-12 12:02:16 +13:00
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