This website requires JavaScript.
Explore
Help
Register
Sign In
lee
/
renderdoc
Watch
1
Star
0
Fork
0
mirror of
https://github.com/baldurk/renderdoc.git
synced
2026-07-20 22:41:36 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3b2d45131b42e20618fa9753c12a158e3bcbdf19
renderdoc
/
renderdocui
/
Interop
T
History
baldurk
f89e5a80e2
Mkae transform feedback data public on .NET side
2015-01-18 12:04:52 +00:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Display texture swizzling and depth/stencil read mode on textures
2015-01-17 15:53:09 +00:00
FetchInfo.cs
Pass through ShaderResourceType per-texture for better type naming
2015-01-17 15:03:34 +00:00
Formatter.cs
…
GLPipelineState.cs
Mkae transform feedback data public on .NET side
2015-01-18 12:04:52 +00:00
ReplayRenderer.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
Shader.cs
Show generic vtx in attributes, and show attribute names from VS
2015-01-15 23:16:55 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00