Files
renderdoc/renderdoc/driver/d3d12/d3d12_device.cpp
T
baldurk 3a65091b3c Wrap and intercept command lists and queues, and add a couple of unwraps
* At this point the HelloD3D12 sample runs with RenderDoc injected, and
  renders properly.
2016-07-10 18:09:34 +02:00

717 lines
19 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_device.h"
#include "core/core.h"
#include "driver/dxgi/dxgi_common.h"
#include "driver/dxgi/dxgi_wrapped.h"
#include "jpeg-compressor/jpge.h"
#include "maths/formatpacking.h"
#include "serialise/string_utils.h"
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
#include "d3d12_resources.h"
WRAPPED_POOL_INST(WrappedID3D12Device);
const char *D3D12ChunkNames[] = {
"ID3D12Device::Initialisation",
"ID3D12Object::SetName",
"IUnknown::Release",
"IDXGISwapChain::GetBuffer",
"Capture",
"BeginEvent",
"SetMarker",
"EndEvent",
"DebugMessageList",
"ContextBegin",
"ContextEnd",
"SetShaderDebugPath",
"WrappedID3D12Device::CreateCommandQueue",
"WrappedID3D12Device::CreateCommandAllocator",
"WrappedID3D12Device::CreateCommandList",
};
D3D12InitParams::D3D12InitParams()
{
SerialiseVersion = D3D12_SERIALISE_VERSION;
MinimumFeatureLevel = D3D_FEATURE_LEVEL_11_0;
}
ReplayCreateStatus D3D12InitParams::Serialise()
{
SERIALISE_ELEMENT(uint32_t, ver, D3D12_SERIALISE_VERSION);
SerialiseVersion = ver;
if(ver != D3D12_SERIALISE_VERSION)
{
RDCERR("Incompatible D3D12 serialise version, expected %d got %d", D3D12_SERIALISE_VERSION, ver);
return eReplayCreate_APIIncompatibleVersion;
}
m_pSerialiser->Serialise("MinimumFeatureLevel", MinimumFeatureLevel);
return eReplayCreate_Success;
}
const char *WrappedID3D12Device::GetChunkName(uint32_t idx)
{
if(idx == CREATE_PARAMS)
return "Create Params";
if(idx == THUMBNAIL_DATA)
return "Thumbnail Data";
if(idx == DRIVER_INIT_PARAMS)
return "Driver Init Params";
if(idx == INITIAL_CONTENTS)
return "Initial Contents";
if(idx < FIRST_CHUNK_ID || idx >= NUM_D3D12_CHUNKS)
return "<unknown>";
return D3D12ChunkNames[idx - FIRST_CHUNK_ID];
}
template <>
string ToStrHelper<false, D3D12ChunkType>::Get(const D3D12ChunkType &el)
{
return WrappedID3D12Device::GetChunkName(el);
}
ULONG STDMETHODCALLTYPE DummyID3D12InfoQueue::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D12InfoQueue::Release()
{
m_pDevice->Release();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D12DebugDevice::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D12DebugDevice::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT STDMETHODCALLTYPE DummyID3D12DebugDevice::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(ID3D12InfoQueue) || riid == __uuidof(ID3D12DebugDevice) ||
riid == __uuidof(ID3D12Device))
return m_pDevice->QueryInterface(riid, ppvObject);
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D12DebugDevice *)this;
AddRef();
return S_OK;
}
RDCWARN("Querying ID3D12DebugDevice for interface: %s", ToStr::Get(riid).c_str());
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugDevice::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugDevice::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT STDMETHODCALLTYPE WrappedID3D12DebugDevice::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(ID3D12InfoQueue) || riid == __uuidof(ID3D12DebugDevice) ||
riid == __uuidof(ID3D12Device))
return m_pDevice->QueryInterface(riid, ppvObject);
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D12DebugDevice *)this;
AddRef();
return S_OK;
}
string guid = ToStr::Get(riid);
RDCWARN("Querying ID3D12DebugDevice for interface: %s", guid.c_str());
return m_pDebug->QueryInterface(riid, ppvObject);
}
WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitParams *params)
: m_RefCounter(realDevice, false), m_SoftRefCounter(NULL, false), m_pDevice(realDevice)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this, sizeof(WrappedID3D12Device));
// refcounters implicitly construct with one reference, but we don't start with any soft
// references.
m_SoftRefCounter.Release();
m_InternalRefcount = 0;
m_Alive = true;
m_DummyInfoQueue.m_pDevice = this;
m_DummyDebug.m_pDevice = this;
m_WrappedDebug.m_pDevice = this;
m_AppControlledCapture = false;
if(RenderDoc::Inst().IsReplayApp())
{
m_State = READING;
m_pSerialiser = NULL;
ResourceIDGen::SetReplayResourceIDs();
}
else
{
m_State = WRITING_IDLE;
m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, true);
m_pSerialiser->SetDebugText(true);
}
m_ResourceManager = new D3D12ResourceManager(m_State, m_pSerialiser, this);
if(m_pSerialiser)
m_pSerialiser->SetChunkNameLookup(&GetChunkName);
// create a temporary and grab its resource ID
m_ResourceID = ResourceIDGen::GetNewUniqueID();
m_DeviceRecord = NULL;
if(!RenderDoc::Inst().IsReplayApp())
{
m_DeviceRecord = GetResourceManager()->AddResourceRecord(m_ResourceID);
m_DeviceRecord->DataInSerialiser = false;
m_DeviceRecord->SpecialResource = true;
m_DeviceRecord->Length = 0;
m_DeviceRecord->NumSubResources = 0;
m_DeviceRecord->SubResources = NULL;
RenderDoc::Inst().AddDeviceFrameCapturer((ID3D12Device *)this, this);
}
realDevice->QueryInterface(__uuidof(ID3D12InfoQueue), (void **)&m_pInfoQueue);
realDevice->QueryInterface(__uuidof(ID3D12DebugDevice), (void **)&m_WrappedDebug.m_pDebug);
if(m_pInfoQueue)
{
if(RenderDoc::Inst().GetCaptureOptions().DebugOutputMute)
m_pInfoQueue->SetMuteDebugOutput(true);
UINT size = m_pInfoQueue->GetStorageFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearStorageFilter();
size = m_pInfoQueue->GetStorageFilterStackSize();
}
size = m_pInfoQueue->GetRetrievalFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearRetrievalFilter();
size = m_pInfoQueue->GetRetrievalFilterStackSize();
}
m_pInfoQueue->ClearStoredMessages();
if(RenderDoc::Inst().IsReplayApp())
m_pInfoQueue->SetMuteDebugOutput(false);
}
else
{
RDCDEBUG("Couldn't get ID3D12InfoQueue.");
}
m_InitParams = *params;
//////////////////////////////////////////////////////////////////////////
// Compile time asserts
RDCCOMPILE_ASSERT(ARRAY_COUNT(D3D12ChunkNames) == NUM_D3D12_CHUNKS - FIRST_CHUNK_ID,
"Not right number of chunk names");
}
WrappedID3D12Device::~WrappedID3D12Device()
{
RenderDoc::Inst().RemoveDeviceFrameCapturer((ID3D12Device *)this);
if(m_DeviceRecord)
{
RDCASSERT(m_DeviceRecord->GetRefCount() == 1);
m_DeviceRecord->Delete(GetResourceManager());
}
m_ResourceManager->Shutdown();
SAFE_DELETE(m_ResourceManager);
SAFE_RELEASE(m_pInfoQueue);
SAFE_RELEASE(m_pDevice);
SAFE_DELETE(m_pSerialiser);
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->UnregisterMemoryRegion(this);
}
HRESULT WrappedID3D12Device::QueryInterface(REFIID riid, void **ppvObject)
{
// DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd,
// 0x82, 0xb9, 0xeb);
static const GUID IDirect3DDevice9_uuid = {
0xd0223b96, 0xbf7a, 0x43fd, {0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb}};
// ID3D10Device UUID {9B7E4C0F-342C-4106-A19F-4F2704F689F0}
static const GUID ID3D10Device_uuid = {
0x9b7e4c0f, 0x342c, 0x4106, {0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}};
// RenderDoc UUID {A7AA6116-9C8D-4BBA-9083-B4D816B71B78}
static const GUID IRenderDoc_uuid = {
0xa7aa6116, 0x9c8d, 0x4bba, {0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78}};
HRESULT hr = S_OK;
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D12Device *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(IDXGIDevice))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice *real = (IDXGIDevice *)(*ppvObject);
*ppvObject = (IDXGIDevice *)(new WrappedIDXGIDevice(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice1))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice1 *real = (IDXGIDevice1 *)(*ppvObject);
*ppvObject = (IDXGIDevice1 *)(new WrappedIDXGIDevice1(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice2))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice2 *real = (IDXGIDevice2 *)(*ppvObject);
*ppvObject = (IDXGIDevice2 *)(new WrappedIDXGIDevice2(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice3))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice3 *real = (IDXGIDevice3 *)(*ppvObject);
*ppvObject = (IDXGIDevice3 *)(new WrappedIDXGIDevice3(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(ID3D12InfoQueue))
{
RDCWARN(
"Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work!");
*ppvObject = (ID3D12InfoQueue *)&m_DummyInfoQueue;
m_DummyInfoQueue.AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12DebugDevice))
{
// we queryinterface for this at startup, so if it's present we can
// return our wrapper
if(m_WrappedDebug.m_pDebug)
{
AddRef();
*ppvObject = (ID3D12DebugDevice *)&m_WrappedDebug;
return S_OK;
}
else
{
RDCWARN(
"Returning a dummy ID3D12DebugDevice that does nothing. This ID3D12DebugDevice will not "
"work!");
*ppvObject = (ID3D12DebugDevice *)&m_DummyDebug;
m_DummyDebug.AddRef();
return S_OK;
}
}
else if(riid == IRenderDoc_uuid)
{
AddRef();
*ppvObject = (IUnknown *)this;
return S_OK;
}
else
{
string guid = ToStr::Get(riid);
RDCWARN("Querying ID3D12Device for interface: %s", guid.c_str());
}
return m_RefCounter.QueryInterface(riid, ppvObject);
}
void WrappedID3D12Device::CheckForDeath()
{
if(!m_Alive)
return;
if(m_RefCounter.GetRefCount() == 0)
{
RDCASSERT(m_SoftRefCounter.GetRefCount() >= m_InternalRefcount);
if(m_SoftRefCounter.GetRefCount() <= m_InternalRefcount || m_State < WRITING) // MEGA HACK
{
m_Alive = false;
delete this;
}
}
}
void WrappedID3D12Device::FirstFrame(WrappedIDXGISwapChain3 *swap)
{
DXGI_SWAP_CHAIN_DESC swapdesc;
swap->GetDesc(&swapdesc);
// if we have to capture the first frame, begin capturing immediately
if(m_State == WRITING_IDLE && RenderDoc::Inst().ShouldTriggerCapture(0))
{
RenderDoc::Inst().StartFrameCapture((ID3D12Device *)this, swapdesc.OutputWindow);
m_AppControlledCapture = false;
}
}
void WrappedID3D12Device::ReleaseSwapchainResources(WrappedIDXGISwapChain3 *swap)
{
if(swap)
{
DXGI_SWAP_CHAIN_DESC desc;
swap->GetDesc(&desc);
Keyboard::RemoveInputWindow(desc.OutputWindow);
RenderDoc::Inst().RemoveFrameCapturer((ID3D12Device *)this, desc.OutputWindow);
}
auto it = m_SwapChains.find(swap);
if(it != m_SwapChains.end())
m_SwapChains.erase(it);
}
bool WrappedID3D12Device::Serialise_WrapSwapchainBuffer(WrappedIDXGISwapChain3 *swap,
DXGI_SWAP_CHAIN_DESC *swapDesc, UINT buffer,
IUnknown *realSurface)
{
WrappedID3D12Resource *pRes = (WrappedID3D12Resource *)realSurface;
SERIALISE_ELEMENT(DXGI_FORMAT, swapFormat, swapDesc->BufferDesc.Format);
SERIALISE_ELEMENT(uint32_t, BuffNum, buffer);
SERIALISE_ELEMENT(ResourceId, TexID, GetResID(pRes));
SERIALISE_ELEMENT(D3D12_RESOURCE_DESC, Descriptor, pRes->GetDesc());
if(m_State < WRITING)
{
ID3D12Resource *fakeBB = NULL;
RDCUNIMPLEMENTED("Creating fake backbuffer texture");
// DXGI swap chain back buffers can be freely cast as a special-case.
// translate the format to a typeless format to allow for this.
// the original type will be stored in the texture below
Descriptor.Format = GetTypelessFormat(Descriptor.Format);
// create fake texture
HRESULT hr = E_INVALIDARG;
if(FAILED(hr))
{
RDCERR("Failed to create fake back buffer, HRESULT: 0x%08x", hr);
}
else
{
WrappedID3D12Resource *wrapped = new WrappedID3D12Resource(fakeBB, this);
fakeBB = wrapped;
fakeBB->SetName(L"Swap Chain Buffer");
GetResourceManager()->AddLiveResource(TexID, fakeBB);
}
}
return true;
}
IUnknown *WrappedID3D12Device::WrapSwapchainBuffer(WrappedIDXGISwapChain3 *swap,
DXGI_SWAP_CHAIN_DESC *swapDesc, UINT buffer,
IUnknown *realSurface)
{
if(GetResourceManager()->HasWrapper((ID3D12DeviceChild *)realSurface))
{
ID3D12Resource *tex =
(ID3D12Resource *)GetResourceManager()->GetWrapper((ID3D12DeviceChild *)realSurface);
tex->AddRef();
realSurface->Release();
return tex;
}
ID3D12Resource *pRes = new WrappedID3D12Resource((ID3D12Resource *)realSurface, this);
ResourceId id = GetResID(pRes);
// there shouldn't be a resource record for this texture as it wasn't created via
// Create*Resource
RDCASSERT(id != ResourceId() && !GetResourceManager()->HasResourceRecord(id));
if(m_State >= WRITING)
{
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->DataInSerialiser = false;
record->SpecialResource = true;
record->Length = 0;
record->NumSubResources = 0;
record->SubResources = NULL;
SCOPED_LOCK(m_D3DLock);
SCOPED_SERIALISE_CONTEXT(CREATE_SWAP_BUFFER);
Serialise_WrapSwapchainBuffer(swap, swapDesc, buffer, pRes);
record->AddChunk(scope.Get());
}
if(buffer == 0 && m_State >= WRITING)
{
D3D12_CPU_DESCRIPTOR_HANDLE rtv = {};
D3D12_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = GetSRGBFormat(swapDesc->BufferDesc.Format);
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = 0;
rtvDesc.Texture2D.PlaneSlice = 0;
D3D12NOTIMP("Creating RTV for rendering to back buffer");
// m_pDevice->CreateRenderTargetView(Unwrap(pRes), &rtvDesc, rtv);
m_SwapChains[swap] = rtv;
}
if(swap)
{
DXGI_SWAP_CHAIN_DESC sdesc;
swap->GetDesc(&sdesc);
Keyboard::AddInputWindow(sdesc.OutputWindow);
RenderDoc::Inst().AddFrameCapturer((ID3D12Device *)this, sdesc.OutputWindow, this);
}
return pRes;
}
HRESULT WrappedID3D12Device::Present(WrappedIDXGISwapChain3 *swap, UINT SyncInterval, UINT Flags)
{
if((Flags & DXGI_PRESENT_TEST) != 0)
return S_OK;
return S_OK;
}
void WrappedID3D12Device::StartFrameCapture(void *dev, void *wnd)
{
if(m_State != WRITING_IDLE)
return;
}
bool WrappedID3D12Device::EndFrameCapture(void *dev, void *wnd)
{
if(m_State != WRITING_CAPFRAME)
return true;
return false;
}
bool WrappedID3D12Device::Serialise_ReleaseResource(ID3D12DeviceChild *res)
{
return true;
}
void WrappedID3D12Device::ReleaseResource(ID3D12DeviceChild *res)
{
D3D12NOTIMP("ReleaseResource");
}
bool WrappedID3D12Device::Serialise_SetShaderDebugPath(ID3D12DeviceChild *res, const char *p)
{
SERIALISE_ELEMENT(ResourceId, resource, GetResID(res));
string debugPath = p ? p : "";
m_pSerialiser->Serialise("debugPath", debugPath);
if(m_State < WRITING && GetResourceManager()->HasLiveResource(resource))
{
RDCUNIMPLEMENTED("SetDebugInfoPath");
}
return true;
}
HRESULT WrappedID3D12Device::SetShaderDebugPath(ID3D12DeviceChild *res, const char *path)
{
if(m_State >= WRITING)
{
D3D12ResourceRecord *record = GetRecord(res);
if(record == NULL)
{
RDCERR("Setting shader debug path on object %p of type %d that has no resource record.", res,
IdentifyTypeByPtr(res));
return E_INVALIDARG;
}
{
SCOPED_SERIALISE_CONTEXT(SET_SHADER_DEBUG_PATH);
Serialise_SetShaderDebugPath(res, path);
record->AddChunk(scope.Get());
}
return S_OK;
}
return S_OK;
}
bool WrappedID3D12Device::Serialise_SetResourceName(ID3D12DeviceChild *res, const char *nm)
{
SERIALISE_ELEMENT(ResourceId, resource, GetResID(res));
string name = nm ? nm : "";
m_pSerialiser->Serialise("name", name);
if(m_State < WRITING && GetResourceManager()->HasLiveResource(resource))
{
ID3D12DeviceChild *r = GetResourceManager()->GetLiveResource(resource);
r->SetName(StringFormat::UTF82Wide(name).c_str());
}
return true;
}
void WrappedID3D12Device::SetResourceName(ID3D12DeviceChild *res, const char *name)
{
// don't allow naming device contexts or command lists so we know this chunk
// is always on a pre-capture chunk.
if(m_State >= WRITING && !WrappedID3D12GraphicsCommandList::IsAlloc(res) &&
!WrappedID3D12CommandQueue::IsAlloc(res))
{
D3D12ResourceRecord *record = GetRecord(res);
if(record == NULL)
record = m_DeviceRecord;
SCOPED_LOCK(m_D3DLock);
{
SCOPED_SERIALISE_CONTEXT(SET_RESOURCE_NAME);
Serialise_SetResourceName(res, name);
// don't serialise many SetResourceName chunks to the
// object record, but we can't afford to drop any.
record->LockChunks();
while(record->HasChunks())
{
Chunk *end = record->GetLastChunk();
if(end->GetChunkType() == SET_RESOURCE_NAME)
{
SAFE_DELETE(end);
record->PopChunk();
continue;
}
break;
}
record->UnlockChunks();
record->AddChunk(scope.Get());
}
}
}