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renderdoc/renderdoc/data
baldurk 39d31e880d Handle vertex picking in world space for post-projection data
* Previously the vertex picking was always being done in NDC space, but now for
  perspective projections we unproject into world space and raycast there for
  more reliable results with unsual projections.
2021-10-28 11:24:46 +01:00
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2021-04-14 19:40:20 +01:00
2021-01-13 13:56:10 +00:00
2021-01-13 13:56:10 +00:00