Files
renderdoc/renderdoc/driver/gl/wrappers/gl_sampler_funcs.cpp
T
baldurk 3ac3e6c3f1 Fill out resource descriptions in each driver
* For Vulkan and D3D12, we now create a dummy command buffer to ensure
  that there's actually a chunk available to correspond to the command
  buffer that gets submitted or recorded to.
2017-11-17 16:30:50 +00:00

523 lines
16 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "../gl_driver.h"
#include "common/common.h"
#include "strings/string_utils.h"
static constexpr uint32_t numParams(GLenum pname)
{
return pname == eGL_TEXTURE_BORDER_COLOR ? 4U : 1U;
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glGenSamplers(SerialiserType &ser, GLsizei n, GLuint *samplers)
{
SERIALISE_ELEMENT_LOCAL(sampler, GetResourceManager()->GetID(SamplerRes(GetCtx(), *samplers)));
if(IsReplayingAndReading())
{
GLuint real = 0;
m_Real.glGenSamplers(1, &real);
m_Real.glBindSampler(0, real);
m_Real.glBindSampler(0, 0);
GLResource res = SamplerRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(sampler, res);
AddResource(sampler, ResourceType::Sampler, "Sampler");
}
return true;
}
void WrappedOpenGL::glGenSamplers(GLsizei count, GLuint *samplers)
{
m_Real.glGenSamplers(count, samplers);
for(GLsizei i = 0; i < count; i++)
{
GLResource res = SamplerRes(GetCtx(), samplers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glGenSamplers(ser, 1, samplers + i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glCreateSamplers(SerialiserType &ser, GLsizei n, GLuint *samplers)
{
SERIALISE_ELEMENT_LOCAL(sampler, GetResourceManager()->GetID(SamplerRes(GetCtx(), *samplers)));
if(IsReplayingAndReading())
{
GLuint real = 0;
m_Real.glCreateSamplers(1, &real);
GLResource res = SamplerRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(sampler, res);
AddResource(sampler, ResourceType::Sampler, "Sampler");
}
return true;
}
void WrappedOpenGL::glCreateSamplers(GLsizei count, GLuint *samplers)
{
m_Real.glCreateSamplers(count, samplers);
for(GLsizei i = 0; i < count; i++)
{
GLResource res = SamplerRes(GetCtx(), samplers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glCreateSamplers(ser, 1, samplers + i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glBindSampler(SerialiserType &ser, GLuint unit, GLuint samplerHandle)
{
SERIALISE_ELEMENT(unit);
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
if(IsReplayingAndReading())
m_Real.glBindSampler(unit, sampler.name);
return true;
}
void WrappedOpenGL::glBindSampler(GLuint unit, GLuint sampler)
{
m_Real.glBindSampler(unit, sampler);
if(IsActiveCapturing(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glBindSampler(ser, unit, sampler);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glBindSamplers(SerialiserType &ser, GLuint first, GLsizei count,
const GLuint *samplerHandles)
{
SERIALISE_ELEMENT(first);
SERIALISE_ELEMENT(count);
// can't serialise arrays of GL handles since they're not wrapped or typed :(.
GLResource *samplers = NULL;
if(ser.IsWriting())
{
samplers = new GLResource[count];
for(int32_t i = 0; i < count; i++)
samplers[i] = SamplerRes(GetCtx(), samplerHandles[i]);
}
uint32_t numSamps = count;
SERIALISE_ELEMENT_ARRAY(samplers, numSamps);
if(ser.IsWriting())
SAFE_DELETE_ARRAY(samplers);
if(IsReplayingAndReading())
{
GLuint *samps = new GLuint[count];
for(int32_t i = 0; i < count; i++)
samps[i] = samplers[i].name;
m_Real.glBindSamplers(first, count, samps);
delete[] samps;
}
return true;
}
void WrappedOpenGL::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
m_Real.glBindSamplers(first, count, samplers);
if(IsActiveCapturing(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glBindSamplers(ser, first, count, samplers);
m_ContextRecord->AddChunk(scope.Get());
for(GLsizei i = 0; i < count; i++)
if(samplers != NULL && samplers[i] != 0)
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), samplers[i]),
eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameteri(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, GLint param)
{
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
RDCCOMPILE_ASSERT(sizeof(int32_t) == sizeof(GLenum),
"int32_t isn't the same size as GLenum - aliased serialising will break");
// special case a few parameters to serialise their value as an enum, not an int
if(pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T || pname == GL_TEXTURE_WRAP_R ||
pname == GL_TEXTURE_MIN_FILTER || pname == GL_TEXTURE_MAG_FILTER ||
pname == GL_TEXTURE_COMPARE_MODE || pname == GL_TEXTURE_COMPARE_FUNC)
{
SERIALISE_ELEMENT_TYPED(GLenum, param);
}
else
{
SERIALISE_ELEMENT(param);
}
if(IsReplayingAndReading())
m_Real.glSamplerParameteri(sampler.name, pname, param);
return true;
}
void WrappedOpenGL::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
m_Real.glSamplerParameteri(sampler, pname, param);
// CLAMP isn't supported (border texels gone), assume they meant CLAMP_TO_EDGE
if(param == eGL_CLAMP)
param = eGL_CLAMP_TO_EDGE;
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameteri(ser, sampler, pname, param);
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler),
eFrameRef_Read);
}
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterf(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, GLfloat param)
{
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT(param);
if(IsReplayingAndReading())
m_Real.glSamplerParameterf(sampler.name, pname, param);
return true;
}
void WrappedOpenGL::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
m_Real.glSamplerParameterf(sampler, pname, param);
// CLAMP isn't supported (border texels gone), assume they meant CLAMP_TO_EDGE
if(param == (float)eGL_CLAMP)
param = (float)eGL_CLAMP_TO_EDGE;
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterf(ser, sampler, pname, param);
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler),
eFrameRef_Read);
}
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameteriv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLint *params)
{
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(IsReplayingAndReading())
m_Real.glSamplerParameteriv(sampler.name, pname, params);
return true;
}
void WrappedOpenGL::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
{
m_Real.glSamplerParameteriv(sampler, pname, params);
GLint clamptoedge[4] = {eGL_CLAMP_TO_EDGE};
// CLAMP isn't supported (border texels gone), assume they meant CLAMP_TO_EDGE
if(*params == eGL_CLAMP)
params = clamptoedge;
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameteriv(ser, sampler, pname, params);
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler),
eFrameRef_Read);
}
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterfv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLfloat *params)
{
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(IsReplayingAndReading())
m_Real.glSamplerParameterfv(sampler.name, pname, params);
return true;
}
void WrappedOpenGL::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
{
m_Real.glSamplerParameterfv(sampler, pname, params);
GLfloat clamptoedge[4] = {(float)eGL_CLAMP_TO_EDGE};
// CLAMP isn't supported (border texels gone), assume they meant CLAMP_TO_EDGE
if(*params == (float)eGL_CLAMP)
params = clamptoedge;
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterfv(ser, sampler, pname, params);
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler),
eFrameRef_Read);
}
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterIiv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLint *params)
{
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(IsReplayingAndReading())
m_Real.glSamplerParameterIiv(sampler.name, pname, params);
return true;
}
void WrappedOpenGL::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
{
m_Real.glSamplerParameterIiv(sampler, pname, params);
GLint clamptoedge[4] = {eGL_CLAMP_TO_EDGE};
// CLAMP isn't supported (border texels gone), assume they meant CLAMP_TO_EDGE
if(*params == eGL_CLAMP)
params = clamptoedge;
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterIiv(ser, sampler, pname, params);
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler),
eFrameRef_Read);
}
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterIuiv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLuint *params)
{
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(IsReplayingAndReading())
m_Real.glSamplerParameterIuiv(sampler.name, pname, params);
return true;
}
void WrappedOpenGL::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
{
m_Real.glSamplerParameterIuiv(sampler, pname, params);
GLuint clamptoedge[4] = {eGL_CLAMP_TO_EDGE};
// CLAMP isn't supported (border texels gone), assume they meant CLAMP_TO_EDGE
if(*params == eGL_CLAMP)
params = clamptoedge;
if(IsCaptureMode(m_State))
{
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterIuiv(ser, sampler, pname, params);
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler),
eFrameRef_Read);
}
}
}
void WrappedOpenGL::glDeleteSamplers(GLsizei n, const GLuint *ids)
{
for(GLsizei i = 0; i < n; i++)
{
GLResource res = SamplerRes(GetCtx(), ids[i]);
if(GetResourceManager()->HasCurrentResource(res))
{
if(GetResourceManager()->HasResourceRecord(res))
GetResourceManager()->GetResourceRecord(res)->Delete(GetResourceManager());
GetResourceManager()->UnregisterResource(res);
}
}
m_Real.glDeleteSamplers(n, ids);
}
INSTANTIATE_FUNCTION_SERIALISED(void, glGenSamplers, GLsizei n, GLuint *samplers);
INSTANTIATE_FUNCTION_SERIALISED(void, glCreateSamplers, GLsizei n, GLuint *samplers);
INSTANTIATE_FUNCTION_SERIALISED(void, glBindSampler, GLuint unit, GLuint sampler);
INSTANTIATE_FUNCTION_SERIALISED(void, glBindSamplers, GLuint first, GLsizei count,
const GLuint *samplers);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterf, GLuint sampler, GLenum pname,
GLfloat param);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameteriv, GLuint sampler, GLenum pname,
const GLint *params);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterfv, GLuint sampler, GLenum pname,
const GLfloat *params);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterIiv, GLuint sampler, GLenum pname,
const GLint *params);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname,
const GLuint *params);