Files
renderdoc/qrenderdoc/Code/pyrenderdoc/PythonInvokers.cpp
T
baldurk 39be707fde Ensure consistent thread usage of ICaptureAccess in the UI
* We could put everything onto the replay thread but that's unnecessary back-
  and-forth pingponging for a local capture.
* This is safe to use on the UI thread if it's local, but if it's remote it uses
  the same connection as the replay controller so must happen on the replay
  thread.
* We add a new helper (not exposed to swig) that handles this check, and for
  python we wrap the returned ICaptureAccess in an invoker that ensures we are
  on one of those threads.
2026-10-23 23:13:16 +01:00

2077 lines
74 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "Code/pyrenderdoc/PythonContext.h"
#include "Windows/PythonShell.h"
// a forwarder that invokes onto the UI thread wherever necessary.
// Note this does NOT make CaptureContext thread safe. We just invoke for any potentially UI
// operations. All invokes are blocking, so there can't be any times when the UI thread waits
// on the python thread.
template <typename Obj>
struct UIThreadInvoker : Obj
{
UIThreadInvoker(ICaptureContext &ctx, Obj &o) : m_Ctx(ctx), m_Obj(o) {}
virtual ~UIThreadInvoker() {}
ICaptureContext &m_Ctx;
Obj &m_Obj;
template <typename F, typename... paramTypes>
void InvokeVoidFunction(F ptr, paramTypes... params)
{
if(!GUIInvoke::onUIThread())
{
void *ctx = PythonContext::PausePythonThreading();
GUIInvoke::blockcall(m_Ctx.GetMainWindow()->Widget(),
[this, ptr, params...]() { (m_Obj.*ptr)(params...); });
PythonContext::ResumePythonThreading(ctx);
return;
}
(m_Obj.*ptr)(params...);
}
template <typename R, typename F, typename... paramTypes>
R InvokeRetFunction(F ptr, paramTypes... params)
{
if(!GUIInvoke::onUIThread())
{
R ret;
void *ctx = PythonContext::PausePythonThreading();
GUIInvoke::blockcall(m_Ctx.GetMainWindow()->Widget(),
[this, &ret, ptr, params...]() { ret = (m_Obj.*ptr)(params...); });
PythonContext::ResumePythonThreading(ctx);
return ret;
}
return (m_Obj.*ptr)(params...);
}
};
struct MiniQtInvoker : UIThreadInvoker<IMiniQtHelper>
{
MiniQtInvoker(ICaptureContext &ctx, IMiniQtHelper &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~MiniQtInvoker() {}
void InvokeOntoUIThread(std::function<void()> callback)
{
// this function is already thread safe since it's invoking, so just call it directly
m_Obj.InvokeOntoUIThread(callback);
}
///////////////////////////////////////////////////////////////////////
// all functions invoke onto the UI thread since they deal with widgets!
///////////////////////////////////////////////////////////////////////
QWidget *CreateToplevelWidget(const rdcstr &windowTitle, WidgetCallback closed)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateToplevelWidget, windowTitle, closed);
}
void CloseToplevelWidget(QWidget *widget)
{
InvokeVoidFunction(&IMiniQtHelper::CloseToplevelWidget, widget);
}
// widget hierarchy
void SetWidgetName(QWidget *widget, const rdcstr &name)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetName, widget, name);
}
rdcstr GetWidgetName(QWidget *widget)
{
return InvokeRetFunction<rdcstr>(&IMiniQtHelper::GetWidgetName, widget);
}
rdcstr GetWidgetType(QWidget *widget)
{
return InvokeRetFunction<rdcstr>(&IMiniQtHelper::GetWidgetType, widget);
}
QWidget *FindChildByName(QWidget *parent, const rdcstr &name)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::FindChildByName, parent, name);
}
QWidget *GetParent(QWidget *widget)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::GetParent, widget);
}
int32_t GetNumChildren(QWidget *widget)
{
return InvokeRetFunction<int32_t>(&IMiniQtHelper::GetNumChildren, widget);
}
QWidget *GetChild(QWidget *parent, int32_t index)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::GetChild, parent, index);
}
void DestroyWidget(QWidget *widget) { InvokeVoidFunction(&IMiniQtHelper::DestroyWidget, widget); }
// dialogs
bool ShowWidgetAsDialog(QWidget *widget)
{
return InvokeRetFunction<bool>(&IMiniQtHelper::ShowWidgetAsDialog, widget);
}
void CloseCurrentDialog(bool success)
{
InvokeVoidFunction(&IMiniQtHelper::CloseCurrentDialog, success);
}
// layout functions
QWidget *CreateHorizontalContainer()
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateHorizontalContainer);
}
QWidget *CreateVerticalContainer()
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateVerticalContainer);
}
QWidget *CreateGridContainer()
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateGridContainer);
}
QWidget *CreateSpacer(bool horizontal)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateSpacer, horizontal);
}
void ClearContainedWidgets(QWidget *parent)
{
InvokeVoidFunction(&IMiniQtHelper::ClearContainedWidgets, parent);
}
void AddGridWidget(QWidget *parent, int32_t row, int32_t column, QWidget *child, int32_t rowSpan,
int32_t columnSpan)
{
InvokeVoidFunction(&IMiniQtHelper::AddGridWidget, parent, row, column, child, rowSpan,
columnSpan);
}
void AddWidget(QWidget *parent, QWidget *child)
{
InvokeVoidFunction(&IMiniQtHelper::AddWidget, parent, child);
}
void InsertWidget(QWidget *parent, int32_t index, QWidget *child)
{
InvokeVoidFunction(&IMiniQtHelper::InsertWidget, parent, index, child);
}
void SetLayoutSpacing(QWidget *layout, int spacing)
{
InvokeVoidFunction(&IMiniQtHelper::SetLayoutSpacing, layout, spacing);
}
void SetLayoutMargins(QWidget *layout, int horizontal, int vertical)
{
InvokeVoidFunction(&IMiniQtHelper::SetLayoutMargins, layout, horizontal, vertical);
}
// widget manipulation
void SetWidgetText(QWidget *widget, const rdcstr &text)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetText, widget, text);
}
void AppendText(QWidget *widget, const rdcstr &text)
{
InvokeVoidFunction(&IMiniQtHelper::AppendText, widget, text);
}
rdcstr GetWidgetText(QWidget *widget)
{
return InvokeRetFunction<rdcstr>(&IMiniQtHelper::GetWidgetText, widget);
}
void ScrollToTop(QWidget *widget) { InvokeVoidFunction(&IMiniQtHelper::ScrollToTop, widget); }
void ScrollToBottom(QWidget *widget)
{
InvokeVoidFunction(&IMiniQtHelper::ScrollToBottom, widget);
}
void SetWidgetFont(QWidget *widget, const rdcstr &font, int32_t fontSize, bool bold, bool italic)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetFont, widget, font, fontSize, bold, italic);
}
void SetWidgetEnabled(QWidget *widget, bool enabled)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetEnabled, widget, enabled);
}
bool IsWidgetEnabled(QWidget *widget)
{
return InvokeRetFunction<bool>(&IMiniQtHelper::IsWidgetEnabled, widget);
}
void SetWidgetVisible(QWidget *widget, bool visible)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetVisible, widget, visible);
}
bool IsWidgetVisible(QWidget *widget)
{
return InvokeRetFunction<bool>(&IMiniQtHelper::IsWidgetVisible, widget);
}
// specific widgets
QWidget *CreateGroupBox(bool collapsible)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateGroupBox, collapsible);
}
QWidget *CreateButton(WidgetCallback pressed)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateButton, pressed);
}
QWidget *CreateLabel() { return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateLabel); }
void SetLabelImage(QWidget *widget, const bytebuf &data, int32_t width, int32_t height, bool alpha)
{
InvokeVoidFunction(&IMiniQtHelper::SetLabelImage, widget, data, width, height, alpha);
}
QWidget *CreateOutputRenderingWidget()
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateOutputRenderingWidget);
}
WindowingData GetWidgetWindowingData(QWidget *widget)
{
return InvokeRetFunction<WindowingData>(&IMiniQtHelper::GetWidgetWindowingData, widget);
}
void SetWidgetReplayOutput(QWidget *widget, IReplayOutput *output)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetReplayOutput, widget, output);
}
void SetWidgetBackgroundColor(QWidget *widget, float red, float green, float blue)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetBackgroundColor, widget, red, green, blue);
}
QWidget *CreateCheckbox(WidgetCallback changed)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateCheckbox, changed);
}
QWidget *CreateRadiobox(WidgetCallback changed)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateRadiobox, changed);
}
void SetWidgetChecked(QWidget *checkableWidget, bool checked)
{
InvokeVoidFunction(&IMiniQtHelper::SetWidgetChecked, checkableWidget, checked);
}
bool IsWidgetChecked(QWidget *checkableWidget)
{
return InvokeRetFunction<bool>(&IMiniQtHelper::IsWidgetChecked, checkableWidget);
}
QWidget *CreateSpinbox(int32_t decimalPlaces, double step)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateSpinbox, decimalPlaces, step);
}
void SetSpinboxBounds(QWidget *spinbox, double minVal, double maxVal)
{
InvokeVoidFunction(&IMiniQtHelper::SetSpinboxBounds, spinbox, minVal, maxVal);
}
void SetSpinboxValue(QWidget *spinbox, double value)
{
InvokeVoidFunction(&IMiniQtHelper::SetSpinboxValue, spinbox, value);
}
double GetSpinboxValue(QWidget *spinbox)
{
return InvokeRetFunction<double>(&IMiniQtHelper::GetSpinboxValue, spinbox);
}
QWidget *CreateTextBox(bool singleLine, WidgetCallback changed)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateTextBox, singleLine, changed);
}
QWidget *CreateComboBox(bool editable, WidgetCallback changed)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateComboBox, editable, changed);
}
void SetComboOptions(QWidget *combo, const rdcarray<rdcstr> &options)
{
InvokeVoidFunction(&IMiniQtHelper::SetComboOptions, combo, options);
}
size_t GetComboCount(QWidget *combo)
{
return InvokeRetFunction<size_t>(&IMiniQtHelper::GetComboCount, combo);
}
void SelectComboOption(QWidget *combo, const rdcstr &option)
{
InvokeVoidFunction(&IMiniQtHelper::SelectComboOption, combo, option);
}
QWidget *CreateProgressBar(bool horizontal)
{
return InvokeRetFunction<QWidget *>(&IMiniQtHelper::CreateProgressBar, horizontal);
}
void ResetProgressBar(QWidget *pbar)
{
InvokeVoidFunction(&IMiniQtHelper::ResetProgressBar, pbar);
}
void SetProgressBarValue(QWidget *pbar, int32_t value)
{
InvokeVoidFunction(&IMiniQtHelper::SetProgressBarValue, pbar, value);
}
void UpdateProgressBarValue(QWidget *pbar, int32_t delta)
{
InvokeVoidFunction(&IMiniQtHelper::UpdateProgressBarValue, pbar, delta);
}
int32_t GetProgressBarValue(QWidget *pbar)
{
return InvokeRetFunction<int>(&IMiniQtHelper::GetProgressBarValue, pbar);
}
void SetProgressBarRange(QWidget *pbar, int32_t minimum, int32_t maximum)
{
InvokeVoidFunction(&IMiniQtHelper::SetProgressBarRange, pbar, minimum, maximum);
}
int32_t GetProgressBarMinimum(QWidget *pbar)
{
return InvokeRetFunction<int>(&IMiniQtHelper::GetProgressBarMinimum, pbar);
}
int32_t GetProgressBarMaximum(QWidget *pbar)
{
return InvokeRetFunction<int>(&IMiniQtHelper::GetProgressBarMaximum, pbar);
}
};
struct ExtensionInvoker : UIThreadInvoker<IExtensionManager>
{
MiniQtInvoker *m_MiniQt;
ExtensionInvoker(ICaptureContext &ctx, IExtensionManager &obj) : UIThreadInvoker(ctx, obj)
{
m_MiniQt = new MiniQtInvoker(ctx, obj.GetMiniQtHelper());
}
virtual ~ExtensionInvoker() { delete m_MiniQt; }
//
///////////////////////////////////////////////////////////////////////
// pass-through functions that don't need the UI thread
///////////////////////////////////////////////////////////////////////
//
rdcarray<ExtensionMetadata> GetInstalledExtensions() { return m_Obj.GetInstalledExtensions(); }
rdcarray<rdcstr> GetLoadedExtensions() { return m_Obj.GetLoadedExtensions(); }
bool IsExtensionLoaded(rdcstr name) { return m_Obj.IsExtensionLoaded(name); }
rdcstr LoadExtension(rdcstr name) { return m_Obj.LoadExtension(name); }
bool IsPythonDebuggerConnected() { return m_Obj.IsPythonDebuggerConnected(); }
IMiniQtHelper &GetMiniQtHelper() { return *m_MiniQt; }
//
///////////////////////////////////////////////////////////////////////
// functions that invoke onto the UI thread
///////////////////////////////////////////////////////////////////////
//
void RegisterWindowMenu(WindowMenu base, const rdcarray<rdcstr> &submenus,
ExtensionCallback callback)
{
InvokeVoidFunction(&IExtensionManager::RegisterWindowMenu, base, submenus, callback);
}
void RegisterPanelMenu(PanelMenu base, const rdcarray<rdcstr> &submenus, ExtensionCallback callback)
{
InvokeVoidFunction(&IExtensionManager::RegisterPanelMenu, base, submenus, callback);
}
void RegisterContextMenu(ContextMenu base, const rdcarray<rdcstr> &submenus,
ExtensionCallback callback)
{
InvokeVoidFunction(&IExtensionManager::RegisterContextMenu, base, submenus, callback);
}
void MessageDialog(const rdcstr &text, const rdcstr &title)
{
InvokeVoidFunction(&IExtensionManager::MessageDialog, text, title);
}
void ErrorDialog(const rdcstr &text, const rdcstr &title)
{
InvokeVoidFunction(&IExtensionManager::ErrorDialog, text, title);
}
DialogButton QuestionDialog(const rdcstr &text, const rdcarray<DialogButton> &options,
const rdcstr &title)
{
return InvokeRetFunction<DialogButton>(&IExtensionManager::QuestionDialog, text, options, title);
}
rdcstr OpenFileName(const rdcstr &caption, const rdcstr &dir, const rdcstr &filter)
{
return InvokeRetFunction<rdcstr>(&IExtensionManager::OpenFileName, caption, dir, filter);
}
rdcstr OpenDirectoryName(const rdcstr &caption, const rdcstr &dir)
{
return InvokeRetFunction<rdcstr>(&IExtensionManager::OpenDirectoryName, caption, dir);
}
rdcstr SaveFileName(const rdcstr &caption, const rdcstr &dir, const rdcstr &filter)
{
return InvokeRetFunction<rdcstr>(&IExtensionManager::SaveFileName, caption, dir, filter);
}
void MenuDisplaying(ContextMenu contextMenu, QMenu *menu, const ExtensionCallbackData &data)
{
InvokeVoidFunction(
(void(IExtensionManager::*)(ContextMenu, QMenu *, const ExtensionCallbackData &)) &
IExtensionManager::MenuDisplaying,
contextMenu, menu, data);
}
void MenuDisplaying(PanelMenu panelMenu, QMenu *menu, QWidget *extensionButton,
const ExtensionCallbackData &data)
{
InvokeVoidFunction(
(void(IExtensionManager::*)(PanelMenu, QMenu *, QWidget *, const ExtensionCallbackData &)) &
IExtensionManager::MenuDisplaying,
panelMenu, menu, extensionButton, data);
}
};
struct ReplayControllerInvoker : IReplayController
{
ReplayControllerInvoker(ICaptureContext &ctx) : m_Ctx(ctx) {}
virtual ~ReplayControllerInvoker() {}
ICaptureContext &m_Ctx;
template <typename F, typename... paramTypes>
void InvokeVoidFunction(F ptr, paramTypes... params)
{
void *ctx = PythonContext::PausePythonThreading();
m_Ctx.Replay().BlockInvoke(
[ptr, params...](IReplayController *replay) { (replay->*ptr)(params...); });
PythonContext::ResumePythonThreading(ctx);
}
template <typename R, typename F, typename... paramTypes>
R InvokeRetFunction(F ptr, paramTypes... params)
{
R ret = R();
void *ctx = PythonContext::PausePythonThreading();
m_Ctx.Replay().BlockInvoke(
[&ret, ptr, params...](IReplayController *replay) { ret = (replay->*ptr)(params...); });
PythonContext::ResumePythonThreading(ctx);
return ret;
}
template <typename R, typename F, typename... paramTypes>
R &InvokeRetRefFunction(F ptr, paramTypes... params)
{
R *ret = NULL;
void *ctx = PythonContext::PausePythonThreading();
m_Ctx.Replay().BlockInvoke(
[&ret, ptr, params...](IReplayController *replay) { ret = &(replay->*ptr)(params...); });
PythonContext::ResumePythonThreading(ctx);
return *ret;
}
APIProperties GetAPIProperties()
{
return InvokeRetFunction<APIProperties>(&IReplayController::GetAPIProperties);
}
rdcarray<WindowingSystem> GetSupportedWindowSystems()
{
return InvokeRetFunction<rdcarray<WindowingSystem>>(&IReplayController::GetSupportedWindowSystems);
}
IReplayOutput *CreateOutput(WindowingData window, ReplayOutputType type)
{
return InvokeRetFunction<IReplayOutput *>(&IReplayController::CreateOutput, window, type);
}
void Shutdown()
{
if(!GUIInvoke::onUIThread())
{
void *ctx = PythonContext::PausePythonThreading();
GUIInvoke::blockcall(m_Ctx.GetMainWindow()->Widget(), [this]() { m_Ctx.CloseCapture(); });
PythonContext::ResumePythonThreading(ctx);
return;
}
m_Ctx.CloseCapture();
}
void ReplayLoop(WindowingData window, ResourceId texid)
{
return InvokeVoidFunction(&IReplayController::ReplayLoop, window, texid);
}
rdcstr CreateRGPProfile(WindowingData window)
{
return InvokeRetFunction<rdcstr>(&IReplayController::CreateRGPProfile, window);
}
void CancelReplayLoop() { return InvokeVoidFunction(&IReplayController::CancelReplayLoop); }
void FileChanged() { return InvokeVoidFunction(&IReplayController::FileChanged); }
void SetFrameEvent(uint32_t eventId, bool force)
{
// go through the context so the UI stays up to date
if(!GUIInvoke::onUIThread())
{
void *ctx = PythonContext::PausePythonThreading();
GUIInvoke::blockcall(m_Ctx.GetMainWindow()->Widget(), [this, eventId, force]() {
m_Ctx.SetEventID({}, eventId, eventId, force);
});
PythonContext::ResumePythonThreading(ctx);
return;
}
m_Ctx.SetEventID({}, eventId, eventId, force);
}
const D3D11Pipe::State *GetD3D11PipelineState()
{
return InvokeRetFunction<const D3D11Pipe::State *>(&IReplayController::GetD3D11PipelineState);
}
const D3D12Pipe::State *GetD3D12PipelineState()
{
return InvokeRetFunction<const D3D12Pipe::State *>(&IReplayController::GetD3D12PipelineState);
}
const GLPipe::State *GetGLPipelineState()
{
return InvokeRetFunction<const GLPipe::State *>(&IReplayController::GetGLPipelineState);
}
const VKPipe::State *GetVulkanPipelineState()
{
return InvokeRetFunction<const VKPipe::State *>(&IReplayController::GetVulkanPipelineState);
}
const PipeState &GetPipelineState()
{
return InvokeRetRefFunction<const PipeState>(&IReplayController::GetPipelineState);
}
rdcarray<Descriptor> GetDescriptors(ResourceId descriptorStore,
const rdcarray<DescriptorRange> &ranges)
{
return InvokeRetFunction<rdcarray<Descriptor>>(&IReplayController::GetDescriptors,
descriptorStore, ranges);
}
rdcarray<SamplerDescriptor> GetSamplerDescriptors(ResourceId descriptorStore,
const rdcarray<DescriptorRange> &ranges)
{
return InvokeRetFunction<rdcarray<SamplerDescriptor>>(&IReplayController::GetSamplerDescriptors,
descriptorStore, ranges);
}
const rdcarray<DescriptorAccess> &GetDescriptorAccess()
{
return InvokeRetRefFunction<const rdcarray<DescriptorAccess>>(
&IReplayController::GetDescriptorAccess);
}
rdcarray<DescriptorLogicalLocation> GetDescriptorLocations(ResourceId descriptorStore,
const rdcarray<DescriptorRange> &ranges)
{
return InvokeRetFunction<rdcarray<DescriptorLogicalLocation>>(
&IReplayController::GetDescriptorLocations, descriptorStore, ranges);
}
rdcarray<rdcstr> GetDisassemblyTargets(bool withPipeline)
{
return InvokeRetFunction<rdcarray<rdcstr>>(&IReplayController::GetDisassemblyTargets,
withPipeline);
}
rdcstr DisassembleShader(ResourceId pipeline, const ShaderReflection *refl, const rdcstr &target)
{
return InvokeRetFunction<rdcstr>(&IReplayController::DisassembleShader, pipeline, refl, target);
}
void SetCustomShaderIncludes(const rdcarray<rdcstr> &directories)
{
return InvokeVoidFunction(&IReplayController::SetCustomShaderIncludes, directories);
}
rdcpair<ResourceId, rdcstr> BuildCustomShader(const rdcstr &entry, ShaderEncoding sourceEncoding,
bytebuf source,
const ShaderCompileFlags &compileFlags,
ShaderStage type)
{
return InvokeRetFunction<rdcpair<ResourceId, rdcstr>>(
&IReplayController::BuildCustomShader, entry, sourceEncoding, source, compileFlags, type);
}
void FreeCustomShader(ResourceId id)
{
return InvokeVoidFunction(&IReplayController::FreeCustomShader, id);
}
rdcpair<ResourceId, rdcstr> BuildTargetShader(const rdcstr &entry, ShaderEncoding sourceEncoding,
bytebuf source,
const ShaderCompileFlags &compileFlags,
ShaderStage type)
{
return InvokeRetFunction<rdcpair<ResourceId, rdcstr>>(
&IReplayController::BuildTargetShader, entry, sourceEncoding, source, compileFlags, type);
}
rdcarray<ShaderEncoding> GetTargetShaderEncodings()
{
return InvokeRetFunction<rdcarray<ShaderEncoding>>(&IReplayController::GetTargetShaderEncodings);
}
rdcarray<ShaderEncoding> GetCustomShaderEncodings()
{
return InvokeRetFunction<rdcarray<ShaderEncoding>>(&IReplayController::GetCustomShaderEncodings);
}
rdcarray<ShaderSourcePrefix> GetCustomShaderSourcePrefixes()
{
return InvokeRetFunction<rdcarray<ShaderSourcePrefix>>(
&IReplayController::GetCustomShaderSourcePrefixes);
}
void ReplaceResource(ResourceId original, ResourceId replacement)
{
return InvokeVoidFunction(&IReplayController::ReplaceResource, original, replacement);
}
void ClearReplayCache() { return InvokeVoidFunction(&IReplayController::ClearReplayCache); }
void ReloadShaderDebugInformation()
{
return InvokeVoidFunction(&IReplayController::ReloadShaderDebugInformation);
}
void RemoveReplacement(ResourceId id)
{
return InvokeVoidFunction(&IReplayController::RemoveReplacement, id);
}
void FreeTargetResource(ResourceId id)
{
return InvokeVoidFunction(&IReplayController::FreeTargetResource, id);
}
FrameDescription GetFrameInfo()
{
return InvokeRetFunction<FrameDescription>(&IReplayController::GetFrameInfo);
}
const SDFile &GetStructuredFile()
{
return InvokeRetRefFunction<const SDFile>(&IReplayController::GetStructuredFile);
}
void AddFakeMarkers() { return InvokeVoidFunction(&IReplayController::AddFakeMarkers); }
const rdcarray<ActionDescription> &GetRootActions()
{
return InvokeRetRefFunction<const rdcarray<ActionDescription>>(&IReplayController::GetRootActions);
}
rdcarray<CounterResult> FetchCounters(const rdcarray<GPUCounter> &counters)
{
return InvokeRetFunction<rdcarray<CounterResult>>(&IReplayController::FetchCounters, counters);
}
rdcarray<GPUCounter> EnumerateCounters()
{
return InvokeRetFunction<rdcarray<GPUCounter>>(&IReplayController::EnumerateCounters);
}
CounterDescription DescribeCounter(GPUCounter counter)
{
return InvokeRetFunction<CounterDescription>(&IReplayController::DescribeCounter, counter);
}
const rdcarray<ResourceDescription> &GetResources()
{
return InvokeRetRefFunction<const rdcarray<ResourceDescription>>(&IReplayController::GetResources);
}
const rdcarray<TextureDescription> &GetTextures()
{
return InvokeRetRefFunction<const rdcarray<TextureDescription>>(&IReplayController::GetTextures);
}
const rdcarray<BufferDescription> &GetBuffers()
{
return InvokeRetRefFunction<const rdcarray<BufferDescription>>(&IReplayController::GetBuffers);
}
const rdcarray<DescriptorStoreDescription> &GetDescriptorStores()
{
return InvokeRetRefFunction<const rdcarray<DescriptorStoreDescription>>(
&IReplayController::GetDescriptorStores);
}
rdcarray<DebugMessage> GetDebugMessages()
{
return InvokeRetFunction<rdcarray<DebugMessage>>(&IReplayController::GetDebugMessages);
}
ResultDetails GetFatalErrorStatus()
{
return InvokeRetFunction<ResultDetails>(&IReplayController::GetFatalErrorStatus);
}
rdcarray<ShaderEntryPoint> GetShaderEntryPoints(ResourceId shader)
{
return InvokeRetFunction<rdcarray<ShaderEntryPoint>>(&IReplayController::GetShaderEntryPoints,
shader);
}
const ShaderReflection *GetShader(ResourceId pipeline, ResourceId shader, ShaderEntryPoint entry)
{
return InvokeRetFunction<const ShaderReflection *>(&IReplayController::GetShader, pipeline,
shader, entry);
}
PixelValue PickPixel(ResourceId textureId, uint32_t x, uint32_t y, const Subresource &sub,
CompType typeCast)
{
return InvokeRetFunction<PixelValue>(&IReplayController::PickPixel, textureId, x, y, sub,
typeCast);
}
rdcpair<PixelValue, PixelValue> GetMinMax(ResourceId textureId, const Subresource &sub,
CompType typeCast)
{
return InvokeRetFunction<rdcpair<PixelValue, PixelValue>>(&IReplayController::GetMinMax,
textureId, sub, typeCast);
}
rdcarray<uint32_t> GetHistogram(ResourceId textureId, const Subresource &sub, CompType typeCast,
float minval, float maxval, const rdcfixedarray<bool, 4> &channels)
{
return InvokeRetFunction<rdcarray<uint32_t>>(&IReplayController::GetHistogram, textureId, sub,
typeCast, minval, maxval, channels);
}
rdcarray<PixelModification> PixelHistory(ResourceId texture, uint32_t x, uint32_t y,
const Subresource &sub, CompType typeCast)
{
return InvokeRetFunction<rdcarray<PixelModification>>(&IReplayController::PixelHistory, texture,
x, y, sub, typeCast);
}
ShaderDebugTrace *DebugVertex(uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t view)
{
return InvokeRetFunction<ShaderDebugTrace *>(&IReplayController::DebugVertex, vertid, instid,
idx, view);
}
ShaderDebugTrace *DebugPixel(uint32_t x, uint32_t y, const DebugPixelInputs &inputs)
{
return InvokeRetFunction<ShaderDebugTrace *>(&IReplayController::DebugPixel, x, y, inputs);
}
ShaderDebugTrace *DebugThread(const rdcfixedarray<uint32_t, 3> &groupid,
const rdcfixedarray<uint32_t, 3> &threadid)
{
return InvokeRetFunction<ShaderDebugTrace *>(&IReplayController::DebugThread, groupid, threadid);
}
ShaderDebugTrace *DebugMeshThread(const rdcfixedarray<uint32_t, 3> &groupid,
const rdcfixedarray<uint32_t, 3> &threadid)
{
return InvokeRetFunction<ShaderDebugTrace *>(&IReplayController::DebugMeshThread, groupid,
threadid);
}
rdcarray<ShaderDebugState> ContinueDebug(ShaderDebugger *debugger)
{
return InvokeRetFunction<rdcarray<ShaderDebugState>>(&IReplayController::ContinueDebug, debugger);
}
void FreeTrace(ShaderDebugTrace *trace)
{
return InvokeVoidFunction(&IReplayController::FreeTrace, trace);
}
rdcarray<EventUsage> GetUsage(ResourceId id)
{
return InvokeRetFunction<rdcarray<EventUsage>>(&IReplayController::GetUsage, id);
}
rdcarray<ShaderVariable> GetCBufferVariableContents(ResourceId pipeline, ResourceId shader,
ShaderStage stage, const rdcstr &entryPoint,
uint32_t cbufslot, ResourceId buffer,
uint64_t offset, uint64_t length)
{
return InvokeRetFunction<rdcarray<ShaderVariable>>(
&IReplayController::GetCBufferVariableContents, pipeline, shader, stage, entryPoint,
cbufslot, buffer, offset, length);
}
ResultDetails SaveTexture(const TextureSave &saveData, const rdcstr &path)
{
return InvokeRetFunction<ResultDetails>(&IReplayController::SaveTexture, saveData, path);
}
MeshFormat GetPostVSData(uint32_t instance, uint32_t view, MeshDataStage stage)
{
return InvokeRetFunction<MeshFormat>(&IReplayController::GetPostVSData, instance, view, stage);
}
bytebuf GetBufferData(ResourceId buff, uint64_t offset, uint64_t len)
{
return InvokeRetFunction<bytebuf>(&IReplayController::GetBufferData, buff, offset, len);
}
bytebuf GetTextureData(ResourceId tex, const Subresource &sub)
{
return InvokeRetFunction<bytebuf>(&IReplayController::GetTextureData, tex, sub);
}
};
struct CaptureAccessInvoker : ICaptureAccess
{
CaptureAccessInvoker(ICaptureContext &ctx) : m_Ctx(ctx), m_Replay(m_Ctx.Replay()) {}
virtual ~CaptureAccessInvoker() {}
ICaptureContext &m_Ctx;
IReplayManager &m_Replay;
template <typename R, typename F, typename... paramTypes>
R InvokeRetFunction(F ptr, paramTypes... params)
{
R ret = R();
if(!m_Replay.GetCaptureAccess())
return ret;
void *ctx = PythonContext::PausePythonThreading();
auto callback = [&ret, ptr, params...](ICaptureAccess *access) {
ret = (access->*ptr)(params...);
};
// ensure we either call on replay thread (if needed) or UI thread. Capture access isn't thread
// safe so we don't want it to race otherwise
if(m_Replay.CurrentRemote().IsConnected())
m_Replay.BlockInvoke(
[this, &callback](IReplayController *) { callback(m_Replay.GetCaptureAccess()); });
else
GUIInvoke::blockcall(m_Ctx.GetMainWindow()->Widget(),
[this, callback]() { callback(m_Replay.GetCaptureAccess()); });
PythonContext::ResumePythonThreading(ctx);
return ret;
}
rdcarray<GPUDevice> GetAvailableGPUs()
{
return InvokeRetFunction<rdcarray<GPUDevice>>(&ICaptureAccess::GetAvailableGPUs);
}
int32_t GetSectionCount() { return InvokeRetFunction<int32_t>(&ICaptureAccess::GetSectionCount); }
int32_t FindSectionByName(const rdcstr &name)
{
return InvokeRetFunction<int32_t>(&ICaptureAccess::FindSectionByName, name);
}
int32_t FindSectionByType(SectionType type)
{
return InvokeRetFunction<int32_t>(&ICaptureAccess::FindSectionByType, type);
}
SectionProperties GetSectionProperties(int32_t index)
{
return InvokeRetFunction<SectionProperties>(&ICaptureAccess::GetSectionProperties, index);
}
bytebuf GetSectionContents(int32_t index)
{
return InvokeRetFunction<bytebuf>(&ICaptureAccess::GetSectionContents, index);
}
ResultDetails WriteSection(const SectionProperties &props, const bytebuf &contents)
{
return InvokeRetFunction<ResultDetails>(&ICaptureAccess::WriteSection, props, contents);
}
bool HasCallstacks() { return InvokeRetFunction<bool>(&ICaptureAccess::HasCallstacks); }
ResultDetails InitResolver(bool interactive, RENDERDOC_ProgressCallback progress = NULL)
{
return InvokeRetFunction<ResultDetails>(&ICaptureAccess::InitResolver, interactive, progress);
}
rdcarray<rdcstr> GetResolve(const rdcarray<uint64_t> &callstack)
{
return InvokeRetFunction<rdcarray<rdcstr>>(&ICaptureAccess::GetResolve, callstack);
}
rdcstr DriverName() { return InvokeRetFunction<rdcstr>(&ICaptureAccess::DriverName); }
ResultDetails EmbedDependenciesIntoCapture()
{
return InvokeRetFunction<ResultDetails>(&ICaptureAccess::EmbedDependenciesIntoCapture);
}
ResultDetails RemoveDependenciesFromCapture()
{
return InvokeRetFunction<ResultDetails>(&ICaptureAccess::RemoveDependenciesFromCapture);
}
bool HasEmbeddedDependencies()
{
return InvokeRetFunction<bool>(&ICaptureAccess::HasEmbeddedDependencies);
}
bool HasPendingDependencies()
{
return InvokeRetFunction<bool>(&ICaptureAccess::HasPendingDependencies);
}
rdcarray<rdcstr> GetPendingDependenciesNicknames()
{
return InvokeRetFunction<rdcarray<rdcstr>>(&ICaptureAccess::GetPendingDependenciesNicknames);
}
};
// annoyingly we only need this to be able to return the capture access invoker
struct ReplayInvoker : IReplayManager
{
CaptureAccessInvoker m_Access;
IReplayManager &m_Replay;
ReplayInvoker(ICaptureContext &ctx) : m_Access(ctx), m_Replay(ctx.Replay()) {}
virtual ~ReplayInvoker() {}
void DeleteCapture(const rdcstr &capturefile, bool local)
{
return m_Replay.DeleteCapture(capturefile, local);
}
ResultDetails ConnectToRemoteServer(RemoteHost host)
{
return m_Replay.ConnectToRemoteServer(host);
}
void DisconnectFromRemoteServer() { return m_Replay.DisconnectFromRemoteServer(); }
void ShutdownServer() { return m_Replay.ShutdownServer(); }
void PingRemote() { return m_Replay.PingRemote(); }
void CancelReplayLoop() { return m_Replay.CancelReplayLoop(); }
RemoteHost CurrentRemote() { return m_Replay.CurrentRemote(); }
ICaptureAccess *GetCaptureAccess()
{
if(m_Replay.GetCaptureAccess())
return &m_Access;
return NULL;
}
ICaptureFile *GetCaptureFile() { return m_Replay.GetCaptureFile(); }
ExecuteResult ExecuteAndInject(const rdcstr &exe, const rdcstr &workingDir, const rdcstr &cmdLine,
const rdcarray<EnvironmentModification> &env,
const rdcstr &capturefile, CaptureOptions opts)
{
return m_Replay.ExecuteAndInject(exe, workingDir, cmdLine, env, capturefile, opts);
}
rdcarray<rdcstr> GetRemoteSupport() { return m_Replay.GetRemoteSupport(); }
void GetHomeFolder(bool synchronous, DirectoryBrowseCallback callback)
{
return m_Replay.GetHomeFolder(synchronous, callback);
}
void ListFolder(const rdcstr &path, bool synchronous, DirectoryBrowseCallback callback)
{
return m_Replay.ListFolder(path, synchronous, callback);
}
rdcstr CopyCaptureToRemote(const rdcstr &localpath, QWidget *window)
{
return m_Replay.CopyCaptureToRemote(localpath, window);
}
void CopyCaptureFromRemote(const rdcstr &remotepath, const rdcstr &localpath, QWidget *window)
{
return m_Replay.CopyCaptureFromRemote(remotepath, localpath, window);
}
float GetCurrentProcessingTime() { return m_Replay.GetCurrentProcessingTime(); }
void AsyncInvoke(ReplayInvokeCallback method, rdcstr tag)
{
return m_Replay.AsyncInvoke(method, tag);
}
void BlockInvoke(ReplayInvokeCallback method) { return m_Replay.BlockInvoke(method); }
};
struct IMainWindowInvoker : UIThreadInvoker<IMainWindow>
{
IMainWindowInvoker(ICaptureContext &ctx, IMainWindow &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~IMainWindowInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void RegisterShortcut(const rdcstr &shortcut, QWidget *widget, ShortcutCallback callback)
{
return InvokeVoidFunction(&IMainWindow::RegisterShortcut, shortcut, widget, callback);
}
void UnregisterShortcut(const rdcstr &shortcut, QWidget *widget)
{
return InvokeVoidFunction(&IMainWindow::UnregisterShortcut, shortcut, widget);
}
void BringToFront() { return InvokeVoidFunction(&IMainWindow::BringToFront); }
bool PromptCloseCapture() { return InvokeRetFunction<bool>(&IMainWindow::PromptCloseCapture); }
};
struct IEventBrowserInvoker : UIThreadInvoker<IEventBrowser>
{
IEventBrowserInvoker(ICaptureContext &ctx, IEventBrowser &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~IEventBrowserInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void UpdateDurationColumn() { return InvokeVoidFunction(&IEventBrowser::UpdateDurationColumn); }
APIEvent GetAPIEventForEID(uint32_t eventId)
{
return InvokeRetFunction<APIEvent>(&IEventBrowser::GetAPIEventForEID, eventId);
}
const ActionDescription *GetActionForEID(uint32_t eventId)
{
return InvokeRetFunction<const ActionDescription *>(&IEventBrowser::GetActionForEID, eventId);
}
rdcstr GetEventName(uint32_t eventId)
{
return InvokeRetFunction<rdcstr>(&IEventBrowser::GetEventName, eventId);
}
bool IsAPIEventVisible(uint32_t eventId)
{
return InvokeRetFunction<bool>(&IEventBrowser::IsAPIEventVisible, eventId);
}
bool RegisterEventFilterFunction(const rdcstr &name, const rdcstr &description,
EventFilterCallback filter, FilterParseCallback parser,
AutoCompleteCallback completer)
{
return InvokeRetFunction<bool>(&IEventBrowser::RegisterEventFilterFunction, name, description,
filter, parser, completer);
}
bool UnregisterEventFilterFunction(const rdcstr &name)
{
return InvokeRetFunction<bool>(&IEventBrowser::UnregisterEventFilterFunction, name);
}
void SetCurrentFilterText(const rdcstr &text)
{
return InvokeVoidFunction(&IEventBrowser::SetCurrentFilterText, text);
};
rdcstr GetCurrentFilterText()
{
return InvokeRetFunction<rdcstr>(&IEventBrowser::GetCurrentFilterText);
}
void SetUseCustomActionNames(bool use)
{
return InvokeVoidFunction(&IEventBrowser::SetUseCustomActionNames, use);
}
void SetShowParameterNames(bool show)
{
return InvokeVoidFunction(&IEventBrowser::SetShowParameterNames, show);
}
void SetShowAllParameters(bool show)
{
return InvokeVoidFunction(&IEventBrowser::SetShowAllParameters, show);
}
void SetEmptyRegionsVisible(bool show)
{
return InvokeVoidFunction(&IEventBrowser::SetEmptyRegionsVisible, show);
}
void SetHighlightedAnnotation(const rdcstr &annotationPath)
{
return InvokeVoidFunction(&IEventBrowser::SetHighlightedAnnotation, annotationPath);
}
rdcstr GetHighlightedAnnotation()
{
return InvokeRetFunction<rdcstr>(&IEventBrowser::GetHighlightedAnnotation);
}
void SetDurationColumnVisible(bool show)
{
return InvokeVoidFunction(&IEventBrowser::SetDurationColumnVisible, show);
}
void SetAnnotationColumnVisible(bool show)
{
return InvokeVoidFunction(&IEventBrowser::SetAnnotationColumnVisible, show);
}
};
struct IAPIInspectorInvoker : UIThreadInvoker<IAPIInspector>
{
IAPIInspectorInvoker(ICaptureContext &ctx, IAPIInspector &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~IAPIInspectorInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
virtual void Refresh() { return InvokeVoidFunction(&IAPIInspector::Refresh); }
virtual void RevealParameter(SDObject *param)
{
return InvokeVoidFunction(&IAPIInspector::RevealParameter, param);
}
};
struct IAnnotationViewerInvoker : UIThreadInvoker<IAnnotationViewer>
{
IAnnotationViewerInvoker(ICaptureContext &ctx, IAnnotationViewer &obj) : UIThreadInvoker(ctx, obj)
{
}
virtual ~IAnnotationViewerInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void RevealAnnotation(const rdcstr &keyPath)
{
return InvokeVoidFunction(&IAnnotationViewer::RevealAnnotation, keyPath);
}
};
struct ITextureViewerInvoker : UIThreadInvoker<ITextureViewer>
{
ITextureViewerInvoker(ICaptureContext &ctx, ITextureViewer &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~ITextureViewerInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void ViewTexture(ResourceId resourceId, CompType typeCast, bool focus)
{
return InvokeVoidFunction(&ITextureViewer::ViewTexture, resourceId, typeCast, focus);
}
void ViewFollowedResource(FollowType followType, ShaderStage stage, int32_t index,
int32_t arrayElement)
{
return InvokeVoidFunction(&ITextureViewer::ViewFollowedResource, followType, stage, index,
arrayElement);
}
ResourceId GetCurrentResource()
{
return InvokeRetFunction<ResourceId>(&ITextureViewer::GetCurrentResource);
}
Subresource GetSelectedSubresource()
{
return InvokeRetFunction<Subresource>(&ITextureViewer::GetSelectedSubresource);
}
void SetSelectedSubresource(Subresource sub)
{
return InvokeVoidFunction(&ITextureViewer::SetSelectedSubresource, sub);
}
void GotoLocation(uint32_t x, uint32_t y)
{
return InvokeVoidFunction(&ITextureViewer::GotoLocation, x, y);
}
rdcpair<int32_t, int32_t> GetPickedLocation()
{
return InvokeRetFunction<rdcpair<int32_t, int32_t>>(&ITextureViewer::GetPickedLocation);
}
DebugOverlay GetTextureOverlay()
{
return InvokeRetFunction<DebugOverlay>(&ITextureViewer::GetTextureOverlay);
}
void SetTextureOverlay(DebugOverlay overlay)
{
return InvokeVoidFunction(&ITextureViewer::SetTextureOverlay, overlay);
}
bool IsZoomAutoFit() { return InvokeRetFunction<bool>(&ITextureViewer::IsZoomAutoFit); }
TextureDisplay GetTextureDisplay()
{
return InvokeRetFunction<TextureDisplay>(&ITextureViewer::GetTextureDisplay);
}
float GetZoomLevel() { return InvokeRetFunction<float>(&ITextureViewer::GetZoomLevel); }
void SetZoomLevel(bool autofit, float zoom)
{
return InvokeVoidFunction(&ITextureViewer::SetZoomLevel, autofit, zoom);
}
rdcpair<float, float> GetHistogramRange()
{
return InvokeRetFunction<rdcpair<float, float>>(&ITextureViewer::GetHistogramRange);
}
void SetHistogramRange(float blackpoint, float whitepoint)
{
return InvokeVoidFunction(&ITextureViewer::SetHistogramRange, blackpoint, whitepoint);
}
uint32_t GetChannelVisibilityBits()
{
return InvokeRetFunction<uint32_t>(&ITextureViewer::GetChannelVisibilityBits);
}
rdcfixedarray<bool, 4> GetChannelVisibility()
{
return InvokeRetFunction<rdcfixedarray<bool, 4>>(&ITextureViewer::GetChannelVisibility);
}
void SetChannelVisibility(bool red, bool green, bool blue, bool alpha)
{
return InvokeVoidFunction(&ITextureViewer::SetChannelVisibility, red, green, blue, alpha);
}
};
struct IBufferViewerInvoker : UIThreadInvoker<IBufferViewer>
{
IBufferViewerInvoker(ICaptureContext &ctx, IBufferViewer &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~IBufferViewerInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void ScrollToRow(int32_t row, MeshDataStage stage)
{
return InvokeVoidFunction(&IBufferViewer::ScrollToRow, row, stage);
}
void ScrollToColumn(int32_t column, MeshDataStage stage)
{
return InvokeVoidFunction(&IBufferViewer::ScrollToColumn, column, stage);
}
void ShowMeshData(MeshDataStage stage)
{
return InvokeVoidFunction(&IBufferViewer::ShowMeshData, stage);
}
void SetCurrentInstance(int32_t instance)
{
return InvokeVoidFunction(&IBufferViewer::SetCurrentInstance, instance);
}
void SetCurrentView(int32_t view)
{
return InvokeVoidFunction(&IBufferViewer::SetCurrentView, view);
}
void SetPreviewStage(MeshDataStage stage)
{
return InvokeVoidFunction(&IBufferViewer::SetPreviewStage, stage);
}
};
struct IPipelineStateViewerInvoker : UIThreadInvoker<IPipelineStateViewer>
{
IPipelineStateViewerInvoker(ICaptureContext &ctx, IPipelineStateViewer &obj)
: UIThreadInvoker(ctx, obj)
{
}
virtual ~IPipelineStateViewerInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
virtual bool SaveShaderFile(const ShaderReflection *shader)
{
return InvokeRetFunction<bool>(&IPipelineStateViewer::SaveShaderFile, shader);
}
virtual void SelectPipelineStage(PipelineStage stage)
{
return InvokeVoidFunction(&IPipelineStateViewer::SelectPipelineStage, stage);
}
};
struct ICaptureConnectionInvoker : public UIThreadInvoker<ICaptureConnection>
{
ICaptureConnectionInvoker(ICaptureContext &ctx, ICaptureConnection &obj)
: UIThreadInvoker(ctx, obj)
{
// delete ourself when the connection dies
obj.RegisterClosedCallback([this](ICaptureConnection *) { delete this; });
}
virtual ~ICaptureConnectionInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void RegisterClosedCallback(ClosedCallback method)
{
return InvokeVoidFunction(&ICaptureConnection::RegisterClosedCallback, method);
}
bool IsConnected() { return InvokeRetFunction<bool>(&ICaptureConnection::IsConnected); }
void PreventAutoClose() { return InvokeVoidFunction(&ICaptureConnection::PreventAutoClose); }
rdcarray<rdcstr> GetAPIs()
{
return InvokeRetFunction<rdcarray<rdcstr>>(&ICaptureConnection::GetAPIs);
}
void QueueCapture(int frameNumber, int numFrames)
{
return InvokeVoidFunction(&ICaptureConnection::QueueCapture, frameNumber, numFrames);
}
void TimedCapture(float secondsDelay, int numFrames)
{
return InvokeVoidFunction(&ICaptureConnection::TimedCapture, secondsDelay, numFrames);
}
void CycleActiveWindow() { return InvokeVoidFunction(&ICaptureConnection::CycleActiveWindow); }
rdcstr Target() { return InvokeRetFunction<rdcstr>(&ICaptureConnection::Target); }
rdcstr Hostname() { return InvokeRetFunction<rdcstr>(&ICaptureConnection::Hostname); }
rdcstr FriendlyHostname()
{
return InvokeRetFunction<rdcstr>(&ICaptureConnection::FriendlyHostname);
}
void Close(bool discardUnsaved)
{
return InvokeVoidFunction(&ICaptureConnection::Close, discardUnsaved);
}
rdcarray<ConnectedTempCapture> GetCaptures()
{
return InvokeRetFunction<rdcarray<ConnectedTempCapture>>(&ICaptureConnection::GetCaptures);
}
void OpenCapture(uint32_t ID) { return InvokeVoidFunction(&ICaptureConnection::OpenCapture, ID); }
void DeleteCapture(uint32_t ID, bool promptForSave)
{
return InvokeVoidFunction(&ICaptureConnection::DeleteCapture, ID, promptForSave);
}
void SaveCapture(uint32_t ID, rdcstr filename)
{
return InvokeVoidFunction(&ICaptureConnection::SaveCapture, ID, filename);
}
rdcarray<uint32_t> GetChildProcesses()
{
return InvokeRetFunction<rdcarray<uint32_t>>(&ICaptureConnection::GetChildProcesses);
}
ICaptureConnection *ConnectToChild(uint32_t pid)
{
ICaptureConnection *ret =
InvokeRetFunction<ICaptureConnection *>(&ICaptureConnection::ConnectToChild, pid);
if(!ret)
return ret;
return new ICaptureConnectionInvoker(m_Ctx, *ret);
}
};
struct ICaptureDialogInvoker : UIThreadInvoker<ICaptureDialog>
{
ICaptureDialogInvoker(ICaptureContext &ctx, ICaptureDialog &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~ICaptureDialogInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
bool IsInjectMode() { return InvokeRetFunction<bool>(&ICaptureDialog::IsInjectMode); }
void SetInjectMode(bool inject)
{
return InvokeVoidFunction(&ICaptureDialog::SetInjectMode, inject);
}
void SetExecutableFilename(const rdcstr &filename)
{
return InvokeVoidFunction(&ICaptureDialog::SetExecutableFilename, filename);
}
void SetWorkingDirectory(const rdcstr &dir)
{
return InvokeVoidFunction(&ICaptureDialog::SetWorkingDirectory, dir);
}
void SetCommandLine(const rdcstr &cmd)
{
return InvokeVoidFunction(&ICaptureDialog::SetCommandLine, cmd);
}
void SetEnvironmentModifications(const rdcarray<EnvironmentModification> &modifications)
{
return InvokeVoidFunction(&ICaptureDialog::SetEnvironmentModifications, modifications);
}
void SetSettings(CaptureSettings settings)
{
return InvokeVoidFunction(&ICaptureDialog::SetSettings, settings);
}
CaptureSettings Settings()
{
return InvokeRetFunction<CaptureSettings>(&ICaptureDialog::Settings);
}
ICaptureConnection *Launch()
{
ICaptureConnection *ret = InvokeRetFunction<ICaptureConnection *>(&ICaptureDialog::Launch);
if(!ret)
return ret;
return new ICaptureConnectionInvoker(m_Ctx, *ret);
}
void LoadSettings(const rdcstr &filename)
{
return InvokeVoidFunction(&ICaptureDialog::LoadSettings, filename);
}
void SaveSettings(const rdcstr &filename)
{
return InvokeVoidFunction(&ICaptureDialog::SaveSettings, filename);
}
void UpdateGlobalHook() { return InvokeVoidFunction(&ICaptureDialog::UpdateGlobalHook); }
void UpdateRemoteHost() { return InvokeVoidFunction(&ICaptureDialog::UpdateRemoteHost); }
};
struct IDebugMessageViewInvoker : UIThreadInvoker<IDebugMessageView>
{
IDebugMessageViewInvoker(ICaptureContext &ctx, IDebugMessageView &obj) : UIThreadInvoker(ctx, obj)
{
}
virtual ~IDebugMessageViewInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
};
struct IDiagnosticLogViewInvoker : UIThreadInvoker<IDiagnosticLogView>
{
IDiagnosticLogViewInvoker(ICaptureContext &ctx, IDiagnosticLogView &obj)
: UIThreadInvoker(ctx, obj)
{
}
virtual ~IDiagnosticLogViewInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
};
struct ICommentViewInvoker : UIThreadInvoker<ICommentView>
{
ICommentViewInvoker(ICaptureContext &ctx, ICommentView &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~ICommentViewInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
virtual void SetComments(const rdcstr &text)
{
return InvokeVoidFunction(&ICommentView::SetComments, text);
}
virtual rdcstr GetComments() { return InvokeRetFunction<rdcstr>(&ICommentView::GetComments); }
};
struct IPerformanceCounterViewerInvoker : UIThreadInvoker<IPerformanceCounterViewer>
{
IPerformanceCounterViewerInvoker(ICaptureContext &ctx, IPerformanceCounterViewer &obj)
: UIThreadInvoker(ctx, obj)
{
}
virtual ~IPerformanceCounterViewerInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void UpdateDurationColumn()
{
return InvokeVoidFunction(&IPerformanceCounterViewer::UpdateDurationColumn);
}
};
struct IStatisticsViewerInvoker : UIThreadInvoker<IStatisticsViewer>
{
IStatisticsViewerInvoker(ICaptureContext &ctx, IStatisticsViewer &obj) : UIThreadInvoker(ctx, obj)
{
}
virtual ~IStatisticsViewerInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
};
struct ITimelineBarInvoker : UIThreadInvoker<ITimelineBar>
{
ITimelineBarInvoker(ICaptureContext &ctx, ITimelineBar &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~ITimelineBarInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void HighlightResourceUsage(ResourceId id)
{
return InvokeVoidFunction(&ITimelineBar::HighlightResourceUsage, id);
}
void HighlightHistory(ResourceId id, const rdcarray<PixelModification> &history)
{
return InvokeVoidFunction(&ITimelineBar::HighlightHistory, id, history);
}
};
struct IPythonShellInvoker : UIThreadInvoker<IPythonShell>
{
IPythonShellInvoker(ICaptureContext &ctx, IPythonShell &obj) : UIThreadInvoker(ctx, obj) {}
virtual ~IPythonShellInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
bool CheckUnsavedChanges() { return InvokeRetFunction<bool>(&IPythonShell::CheckUnsavedChanges); }
bool LoadScriptFromFilename(rdcstr filename)
{
return InvokeRetFunction<bool>(&IPythonShell::LoadScriptFromFilename, filename);
}
void CreateNewScriptEditor(rdcstr name, rdcstr text)
{
return InvokeVoidFunction(&IPythonShell::CreateNewScriptEditor, name, text);
}
rdcstr GetScriptText() { return InvokeRetFunction<rdcstr>(&IPythonShell::GetScriptText); }
void RunScript() { return InvokeVoidFunction(&IPythonShell::RunScript); }
void AttachDebugger(const rdcstr &extensionName)
{
return InvokeVoidFunction(&IPythonShell::AttachDebugger, extensionName);
}
void SetExtensionOutputFilter(const rdcstr &extensionName)
{
return InvokeVoidFunction(&IPythonShell::SetExtensionOutputFilter, extensionName);
}
void SetScriptOutputFilter() { return InvokeVoidFunction(&IPythonShell::SetScriptOutputFilter); }
void RemoveOutputFilter() { return InvokeVoidFunction(&IPythonShell::RemoveOutputFilter); }
void ShowOutput() { return InvokeVoidFunction(&IPythonShell::ShowOutput); }
void ShowREPL() { return InvokeVoidFunction(&IPythonShell::ShowREPL); }
void ShowHelp() { return InvokeVoidFunction(&IPythonShell::ShowHelp); }
};
struct IResourceInspectorInvoker : UIThreadInvoker<IResourceInspector>
{
IResourceInspectorInvoker(ICaptureContext &ctx, IResourceInspector &obj)
: UIThreadInvoker(ctx, obj)
{
}
virtual ~IResourceInspectorInvoker() {}
QWidget *Widget() { return m_Obj.Widget(); }
void Inspect(ResourceId id) { return InvokeVoidFunction(&IResourceInspector::Inspect, id); }
ResourceId CurrentResource()
{
return InvokeRetFunction<ResourceId>(&IResourceInspector::CurrentResource);
}
void RevealParameter(SDObject *param)
{
return InvokeVoidFunction(&IResourceInspector::RevealParameter, param);
}
};
struct CaptureContextInvoker : public UIThreadInvoker<ICaptureContext>
{
ExtensionInvoker *m_Ext;
ReplayControllerInvoker m_ReplayController;
ReplayInvoker m_Replay;
#define WINDOW_INVOKER(iface) \
iface##Invoker *m_invoker##iface = NULL; \
iface *WrapInvoker(iface *i) \
{ \
if(!m_invoker##iface || &m_invoker##iface->m_Obj != i) \
{ \
delete m_invoker##iface; \
m_invoker##iface = new iface##Invoker(m_Ctx, *i); \
} \
return m_invoker##iface; \
}
WINDOW_INVOKER(IMainWindow);
WINDOW_INVOKER(IEventBrowser);
WINDOW_INVOKER(IAPIInspector);
WINDOW_INVOKER(IAnnotationViewer);
WINDOW_INVOKER(ITextureViewer);
WINDOW_INVOKER(IBufferViewer);
WINDOW_INVOKER(IPipelineStateViewer);
WINDOW_INVOKER(ICaptureDialog);
WINDOW_INVOKER(IDebugMessageView);
WINDOW_INVOKER(IDiagnosticLogView);
WINDOW_INVOKER(ICommentView);
WINDOW_INVOKER(IPerformanceCounterViewer);
WINDOW_INVOKER(IStatisticsViewer);
WINDOW_INVOKER(ITimelineBar);
WINDOW_INVOKER(IPythonShell);
WINDOW_INVOKER(IResourceInspector);
CaptureContextInvoker(ICaptureContext &ctx)
: UIThreadInvoker(ctx, ctx), m_ReplayController(ctx), m_Replay(ctx)
{
m_Ext = new ExtensionInvoker(ctx, ctx.Extensions());
}
virtual ~CaptureContextInvoker() { delete m_Ext; }
//
///////////////////////////////////////////////////////////////////////
// pass-through functions that don't need the UI thread
///////////////////////////////////////////////////////////////////////
//
virtual void InvokeOntoUIThread(std::function<void()> callback) override
{
return m_Obj.InvokeOntoUIThread(callback);
}
virtual rdcstr TempCaptureFilename(const rdcstr &appname) override
{
return m_Obj.TempCaptureFilename(appname);
}
virtual IExtensionManager &Extensions() override { return *m_Ext; }
virtual IReplayManager &Replay() override { return m_Replay; }
virtual bool IsCaptureLoaded() override { return m_Obj.IsCaptureLoaded(); }
virtual bool IsCaptureLocal() override { return m_Obj.IsCaptureLocal(); }
virtual bool IsCaptureTemporary() override { return m_Obj.IsCaptureTemporary(); }
virtual bool IsCaptureLoading() override { return m_Obj.IsCaptureLoading(); }
virtual ResultDetails GetFatalError() override { return m_Obj.GetFatalError(); }
virtual rdcstr GetCaptureFilename() override { return m_Obj.GetCaptureFilename(); }
virtual CaptureModifications GetCaptureModifications() override
{
return m_Obj.GetCaptureModifications();
}
virtual FrameDescription FrameInfo() override { return m_Obj.FrameInfo(); }
virtual APIProperties APIProps() override { return m_Obj.APIProps(); }
virtual rdcarray<ShaderEncoding> TargetShaderEncodings() override
{
return m_Obj.TargetShaderEncodings();
}
virtual rdcarray<ShaderEncoding> CustomShaderEncodings() override
{
return m_Obj.CustomShaderEncodings();
}
virtual rdcarray<ShaderSourcePrefix> CustomShaderSourcePrefixes() override
{
return m_Obj.CustomShaderSourcePrefixes();
}
virtual uint32_t CurSelectedEvent() override { return m_Obj.CurSelectedEvent(); }
virtual uint32_t CurEvent() override { return m_Obj.CurEvent(); }
virtual const ActionDescription *CurSelectedAction() override
{
return m_Obj.CurSelectedAction();
}
virtual const ActionDescription *CurAction() override { return m_Obj.CurAction(); }
virtual const ActionDescription *GetFirstAction() override { return m_Obj.GetFirstAction(); }
virtual const ActionDescription *GetLastAction() override { return m_Obj.GetLastAction(); }
virtual const rdcarray<ActionDescription> &CurRootActions() override
{
return m_Obj.CurRootActions();
}
virtual const ResourceDescription *GetResource(ResourceId id) const override
{
return m_Obj.GetResource(id);
}
virtual const rdcarray<ResourceDescription> &GetResources() override
{
return m_Obj.GetResources();
}
virtual rdcstr GetResourceName(ResourceId id) const override { return m_Obj.GetResourceName(id); }
virtual rdcstr GetResourceNameUnsuffixed(ResourceId id) const override
{
return m_Obj.GetResourceNameUnsuffixed(id);
}
virtual bool IsAutogeneratedName(ResourceId id) override { return m_Obj.IsAutogeneratedName(id); }
virtual bool HasResourceCustomName(ResourceId id) override
{
return m_Obj.HasResourceCustomName(id);
}
virtual int32_t ResourceNameCacheID() const override { return m_Obj.ResourceNameCacheID(); }
virtual TextureDescription *GetTexture(ResourceId id) override { return m_Obj.GetTexture(id); }
virtual const rdcarray<TextureDescription> &GetTextures() override { return m_Obj.GetTextures(); }
virtual BufferDescription *GetBuffer(ResourceId id) override { return m_Obj.GetBuffer(id); }
virtual DescriptorStoreDescription *GetDescriptorStore(ResourceId id) override
{
return m_Obj.GetDescriptorStore(id);
}
virtual const rdcarray<BufferDescription> &GetBuffers() const override
{
return m_Obj.GetBuffers();
}
virtual const ActionDescription *GetAction(uint32_t eventId) override
{
return m_Obj.GetAction(eventId);
}
virtual void ClearReplayCache() override { return m_Obj.ClearReplayCache(); }
virtual bool OpenRGPProfile(const rdcstr &filename) override
{
return m_Obj.OpenRGPProfile(filename);
}
virtual IRGPInterop *GetRGPInterop() override { return m_Obj.GetRGPInterop(); }
virtual const SDFile &GetStructuredFile() override { return m_Obj.GetStructuredFile(); }
virtual WindowingSystem CurWindowingSystem() override { return m_Obj.CurWindowingSystem(); }
virtual const rdcarray<DebugMessage> &DebugMessages() override { return m_Obj.DebugMessages(); }
virtual int32_t UnreadMessageCount() override { return m_Obj.UnreadMessageCount(); }
virtual void MarkMessagesRead() override { return m_Obj.MarkMessagesRead(); }
virtual rdcstr GetNotes(const rdcstr &key) override { return m_Obj.GetNotes(key); }
virtual rdcarray<EventBookmark> GetBookmarks() override { return m_Obj.GetBookmarks(); }
virtual const D3D11Pipe::State *CurD3D11PipelineState() override
{
return m_Obj.CurD3D11PipelineState();
}
virtual const D3D12Pipe::State *CurD3D12PipelineState() override
{
return m_Obj.CurD3D12PipelineState();
}
virtual const GLPipe::State *CurGLPipelineState() override { return m_Obj.CurGLPipelineState(); }
virtual const VKPipe::State *CurVulkanPipelineState() override
{
return m_Obj.CurVulkanPipelineState();
}
virtual const PipeState &CurPipelineState() override { return m_Obj.CurPipelineState(); }
virtual PersistentConfig &Config() override { return m_Obj.Config(); }
//
///////////////////////////////////////////////////////////////////////
// functions that invoke onto the UI thread
///////////////////////////////////////////////////////////////////////
//
virtual void ConnectToRemoteServer(RemoteHost host) override
{
InvokeVoidFunction(&ICaptureContext::ConnectToRemoteServer, host);
}
virtual WindowingData CreateWindowingData(QWidget *window) override
{
return InvokeRetFunction<WindowingData>(&ICaptureContext::CreateWindowingData, window);
}
virtual void LoadCapture(const rdcstr &capture, const ReplayOptions &opts,
const rdcstr &origFilename, bool temporary, bool local) override
{
InvokeVoidFunction(&ICaptureContext::LoadCapture, capture, opts, origFilename, temporary, local);
}
virtual bool SaveCaptureTo(const rdcstr &capture) override
{
return InvokeRetFunction<bool>(&ICaptureContext::SaveCaptureTo, capture);
}
virtual void RecompressCapture() override
{
InvokeVoidFunction(&ICaptureContext::RecompressCapture);
}
virtual void CloseCapture() override { InvokeVoidFunction(&ICaptureContext::CloseCapture); }
virtual IReplayController *GetBlockingController() override
{
if(!m_Obj.IsCaptureLoaded())
return NULL;
return &m_ReplayController;
}
virtual bool ImportCapture(const CaptureFileFormat &fmt, const rdcstr &importfile,
const rdcstr &rdcfile) override
{
return InvokeRetFunction<bool>(&ICaptureContext::ImportCapture, fmt, importfile, rdcfile);
}
virtual void ExportCapture(const CaptureFileFormat &fmt, const rdcstr &exportfile) override
{
InvokeVoidFunction(&ICaptureContext::ExportCapture, fmt, exportfile);
}
virtual void SetEventID(const rdcarray<ICaptureViewer *> &exclude, uint32_t selectedEventID,
uint32_t eventId, bool force = false) override
{
InvokeVoidFunction(&ICaptureContext::SetEventID, exclude, selectedEventID, eventId, force);
}
virtual void RefreshStatus() override { InvokeVoidFunction(&ICaptureContext::RefreshStatus); }
virtual bool IsResourceReplaced(ResourceId id) override
{
return InvokeRetFunction<bool>(&ICaptureContext::IsResourceReplaced, id);
}
virtual ResourceId GetResourceReplacement(ResourceId id) override
{
return InvokeRetFunction<ResourceId>(&ICaptureContext::GetResourceReplacement, id);
}
virtual void RegisterReplacement(ResourceId from, ResourceId to) override
{
InvokeVoidFunction(&ICaptureContext::RegisterReplacement, from, to);
}
virtual void UnregisterReplacement(ResourceId id) override
{
InvokeVoidFunction(&ICaptureContext::UnregisterReplacement, id);
}
virtual void AddCaptureViewer(ICaptureViewer *viewer) override
{
InvokeVoidFunction(&ICaptureContext::AddCaptureViewer, viewer);
}
virtual void RemoveCaptureViewer(ICaptureViewer *viewer) override
{
InvokeVoidFunction(&ICaptureContext::RemoveCaptureViewer, viewer);
}
virtual void AddMessages(const rdcarray<DebugMessage> &msgs) override
{
InvokeVoidFunction(&ICaptureContext::AddMessages, msgs);
}
virtual void ClearMessages() override { InvokeVoidFunction(&ICaptureContext::ClearMessages); }
virtual void SetResourceCustomName(ResourceId id, const rdcstr &name) override
{
InvokeVoidFunction(&ICaptureContext::SetResourceCustomName, id, name);
}
virtual void SetNotes(const rdcstr &key, const rdcstr &contents) override
{
InvokeVoidFunction(&ICaptureContext::SetNotes, key, contents);
}
virtual void SetBookmark(const EventBookmark &mark) override
{
InvokeVoidFunction(&ICaptureContext::SetBookmark, mark);
}
virtual void RemoveBookmark(uint32_t EID) override
{
InvokeVoidFunction(&ICaptureContext::RemoveBookmark, EID);
}
virtual void EmbedDependentFiles() override
{
InvokeVoidFunction(&ICaptureContext::EmbedDependentFiles);
}
virtual void RemoveDependentFiles() override
{
InvokeVoidFunction(&ICaptureContext::RemoveDependentFiles);
}
virtual void DelayedCallback(uint32_t milliseconds, std::function<void()> callback) override
{
if(!GUIInvoke::onUIThread())
{
IPythonShell *shell = m_Ctx.GetPythonShell();
void *ctx = PythonContext::PausePythonThreading();
GUIInvoke::call(m_Ctx.GetMainWindow()->Widget(), [this, milliseconds, callback]() {
m_Obj.DelayedCallback(milliseconds, callback);
});
PythonContext::ResumePythonThreading(ctx);
return;
}
m_Obj.DelayedCallback(milliseconds, callback);
}
virtual IMainWindow *GetMainWindow() override
{
return WrapInvoker(InvokeRetFunction<IMainWindow *>(&ICaptureContext::GetMainWindow));
}
virtual IEventBrowser *GetEventBrowser() override
{
return WrapInvoker(InvokeRetFunction<IEventBrowser *>(&ICaptureContext::GetEventBrowser));
}
virtual IAPIInspector *GetAPIInspector() override
{
return WrapInvoker(InvokeRetFunction<IAPIInspector *>(&ICaptureContext::GetAPIInspector));
}
virtual IAnnotationViewer *GetAnnotationViewer() override
{
return WrapInvoker(InvokeRetFunction<IAnnotationViewer *>(&ICaptureContext::GetAnnotationViewer));
}
virtual ITextureViewer *GetTextureViewer() override
{
return WrapInvoker(InvokeRetFunction<ITextureViewer *>(&ICaptureContext::GetTextureViewer));
}
virtual IBufferViewer *GetMeshPreview() override
{
return WrapInvoker(InvokeRetFunction<IBufferViewer *>(&ICaptureContext::GetMeshPreview));
}
virtual IPipelineStateViewer *GetPipelineViewer() override
{
return WrapInvoker(InvokeRetFunction<IPipelineStateViewer *>(&ICaptureContext::GetPipelineViewer));
}
virtual ICaptureDialog *GetCaptureDialog() override
{
return WrapInvoker(InvokeRetFunction<ICaptureDialog *>(&ICaptureContext::GetCaptureDialog));
}
virtual IDebugMessageView *GetDebugMessageView() override
{
return WrapInvoker(InvokeRetFunction<IDebugMessageView *>(&ICaptureContext::GetDebugMessageView));
}
virtual IDiagnosticLogView *GetDiagnosticLogView() override
{
return WrapInvoker(
InvokeRetFunction<IDiagnosticLogView *>(&ICaptureContext::GetDiagnosticLogView));
}
virtual ICommentView *GetCommentView() override
{
return WrapInvoker(InvokeRetFunction<ICommentView *>(&ICaptureContext::GetCommentView));
}
virtual IPerformanceCounterViewer *GetPerformanceCounterViewer() override
{
return WrapInvoker(InvokeRetFunction<IPerformanceCounterViewer *>(
&ICaptureContext::GetPerformanceCounterViewer));
}
virtual IStatisticsViewer *GetStatisticsViewer() override
{
return WrapInvoker(InvokeRetFunction<IStatisticsViewer *>(&ICaptureContext::GetStatisticsViewer));
}
virtual ITimelineBar *GetTimelineBar() override
{
return WrapInvoker(InvokeRetFunction<ITimelineBar *>(&ICaptureContext::GetTimelineBar));
}
virtual IPythonShell *GetPythonShell() override
{
return WrapInvoker(InvokeRetFunction<IPythonShell *>(&ICaptureContext::GetPythonShell));
}
virtual IResourceInspector *GetResourceInspector() override
{
return WrapInvoker(
InvokeRetFunction<IResourceInspector *>(&ICaptureContext::GetResourceInspector));
}
virtual bool HasEventBrowser() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasEventBrowser);
}
virtual bool HasAPIInspector() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasAPIInspector);
}
virtual bool HasAnnotationViewer() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasAnnotationViewer);
}
virtual bool HasTextureViewer() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasTextureViewer);
}
virtual bool HasPipelineViewer() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasPipelineViewer);
}
virtual bool HasMeshPreview() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasMeshPreview);
}
virtual bool HasCaptureDialog() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasCaptureDialog);
}
virtual bool HasDebugMessageView() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasDebugMessageView);
}
virtual bool HasDiagnosticLogView() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasDiagnosticLogView);
}
virtual bool HasCommentView() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasCommentView);
}
virtual bool HasPerformanceCounterViewer() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasPerformanceCounterViewer);
}
virtual bool HasStatisticsViewer() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasStatisticsViewer);
}
virtual bool HasTimelineBar() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasTimelineBar);
}
virtual bool HasPythonShell() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasPythonShell);
}
virtual bool HasResourceInspector() override
{
return InvokeRetFunction<bool>(&ICaptureContext::HasResourceInspector);
}
virtual void ShowEventBrowser() override
{
InvokeVoidFunction(&ICaptureContext::ShowEventBrowser);
}
virtual void ShowAPIInspector() override
{
InvokeVoidFunction(&ICaptureContext::ShowAPIInspector);
}
virtual void ShowAnnotationViewer() override
{
InvokeVoidFunction(&ICaptureContext::ShowAnnotationViewer);
}
virtual void ShowTextureViewer() override
{
InvokeVoidFunction(&ICaptureContext::ShowTextureViewer);
}
virtual void ShowMeshPreview() override { InvokeVoidFunction(&ICaptureContext::ShowMeshPreview); }
virtual void ShowPipelineViewer() override
{
InvokeVoidFunction(&ICaptureContext::ShowPipelineViewer);
}
virtual void ShowCaptureDialog() override
{
InvokeVoidFunction(&ICaptureContext::ShowCaptureDialog);
}
virtual void ShowDebugMessageView() override
{
InvokeVoidFunction(&ICaptureContext::ShowDebugMessageView);
}
virtual void ShowDiagnosticLogView() override
{
InvokeVoidFunction(&ICaptureContext::ShowDiagnosticLogView);
}
virtual void ShowCommentView() override { InvokeVoidFunction(&ICaptureContext::ShowCommentView); }
virtual void ShowPerformanceCounterViewer() override
{
InvokeVoidFunction(&ICaptureContext::ShowPerformanceCounterViewer);
}
virtual void ShowStatisticsViewer() override
{
InvokeVoidFunction(&ICaptureContext::ShowStatisticsViewer);
}
virtual void ShowTimelineBar() override { InvokeVoidFunction(&ICaptureContext::ShowTimelineBar); }
virtual void ShowPythonShell() override { InvokeVoidFunction(&ICaptureContext::ShowPythonShell); }
virtual void ShowResourceInspector() override
{
InvokeVoidFunction(&ICaptureContext::ShowResourceInspector);
}
virtual IShaderViewer *EditShader(ResourceId id, ShaderStage stage, const rdcstr &entryPoint,
const rdcstrpairs &files, KnownShaderTool knownTool,
ShaderEncoding shaderEncoding, ShaderCompileFlags flags,
IShaderViewer::SaveCallback saveCallback,
IShaderViewer::RevertCallback revertCallback) override
{
return InvokeRetFunction<IShaderViewer *>(&ICaptureContext::EditShader, id, stage, entryPoint,
files, knownTool, shaderEncoding, flags, saveCallback,
revertCallback);
}
virtual IShaderViewer *DebugShader(const ShaderReflection *shader, ResourceId pipeline,
ShaderDebugTrace *trace, const rdcstr &debugContext) override
{
return InvokeRetFunction<IShaderViewer *>(&ICaptureContext::DebugShader, shader, pipeline,
trace, debugContext);
}
virtual IShaderViewer *ViewShader(const ShaderReflection *shader, ResourceId pipeline) override
{
return InvokeRetFunction<IShaderViewer *>(&ICaptureContext::ViewShader, shader, pipeline);
}
virtual IShaderMessageViewer *ViewShaderMessages(ShaderStageMask stages) override
{
return InvokeRetFunction<IShaderMessageViewer *>(&ICaptureContext::ViewShaderMessages, stages);
}
virtual IDescriptorViewer *ViewDescriptorStore(ResourceId id) override
{
return InvokeRetFunction<IDescriptorViewer *>(&ICaptureContext::ViewDescriptorStore, id);
}
virtual IDescriptorViewer *ViewDescriptors(const rdcarray<Descriptor> &descriptors,
const rdcarray<SamplerDescriptor> &samplerDescriptors) override
{
return InvokeRetFunction<IDescriptorViewer *>(&ICaptureContext::ViewDescriptors, descriptors,
samplerDescriptors);
}
virtual IBufferViewer *ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
const rdcstr &format = "") override
{
return InvokeRetFunction<IBufferViewer *>(&ICaptureContext::ViewBuffer, byteOffset, byteSize,
id, format);
}
virtual IBufferViewer *ViewTextureAsBuffer(ResourceId id, const Subresource &sub,
const rdcstr &format = "") override
{
return InvokeRetFunction<IBufferViewer *>(&ICaptureContext::ViewTextureAsBuffer, id, sub, format);
}
virtual IBufferViewer *ViewConstantBuffer(ShaderStage stage, uint32_t slot, uint32_t idx) override
{
return InvokeRetFunction<IBufferViewer *>(&ICaptureContext::ViewConstantBuffer, stage, slot, idx);
}
virtual IPixelHistoryView *ViewPixelHistory(ResourceId texID, uint32_t x, uint32_t y,
uint32_t view, const TextureDisplay &display) override
{
return InvokeRetFunction<IPixelHistoryView *>(&ICaptureContext::ViewPixelHistory, texID, x, y,
view, display);
}
virtual QWidget *CreateBuiltinWindow(const rdcstr &objectName) override
{
return InvokeRetFunction<QWidget *>(&ICaptureContext::CreateBuiltinWindow, objectName);
}
virtual void BuiltinWindowClosed(QWidget *window) override
{
InvokeVoidFunction(&ICaptureContext::BuiltinWindowClosed, window);
}
virtual void RaiseDockWindow(QWidget *dockWindow) override
{
InvokeVoidFunction(&ICaptureContext::RaiseDockWindow, dockWindow);
}
virtual void AddDockWindow(QWidget *newWindow, DockReference ref, QWidget *refWindow,
float percentage = 0.5f) override
{
InvokeVoidFunction(&ICaptureContext::AddDockWindow, newWindow, ref, refWindow, percentage);
}
};
ICaptureContext *MakeCaptureContextInvoker(ICaptureContext &ctx)
{
return new CaptureContextInvoker(ctx);
}
void FreeCaptureContextInvoker(ICaptureContext *ctx)
{
CaptureContextInvoker *invoker = (CaptureContextInvoker *)ctx;
delete invoker;
}