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* There's not a good accepted terminology for this kind of event, and for historical reasons 'drawcall' has been the accepted term, even though that can be quite confusing when a dispatch or a copy is a 'drawcall'. * This is particularly highlighted by the event browser filters where $draw() includes draws and dispatches, but $dispatch() only includes dispatches, it's hard to intuitively understand why $draw() matches all of these calls. * As a result we've defined the term 'action' to cover these types of events in the same way that we defined 'event' in the first place to mean a single atomic API call.
33 lines
1.6 KiB
Python
33 lines
1.6 KiB
Python
import renderdoc as rd
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import rdtest
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class GL_Multithread_Rendering(rdtest.TestCase):
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demos_test_name = 'GL_Multithread_Rendering'
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def check_capture(self):
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action = self.get_last_action()
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self.controller.SetFrameEvent(action.eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.25, 0.0, [0.0, 0.0, 0.0, 0.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.75, 0.0, [0.0, 0.0, 0.0, 0.0])
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tex_details: rd.TextureDescription = self.get_texture(pipe.GetOutputTargets()[0].resourceId)
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w = int(tex_details.width / 40)
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h = int(tex_details.height / 40)
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# Left side of the screen should be 20x40 red V shaped triangles on red background
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for y in range(40):
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for x in range(20):
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, int(x*w), int(tex_details.height - 1 - y*h), [0.3, 0.2, 0.2, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, int(x*w + w/2), int(tex_details.height - 1 - y*h - h/2), [1.0, 0.0, 0.25, 1.0])
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# Right side of the screen should be delta shaped blue triangles
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for y in range(40):
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for x in range(20):
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, int(tex_details.width/2) + int(x*w), int(tex_details.height - 1 - y*h - (h-1)), [0.2, 0.3, 0.2, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, int(tex_details.width/2) + int(x*w + w/2), int(tex_details.height - 1 - y*h - h/2), [0.0, 1.0, 0.75, 1.0]) |