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renderdoc/renderdoc
baldurk 378ef162b5 When replaying don't use VertexAttribPointer functions (or DSA equiv)
* It seems like there's some buggy behaviour when mixing and matching 'old'
  style vertex attrib pointer/offset functions, and the new attrib/vertex
  buffer binding style (which we use in VAO initial state since it's a
  superset of functionality).
* Fortunately, the spec defines exactly how VertexAttribPointer is defined
  in terms of the new system, so just do the replacement ourselves.
2014-12-14 01:48:13 +00:00
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2014-11-27 21:44:34 -05:00