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* Newly written shaders and any updated shaders can now use pre-defined macros to abstract away binding differences between APIs, so custom shaders will be more portable in particular shaders written in HLSL for D3D or GLSL on OpenGL won't break on vulkan because they refer to incorrect binds.
RenderDoc documentation
This readme only covers the documentation. For general information about renderdoc check out the main github repository.
Generating documentation
Generating the documentation requires the same python version as was used to build the version of RenderDoc you are testing. On windows this is likely python 3.6 as that's what comes with the repository.
The documentation uses restructured text with Sphinx. Sphinx can be acquired via pip install Sphinx
To generate the documentation, run make.bat or make.sh found in this folder. Run make help to see all options, but make html is a likely place to start.
License
RenderDoc is released under the MIT license, see the main github repository for full details.
The documentation uses Sphinx, which is BSD licensed.