Files
renderdoc/renderdocui/Windows/PipelineState/VulkanPipelineStateViewer.cs
T
baldurk 377e07374b Add (semi-experimental) highlight & info for non-trivial resource views
* For D3D11 and Vulkan, any views which don't just map to the whole
  buffer or image will be highlighted in a colour, and when mousing over
  that row a small tooltip will be displayed with the view parameters
  that differ.
2016-06-24 16:32:32 +02:00

3408 lines
136 KiB
C#

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
using renderdocui.Code;
using renderdocui.Controls;
using renderdoc;
namespace renderdocui.Windows.PipelineState
{
public partial class VulkanPipelineStateViewer : UserControl, ILogViewerForm
{
private Core m_Core;
private DockContent m_DockContent;
// keep track of the VB nodes (we want to be able to highlight them easily on hover)
private List<TreelistView.Node> m_VBNodes = new List<TreelistView.Node>();
private List<TreelistView.Node> m_BindNodes = new List<TreelistView.Node>();
// keep track of resource nodes that need view details
private List<TreelistView.Node> m_ViewDetailNodes = new List<TreelistView.Node>();
TreelistView.Node m_CurViewDetailNode = null;
private struct IABufferTag
{
public IABufferTag(ResourceId i, ulong offs)
{
id = i;
offset = offs;
}
public ResourceId id;
public ulong offset;
};
class SamplerData
{
public SamplerData(TreelistView.Node n) { node = n; }
public List<TreelistView.Node> images = new List<TreelistView.Node>();
public TreelistView.Node node = null;
};
class CBufferTag
{
public CBufferTag(UInt32 s, UInt32 i) { slotIdx = s; arrayIdx = i; }
public UInt32 slotIdx;
public UInt32 arrayIdx;
};
class BufferResTag
{
public BufferResTag(bool rw, UInt32 b, ResourceId id, ulong offs, ulong sz)
{ rwRes = rw; bindPoint = b; ID = id; offset = offs; size = sz; }
public bool rwRes;
public UInt32 bindPoint;
public ResourceId ID;
public ulong offset;
public ulong size;
};
private class ViewTexTag
{
public ViewTexTag(ResourceFormat f, UInt32 bm, UInt32 bl, UInt32 nm, UInt32 nl, FetchTexture t)
{
fmt = f;
baseMip = bm;
baseLayer = bl;
numMip = nm;
numLayer = nl;
tex = t;
}
public ResourceFormat fmt;
public UInt32 baseMip;
public UInt32 baseLayer;
public UInt32 numMip;
public UInt32 numLayer;
public FetchTexture tex;
};
private Dictionary<TreelistView.Node, TreelistView.Node> m_CombinedImageSamplers = new Dictionary<TreelistView.Node, TreelistView.Node>();
public VulkanPipelineStateViewer(Core core, DockContent c)
{
InitializeComponent();
m_DockContent = c;
viAttrs.Font = core.Config.PreferredFont;
viBuffers.Font = core.Config.PreferredFont;
groupX.Font = groupY.Font = groupZ.Font = core.Config.PreferredFont;
threadX.Font = threadY.Font = threadZ.Font = core.Config.PreferredFont;
vsShader.Font = vsResources.Font = vsCBuffers.Font = core.Config.PreferredFont;
gsShader.Font = gsResources.Font = gsCBuffers.Font = core.Config.PreferredFont;
hsShader.Font = hsResources.Font = hsCBuffers.Font = core.Config.PreferredFont;
dsShader.Font = dsResources.Font = dsCBuffers.Font = core.Config.PreferredFont;
psShader.Font = psResources.Font = psCBuffers.Font = core.Config.PreferredFont;
csShader.Font = csResources.Font = csCBuffers.Font = core.Config.PreferredFont;
viewports.Font = core.Config.PreferredFont;
scissors.Font = core.Config.PreferredFont;
targetOutputs.Font = core.Config.PreferredFont;
blendOperations.Font = core.Config.PreferredFont;
pipeFlow.Font = new System.Drawing.Font(core.Config.PreferredFont.FontFamily, 11.25F,
System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
pipeFlow.SetStages(new KeyValuePair<string, string>[] {
new KeyValuePair<string,string>("VTX", "Vertex Input"),
new KeyValuePair<string,string>("VS", "Vertex Shader"),
new KeyValuePair<string,string>("TCS", "Tess. Control Shader"),
new KeyValuePair<string,string>("TES", "Tess. Eval. Shader"),
new KeyValuePair<string,string>("GS", "Geometry Shader"),
new KeyValuePair<string,string>("RS", "Rasterizer"),
new KeyValuePair<string,string>("FS", "Fragment Shader"),
new KeyValuePair<string,string>("FB", "Framebuffer Output"),
new KeyValuePair<string,string>("CS", "Compute Shader"),
});
pipeFlow.IsolateStage(8); // compute shader isolated
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
//Icon = global::renderdocui.Properties.Resources.icon;
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
toolTip.SetToolTip(vsShaderCog, "Open Shader Source");
toolTip.SetToolTip(dsShaderCog, "Open Shader Source");
toolTip.SetToolTip(hsShaderCog, "Open Shader Source");
toolTip.SetToolTip(gsShaderCog, "Open Shader Source");
toolTip.SetToolTip(psShaderCog, "Open Shader Source");
toolTip.SetToolTip(csShaderCog, "Open Shader Source");
toolTip.SetToolTip(vsShader, "Open Shader Source");
toolTip.SetToolTip(dsShader, "Open Shader Source");
toolTip.SetToolTip(hsShader, "Open Shader Source");
toolTip.SetToolTip(gsShader, "Open Shader Source");
toolTip.SetToolTip(psShader, "Open Shader Source");
toolTip.SetToolTip(csShader, "Open Shader Source");
OnLogfileClosed();
m_Core = core;
}
public void OnLogfileClosed()
{
HideViewDetailsTooltip();
m_ViewDetailNodes.Clear();
viAttrs.Nodes.Clear();
viBuffers.Nodes.Clear();
topology.Text = "";
topologyDiagram.Image = null;
ClearShaderState(vsShader, vsResources, vsCBuffers);
ClearShaderState(gsShader, gsResources, gsCBuffers);
ClearShaderState(hsShader, hsResources, hsCBuffers);
ClearShaderState(dsShader, dsResources, dsCBuffers);
ClearShaderState(psShader, psResources, psCBuffers);
ClearShaderState(csShader, csResources, csCBuffers);
var tick = global::renderdocui.Properties.Resources.tick;
fillMode.Text = "Solid";
cullMode.Text = "Front";
frontCCW.Image = tick;
depthBias.Text = "0.0";
depthBiasClamp.Text = "0.0";
slopeScaledBias.Text = "0.0";
depthClamp.Image = tick;
rasterizerDiscard.Image = tick;
lineWidth.Text = "1.0";
sampleCount.Text = "1";
sampleShading.Image = tick;
minSampleShading.Text = "0.0";
sampleMask.Text = "FFFFFFFF";
viewports.Nodes.Clear();
scissors.Nodes.Clear();
targetOutputs.Nodes.Clear();
blendOperations.Nodes.Clear();
blendFactor.Text = "0.00, 0.00, 0.00, 0.00";
logicOp.Text = "-";
alphaToOne.Image = tick;
depthEnable.Image = tick;
depthFunc.Text = "GREATER_EQUAL";
depthWrite.Image = tick;
depthBounds.Text = "0.0-1.0";
depthBounds.Image = null;
stencilFuncs.Nodes.Clear();
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
}
public void OnLogfileLoaded()
{
OnEventSelected(m_Core.CurEvent);
}
private void EmptyRow(TreelistView.Node node)
{
node.BackColor = Color.FromArgb(255, 70, 70);
}
private void InactiveRow(TreelistView.Node node)
{
node.Italic = true;
}
private void ViewDetailsRow(TreelistView.Node node)
{
node.BackColor = Color.Aquamarine;
m_ViewDetailNodes.Add(node);
}
private bool HasImportantViewParams(VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement view, FetchTexture tex)
{
// Since mutable formats are more unclear in vulkan (it allows casting between any
// similar format, and the underlying texture still has a valid format), we consider
// a format difference to be important even though we display the view's format in
// the row data itself
if (view.viewfmt != tex.format ||
view.baseMip > 0 || view.baseLayer > 0 ||
(view.numMip < tex.mips && tex.mips > 1) ||
(view.numLayer < tex.arraysize && tex.arraysize > 1))
return true;
return false;
}
private bool HasImportantViewParams(VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement view, FetchBuffer buf)
{
if (view.offset > 0 || view.size < buf.byteSize)
return true;
return false;
}
private bool HasImportantViewParams(VulkanPipelineState.CurrentPass.Framebuffer.Attachment att, FetchTexture tex)
{
// see above in BindingElement overload for justification for comparing formats
if (att.viewfmt != tex.format ||
att.baseMip > 0 || att.baseLayer > 0 ||
(att.numMip < tex.mips && tex.mips > 1) ||
(att.numLayer < tex.arraysize && tex.arraysize > 1))
return true;
return false;
}
private void ClearShaderState(Label shader, TreelistView.TreeListView resources,
TreelistView.TreeListView cbuffers)
{
shader.Text = "Unbound";
resources.Nodes.Clear();
cbuffers.Nodes.Clear();
}
private object[] MakeSampler(string bindset, string slotname, VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement descriptor)
{
string addressing = "";
string addPrefix = "";
string addVal = "";
string filter = "";
string filtPrefix = "";
string filtVal = "";
string[] addr = { descriptor.addrU, descriptor.addrV, descriptor.addrW };
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
for (int a = 0; a < 3; a++)
{
string prefix = "" + "UVW"[a];
if (a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += addPrefix + ": " + addVal + ", ";
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + ": " + addVal;
if (descriptor.borderEnable)
addressing += " " + descriptor.border;
if (descriptor.unnormalized)
addressing += " (Un-norm)";
string[] filters = { descriptor.min, descriptor.mag, descriptor.mip };
string[] filterPrefixes = { "Min", "Mag", "Mip" };
// arrange as addressing above
for (int a = 0; a < 3; a++)
{
if (a == 0 || filters[a] == filters[a - 1])
{
if (filtPrefix != "")
filtPrefix += "/";
filtPrefix += filterPrefixes[a];
}
else
{
filter += filtPrefix + ": " + filtVal + ", ";
filtPrefix = filterPrefixes[a];
}
filtVal = filters[a];
}
filter += filtPrefix + ": " + filtVal;
if (descriptor.maxAniso > 1.0f)
filter += String.Format(" Aniso {0}x", descriptor.maxAniso);
if (descriptor.compareEnable)
filter += String.Format(" ({0})", descriptor.comparison);
string lod = "LODs: " +
(descriptor.minlod == -float.MaxValue ? "0" : descriptor.minlod.ToString()) + " - " +
(descriptor.maxlod == float.MaxValue ? "FLT_MAX" : descriptor.maxlod.ToString());
if (descriptor.mipBias != 0.0f)
lod += String.Format(" Bias {0}", descriptor.mipBias);
return new object[] {
"", bindset, slotname,
descriptor.immutableSampler ? "Immutable Sampler" : "Sampler",
descriptor.SamplerName,
addressing,
filter,
lod
};
}
private void AddResourceRow(ShaderReflection shaderDetails, VulkanPipelineState.ShaderStage stage, int bindset, int bind, VulkanPipelineState.Pipeline pipe, TreelistView.TreeListView resources, FetchTexture[] texs, FetchBuffer[] bufs, ref Dictionary<ResourceId, SamplerData> samplers)
{
ShaderResource shaderRes = null;
BindpointMap bindMap = null;
bool isrw = false;
uint bindPoint = 0;
if (shaderDetails != null)
{
for (int i = 0; i < shaderDetails.ReadOnlyResources.Length; i++)
{
var ro = shaderDetails.ReadOnlyResources[i];
if (stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind == bind)
{
bindPoint = (uint)i;
shaderRes = ro;
bindMap = stage.BindpointMapping.ReadOnlyResources[ro.bindPoint];
}
}
for (int i = 0; i < shaderDetails.ReadWriteResources.Length; i++)
{
var rw = shaderDetails.ReadWriteResources[i];
if (stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind == bind)
{
bindPoint = (uint)i;
isrw = true;
shaderRes = rw;
bindMap = stage.BindpointMapping.ReadWriteResources[rw.bindPoint];
}
}
}
VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement[] slotBinds = null;
ShaderBindType bindType = ShaderBindType.Unknown;
ShaderStageBits stageBits = (ShaderStageBits)0;
if (bindset < pipe.DescSets.Length && bind < pipe.DescSets[bindset].bindings.Length)
{
slotBinds = pipe.DescSets[bindset].bindings[bind].binds;
bindType = pipe.DescSets[bindset].bindings[bind].type;
stageBits = pipe.DescSets[bindset].bindings[bind].stageFlags;
}
else
{
if (shaderRes.IsSampler)
bindType = ShaderBindType.Sampler;
else if (shaderRes.IsSampler && shaderRes.IsTexture)
bindType = ShaderBindType.ImageSampler;
else if (shaderRes.resType == ShaderResourceType.Buffer)
bindType = ShaderBindType.ReadOnlyTBuffer;
else
bindType = ShaderBindType.ReadOnlyImage;
}
bool usedSlot = bindMap != null && bindMap.used;
bool stageBitsIncluded = stageBits.HasFlag((ShaderStageBits)(1 << (int)stage.stage));
// skip descriptors that aren't for this shader stage
if (!usedSlot && !stageBitsIncluded)
return;
// these are treated as uniform buffers
if (bindType == ShaderBindType.ReadOnlyBuffer)
return;
// TODO - check compatibility between bindType and shaderRes.resType ?
// consider it filled if any array element is filled
bool filledSlot = false;
for (int idx = 0; slotBinds != null && idx < slotBinds.Length; idx++)
{
filledSlot |= slotBinds[idx].res != ResourceId.Null;
if (bindType == ShaderBindType.Sampler || bindType == ShaderBindType.ImageSampler)
filledSlot |= slotBinds[idx].sampler != ResourceId.Null;
}
// if it's masked out by stage bits, act as if it's not filled, so it's marked in red
if (!stageBitsIncluded)
filledSlot = false;
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
TreelistView.NodeCollection parentNodes = resources.Nodes;
string setname = bindset.ToString();
string slotname = bind.ToString();
if (shaderRes != null && shaderRes.name.Length > 0)
slotname += ": " + shaderRes.name;
int arrayLength = 0;
if (slotBinds != null) arrayLength = slotBinds.Length;
else arrayLength = (int)bindMap.arraySize;
// for arrays, add a parent element that we add the real cbuffers below
if (arrayLength > 1)
{
var node = parentNodes.Add(new object[] { "", setname, slotname, String.Format("Array[{0}]", arrayLength), "", "", "", "" });
node.TreeColumn = 0;
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
parentNodes = node.Nodes;
}
for (int idx = 0; idx < arrayLength; idx++)
{
VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement descriptorBind = null;
if (slotBinds != null) descriptorBind = slotBinds[idx];
if (arrayLength > 1)
{
slotname = String.Format("{0}[{1}]", bind, idx);
if (shaderRes != null && shaderRes.name.Length > 0)
slotname += ": " + shaderRes.name;
}
bool isbuf = false;
UInt32 w = 1, h = 1, d = 1;
UInt32 a = 1;
UInt32 samples = 1;
UInt64 len = 0;
string format = "Unknown";
string name = "Empty";
ShaderResourceType restype = ShaderResourceType.None;
object tag = null;
bool viewDetails = false;
if (filledSlot && descriptorBind != null)
{
name = "Object " + descriptorBind.res.ToString();
format = descriptorBind.viewfmt.ToString();
// check to see if it's a texture
for (int t = 0; t < texs.Length; t++)
{
if (texs[t].ID == descriptorBind.res)
{
w = texs[t].width;
h = texs[t].height;
d = texs[t].depth;
a = texs[t].arraysize;
name = texs[t].name;
restype = texs[t].resType;
samples = texs[t].msSamp;
if (HasImportantViewParams(descriptorBind, texs[t]))
viewDetails = true;
tag = new ViewTexTag(
descriptorBind.viewfmt,
descriptorBind.baseMip, descriptorBind.baseLayer,
descriptorBind.numMip, descriptorBind.numLayer,
texs[t]
);
}
}
// if not a texture, it must be a buffer
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == descriptorBind.res)
{
len = bufs[t].byteSize;
w = bufs[t].length;
h = 0;
d = 0;
a = 0;
name = bufs[t].name;
restype = ShaderResourceType.Buffer;
tag = new BufferResTag(isrw, bindPoint, bufs[t].ID, descriptorBind.offset, descriptorBind.size);
if (HasImportantViewParams(descriptorBind, bufs[t]))
viewDetails = true;
isbuf = true;
}
}
}
else
{
name = "Empty";
format = "-";
w = h = d = a = 0;
}
TreelistView.Node node = null;
if (bindType == ShaderBindType.ReadWriteBuffer ||
bindType == ShaderBindType.ReadOnlyTBuffer ||
bindType == ShaderBindType.ReadWriteTBuffer
)
{
if (!isbuf)
{
node = parentNodes.Add(new object[] {
"", bindset, slotname, bindType, "-",
"-",
"",
"",
});
EmptyRow(node);
}
else
{
string range = "-";
if (descriptorBind != null)
range = String.Format("{0} - {1}", descriptorBind.offset, descriptorBind.size);
node = parentNodes.Add(new object[] {
"", bindset, slotname, bindType, name,
String.Format("{0} bytes", len),
range,
"",
});
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = tag;
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
}
else if (bindType == ShaderBindType.Sampler)
{
if (descriptorBind == null || descriptorBind.sampler == ResourceId.Null)
{
node = parentNodes.Add(new object[] {
"", bindset, slotname, bindType, "-",
"-",
"",
"",
});
EmptyRow(node);
}
else
{
node = parentNodes.Add(MakeSampler(bindset.ToString(), slotname, descriptorBind));
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
var data = new SamplerData(node);
node.Tag = data;
if (!samplers.ContainsKey(descriptorBind.sampler))
samplers.Add(descriptorBind.sampler, data);
}
}
else
{
if (descriptorBind == null || descriptorBind.res == ResourceId.Null)
{
node = parentNodes.Add(new object[] {
"", bindset, slotname, bindType, "-",
"-",
"",
"",
});
EmptyRow(node);
}
else
{
string typename = restype.Str() + " " + bindType.Str().Replace("&", "&&");
string dim;
if (restype == ShaderResourceType.Texture3D)
dim = String.Format("{0}x{1}x{2}", w, h, d);
else if (restype == ShaderResourceType.Texture1D || restype == ShaderResourceType.Texture1DArray)
dim = w.ToString();
else
dim = String.Format("{0}x{1}", w, h);
string arraydim = "";
if (descriptorBind.swizzle[0] != TextureSwizzle.Red ||
descriptorBind.swizzle[1] != TextureSwizzle.Green ||
descriptorBind.swizzle[2] != TextureSwizzle.Blue ||
descriptorBind.swizzle[3] != TextureSwizzle.Alpha)
{
arraydim = String.Format("swizzle[{0}{1}{2}{3}]",
descriptorBind.swizzle[0].Str(),
descriptorBind.swizzle[1].Str(),
descriptorBind.swizzle[2].Str(),
descriptorBind.swizzle[3].Str());
}
if (restype == ShaderResourceType.Texture1DArray ||
restype == ShaderResourceType.Texture2DArray ||
restype == ShaderResourceType.Texture2DMSArray ||
restype == ShaderResourceType.TextureCubeArray)
{
if (arraydim != "")
arraydim += " ";
arraydim = String.Format("{0}[{1}]", restype.Str(), a);
}
if (restype == ShaderResourceType.Texture2DMS || restype == ShaderResourceType.Texture2DMSArray)
dim += String.Format(", {0}x MSAA", samples);
node = parentNodes.Add(new object[] {
"", bindset, slotname, typename, name,
dim,
format,
arraydim,
});
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = tag;
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
if (viewDetails)
ViewDetailsRow(node);
}
if (bindType == ShaderBindType.ImageSampler)
{
if (descriptorBind == null || descriptorBind.sampler == ResourceId.Null)
{
node = parentNodes.Add(new object[] {
"", bindset, slotname, bindType, "-",
"-",
"",
"",
});
EmptyRow(node);
}
else
{
var texnode = node;
if (!samplers.ContainsKey(descriptorBind.sampler))
{
node = parentNodes.Add(MakeSampler("", "", descriptorBind));
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
var data = new SamplerData(node);
node.Tag = data;
samplers.Add(descriptorBind.sampler, data);
}
if (texnode != null)
{
m_CombinedImageSamplers[texnode] = samplers[descriptorBind.sampler].node;
samplers[descriptorBind.sampler].images.Add(texnode);
}
}
}
}
}
}
}
private void AddConstantBlockRow(ShaderReflection shaderDetails, VulkanPipelineState.ShaderStage stage,
int bindset, int bind,
VulkanPipelineState.Pipeline pipe, TreelistView.TreeListView cbuffers,
FetchBuffer[] bufs)
{
ConstantBlock cblock = null;
BindpointMap bindMap = null;
uint slot = uint.MaxValue;
if (shaderDetails != null)
{
for (slot = 0; slot < (uint)shaderDetails.ConstantBlocks.Length; slot++)
{
ConstantBlock cb = shaderDetails.ConstantBlocks[slot];
if (stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset == bindset &&
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind == bind)
{
cblock = cb;
bindMap = stage.BindpointMapping.ConstantBlocks[cb.bindPoint];
break;
}
}
if (slot >= (uint)shaderDetails.ConstantBlocks.Length)
slot = uint.MaxValue;
}
VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement[] slotBinds = null;
ShaderBindType bindType = ShaderBindType.ReadOnlyBuffer;
ShaderStageBits stageBits = (ShaderStageBits)0;
if (bindset < pipe.DescSets.Length && bind < pipe.DescSets[bindset].bindings.Length)
{
slotBinds = pipe.DescSets[bindset].bindings[bind].binds;
bindType = pipe.DescSets[bindset].bindings[bind].type;
stageBits = pipe.DescSets[bindset].bindings[bind].stageFlags;
}
bool usedSlot = bindMap != null && bindMap.used;
bool stageBitsIncluded = stageBits.HasFlag((ShaderStageBits)(1 << (int)stage.stage));
// skip descriptors that aren't for this shader stage
if (!usedSlot && !stageBitsIncluded)
return;
// these are treated as uniform buffers
if (bindType != ShaderBindType.ReadOnlyBuffer)
return;
// consider it filled if any array element is filled (or it's push constants)
bool filledSlot = cblock != null && !cblock.bufferBacked;
for (int idx = 0; slotBinds != null && idx < slotBinds.Length; idx++)
filledSlot |= slotBinds[idx].res != ResourceId.Null;
// if it's masked out by stage bits, act as if it's not filled, so it's marked in red
if (!stageBitsIncluded)
filledSlot = false;
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
TreelistView.NodeCollection parentNodes = cbuffers.Nodes;
string setname = bindset.ToString();
string slotname = bind.ToString();
if (cblock != null && cblock.name.Length > 0)
slotname += ": " + cblock.name;
int arrayLength = 0;
if (slotBinds != null) arrayLength = slotBinds.Length;
else arrayLength = (int)bindMap.arraySize;
// for arrays, add a parent element that we add the real cbuffers below
if (arrayLength > 1)
{
var node = parentNodes.Add(new object[] { "", setname, slotname, String.Format("Array[{0}]", arrayLength), "", "" });
node.TreeColumn = 0;
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
parentNodes = node.Nodes;
}
for (int idx = 0; idx < arrayLength; idx++)
{
VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement descriptorBind = null;
if(slotBinds != null) descriptorBind = slotBinds[idx];
if (arrayLength > 1)
{
slotname = String.Format("{0}[{1}]", bind, idx);
if (cblock != null && cblock.name.Length > 0)
slotname += ": " + cblock.name;
}
string name = "Empty";
UInt64 length = 0;
int numvars = cblock != null ? cblock.variables.Length : 0;
UInt64 byteSize = cblock != null ? cblock.byteSize : 0;
string vecrange = "-";
if (filledSlot && descriptorBind != null)
{
name = "";
length = descriptorBind.size;
for (int t = 0; t < bufs.Length; t++)
if (bufs[t].ID == descriptorBind.res)
name = bufs[t].name;
if (name == "")
name = "UBO " + descriptorBind.res.ToString();
vecrange = String.Format("{0} - {1}", descriptorBind.offset, descriptorBind.offset + descriptorBind.size);
}
string sizestr;
// push constants or specialization constants
if (cblock != null && !cblock.bufferBacked)
{
setname = "";
slotname = cblock.name;
name = "Push constants";
vecrange = "";
sizestr = String.Format("{0} Variables", numvars);
// could maybe get range from ShaderVariable.reg if it's filled out
// from SPIR-V side.
}
else
{
if (length == byteSize)
sizestr = String.Format("{0} Variables, {1} bytes", numvars, length);
else
sizestr = String.Format("{0} Variables, {1} bytes needed, {2} provided", numvars, byteSize, length);
if (length < byteSize)
filledSlot = false;
}
var node = parentNodes.Add(new object[] { "", setname, slotname, name, vecrange, sizestr });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new CBufferTag(slot, (uint)idx);
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
}
}
// Set a shader stage's resources and values
private void SetShaderState(FetchTexture[] texs, FetchBuffer[] bufs,
VulkanPipelineState.ShaderStage stage, VulkanPipelineState.Pipeline pipe,
Label shader, TreelistView.TreeListView resources,
TreelistView.TreeListView cbuffers)
{
ShaderReflection shaderDetails = stage.ShaderDetails;
if (stage.Shader == ResourceId.Null)
shader.Text = "Unbound";
else
shader.Text = stage.ShaderName;
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0)
{
if (shaderDetails.DebugInfo.files.Length > 0 || shaderDetails.DebugInfo.entryFunc != "main")
shader.Text = shaderDetails.DebugInfo.entryFunc + "()";
if (shaderDetails.DebugInfo.files.Length > 0)
{
string shaderfn = "";
int entryFile = shaderDetails.DebugInfo.entryFile;
if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
entryFile = 0;
shaderfn = shaderDetails.DebugInfo.files[entryFile].BaseFilename;
shader.Text += " - " + shaderfn;
}
}
int vs = 0;
vs = resources.VScrollValue();
resources.BeginUpdate();
resources.Nodes.Clear();
var samplers = new Dictionary<ResourceId, SamplerData>();
for(int bindset = 0; bindset < pipe.DescSets.Length; bindset++)
{
for(int bind = 0; bind < pipe.DescSets[bindset].bindings.Length; bind++)
{
AddResourceRow(shaderDetails, stage, bindset, bind, pipe, resources, texs, bufs, ref samplers);
}
// if we have a shader bound, go through and add rows for any resources it wants for binds that aren't
// in this descriptor set (e.g. if layout mismatches)
if (shaderDetails != null)
{
for (int i = 0; i < shaderDetails.ReadOnlyResources.Length; i++)
{
var ro = shaderDetails.ReadOnlyResources[i];
if (stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind >= pipe.DescSets[bindset].bindings.Length)
{
AddResourceRow(shaderDetails, stage, bindset,
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind,
pipe, resources, texs, bufs, ref samplers);
}
}
for (int i = 0; i < shaderDetails.ReadWriteResources.Length; i++)
{
var rw = shaderDetails.ReadWriteResources[i];
if (stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind >= pipe.DescSets[bindset].bindings.Length)
{
AddResourceRow(shaderDetails, stage, bindset,
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind,
pipe, resources, texs, bufs, ref samplers);
}
}
}
}
// if we have a shader bound, go through and add rows for any resources it wants for descriptor sets that aren't
// bound at all
if (shaderDetails != null)
{
for (int i = 0; i < shaderDetails.ReadOnlyResources.Length; i++)
{
var ro = shaderDetails.ReadOnlyResources[i];
if (stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset >= pipe.DescSets.Length)
{
AddResourceRow(shaderDetails, stage,
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset,
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind,
pipe, resources, texs, bufs, ref samplers);
}
}
for (int i = 0; i < shaderDetails.ReadWriteResources.Length; i++)
{
var rw = shaderDetails.ReadWriteResources[i];
if (stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset >= pipe.DescSets.Length)
{
AddResourceRow(shaderDetails, stage,
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset,
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind,
pipe, resources, texs, bufs, ref samplers);
}
}
}
resources.EndUpdate();
resources.NodesSelection.Clear();
resources.SetVScrollValue(vs);
vs = cbuffers.VScrollValue();
cbuffers.BeginUpdate();
cbuffers.Nodes.Clear();
for(int bindset = 0; bindset < pipe.DescSets.Length; bindset++)
{
for(int bind = 0; bind < pipe.DescSets[bindset].bindings.Length; bind++)
{
AddConstantBlockRow(shaderDetails, stage, bindset, bind, pipe, cbuffers, bufs);
}
// if we have a shader bound, go through and add rows for any cblocks it wants for binds that aren't
// in this descriptor set (e.g. if layout mismatches)
if (shaderDetails != null)
{
for (int i = 0; i < shaderDetails.ConstantBlocks.Length; i++)
{
var cb = shaderDetails.ConstantBlocks[i];
if (stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset == bindset &&
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind >= pipe.DescSets[bindset].bindings.Length)
{
AddConstantBlockRow(shaderDetails, stage, bindset,
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind,
pipe, cbuffers, bufs);
}
}
}
}
// if we have a shader bound, go through and add rows for any resources it wants for descriptor sets that aren't
// bound at all
if (shaderDetails != null)
{
for (int i = 0; i < shaderDetails.ConstantBlocks.Length; i++)
{
var cb = shaderDetails.ConstantBlocks[i];
if (stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset >= pipe.DescSets.Length && cb.bufferBacked)
{
AddConstantBlockRow(shaderDetails, stage,
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset,
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind,
pipe, cbuffers, bufs);
}
}
}
// search for push constants and add them last
if (shaderDetails != null)
{
for (int cb = 0; cb < shaderDetails.ConstantBlocks.Length; cb++)
{
var cblock = shaderDetails.ConstantBlocks[cb];
if (cblock.bufferBacked == false)
{
// could maybe get range from ShaderVariable.reg if it's filled out
// from SPIR-V side.
var node = cbuffers.Nodes.Add(new object[] { "", "",
cblock.name, "Push constants",
"", String.Format("{0} Variables", cblock.variables.Length) });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new CBufferTag((uint)cb, 0);
}
}
}
cbuffers.EndUpdate();
cbuffers.NodesSelection.Clear();
cbuffers.SetVScrollValue(vs);
}
// from https://gist.github.com/mjijackson/5311256
private float CalcHue(float p, float q, float t)
{
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1.0f / 6.0f)
return p + (q - p) * 6.0f * t;
if (t < 0.5f)
return q;
if (t < 2.0f / 3.0f)
return p + (q - p) * (2.0f / 3.0f - t) * 6.0f;
return p;
}
private Color HSLColor(float h, float s, float l)
{
float r, g, b;
if (s == 0)
{
r = g = b = l; // achromatic
}
else
{
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = CalcHue(p, q, h + 1.0f / 3.0f);
g = CalcHue(p, q, h);
b = CalcHue(p, q, h - 1.0f / 3.0f);
}
return Color.FromArgb(255, (int)(r * 255), (int)(g * 255), (int)(b * 255));
}
private void UpdateState()
{
if (!m_Core.LogLoaded)
return;
m_CombinedImageSamplers.Clear();
FetchTexture[] texs = m_Core.CurTextures;
FetchBuffer[] bufs = m_Core.CurBuffers;
VulkanPipelineState state = m_Core.CurVulkanPipelineState;
FetchDrawcall draw = m_Core.CurDrawcall;
var tick = global::renderdocui.Properties.Resources.tick;
var cross = global::renderdocui.Properties.Resources.cross;
bool[] usedBindings = new bool[128];
for (int i = 0; i < 128; i++)
usedBindings[i] = false;
////////////////////////////////////////////////
// Vertex Input
int vs = 0;
vs = viAttrs.VScrollValue();
viAttrs.Nodes.Clear();
viAttrs.BeginUpdate();
if (state.VI.attrs != null)
{
int i = 0;
foreach (var a in state.VI.attrs)
{
bool filledSlot = true;
bool usedSlot = false;
string name = String.Format("Attribute {0}", i);
if (state.VS.Shader != ResourceId.Null)
{
int attrib = -1;
if(a.location < state.VS.BindpointMapping.InputAttributes.Length)
attrib = state.VS.BindpointMapping.InputAttributes[a.location];
if (attrib >= 0 && attrib < state.VS.ShaderDetails.InputSig.Length)
{
name = state.VS.ShaderDetails.InputSig[attrib].varName;
usedSlot = true;
}
}
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
var node = viAttrs.Nodes.Add(new object[] {
i, name, a.location, a.binding, a.format, a.byteoffset });
usedBindings[a.binding] = true;
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
if (!usedSlot)
InactiveRow(node);
}
i++;
}
}
viAttrs.NodesSelection.Clear();
viAttrs.EndUpdate();
viAttrs.SetVScrollValue(vs);
m_BindNodes.Clear();
PrimitiveTopology topo = draw != null ? draw.topology : PrimitiveTopology.Unknown;
topology.Text = topo.ToString();
if (topo > PrimitiveTopology.PatchList)
{
int numCPs = (int)topo - (int)PrimitiveTopology.PatchList + 1;
topology.Text = string.Format("PatchList ({0} Control Points)", numCPs);
}
primRestart.Visible = state.IA.primitiveRestartEnable;
switch (topo)
{
case PrimitiveTopology.PointList:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_pointlist;
break;
case PrimitiveTopology.LineList:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist;
break;
case PrimitiveTopology.LineStrip:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip;
break;
case PrimitiveTopology.TriangleList:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist;
break;
case PrimitiveTopology.TriangleStrip:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip;
break;
case PrimitiveTopology.LineList_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist_adj;
break;
case PrimitiveTopology.LineStrip_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip_adj;
break;
case PrimitiveTopology.TriangleList_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist_adj;
break;
case PrimitiveTopology.TriangleStrip_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip_adj;
break;
default:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_patch;
break;
}
vs = viBuffers.VScrollValue();
viBuffers.Nodes.Clear();
viBuffers.BeginUpdate();
bool ibufferUsed = draw != null && (draw.flags & DrawcallFlags.UseIBuffer) != 0;
if (state.IA.ibuffer != null && state.IA.ibuffer.buf != ResourceId.Null)
{
if (ibufferUsed || showDisabled.Checked)
{
string ptr = "Buffer " + state.IA.ibuffer.buf.ToString();
string name = ptr;
UInt32 length = 1;
if (!ibufferUsed)
{
length = 0;
}
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == state.IA.ibuffer.buf)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
var node = viBuffers.Nodes.Add(new object[] { "Index", name, "Index", state.IA.ibuffer.offs, draw.indexByteWidth, length });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(state.IA.ibuffer.buf, draw.indexOffset);
if (!ibufferUsed)
InactiveRow(node);
if (state.IA.ibuffer.buf == ResourceId.Null)
EmptyRow(node);
}
}
else
{
if (ibufferUsed || showEmpty.Checked)
{
var node = viBuffers.Nodes.Add(new object[] { "Index", "No Buffer Set", "-", "-", "-", "-" });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(state.IA.ibuffer.buf, draw.indexOffset);
EmptyRow(node);
if (!ibufferUsed)
InactiveRow(node);
}
}
m_VBNodes.Clear();
if (state.VI.vbuffers != null)
{
int i = 0;
for(; i < Math.Max(state.VI.vbuffers.Length, state.VI.binds.Length); i++)
{
var vbuff = (i < state.VI.vbuffers.Length ? state.VI.vbuffers[i] : null);
VulkanPipelineState.VertexInput.Binding bind = null;
for (int b = 0; b < state.VI.binds.Length; b++)
{
if (state.VI.binds[b].vbufferBinding == i)
bind = state.VI.binds[b];
}
bool filledSlot = ((vbuff != null && vbuff.buffer != ResourceId.Null) || bind != null);
bool usedSlot = (usedBindings[i]);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
string name = "No Buffer";
string rate = "-";
UInt32 length = 1;
UInt64 offset = 0;
UInt32 stride = 0;
if (vbuff != null)
{
name = "Buffer " + vbuff.buffer.ToString();
offset = vbuff.offset;
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == vbuff.buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
}
if (bind != null)
{
stride = bind.bytestride;
rate = bind.perInstance ? "Instance" : "Vertex";
}
else
{
name += ", No Binding";
}
TreelistView.Node node = null;
if(filledSlot)
node = viBuffers.Nodes.Add(new object[] { i, name, rate, offset, stride, length });
else
node = viBuffers.Nodes.Add(new object[] { i, "No Binding", "-", "-", "-", "-" });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(vbuff != null ? vbuff.buffer : ResourceId.Null, vbuff != null ? vbuff.offset : 0);
if (!filledSlot || bind == null || vbuff == null)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
m_VBNodes.Add(node);
}
}
for (; i < usedBindings.Length; i++)
{
if (usedBindings[i])
{
TreelistView.Node node = viBuffers.Nodes.Add(new object[] { i, "No Binding", "-", "-", "-", "-" });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(ResourceId.Null, 0);
EmptyRow(node);
InactiveRow(node);
m_VBNodes.Add(node);
}
}
}
viBuffers.NodesSelection.Clear();
viBuffers.EndUpdate();
viBuffers.SetVScrollValue(vs);
SetShaderState(texs, bufs, state.VS, state.graphics, vsShader, vsResources, vsCBuffers);
SetShaderState(texs, bufs, state.GS, state.graphics, gsShader, gsResources, gsCBuffers);
SetShaderState(texs, bufs, state.TCS, state.graphics, hsShader, hsResources, hsCBuffers);
SetShaderState(texs, bufs, state.TES, state.graphics, dsShader, dsResources, dsCBuffers);
SetShaderState(texs, bufs, state.FS, state.graphics, psShader, psResources, psCBuffers);
SetShaderState(texs, bufs, state.CS, state.compute, csShader, csResources, csCBuffers);
////////////////////////////////////////////////
// Rasterizer
vs = viewports.VScrollValue();
viewports.BeginUpdate();
viewports.Nodes.Clear();
int vs2 = scissors.VScrollValue();
scissors.BeginUpdate();
scissors.Nodes.Clear();
if (state.Pass.renderpass.obj != ResourceId.Null)
{
scissors.Nodes.Add(new object[] { "Render Area",
state.Pass.renderArea.x, state.Pass.renderArea.y,
state.Pass.renderArea.width, state.Pass.renderArea.height });
}
{
int i = 0;
foreach (var v in state.VP.viewportScissors)
{
var node = viewports.Nodes.Add(new object[] { i, v.vp.x, v.vp.y, v.vp.Width, v.vp.Height, v.vp.MinDepth, v.vp.MaxDepth });
if (v.vp.Width == 0 || v.vp.Height == 0 || v.vp.MinDepth == v.vp.MaxDepth)
EmptyRow(node);
i++;
node = scissors.Nodes.Add(new object[] { i, v.scissor.x, v.scissor.y, v.scissor.width, v.scissor.height });
if (v.scissor.width == 0 || v.scissor.height == 0)
EmptyRow(node);
}
}
viewports.NodesSelection.Clear();
viewports.EndUpdate();
viewports.SetVScrollValue(vs);
scissors.NodesSelection.Clear();
scissors.EndUpdate();
scissors.SetVScrollValue(vs2);
fillMode.Text = state.RS.FillMode.ToString();
cullMode.Text = state.RS.CullMode.ToString();
frontCCW.Image = state.RS.FrontCCW ? tick : cross;
depthBias.Text = Formatter.Format(state.RS.depthBias);
depthBiasClamp.Text = Formatter.Format(state.RS.depthBiasClamp);
slopeScaledBias.Text = Formatter.Format(state.RS.slopeScaledDepthBias);
depthClamp.Image = state.RS.depthClampEnable ? tick : cross;
rasterizerDiscard.Image = state.RS.rasterizerDiscardEnable ? tick : cross;
lineWidth.Text = Formatter.Format(state.RS.lineWidth);
sampleCount.Text = state.MSAA.rasterSamples.ToString();
sampleShading.Image = state.MSAA.sampleShadingEnable ? tick : cross;
minSampleShading.Text = Formatter.Format(state.MSAA.minSampleShading);
sampleMask.Text = state.MSAA.sampleMask.ToString("X8");
////////////////////////////////////////////////
// Output Merger
bool[] targets = new bool[8];
for (int i = 0; i < 8; i++)
targets[i] = false;
vs = targetOutputs.VScrollValue();
targetOutputs.BeginUpdate();
targetOutputs.Nodes.Clear();
if (state.Pass.framebuffer.attachments != null)
{
int i = 0;
foreach (var p in state.Pass.framebuffer.attachments)
{
int colIdx = Array.IndexOf(state.Pass.renderpass.colorAttachments, (uint)i);
bool filledSlot = (p.img != ResourceId.Null);
bool usedSlot = (colIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
UInt32 w = 1, h = 1, d = 1;
UInt32 a = 1;
string format = p.viewfmt.ToString();
string name = "Texture " + p.ToString();
string typename = "Unknown";
object tag = null;
bool viewDetails = false;
if (p.img == ResourceId.Null)
{
name = "Empty";
format = "-";
typename = "-";
w = h = d = a = 0;
}
for (int t = 0; t < texs.Length; t++)
{
if (texs[t].ID == p.img)
{
w = texs[t].width;
h = texs[t].height;
d = texs[t].depth;
a = texs[t].arraysize;
name = texs[t].name;
typename = texs[t].resType.Str();
if (!texs[t].customName && state.FS.ShaderDetails != null)
{
for(int s=0; s < state.FS.ShaderDetails.OutputSig.Length; s++)
{
if(state.FS.ShaderDetails.OutputSig[s].regIndex == colIdx &&
(state.FS.ShaderDetails.OutputSig[s].systemValue == SystemAttribute.None ||
state.FS.ShaderDetails.OutputSig[s].systemValue == SystemAttribute.ColourOutput))
{
name = String.Format("<{0}>", state.FS.ShaderDetails.OutputSig[s].varName);
}
}
}
if (HasImportantViewParams(p, texs[t]))
viewDetails = true;
tag = new ViewTexTag(p.viewfmt, p.baseMip, p.baseLayer, p.numMip, p.numLayer, texs[t]);
}
}
if (p.swizzle[0] != TextureSwizzle.Red ||
p.swizzle[1] != TextureSwizzle.Green ||
p.swizzle[2] != TextureSwizzle.Blue ||
p.swizzle[3] != TextureSwizzle.Alpha)
{
format += String.Format(" swizzle[{0}{1}{2}{3}]",
p.swizzle[0].Str(),
p.swizzle[1].Str(),
p.swizzle[2].Str(),
p.swizzle[3].Str());
}
var node = targetOutputs.Nodes.Add(new object[] { i, name, typename, w, h, d, a, format });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = tag;
if (p.img == ResourceId.Null)
{
EmptyRow(node);
}
else if (!usedSlot)
{
InactiveRow(node);
}
else
{
targets[i] = true;
if (viewDetails)
ViewDetailsRow(node);
}
}
i++;
}
}
targetOutputs.EndUpdate();
targetOutputs.NodesSelection.Clear();
targetOutputs.SetVScrollValue(vs);
vs = blendOperations.VScrollValue();
blendOperations.BeginUpdate();
blendOperations.Nodes.Clear();
{
int i = 0;
foreach(var blend in state.CB.attachments)
{
bool filledSlot = true;
bool usedSlot = (targets[i]);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
var node = blendOperations.Nodes.Add(new object[] { i,
blend.blendEnable,
blend.m_Blend.Source,
blend.m_Blend.Destination,
blend.m_Blend.Operation,
blend.m_AlphaBlend.Source,
blend.m_AlphaBlend.Destination,
blend.m_AlphaBlend.Operation,
((blend.WriteMask & 0x1) == 0 ? "_" : "R") +
((blend.WriteMask & 0x2) == 0 ? "_" : "G") +
((blend.WriteMask & 0x4) == 0 ? "_" : "B") +
((blend.WriteMask & 0x8) == 0 ? "_" : "A")
});
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
i++;
}
}
blendOperations.NodesSelection.Clear();
blendOperations.EndUpdate();
blendOperations.SetVScrollValue(vs);
blendFactor.Text = state.CB.blendConst[0].ToString("F2") + ", " +
state.CB.blendConst[1].ToString("F2") + ", " +
state.CB.blendConst[2].ToString("F2") + ", " +
state.CB.blendConst[3].ToString("F2");
logicOp.Text = state.CB.logicOpEnable ? state.CB.LogicOp : "-";
alphaToOne.Image = state.CB.alphaToOneEnable ? tick : cross;
depthEnable.Image = state.DS.depthTestEnable ? tick : cross;
depthFunc.Text = state.DS.depthCompareOp;
depthWrite.Image = state.DS.depthWriteEnable ? tick : cross;
if (state.DS.depthBoundsEnable)
{
depthBounds.Text = Formatter.Format(state.DS.minDepthBounds) + "-" + Formatter.Format(state.DS.maxDepthBounds);
depthBounds.Image = null;
}
else
{
depthBounds.Text = "";
depthBounds.Image = cross;
}
stencilFuncs.BeginUpdate();
stencilFuncs.Nodes.Clear();
if (state.DS.stencilTestEnable)
{
stencilFuncs.Nodes.Add(new object[] { "Front", state.DS.front.func, state.DS.front.failOp,
state.DS.front.depthFailOp, state.DS.front.passOp,
state.DS.front.writeMask.ToString("X2"),
state.DS.front.compareMask.ToString("X2"),
state.DS.front.stencilref.ToString("X2")});
stencilFuncs.Nodes.Add(new object[] { "Back", state.DS.back.func, state.DS.back.failOp,
state.DS.back.depthFailOp, state.DS.back.passOp,
state.DS.back.writeMask.ToString("X2"),
state.DS.back.compareMask.ToString("X2"),
state.DS.back.stencilref.ToString("X2")});
}
else
{
stencilFuncs.Nodes.Add(new object[] { "Front", "-", "-", "-", "-", "-", "-", "-" });
stencilFuncs.Nodes.Add(new object[] { "Back", "-", "-", "-", "-", "-", "-", "-" });
}
stencilFuncs.EndUpdate();
stencilFuncs.NodesSelection.Clear();
// highlight the appropriate stages in the flowchart
if (draw == null)
{
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
}
else if ((draw.flags & DrawcallFlags.Dispatch) != 0)
{
pipeFlow.SetStagesEnabled(new bool[] { false, false, false, false, false, false, false, false, true });
}
else
{
pipeFlow.SetStagesEnabled(new bool[] {
true,
true,
state.TCS.Shader != ResourceId.Null,
state.TES.Shader != ResourceId.Null,
state.GS.Shader != ResourceId.Null,
true,
state.FS.Shader != ResourceId.Null,
true,
false
});
// if(streamout only)
//{
// pipeFlow.Rasterizer = false;
// pipeFlow.OutputMerger = false;
//}
}
}
public void OnEventSelected(UInt32 eventID)
{
UpdateState();
}
private void hideDisabledEmpty_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
rightclickMenu.Show((Control)sender, new Point(e.X, e.Y));
}
}
private void hideDisabled_Click(object sender, EventArgs e)
{
showDisabled.Checked = !showDisabled.Checked;
showDisabledToolitem.Checked = showDisabled.Checked;
UpdateState();
}
private void hideEmpty_Click(object sender, EventArgs e)
{
showEmpty.Checked = !showEmpty.Checked;
showEmptyToolitem.Checked = showEmpty.Checked;
UpdateState();
}
private void HideViewDetailsTooltip()
{
if (m_CurViewDetailNode != null)
toolTip.Hide(m_CurViewDetailNode.OwnerView);
m_CurViewDetailNode = null;
}
private void MakeNodesTransparent(TreelistView.TreeListView treeview)
{
foreach (var n in treeview.Nodes)
{
foreach (var n2 in n.Nodes)
n2.DefaultBackColor = Color.Transparent;
n.DefaultBackColor = Color.Transparent;
}
treeview.Invalidate();
}
private void resource_MouseLeave(object sender, EventArgs e)
{
MakeNodesTransparent((TreelistView.TreeListView)sender);
HideViewDetailsTooltip();
}
private void resource_MouseMove(object sender, MouseEventArgs e)
{
TreelistView.TreeListView treeview = (TreelistView.TreeListView)sender;
if (m_Core.CurVulkanPipelineState == null) return;
Point mousePoint = treeview.PointToClient(Cursor.Position);
var hoverNode = treeview.CalcHitNode(mousePoint);
MakeNodesTransparent(treeview);
if (hoverNode != null)
{
if (hoverNode.Tag is SamplerData)
{
SamplerData data = (SamplerData)hoverNode.Tag;
foreach (var imgnode in data.images)
imgnode.DefaultBackColor = Color.Wheat;
}
else if (m_CombinedImageSamplers.ContainsKey(hoverNode))
{
m_CombinedImageSamplers[hoverNode].DefaultBackColor = Color.LightCyan;
}
if (m_ViewDetailNodes.Contains(hoverNode))
{
if (hoverNode != m_CurViewDetailNode)
{
// round y up to the next row
int y = (e.Location.Y - treeview.Columns.Options.HeaderHeight) / treeview.RowOptions.ItemHeight;
y = treeview.Columns.Options.HeaderHeight + (y + 1) * treeview.RowOptions.ItemHeight;
string text = "";
ViewTexTag tex = (hoverNode.Tag as ViewTexTag);
BufferResTag buf = (hoverNode.Tag as BufferResTag);
if (tex != null)
{
if (tex.tex.format != tex.fmt)
text += String.Format("The texture is format {0}, the view treats it as {1}.\n",
tex.tex.format, tex.fmt);
if (tex.tex.mips > 1 && (tex.tex.mips != tex.numMip || tex.baseMip > 0))
{
if (tex.numMip == 1)
text += String.Format("The texture has {0} mips, the view covers mip {1}.\n",
tex.tex.mips, tex.baseMip);
else
text += String.Format("The texture has {0} mips, the view covers mips {1}-{2}.\n",
tex.tex.mips, tex.baseMip, tex.baseMip + tex.numMip - 1);
}
if (tex.tex.arraysize > 1 && (tex.tex.arraysize != tex.numLayer || tex.baseLayer > 0))
{
if (tex.numLayer == 1)
text += String.Format("The texture has {0} array slices, the view covers slice {1}.\n",
tex.tex.arraysize, tex.baseLayer);
else
text += String.Format("The texture has {0} array slices, the view covers slices {1}-{2}.\n",
tex.tex.arraysize, tex.baseLayer, tex.baseLayer + tex.numLayer);
}
}
else if (buf != null)
{
text += String.Format("The view covers bytes {0}-{1}.\nThe buffer is {3} bytes in length.",
buf.offset, buf.size,
m_Core.GetBuffer(buf.ID).byteSize);
}
toolTip.Show(text.TrimEnd(), treeview, e.Location.X + Cursor.Size.Width, y);
m_CurViewDetailNode = hoverNode;
}
}
else // node is not in view details list
{
HideViewDetailsTooltip();
}
}
else
{
HideViewDetailsTooltip();
}
}
// launch the appropriate kind of viewer, depending on the type of resource that's in this node
private void textureCell_CellDoubleClick(TreelistView.Node node)
{
object tag = node.Tag;
VulkanPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
if (stage == null) return;
if (tag is ViewTexTag)
tag = (tag as ViewTexTag).tex;
if (tag is FetchTexture)
{
FetchTexture tex = (FetchTexture)tag;
if (tex.resType == ShaderResourceType.Buffer)
{
var viewer = new BufferViewer(m_Core, false);
viewer.ViewRawBuffer(false, 0, ulong.MaxValue, tex.ID);
viewer.Show(m_DockContent.DockPanel);
}
else
{
var viewer = m_Core.GetTextureViewer();
viewer.Show(m_DockContent.DockPanel);
if (!viewer.IsDisposed)
viewer.ViewTexture(tex.ID, true);
}
}
else if (tag is BufferResTag)
{
BufferResTag buf = (BufferResTag)tag;
ShaderResource shaderRes = buf.rwRes
? stage.ShaderDetails.ReadWriteResources[buf.bindPoint]
: stage.ShaderDetails.ReadOnlyResources[buf.bindPoint];
string format = "// struct " + shaderRes.variableType.Name + Environment.NewLine;
if (shaderRes.variableType.members.Length > 1)
{
format += "// members skipped as they are fixed size:" + Environment.NewLine;
for (int i = 0; i < shaderRes.variableType.members.Length - 1; i++)
{
format += shaderRes.variableType.members[i].type.descriptor.name + " " + shaderRes.variableType.members[i].name + ";" + Environment.NewLine;
}
}
if (shaderRes.variableType.members.Length > 0)
{
format += "{" + Environment.NewLine + FormatMembers(1, "", shaderRes.variableType.members.Last().type.members) + "}";
}
else
{
var desc = shaderRes.variableType.descriptor;
format = "";
if (desc.rowMajorStorage)
format += "row_major ";
format += desc.type.Str();
if (desc.rows > 1 && desc.cols > 1)
format += String.Format("{0}x{1}", desc.rows, desc.cols);
else if (desc.cols > 1)
format += desc.cols;
if (desc.name.Length > 0)
format += " " + desc.name;
if (desc.elements > 1)
format += String.Format("[{0}]", desc.elements);
}
if (buf.ID != ResourceId.Null)
{
var viewer = new BufferViewer(m_Core, false);
viewer.ViewRawBuffer(true, buf.offset, buf.size, buf.ID, format);
viewer.Show(m_DockContent.DockPanel);
}
}
}
private void defaultCopyPaste_KeyDown(object sender, KeyEventArgs e)
{
if (!m_Core.LogLoaded) return;
if (e.KeyCode == Keys.C && e.Control)
{
string text = "";
if (sender is DataGridView)
{
foreach (DataGridViewRow row in ((DataGridView)sender).SelectedRows)
{
foreach (var cell in row.Cells)
text += cell.ToString() + " ";
text += Environment.NewLine;
}
}
else if (sender is TreelistView.TreeListView)
{
TreelistView.NodesSelection sel = ((TreelistView.TreeListView)sender).NodesSelection;
if (sel.Count > 0)
{
for (int i = 0; i < sel.Count; i++)
{
for (int v = 0; v < sel[i].Count; v++)
text += sel[i][v].ToString() + " ";
text += Environment.NewLine;
}
}
else
{
TreelistView.Node n = ((TreelistView.TreeListView)sender).SelectedNode;
for (int v = 0; v < n.Count; v++)
text += n[v].ToString() + " ";
text += Environment.NewLine;
}
}
try
{
if (text.Length > 0)
Clipboard.SetText(text);
}
catch (System.Exception)
{
try
{
if (text.Length > 0)
Clipboard.SetDataObject(text);
}
catch (System.Exception)
{
// give up!
}
}
}
}
private void disableSelection_Leave(object sender, EventArgs e)
{
if (sender is DataGridView)
((DataGridView)sender).ClearSelection();
else if (sender is TreelistView.TreeListView)
{
TreelistView.TreeListView tv = (TreelistView.TreeListView)sender;
int vs = tv.VScrollValue();
tv.NodesSelection.Clear();
tv.FocusedNode = null;
tv.SetVScrollValue(vs);
}
}
private void disableSelection_VisibleChanged(object sender, EventArgs e)
{
((DataGridView)sender).ClearSelection();
((DataGridView)sender).AutoResizeColumns(DataGridViewAutoSizeColumnsMode.AllCells);
}
private void iabuffers_NodeDoubleClicked(TreelistView.Node node)
{
if (node.Tag is IABufferTag)
{
IABufferTag tag = (IABufferTag)node.Tag;
if (tag.id != ResourceId.Null)
{
var viewer = new BufferViewer(m_Core, false);
viewer.ViewRawBuffer(true, tag.offset, ulong.MaxValue, tag.id);
viewer.Show(m_DockContent.DockPanel);
}
}
}
private void inputLayouts_NodeDoubleClick(TreelistView.Node node)
{
(new BufferViewer(m_Core, true)).Show(m_DockContent.DockPanel);
}
private VulkanPipelineState.ShaderStage GetStageForSender(object sender)
{
VulkanPipelineState.ShaderStage stage = null;
if (!m_Core.LogLoaded)
return null;
object cur = sender;
while (cur is Control)
{
if (cur == tabVS)
stage = m_Core.CurVulkanPipelineState.VS;
else if (cur == tabGS)
stage = m_Core.CurVulkanPipelineState.GS;
else if (cur == tabHS)
stage = m_Core.CurVulkanPipelineState.TCS;
else if (cur == tabDS)
stage = m_Core.CurVulkanPipelineState.TES;
else if (cur == tabPS)
stage = m_Core.CurVulkanPipelineState.FS;
else if (cur == tabCS)
stage = m_Core.CurVulkanPipelineState.CS;
else if (cur == tabOM)
stage = m_Core.CurVulkanPipelineState.FS;
if (stage != null)
return stage;
Control c = (Control)cur;
if(c.Parent == null)
break;
cur = ((Control)cur).Parent;
}
System.Diagnostics.Debug.Fail("Unrecognised control calling event handler");
return null;
}
private void shader_Click(object sender, EventArgs e)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
ShaderReflection shaderDetails = stage.ShaderDetails;
if (stage.Shader == ResourceId.Null) return;
ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null, "");
s.Show(m_DockContent.DockPanel);
}
private void MakeShaderVariablesHLSL(bool cbufferContents, ShaderConstant[] vars, ref string struct_contents, ref string struct_defs)
{
var nl = Environment.NewLine;
var nl2 = Environment.NewLine + Environment.NewLine;
foreach (var v in vars)
{
if (v.type.members.Length > 0)
{
string def = "struct " + v.type.descriptor.name + " {" + nl;
if(!struct_defs.Contains(def))
{
string contents = "";
MakeShaderVariablesHLSL(false, v.type.members, ref contents, ref struct_defs);
struct_defs += def + contents + "};" + nl2;
}
}
struct_contents += "\t" + v.type.descriptor.name + " " + v.name;
char comp = 'x';
if (v.reg.comp == 1) comp = 'y';
if (v.reg.comp == 2) comp = 'z';
if (v.reg.comp == 3) comp = 'w';
if (cbufferContents) struct_contents += String.Format(" : packoffset(c{0}.{1});", v.reg.vec, comp);
else struct_contents += ";";
struct_contents += nl;
}
}
// start a shaderviewer to edit this shader, optionally generating stub GLSL if there isn't
// GLSL source available for this shader.
private void shaderedit_Click(object sender, EventArgs e)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
ShaderReflection shaderDetails = stage.ShaderDetails;
if (stage.Shader == ResourceId.Null || shaderDetails == null) return;
var files = new Dictionary<string, string>();
// use disassembly for now. It's not compilable GLSL but it's better than
// starting with a blank canvas
files.Add("Disassembly", shaderDetails.Disassembly);
VulkanPipelineStateViewer pipeviewer = this;
ShaderViewer sv = new ShaderViewer(m_Core, false, "main", files,
// Save Callback
(ShaderViewer viewer, Dictionary<string, string> updatedfiles) =>
{
string compileSource = "";
foreach (var kv in updatedfiles)
compileSource += kv.Value;
// invoke off to the ReplayRenderer to replace the log's shader
// with our edited one
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
{
string errs = "";
ResourceId from = stage.Shader;
ResourceId to = r.BuildTargetShader("main", compileSource, shaderDetails.DebugInfo.compileFlags, stage.stage, out errs);
viewer.BeginInvoke((MethodInvoker)delegate { viewer.ShowErrors(errs); });
if (to == ResourceId.Null)
{
r.RemoveReplacement(from);
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
}
else
{
r.ReplaceResource(from, to);
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
}
});
},
// Close Callback
() =>
{
// remove the replacement on close (we could make this more sophisticated if there
// was a place to control replaced resources/shaders).
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
{
r.RemoveReplacement(stage.Shader);
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
});
});
sv.Show(m_DockContent.DockPanel);
}
private void ShowCBuffer(VulkanPipelineState.ShaderStage stage, CBufferTag tag)
{
if (tag == null || tag.slotIdx == uint.MaxValue) return;
VulkanPipelineState.Pipeline pipe = m_Core.CurVulkanPipelineState.graphics;
if(stage.stage == ShaderStageType.Compute)
pipe = m_Core.CurVulkanPipelineState.compute;
var existing = ConstantBufferPreviewer.Has(stage.stage, tag.slotIdx, tag.arrayIdx);
if (existing != null)
{
existing.Show();
return;
}
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, tag.slotIdx, tag.arrayIdx);
prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3);
}
private void cbuffers_NodeDoubleClicked(TreelistView.Node node)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
if (stage != null)
ShowCBuffer(stage, node.Tag as CBufferTag);
}
private void CBuffers_CellDoubleClick(object sender, DataGridViewCellEventArgs e)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage != null)
ShowCBuffer(stage, ((DataGridView)sender).Rows[e.RowIndex].Tag as CBufferTag);
}
private string FormatMembers(int indent, string nameprefix, ShaderConstant[] vars)
{
string indentstr = new string(' ', indent*4);
string ret = "";
int i = 0;
foreach (var v in vars)
{
if (v.type.members.Length > 0)
{
if (i > 0)
ret += "\n";
ret += indentstr + "// struct " + v.type.Name + Environment.NewLine;
ret += indentstr + "{" + Environment.NewLine +
FormatMembers(indent + 1, v.name + "_", v.type.members) +
indentstr + "}" + Environment.NewLine;
if (i < vars.Length-1)
ret += Environment.NewLine;
}
else
{
string arr = "";
if (v.type.descriptor.elements > 1)
arr = String.Format("[{0}]", v.type.descriptor.elements);
ret += indentstr + v.type.Name + " " + nameprefix + v.name + arr + ";" + Environment.NewLine;
}
i++;
}
return ret;
}
private void shaderCog_MouseEnter(object sender, EventArgs e)
{
if (sender is PictureBox)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage != null && stage.Shader != ResourceId.Null)
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action_hover;
}
if (sender is Label)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseEnter(vsShaderCog, e);
if (stage.stage == ShaderStageType.Tess_Control) shaderCog_MouseEnter(dsShaderCog, e);
if (stage.stage == ShaderStageType.Tess_Eval) shaderCog_MouseEnter(hsShaderCog, e);
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseEnter(gsShaderCog, e);
if (stage.stage == ShaderStageType.Fragment) shaderCog_MouseEnter(psShaderCog, e);
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseEnter(csShaderCog, e);
}
}
private void shaderCog_MouseLeave(object sender, EventArgs e)
{
if (sender is PictureBox)
{
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action;
}
if (sender is Label)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseEnter(vsShaderCog, e);
if (stage.stage == ShaderStageType.Tess_Control) shaderCog_MouseEnter(dsShaderCog, e);
if (stage.stage == ShaderStageType.Tess_Eval) shaderCog_MouseEnter(hsShaderCog, e);
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseEnter(gsShaderCog, e);
if (stage.stage == ShaderStageType.Fragment) shaderCog_MouseEnter(psShaderCog, e);
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseEnter(csShaderCog, e);
}
}
private void pipeFlow_SelectedStageChanged(object sender, EventArgs e)
{
stageTabControl.SelectedIndex = pipeFlow.SelectedStage;
}
private void csDebug_Click(object sender, EventArgs e)
{
}
private void meshView_MouseEnter(object sender, EventArgs e)
{
meshView.BackColor = Color.LightGray;
}
private void meshView_MouseLeave(object sender, EventArgs e)
{
meshView.BackColor = SystemColors.Control;
}
private void meshView_Click(object sender, EventArgs e)
{
(new BufferViewer(m_Core, true)).Show(m_DockContent.DockPanel);
}
private float GetHueForVB(int i)
{
int idx = ((i+1) * 21) % 32; // space neighbouring colours reasonably distinctly
return (float)(idx) / 32.0f;
}
private void HighlightIABind(uint slot)
{
var VI = m_Core.CurVulkanPipelineState.VI;
Color c = HSLColor(GetHueForVB((int)slot), 1.0f, 0.95f);
if (slot < m_VBNodes.Count)
m_VBNodes[(int)slot].DefaultBackColor = c;
if (slot < m_BindNodes.Count)
m_BindNodes[(int)slot].DefaultBackColor = c;
for (int i = 0; i < viAttrs.Nodes.Count; i++)
{
var n = viAttrs.Nodes[i];
if (VI.attrs[i].binding == slot)
n.DefaultBackColor = c;
else
n.DefaultBackColor = Color.Transparent;
}
viAttrs.Invalidate();
viBuffers.Invalidate();
}
private void iaattrs_MouseMove(object sender, MouseEventArgs e)
{
if (m_Core.CurVulkanPipelineState == null) return;
Point mousePoint = viAttrs.PointToClient(Cursor.Position);
var hoverNode = viAttrs.CalcHitNode(mousePoint);
ia_MouseLeave(sender, e);
var VI = m_Core.CurVulkanPipelineState.VI;
if (hoverNode != null)
{
int index = viAttrs.Nodes.GetNodeIndex(hoverNode);
if (index >= 0 && index < VI.attrs.Length)
{
uint binding = VI.attrs[index].binding;
HighlightIABind(binding);
}
}
}
private void iabuffers_MouseMove(object sender, MouseEventArgs e)
{
if (m_Core.CurVulkanPipelineState == null) return;
Point mousePoint = viBuffers.PointToClient(Cursor.Position);
var hoverNode = viBuffers.CalcHitNode(mousePoint);
ia_MouseLeave(sender, e);
if (hoverNode != null)
{
int idx = m_VBNodes.IndexOf(hoverNode);
if (idx >= 0)
HighlightIABind((uint)idx);
else
hoverNode.DefaultBackColor = SystemColors.ControlLight;
}
}
private void ia_MouseLeave(object sender, EventArgs e)
{
foreach (var n in viBuffers.Nodes)
n.DefaultBackColor = Color.Transparent;
foreach (var n in viAttrs.Nodes)
n.DefaultBackColor = Color.Transparent;
viAttrs.Invalidate();
viBuffers.Invalidate();
}
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[][] rows)
{
writer.WriteStartElement("table");
{
writer.WriteStartElement("thead");
writer.WriteStartElement("tr");
foreach (var col in cols)
{
writer.WriteStartElement("th");
writer.WriteString(col);
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteEndElement();
}
{
writer.WriteStartElement("tbody");
if (rows.Length == 0)
{
writer.WriteStartElement("tr");
for (int i = 0; i < cols.Length; i++)
{
writer.WriteStartElement("td");
writer.WriteString("-");
writer.WriteEndElement();
}
writer.WriteEndElement();
}
else
{
foreach (var row in rows)
{
writer.WriteStartElement("tr");
foreach (var el in row)
{
writer.WriteStartElement("td");
writer.WriteString(el.ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
}
}
writer.WriteEndElement();
}
writer.WriteEndElement();
}
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[] rows)
{
ExportHTMLTable(writer, cols, new object[][] { rows });
}
private void ExportHTML(XmlTextWriter writer, VulkanPipelineState.InputAssembly ia)
{
{
writer.WriteStartElement("h3");
writer.WriteString("Index Buffer");
writer.WriteEndElement();
FetchBuffer ib = m_Core.GetBuffer(ia.ibuffer.buf);
string name = "Empty";
ulong length = 0;
if (ib != null)
{
name = ib.name;
length = ib.byteSize;
}
string ifmt = "UNKNOWN";
if (m_Core.CurDrawcall.indexByteWidth == 2)
ifmt = "UINT16";
if (m_Core.CurDrawcall.indexByteWidth == 4)
ifmt = "UINT32";
ExportHTMLTable(writer, new string[] { "Buffer", "Format", "Offset", "Byte Length", "Primitive Restart" },
new object[] { name, ifmt, ia.ibuffer.offs.ToString(), length.ToString(), ia.primitiveRestartEnable ? "Yes" : "No" });
}
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Primitive Topology", "Tessellation Control Points" },
new object[] { m_Core.CurDrawcall.topology.Str(), m_Core.CurVulkanPipelineState.Tess.numControlPoints });
}
private void ExportHTML(XmlTextWriter writer, VulkanPipelineState.VertexInput vi)
{
{
writer.WriteStartElement("h3");
writer.WriteString("Attributes");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
foreach (var attr in vi.attrs)
rows.Add(new object[] { attr.location, attr.binding, attr.format.ToString(), attr.byteoffset });
ExportHTMLTable(writer, new string[] { "Location", "Binding", "Format", "Offset" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Bindings");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
foreach (var attr in vi.binds)
rows.Add(new object[] { attr.vbufferBinding, attr.bytestride, attr.perInstance ? "PER_INSTANCE" : "PER_VERTEX" });
ExportHTMLTable(writer, new string[] { "Binding", "Byte Stride", "Step Rate" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Vertex Buffers");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var vb in vi.vbuffers)
{
string name = "Buffer " + vb.buffer.ToString();
ulong length = 0;
if (vb.buffer == ResourceId.Null)
{
continue;
}
else
{
FetchBuffer buf = m_Core.GetBuffer(vb.buffer);
if(buf != null)
{
name = buf.name;
length = buf.byteSize;
}
}
rows.Add(new object[] { i, name, vb.offset, length });
i++;
}
ExportHTMLTable(writer, new string[] { "Binding", "Buffer", "Offset", "Byte Length" }, rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, VulkanPipelineState.ShaderStage sh)
{
ShaderReflection shaderDetails = sh.ShaderDetails;
{
writer.WriteStartElement("h3");
writer.WriteString("Shader");
writer.WriteEndElement();
string shadername = "Unknown";
if (sh.Shader == ResourceId.Null)
shadername = "Unbound";
else
shadername = sh.ShaderName;
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
shadername = shaderDetails.DebugInfo.entryFunc + "()" + " - " +
shaderDetails.DebugInfo.files[0].BaseFilename;
writer.WriteStartElement("p");
writer.WriteString(shadername);
writer.WriteEndElement();
if (sh.Shader == ResourceId.Null)
return;
}
var pipeline = (sh.stage == ShaderStageType.Compute ? m_Core.CurVulkanPipelineState.compute : m_Core.CurVulkanPipelineState.graphics);
if(shaderDetails.ConstantBlocks.Length > 0)
{
writer.WriteStartElement("h3");
writer.WriteString("UBOs");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for(int i=0; i < shaderDetails.ConstantBlocks.Length; i++)
{
var b = shaderDetails.ConstantBlocks[i];
var bindMap = sh.BindpointMapping.ConstantBlocks[i];
if (!bindMap.used) continue;
var set = pipeline.DescSets[sh.BindpointMapping.ConstantBlocks[i].bindset];
var bind = set.bindings[sh.BindpointMapping.ConstantBlocks[i].bind];
string setname = bindMap.bindset.ToString();
string slotname = bindMap.bind.ToString();
slotname += ": " + b.name;
for (int a = 0; a < bind.descriptorCount; a++)
{
var descriptorBind = bind.binds[a];
ResourceId id = bind.binds[a].res;
if (bindMap.arraySize > 1)
slotname = String.Format("{0}: {1}[{2}]", bindMap.bind, b.name, a);
string name = "";
ulong byteOffset = descriptorBind.offset;
ulong length = descriptorBind.size;
int numvars = b.variables.Length;
if (descriptorBind.res == ResourceId.Null)
{
name = "Empty";
length = 0;
}
FetchBuffer buf = m_Core.GetBuffer(id);
if(buf != null)
name = buf.name;
if (name == "")
name = "UBO " + descriptorBind.res.ToString();
// push constants
if (!b.bufferBacked)
{
setname = "";
slotname = b.name;
name = "Push constants";
byteOffset = 0;
length = 0;
// could maybe get range/size from ShaderVariable.reg if it's filled out
// from SPIR-V side.
}
rows.Add(new object[] { setname, slotname, name, byteOffset, length, numvars, b.byteSize });
}
}
ExportHTMLTable(writer, new string[] { "Set", "Bind", "Buffer", "Byte Offset", "Byte Size", "Number of Variables", "Bytes Needed" }, rows.ToArray());
}
if(shaderDetails.ReadOnlyResources.Length > 0)
{
writer.WriteStartElement("h3");
writer.WriteString("Read-only Resources");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < shaderDetails.ReadOnlyResources.Length; i++)
{
var b = shaderDetails.ReadOnlyResources[i];
var bindMap = sh.BindpointMapping.ReadOnlyResources[i];
if (!bindMap.used) continue;
var set = pipeline.DescSets[sh.BindpointMapping.ReadOnlyResources[i].bindset];
var bind = set.bindings[sh.BindpointMapping.ReadOnlyResources[i].bind];
string setname = bindMap.bindset.ToString();
string slotname = bindMap.bind.ToString();
slotname += ": " + b.name;
for (int a = 0; a < bind.descriptorCount; a++)
{
var descriptorBind = bind.binds[a];
ResourceId id = bind.binds[a].res;
if (bindMap.arraySize > 1)
slotname = String.Format("{0}: {1}[{2}]", bindMap.bind, b.name, a);
string name = "";
if (descriptorBind.res == ResourceId.Null)
name = "Empty";
FetchBuffer buf = m_Core.GetBuffer(id);
if (buf != null)
name = buf.name;
FetchTexture tex = m_Core.GetTexture(id);
if (tex != null)
name = tex.name;
if (name == "")
name = "Resource " + descriptorBind.res.ToString();
uint w = 0, h = 0, d = 0, arr = 0;
string format = "Unknown";
string viewParams = "";
if(tex != null)
{
w = tex.width;
h = tex.height;
d = tex.depth;
arr = tex.arraysize;
format = tex.format.ToString();
name = tex.name;
if (tex.mips > 1)
viewParams = String.Format("Mips: {0}-{1}", descriptorBind.baseMip, descriptorBind.baseMip+descriptorBind.numMip - 1);
if (tex.arraysize > 1)
{
if (viewParams.Length > 0)
viewParams += ", ";
viewParams += String.Format("Layers: {0}-{1}", descriptorBind.baseLayer, descriptorBind.baseLayer + descriptorBind.numLayer - 1);
}
}
if(buf != null)
{
w = buf.length;
h = 0;
d = 0;
a = 0;
format = "-";
name = buf.name;
viewParams = String.Format("Byte Range: {0} - {1}", descriptorBind.offset, descriptorBind.offset + descriptorBind.size);
}
if (bind.type != ShaderBindType.Sampler)
rows.Add(new object[] { setname, slotname, name, bind.type, w, h, d, arr, format, viewParams });
if (bind.type == ShaderBindType.ImageSampler || bind.type == ShaderBindType.Sampler)
{
name = "Sampler " + descriptorBind.sampler.ToString();
if (bind.type == ShaderBindType.ImageSampler)
setname = slotname = "";
object[] sampDetails = MakeSampler("", "", descriptorBind);
rows.Add(new object[] {
setname, slotname, name, bind.type,
"", "", "",
sampDetails[5],
sampDetails[6],
sampDetails[7]
});
}
}
}
ExportHTMLTable(writer, new string[] {
"Set", "Bind", "Buffer",
"Resource Type",
"Width", "Height", "Depth", "Array Size",
"Resource Format",
"View Parameters"
},
rows.ToArray());
}
if(shaderDetails.ReadWriteResources.Length > 0)
{
writer.WriteStartElement("h3");
writer.WriteString("Read-write Resources");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < shaderDetails.ReadWriteResources.Length; i++)
{
var b = shaderDetails.ReadWriteResources[i];
var bindMap = sh.BindpointMapping.ReadWriteResources[i];
if (!bindMap.used) continue;
var set = pipeline.DescSets[sh.BindpointMapping.ReadWriteResources[i].bindset];
var bind = set.bindings[sh.BindpointMapping.ReadWriteResources[i].bind];
string setname = bindMap.bindset.ToString();
string slotname = bindMap.bind.ToString();
slotname += ": " + b.name;
for (int a = 0; a < bind.descriptorCount; a++)
{
var descriptorBind = bind.binds[a];
ResourceId id = bind.binds[a].res;
if (bindMap.arraySize > 1)
slotname = String.Format("{0}: {1}[{2}]", bindMap.bind, b.name, a);
string name = "";
if (descriptorBind.res == ResourceId.Null)
name = "Empty";
FetchBuffer buf = m_Core.GetBuffer(id);
if (buf != null)
name = buf.name;
FetchTexture tex = m_Core.GetTexture(id);
if (tex != null)
name = tex.name;
if (name == "")
name = "Resource " + descriptorBind.res.ToString();
uint w = 0, h = 0, d = 0, arr = 0;
string format = "Unknown";
string viewParams = "";
if (tex != null)
{
w = tex.width;
h = tex.height;
d = tex.depth;
arr = tex.arraysize;
format = tex.format.ToString();
name = tex.name;
if (tex.mips > 1)
viewParams = String.Format("Highest Mip: {0}", descriptorBind.baseMip);
if (tex.arraysize > 1)
{
if (viewParams.Length > 0)
viewParams += ", ";
viewParams += String.Format("First array slice: {0}", descriptorBind.baseLayer);
}
}
if (buf != null)
{
w = buf.length;
h = 0;
d = 0;
a = 0;
format = "-";
name = buf.name;
viewParams = String.Format("Byte Range: {0} - {1}", descriptorBind.offset, descriptorBind.offset + descriptorBind.size);
}
rows.Add(new object[] { setname, slotname, name, bind.type, w, h, d, arr, format, viewParams });
}
}
ExportHTMLTable(writer, new string[] {
"Set", "Bind", "Buffer",
"Resource Type",
"Width", "Height", "Depth", "Array Size",
"Resource Format",
"View Parameters"
},
rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, VulkanPipelineState.Raster rs)
{
{
writer.WriteStartElement("h3");
writer.WriteString("Raster State");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Fill Mode", "Cull Mode", "Front CCW" },
new object[] { rs.FillMode, rs.CullMode, rs.FrontCCW ? "Yes" : "No" });
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Depth Clip Enable", "Rasterizer Discard Enable" },
new object[] { rs.depthClampEnable ? "Yes" : "No", rs.rasterizerDiscardEnable ? "Yes" : "No" });
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Depth Bias", "Depth Bias Clamp", "Slope Scaled Bias", "Line Width" },
new object[] { Formatter.Format(rs.depthBias), Formatter.Format(rs.depthBiasClamp),
Formatter.Format(rs.slopeScaledDepthBias), Formatter.Format(rs.lineWidth) });
}
VulkanPipelineState.MultiSample msaa = m_Core.CurVulkanPipelineState.MSAA;
{
writer.WriteStartElement("h3");
writer.WriteString("Multisampling State");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Raster Samples", "Sample-rate shading", "Min Sample Shading Rate", "Sample Mask" },
new object[] { msaa.rasterSamples, msaa.sampleShadingEnable ? "Yes" : "No",
Formatter.Format(msaa.minSampleShading), msaa.sampleMask.ToString("X8") });
}
VulkanPipelineState.ViewState vp = m_Core.CurVulkanPipelineState.VP;
{
writer.WriteStartElement("h3");
writer.WriteString("Viewports");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var vs in vp.viewportScissors)
{
var v = vs.vp;
rows.Add(new object[] { i, v.x, v.y, v.Width, v.Height, v.MinDepth, v.MaxDepth });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "X", "Y", "Width", "Height", "Min Depth", "Max Depth" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Scissors");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var vs in vp.viewportScissors)
{
var s = vs.scissor;
rows.Add(new object[] { i, s.x, s.y, s.width, s.height });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "X", "Y", "Width", "Height" }, rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, VulkanPipelineState.ColorBlend cb)
{
writer.WriteStartElement("h3");
writer.WriteString("Color Blend State");
writer.WriteEndElement();
var blendConst = Formatter.Format(cb.blendConst[0]) + ", " +
Formatter.Format(cb.blendConst[1]) + ", " +
Formatter.Format(cb.blendConst[2]) + ", " +
Formatter.Format(cb.blendConst[3]);
ExportHTMLTable(writer,
new string[] { "Alpha to Coverage", "Alpha to One", "Logic Op", "Blend Constant" },
new object[] { cb.alphaToCoverageEnable ? "Yes" : "No", cb.alphaToOneEnable ? "Yes" : "No",
cb.logicOpEnable ? cb.LogicOp : "Disabled", blendConst, });
writer.WriteStartElement("h3");
writer.WriteString("Attachment Blends");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var b in cb.attachments)
{
rows.Add(new object[] {
i,
b.blendEnable ? "Yes" : "No",
b.m_Blend.Source, b.m_Blend.Destination, b.m_Blend.Operation,
b.m_AlphaBlend.Source, b.m_AlphaBlend.Destination, b.m_AlphaBlend.Operation,
((b.WriteMask & 0x1) == 0 ? "_" : "R") +
((b.WriteMask & 0x2) == 0 ? "_" : "G") +
((b.WriteMask & 0x4) == 0 ? "_" : "B") +
((b.WriteMask & 0x8) == 0 ? "_" : "A") });
i++;
}
ExportHTMLTable(writer,
new string[] {
"Slot",
"Blend Enable",
"Blend Source", "Blend Destination", "Blend Operation",
"Alpha Blend Source", "Alpha Blend Destination", "Alpha Blend Operation",
"Write Mask",
},
rows.ToArray());
}
private void ExportHTML(XmlTextWriter writer, VulkanPipelineState.DepthStencil ds)
{
{
writer.WriteStartElement("h3");
writer.WriteString("Depth State");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Depth Test Enable", "Depth Writes Enable", "Depth Function", "Depth Bounds" },
new object[] {
ds.depthTestEnable ? "Yes" : "No", ds.depthWriteEnable ? "Yes" : "No",
ds.depthCompareOp,
ds.depthBoundsEnable ? String.Format("{0} - {1}", Formatter.Format(ds.minDepthBounds), Formatter.Format(ds.maxDepthBounds)) : "Disabled",
});
}
{
writer.WriteStartElement("h3");
writer.WriteString("Stencil State");
writer.WriteEndElement();
if (ds.stencilTestEnable)
{
List<object[]> rows = new List<object[]>();
rows.Add(new object[] {
"Front",
ds.front.stencilref.ToString("X2"), ds.front.compareMask.ToString("X2"), ds.front.writeMask.ToString("X2"),
ds.front.func, ds.front.passOp, ds.front.failOp, ds.front.depthFailOp
});
rows.Add(new object[] {
"Back",
ds.back.stencilref.ToString("X2"), ds.back.compareMask.ToString("X2"), ds.back.writeMask.ToString("X2"),
ds.back.func, ds.back.passOp, ds.back.failOp, ds.back.depthFailOp
});
ExportHTMLTable(writer,
new string[] { "Face", "Ref", "Compare Mask", "Write Mask", "Function", "Pass Op", "Fail Op", "Depth Fail Op" },
rows.ToArray());
}
else
{
writer.WriteStartElement("p");
writer.WriteString("Disabled");
writer.WriteEndElement();
}
}
}
private void ExportHTML(XmlTextWriter writer, VulkanPipelineState.CurrentPass pass)
{
{
writer.WriteStartElement("h3");
writer.WriteString("Framebuffer");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Width", "Height", "Layers" },
new object[] { pass.framebuffer.width, pass.framebuffer.height, pass.framebuffer.layers });
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var a in pass.framebuffer.attachments)
{
FetchTexture tex = m_Core.GetTexture(a.img);
string name = "Image " + a.img;
if (tex != null) name = tex.name;
rows.Add(new object[] {
i,
name, a.baseMip, a.numMip, a.baseLayer, a.numLayer });
i++;
}
ExportHTMLTable(writer,
new string[] {
"Slot",
"Image", "First mip", "Number of mips", "First array layer", "Number of layers",
},
rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Render Pass");
writer.WriteEndElement();
if (pass.renderpass.inputAttachments.Length > 0)
{
object[][] inputs = new object[pass.renderpass.inputAttachments.Length][];
for (int i = 0; i < pass.renderpass.inputAttachments.Length; i++)
inputs[i] = new object[] { pass.renderpass.inputAttachments[i] };
ExportHTMLTable(writer, new string[] { "Input Attachment", }, inputs);
writer.WriteStartElement("p");
writer.WriteEndElement();
}
if (pass.renderpass.colorAttachments.Length > 0)
{
object[][] colors = new object[pass.renderpass.colorAttachments.Length][];
for (int i = 0; i < pass.renderpass.colorAttachments.Length; i++)
colors[i] = new object[] { pass.renderpass.colorAttachments[i] };
ExportHTMLTable(writer, new string[] { "Color Attachment", }, colors);
writer.WriteStartElement("p");
writer.WriteEndElement();
}
if (pass.renderpass.depthstencilAttachment >= 0)
{
writer.WriteStartElement("p");
writer.WriteString("Depth-stencil Attachment: " + pass.renderpass.depthstencilAttachment);
writer.WriteEndElement();
}
}
{
writer.WriteStartElement("h3");
writer.WriteString("Render Area");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "X", "Y", "Width", "Height" },
new object[] { pass.renderArea.x, pass.renderArea.y, pass.renderArea.width, pass.renderArea.height });
}
}
private void ExportHTML(string filename)
{
using (Stream s = new FileStream(filename, FileMode.Create))
{
StreamWriter sw = new StreamWriter(s);
sw.WriteLine("<!DOCTYPE html>");
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
writer.Formatting = Formatting.Indented;
writer.Indentation = 4;
writer.WriteStartElement("html");
writer.WriteAttributeString("lang", "en");
var title = String.Format("{0} EID {1} - Vulkan Pipeline export", Path.GetFileName(m_Core.LogFileName), m_Core.CurEvent);
var css = @"
/* If you think this css is ugly/bad, open a pull request! */
body { margin: 20px; }
div.stage { border: 1px solid #BBBBBB; border-radius: 5px; padding: 16px; margin-bottom: 32px; }
div.stage h1 { text-decoration: underline; margin-top: 0px; }
div.stage table { border: 1px solid #AAAAAA; border-collapse: collapse; }
div.stage table thead tr { border-bottom: 1px solid #AAAAAA; background-color: #EEEEFF; }
div.stage table tr th { border-right: 1px solid #AAAAAA; padding: 6px; }
div.stage table tr td { border-right: 1px solid #AAAAAA; background-color: #EEEEEE; padding: 3px; }
";
{
writer.WriteStartElement("head");
writer.WriteStartElement("meta");
writer.WriteAttributeString("charset", "utf-8");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("http-equiv", "X-UA-Compatible");
writer.WriteAttributeString("content", "IE=edge");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "viewport");
writer.WriteAttributeString("content", "width=device-width, initial-scale=1");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "description");
writer.WriteAttributeString("content", "");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "author");
writer.WriteAttributeString("content", "");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("http-equiv", "Content-Type");
writer.WriteAttributeString("content", "text/html;charset=utf-8");
writer.WriteEndElement();
writer.WriteStartElement("title");
writer.WriteString(title);
writer.WriteEndElement();
writer.WriteStartElement("style");
writer.WriteComment(css);
writer.WriteEndElement();
writer.WriteEndElement(); // head
}
{
writer.WriteStartElement("body");
writer.WriteStartElement("h1");
writer.WriteString(title);
writer.WriteEndElement();
writer.WriteStartElement("h3");
{
var context = String.Format("Frame {0}", m_Core.FrameInfo.frameNumber);
FetchDrawcall draw = m_Core.CurDrawcall;
var drawstack = new List<FetchDrawcall>();
var parent = draw.parent;
while (parent != null)
{
drawstack.Add(parent);
parent = parent.parent;
}
drawstack.Reverse();
foreach (var d in drawstack)
{
context += String.Format(" > {0}", d.name);
}
context += String.Format(" => {0}", draw.name);
writer.WriteString(context);
}
writer.WriteEndElement(); // h2 context
string[] stageNames = new string[]{
"Input Assembly",
"Vertex Input",
"Vertex Shader",
"Tess. Control Shader",
"Tess. Eval. Shader",
"Geometry Shader",
"Rasterizer",
"Fragment Shader",
"Color Blend",
"Depth Stencil",
"Current Pass",
"Compute Shader",
};
string[] stageAbbrevs = new string[]{
"IA", "VI", "VS", "TCS", "TES", "GS", "RS", "FS", "CB", "DS", "Pass", "CS"
};
int stage=0;
foreach(var sn in stageNames)
{
writer.WriteStartElement("div");
writer.WriteStartElement("a");
writer.WriteAttributeString("name", stageAbbrevs[stage]);
writer.WriteEndElement();
writer.WriteEndElement();
writer.WriteStartElement("div");
writer.WriteAttributeString("class", "stage");
writer.WriteStartElement("h1");
writer.WriteString(sn);
writer.WriteEndElement();
switch(stage)
{
case 0: ExportHTML(writer, m_Core.CurVulkanPipelineState.IA); break;
case 1: ExportHTML(writer, m_Core.CurVulkanPipelineState.VI); break;
case 2: ExportHTML(writer, m_Core.CurVulkanPipelineState.VS); break;
case 3: ExportHTML(writer, m_Core.CurVulkanPipelineState.TCS); break;
case 4: ExportHTML(writer, m_Core.CurVulkanPipelineState.TES); break;
case 5: ExportHTML(writer, m_Core.CurVulkanPipelineState.GS); break;
case 6: ExportHTML(writer, m_Core.CurVulkanPipelineState.RS); break;
case 7: ExportHTML(writer, m_Core.CurVulkanPipelineState.FS); break;
case 8: ExportHTML(writer, m_Core.CurVulkanPipelineState.CB); break;
case 9: ExportHTML(writer, m_Core.CurVulkanPipelineState.DS); break;
case 10: ExportHTML(writer, m_Core.CurVulkanPipelineState.Pass); break;
case 11: ExportHTML(writer, m_Core.CurVulkanPipelineState.CS); break;
}
writer.WriteEndElement();
stage++;
}
writer.WriteEndElement(); // body
}
writer.WriteEndElement(); // html
writer.Close();
}
sw.Dispose();
}
}
private void export_Click(object sender, EventArgs e)
{
if (!m_Core.LogLoaded) return;
DialogResult res = exportDialog.ShowDialog();
if (res == DialogResult.OK)
{
ExportHTML(exportDialog.FileName);
}
}
}
}