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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-15 14:30:35 +00:00
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397f313336b2887bbaeb7996dafeee10a61ec451
renderdoc/renderdocui/Interop
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baldurk 2107b2fe55 Handle push/pop markers when inserting via queuesubmit
* This allows push/pop regions to cross command buffers, as long as they
  are submitted in the right order etc.
2016-02-07 18:50:14 +01:00
..
Camera.cs
…
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
…
Enums.cs
Handle push/pop markers when inserting via queuesubmit
2016-02-07 18:50:14 +01:00
FetchInfo.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
remove min/max event IDs from FetchCounters - always times whole frame
2016-02-07 18:49:47 +01:00
Shader.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00
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