Files
renderdoc/docs
baldurk 3ac4bd0ebd Refactor custom shaders to abstract binding differences. Closes #2458
* Newly written shaders and any updated shaders can now use pre-defined macros
  to abstract away binding differences between APIs, so custom shaders will be
  more portable in particular shaders written in HLSL for D3D or GLSL on OpenGL
  won't break on vulkan because they refer to incorrect binds.
2022-01-31 19:14:08 +00:00
..

RenderDoc documentation

This readme only covers the documentation. For general information about renderdoc check out the main github repository.

Generating documentation

Generating the documentation requires the same python version as was used to build the version of RenderDoc you are testing. On windows this is likely python 3.6 as that's what comes with the repository.

The documentation uses restructured text with Sphinx. Sphinx can be acquired via pip install Sphinx

To generate the documentation, run make.bat or make.sh found in this folder. Run make help to see all options, but make html is a likely place to start.

License

RenderDoc is released under the MIT license, see the main github repository for full details.

The documentation uses Sphinx, which is BSD licensed.