mirror of
https://github.com/baldurk/renderdoc.git
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318 lines
9.4 KiB
C++
318 lines
9.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include <QMenu>
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#include <QMouseEvent>
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#include "Code/CaptureContext.h"
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namespace Ui
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{
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class TextureViewer;
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}
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class ResourcePreview;
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class ThumbnailStrip;
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class TextureGoto;
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class QFileSystemWatcher;
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enum struct FollowType
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{
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OutputColour,
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OutputDepth,
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ReadWrite,
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ReadOnly
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};
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struct Following
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{
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FollowType Type;
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ShaderStage Stage;
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int index;
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int arrayEl;
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static const Following Default;
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Following();
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Following(FollowType t, ShaderStage s, int i, int a);
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bool operator==(const Following &o);
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bool operator!=(const Following &o);
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static void GetDrawContext(ICaptureContext &ctx, bool ©, bool &compute);
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int GetHighestMip(ICaptureContext &ctx);
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int GetFirstArraySlice(ICaptureContext &ctx);
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CompType GetTypeHint(ICaptureContext &ctx);
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ResourceId GetResourceId(ICaptureContext &ctx);
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BoundResource GetBoundResource(ICaptureContext &ctx, int arrayIdx);
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static QVector<BoundResource> GetOutputTargets(ICaptureContext &ctx);
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static BoundResource GetDepthTarget(ICaptureContext &ctx);
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QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(ICaptureContext &ctx);
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static QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(ICaptureContext &ctx,
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ShaderStage stage);
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QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(ICaptureContext &ctx);
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static QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(ICaptureContext &ctx,
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ShaderStage stage);
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const ShaderReflection *GetReflection(ICaptureContext &ctx);
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static const ShaderReflection *GetReflection(ICaptureContext &ctx, ShaderStage stage);
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const ShaderBindpointMapping &GetMapping(ICaptureContext &ctx);
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static const ShaderBindpointMapping &GetMapping(ICaptureContext &ctx, ShaderStage stage);
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};
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struct TexSettings
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{
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TexSettings()
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{
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r = g = b = true;
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a = false;
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mip = 0;
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slice = 0;
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minrange = 0.0f;
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maxrange = 1.0f;
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typeHint = CompType::Typeless;
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}
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int displayType; // RGBA, RGBM, Custom
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QString customShader;
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bool r, g, b, a;
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bool depth, stencil;
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int mip, slice;
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float minrange, maxrange;
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CompType typeHint;
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};
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class TextureViewer : public QFrame, public ITextureViewer, public ILogViewer
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{
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private:
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Q_OBJECT
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Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
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public:
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explicit TextureViewer(ICaptureContext &ctx, QWidget *parent = 0);
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~TextureViewer();
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// ITextureViewer
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QWidget *Widget() override { return this; }
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void ViewTexture(ResourceId ID, bool focus) override;
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void GotoLocation(int x, int y) override;
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// ILogViewerForm
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void OnLogfileLoaded() override;
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void OnLogfileClosed() override;
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void OnSelectedEventChanged(uint32_t eventID) override {}
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void OnEventChanged(uint32_t eventID) override;
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QVariant persistData();
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void setPersistData(const QVariant &persistData);
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private slots:
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// automatic slots
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void on_renderHScroll_valueChanged(int position);
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void on_renderVScroll_valueChanged(int position);
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void on_fitToWindow_toggled(bool checked);
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void on_zoomExactSize_clicked();
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void on_zoomOption_currentIndexChanged(int index);
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void on_mipLevel_currentIndexChanged(int index);
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void on_sliceFace_currentIndexChanged(int index);
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void on_overlay_currentIndexChanged(int index);
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void on_zoomRange_clicked();
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void on_autoFit_clicked();
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void on_reset01_clicked();
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void on_visualiseRange_clicked();
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void on_backcolorPick_clicked();
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void on_checkerBack_clicked();
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void on_locationGoto_clicked();
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void on_viewTexBuffer_clicked();
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void on_texListShow_clicked();
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void on_saveTex_clicked();
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void on_debugPixelContext_clicked();
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void on_pixelHistory_clicked();
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void on_customCreate_clicked();
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void on_customEdit_clicked();
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void on_customDelete_clicked();
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void on_cancelTextureListFilter_clicked();
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void on_textureListFilter_editTextChanged(const QString &text);
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void on_textureListFilter_currentIndexChanged(int index);
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void on_textureList_clicked(const QModelIndex &index);
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// manual slots
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void render_mouseClick(QMouseEvent *e);
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void render_mouseMove(QMouseEvent *e);
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void render_mouseWheel(QWheelEvent *e);
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void render_resize(QResizeEvent *e);
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void render_keyPress(QKeyEvent *e);
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void textureTab_Changed(int index);
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void textureTab_Closing(int index);
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void thumb_clicked(QMouseEvent *);
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void thumb_doubleClicked(QMouseEvent *);
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void texContextItem_triggered();
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void showDisabled_triggered();
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void showEmpty_triggered();
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void zoomOption_returnPressed();
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void range_rangeUpdated();
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void rangePoint_textChanged(QString text);
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void rangePoint_leave();
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void rangePoint_keyPress(QKeyEvent *e);
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void customShaderModified(const QString &path);
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void channelsWidget_mouseClicked(QMouseEvent *event);
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void channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
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void channelsWidget_selected(int index) { UI_UpdateChannels(); }
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private:
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void RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue);
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void RT_PickPixelsAndUpdate(IReplayController *);
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void RT_PickHoverAndUpdate(IReplayController *);
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void RT_UpdateAndDisplay(IReplayController *);
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void RT_UpdateVisualRange(IReplayController *);
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void UI_RecreatePanels();
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void UI_UpdateStatusText();
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void UI_UpdateTextureDetails();
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void UI_OnTextureSelectionChanged(bool newdraw);
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void UI_SetHistogramRange(const TextureDescription *tex, CompType typeHint);
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void UI_UpdateChannels();
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void SetupTextureTabs();
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void Reset();
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ResourcePreview *UI_CreateThumbnail(ThumbnailStrip *strip);
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void UI_CreateThumbnails();
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void InitResourcePreview(ResourcePreview *prev, ResourceId id, CompType typeHint, bool force,
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Following &follow, const QString &bindName, const QString &slotName);
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void InitStageResourcePreviews(ShaderStage stage,
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const rdctype::array<ShaderResource> &resourceDetails,
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const rdctype::array<BindpointMap> &mapping,
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QMap<BindpointMap, QVector<BoundResource>> &ResList,
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ThumbnailStrip *prevs, int &prevIndex, bool copy, bool rw);
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void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
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void OpenResourceContextMenu(ResourceId id, const rdctype::array<EventUsage> &usage);
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void AutoFitRange();
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void rangePoint_Update();
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bool currentTextureIsLocked() { return m_LockedId != ResourceId(); }
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void setFitToWindow(bool checked);
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void setCurrentZoomValue(float zoom);
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float getCurrentZoomValue();
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bool ScrollUpdateScrollbars = true;
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float CurMaxScrollX();
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float CurMaxScrollY();
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float GetFitScale();
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QPoint getScrollPosition();
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void setScrollPosition(const QPoint &pos);
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TextureDescription *GetCurrentTexture();
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void UI_UpdateCachedTexture();
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void ShowGotoPopup();
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void UI_UpdateFittedScale();
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void UI_SetScale(float s);
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void UI_SetScale(float s, int x, int y);
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void UI_CalcScrollbars();
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QPoint m_DragStartScroll;
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QPoint m_DragStartPos;
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QPoint m_CurHoverPixel;
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QPoint m_PickedPoint;
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QSizeF m_PrevSize;
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PixelValue m_CurRealValue;
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PixelValue m_CurPixelValue;
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PixelValue m_CurHoverValue;
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QColor darkBack;
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QColor lightBack;
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int m_HighWaterStatusLength = 0;
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int m_PrevFirstArraySlice = -1;
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int m_PrevHighestMip = -1;
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bool m_ShowEmpty = false;
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bool m_ShowDisabled = false;
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bool m_Visualise = false;
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bool m_NoRangePaint = false;
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bool m_RangePoint_Dirty = false;
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ResourceId m_LockedId;
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QMap<ResourceId, QWidget *> m_LockedTabs;
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TextureGoto *m_Goto;
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Ui::TextureViewer *ui;
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ICaptureContext &m_Ctx;
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IReplayOutput *m_Output = NULL;
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TextureDescription *m_CachedTexture;
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Following m_Following = Following::Default;
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QMap<ResourceId, TexSettings> m_TextureSettings;
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QFileSystemWatcher *m_Watcher = NULL;
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QStringList m_CustomShadersBusy;
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QMap<QString, ResourceId> m_CustomShaders;
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QMap<QString, IShaderViewer *> m_CustomShaderEditor;
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void reloadCustomShaders(const QString &filter);
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TextureDisplay m_TexDisplay;
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};
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